Start of a transcript of Stuff of Legend A Lazy Medieval Comedy of Errors by Lance Campbell Release 2 / Serial number 201006 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N) Identification number: //C1B474FB-00DE-4EE7-8BE5-79872BC2AB32// Interpreter version 1.3.5 / VM 3.1.2 / Library serial number 080126 Standard Rules version 3/120430 by Graham Nelson Hybrid Choices version 7 by Aw Freyr >n A walk in the forest might clear your head. On the other hand, your head is pretty empty already. Maybe you should head home to the east and talk to Farmer Jackson about what happened today. He usually has good advice. Your idiotic senses are tingling, telling you that you can go east and west. >s A walk in the forest might clear your head. On the other hand, your head is pretty empty already. Maybe you should head home to the east and talk to Farmer Jackson about what happened today. He usually has good advice. Your idiotic senses are tingling, telling you that you can go east and west. >* Isn't the stream south? I didn't understand that sentence. > I beg your pardon? >l Village Road The dirt road runs alongside the stream to the south and the forest to the north. East of here you can just make out the farm where you live. To the west the road climbs over a hillside and eventually leads to Swineford. >x road As you study the dirt road, you find yourself comparing it to the crossroads you now face, the new decisions you must make. Granted, this dirt road doesn't actually ever cross any other roads, but other than that, you think the idea holds up pretty well. >x farm The farm you call home is just up the road. Perhaps you could talk to Farmer Jackson when you get there and see if he has any advice for you. >x hill The land rises to the west, forming a hillside that you have climbed a hundred times before on your way to Swineford. Probably won't be climbing it much anymore, though... >e Mister Timmons is not a popular man, what with his ranting and raving and vomiting all over the village. That's probably what saved you from getting arrested and locked in the pillory. But the elders were concerned about the attack. They said that violence wasn't the answer to this one. They didn't want a punch-drunk drunk, they wanted a drink-drunk drunk. They escorted you out of town and informed you that your idiotic services would no longer be needed. They told you to leave and never return. You did as you were told... Jackson Farm The road ends here at Jackson farm. The family maintains a few wheat and barley fields, and a small amount of livestock. You rent a stall in their barn, so this farm is your home, too. From here, you can see the farmhouse, which you can enter to the east. You can also make your way northeast along the edge of the forest. To the southeast the farmyard curves around to the barn and Farmer Jackson's workshop. Arriving at the farm gives you a new idea. Since your career as a village idiot now appears to be down the privy without a paddle, maybe you could talk to Farmer Jackson and convince him to hire you. A new job might be just what you need. >l Jackson Farm The road ends here at Jackson farm. The family maintains a few wheat and barley fields, and a small amount of livestock. You rent a stall in their barn, so this farm is your home, too. From here, you can see the farmhouse, which you can enter to the east. You can also make your way northeast along the edge of the forest. To the southeast the farmyard curves around to the barn and Farmer Jackson's workshop. >x fields You don't know much about farming but you assume there is something valuable growing in those fields. >x livestock You don't see any animals at the moment, but you are at a farm, so you imagine you will run into some livestock sooner or later. >x barn It's a bit difficult to see the details of the barn from here but it doesn't matter because you would know it anywhere. Well, you probably wouldn't know it if it was somewhere extremely foggy, or somewhere extremely dark, or somewhere where it was surrounded by a hundred other identical-looking barns, but other than that you would know it. >* LOL I didn't understand that sentence. >ne Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. >x farmhouse A simple farmhouse with a thatched roof provides a pleasant home for the Jackson family. >x tree The English oak is a magnificent example of the species, with twisted and gnarly branches going every which way. >climb tree In an English Oak You are balanced precariously on the thick branches of a large English oak tree. Several boughs stretch out from where you sit and, although you can probably reach them, you dare not climb any higher or further than you already have. The view above you is blocked by an abundance of leaves. >x leaves The stupid leaves are everywhere, flapping in the wind and blocking your vision. >take leaves You are able to pull off a few leaves and discard them, but it doesn't help much. You really need to figure another approach. >u You can't climb any higher in the tree. The branches would never support your weight. Your idiotic senses are tingling, telling you that you can go down. >d Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. >e Sparse Forest You are walking in a sparse area of the forest near the north side of the farmhouse. The trees and undergrowth are much thicker to the north and the east. The edge of the forest lies to the west, while to the southeast, around the corner of the house, you can see the stream. >x trees Only a few trees grow in this sparse area of the forest. >x stream You can just make out the stream to the southeast, running into the dense forest to the north. >se Stream Bank The grassy backyard of the farmhouse turns into a bank running alongside a small stream to the east. There is a narrow boulder running from bank to the center of the stream. To the south a sliding door leads into the barn. Forest lies to the north but you could walk northwest to get around the corner of the house. >x stream The small stream curves around the barn from the southwest and runs into the dense forest to the north. The water looks relatively safe aside from a sharp-edged boulder that emerges from the west bank and reaches to the center of the stream. >x boulder That is one nasty looking boulder. Better be careful exploring the stream. If you slipped and fell, that sharp edge looks like it could break you open. >e You don't feel like getting wet in the stream today. Besides, there is nothing but dense forest all along other side. Your idiotic senses are tingling, telling you that you can go northwest and south. >s Workshop This is Farmer Jackson's workshop. Several home-brewed projects, in various stages of completion, surround you. The most predominant of these are a wood-fired forge and a crazy-looking tree. There is also a mangled cage lying discarded in a corner. To the north a sliding door opens to the outside world and the rest of the barn lies to the west. Farmer Jackson is here, tinkering with the forge. >x forge The forge is a brick and iron beauty, cobbled together over a period of several years. Farmer Jackson never allows you to get too close to the forge, but from here you can see all the different components. There's the wood-burning gizmo and the water-filled thingie and the air-pumping whatsit, and all of the forging doodads he uses to make a bunch of his farming doohickeys, which he then uses to do his job. It's all very complex, which is why you have to use so many technical terms to describe it. Right now, the forge is silent and cold. Looks like Farmer Jackson is working on the wood-burning gizmo in an effort to make the forge put out more heat. >x tree Farmer Jackson sees what you are trying to do and steps in front of you, raising his hand. "Stop right there, Ichabod, you know the rules. Keep away from my stuff." You can't argue with Farmer Jackson when he speaks so quickly -- not when he's using said-fast logic. You back away. >l Workshop This is Farmer Jackson's workshop. Several home-brewed projects, in various stages of completion, surround you. The most predominant of these are a wood-fired forge and a crazy-looking tree. There is also a mangled cage lying discarded in a corner. To the north a sliding door opens to the outside world and the rest of the barn lies to the west. Farmer Jackson is here, tinkering with the forge. >x cage At one time, this large brass cage might have housed several small animals. Now it is useless, its bars bent open and outwards. Whatever used to be in here appears to have escaped without using the door. >x farmer Farmer Jackson is tall and lanky, with angular features, an unruly pile of graying hair and a scowl custom-made for you. He looks more like a wizard than a farmer and acts more like one as well. >talk to him "Farmer Jackson, can I talk to you for a moment?" Farmer Jackson turns to face you. "Make it quick, Ichabod. I've got to get this forge fixed by the end of the day." 1) "I lost my job today. Can I work for you?" 2) "What's with that crazy-looking tree?" 3) "What's with that mangled cage?" 4) End the discussion. >2 "What's with that crazy-looking tree?" "That's the tropical fruit salad tree I've been working on for the past year, one of my greatest natural science experiments. I obtained branch clippings from exotic locales so I can grow a wide variety of tropical fruits on a single tree. Recreating the proper growth conditions is the tricky part...the forge provides plenty of dry heat but the moisture levels aren't right...the soil composition might be off as well...plus, you wasted all of my plant growth formula on the squirrels...at any rate, so far, all the tree has produced is a bunch of coconuts." "Oh yeah...that darn soil competition...being competitive with the tree and all that..." "What's that you're saying?" "My thoughts exactly! So...hey...do you mind if I take a look at it?" Farmer Jackson shrugs. "I suppose, if it will keep you from bothering me. Just don't...you know...destroy it." 1) "I lost my job today. Can I work for you?" 2) "Tell me again about that fruit tree..." 3) "What's with that mangled cage?" 4) End the discussion. >2 "Tell me again about that fruit tree..." "That's the tropical fruit salad tree I've been working on for the past year. Right now, I'm adjusting the forge to put out more dry heat. With the right climate, maybe I can get it to grow something besides coconuts." 1) "I lost my job today. Can I work for you?" 2) "Tell me again about that fruit tree..." 3) "What's with that mangled cage?" 4) End the discussion. >3 "What's with that mangled cage?" Farmer Jackson lets out a loud sigh. "That's where we kept the test squirrels before you poisoned them and they escaped. You know, sometimes you can be such an idiot." "Well, thank you very much. It's nice to get positive feedback every once in a while." Farmer Jackson sighs again. 1) "I lost my job today. Can I work for you?" 2) "Tell me again about that fruit tree..." 3) "Remind me again about the squirrels..." 4) End the discussion. >* Good joke You are currently in discussion mode. Please review the list of numbered choices and type in the number corresponding to what you want to say. Type in LOOK to see the list of choices again. To exit back to normal gameplay, end the discussion by selecting the last choice. >1 "I lost my job today. Can I work for you?" "No, you can't." "Why not?" Farmer Jackson gestures towards the mangled cage in the corner of the workshop. His jaw muscles tighten. "After what you did to the squirrels? How could I ever trust you again?" "I was just trying out an experiment..." "I know what you intended. It's the results that I am worried about. Regardless, I think you should check with Clara instead. Maybe she can find a way to occupy your time and keep you out of trouble." 1) "Are you sure I can't work for you?" 2) "Tell me again about that fruit tree..." 3) "Remind me again about the squirrels..." 4) End the discussion. >1 "Are you sure I can't work for you?" "I think you should check with Clara instead. Maybe she can find a way to occupy your time and keep you out of trouble." 1) "Are you sure I can't work for you?" 2) "Tell me again about that fruit tree..." 3) "Remind me again about the squirrels..." 4) End the discussion. >4 End the discussion. "On second thought, I've got nothing more to say." Farmer Jackson shrugs and returns to his work. Workshop This is Farmer Jackson's workshop. Several home-brewed projects, in various stages of completion, surround you. The most predominant of these are a wood-fired forge and a tropical fruit salad tree. There is also a mangled cage lying discarded in a corner. To the north a sliding door opens to the outside world and the rest of the barn lies to the west. Farmer Jackson is here, tinkering with the forge. >w Barn The barn is the largest building on the farm, housing farming equipment, barrels of stored grains and four animal stalls. The stall where you live is to the south. To the east the barn continues into Farmer Jackson's workshop, while to the west the barn doors open up to the outside world. An old milking bucket lies discarded in a corner. Minnie Moomoo is here, looking agitated. >x equipment The farm equipment is stored on shelves and hung on pegs. You don't know the names of any of the equipment, or even what they are used for. The only thing you know is that you are to leave them alone. >x barrels Barrels full of wheat and barley, though you have no idea which is which. Good thing you are not the farmer. >x stalls The stalls provide a place for the animals, and for a certain ex-village idiot, to live. Your home is south from where you are standing. >x buket You can't see any such thing. >oops bucket It is difficult to see the milking bucket from here with Minnie Moomoo blocking your view. Minnie Moo turns her eyes to you and lets out a moo. >take it You attempt to squeeze past Minnie Moomoo and take the bucket. Minnie lets out an anxious moo and starts to turn her back legs towards you. You should probably try to calm her down first if you want to avoid being kicked. >x minnie You don't know much about cows but Minnie Moomoo -- so named by Annabelle when Annabelle was four years old -- seems to be a physically healthy example of the species. Minnie's mental health, on the other hand, is highly suspect; she is a very nervous cow. Currently, Minnie appears to be agitated. >milk minnie Why would you do farm work if you don't have to? >pet minnie You need to calm Minnie down more before we even consider petting her. Minnie Moo turns her eyes to you and lets out a moo. >* We? I didn't understand that sentence. >i You are carrying nothing. >l Barn The barn is the largest building on the farm, housing farming equipment, barrels of stored grains and four animal stalls. The stall where you live is to the south. To the east the barn continues into Farmer Jackson's workshop, while to the west the barn doors open up to the outside world. An old milking bucket lies discarded in a corner. Minnie Moomoo is here, looking agitated. >sing You manage to hum a few bars of a tune called "Come Hither, Yon Fancy Mackerel". Minnie Moo turns her eyes to you and lets out a moo. >sing to minnie I only understood you as far as wanting to sing. >s Stall Be it ever so humble, there's no place like home. Except that you live in a stall built for livestock, so there are, in fact, three other places in this barn that are exactly like your home. Regardless, the stall is clean and dry, and a thin mattress provides a safe place to sleep at night. To the north the stall opens into the barn. >x stall If it's good enough for livestock then it's good enough for you. Or should that be the other way around? >x mattress Perhaps the phrase "thin mattress" is a bit too generous. It is more like two gunny sacks sewn together and stuffed with a small amount of straw. Also, given that there is a gaping hole running all the way down the right side of the mattress, "sewn together" is probably too generous a phrase as well. >x hole You see some straw in the hole, which you carefully extract. Not too much, mind you. You don't want to ruin your fancy sleeping accommodations. >search hole The gaping hole is empty. >i You are carrying: some straw >x straw Some clean straw which, until very recently, was part of your mattress. >n Barn The barn is the largest building on the farm, housing farming equipment, barrels of stored grains and four animal stalls. The stall where you live is to the south. To the east the barn continues into Farmer Jackson's workshop, while to the west the barn doors open up to the outside world. An old milking bucket lies discarded in a corner. Minnie Moomoo is here, looking agitated. >give straw to minnie You attempt to give the straw to Minnie Moomoo but she doesn't appear to be interested in taking it from you. Minnie Moo turns her eyes to you and lets out a moo. >drop straw Dropped. >z Time passes and you do nothing. It's your favorite thing to do. Minnie Moo turns her eyes to you and lets out a moo. >z Time passes and you do nothing. It's your favorite thing to do. >w Barnyard You are standing in the middle of the barnyard near the south side of the house. Fallow fields and pastures lie to the south and west, surrounded by a tall wooden fence. To the east you see the open doors of the barn. The entrance to the farm lies to the northwest. Horace Neighborly can be seen in the distance, grazing in the pasture. From across the pasture you hear Horace Neighborly letting out a loud whinny. >x horace Horace Neighborly is a large draft horse. He is big and he is brown and he is wearing a blanket. That's about all you know about horses. Farmer Jackson originally christened his draft horse "Horse" because, despite all of his scientific and technical genius, he has never had a talent for coming up with good animal names. His daughter, Annabelle, was very young at the time and, mishearing the name, would always call the animal "Horace", a reference to Mrs. Jackson's shiftless older brother. Farmer Jackson was so pleased with the name -- noting with amusement that his brother-in-law's face did, in fact, bear an uncanny resemblance to that of a horse -- that he and Annabelle began calling the animal "Uncle Horace". Eventually, at Mrs. Jackson's request, the "Uncle" portion of the name was begrudgingly dropped. Several years later, Annabelle added the last name of "Neighborly", but most people around here just call him "Horace". >pet horace You may be a village idiot, but you still understand that you need to be closer to Horace Neighborly before you even attempt do that. >l Barnyard You are standing in the middle of the barnyard near the south side of the house. Fallow fields and pastures lie to the south and west, surrounded by a tall wooden fence. To the east you see the open doors of the barn. The entrance to the farm lies to the northwest. Horace Neighborly can be seen in the distance, grazing in the pasture. From across the pasture you hear Horace Neighborly whinnying. >x fence The fence provides a barrier to prevent the livestock from leaving the pasture and grabbing a delicious mouthful of dirt. >u That would be a clever trick but, unfortunately, your feet remain planted firmly on the ground. Your idiotic senses are tingling, telling you that you can go northwest and east. From across the pasture you hear Horace Neighborly whinny. >w You are stopped by the fence. It's not surprising. That's what fences are supposed to do. Your idiotic senses are tingling, telling you that you can go northwest and east. From across the pasture you hear Horace Neighborly letting out a loud whinny. >s You are stopped by the fence. It's not surprising. That's what fences are supposed to do. Your idiotic senses are tingling, telling you that you can go northwest and east. >climb fence If you climb the fence, then at some point, you would be sitting on the fence. Should you climb the fence or shouldn't you? You can't decide, so you do nothing instead. >l Barnyard You are standing in the middle of the barnyard near the south side of the house. Fallow fields and pastures lie to the south and west, surrounded by a tall wooden fence. To the east you see the open doors of the barn. The entrance to the farm lies to the northwest. Horace Neighborly can be seen in the distance, grazing in the pasture. >n You walk into the south side of the house. Doesn't seem like the best way to get inside. Your idiotic senses are tingling, telling you that you can go northwest and east. From across the pasture you hear Horace Neighborly let out a whinny. >nw Jackson Farm The road ends here at Jackson farm. The family maintains a few wheat and barley fields, and a small amount of livestock. You rent a stall in their barn, so this farm is your home, too. From here, you can see the farmhouse, which you can enter to the east. You can also make your way northeast along the edge of the forest. To the southeast the farmyard curves around to the barn and Farmer Jackson's workshop. >e Front of Farmhouse This is the front area of the farmhouse, a modest and comfortable home for the family. In the center of the room stands a large wooden table with benches on either side. A stone oven and a stack of firewood stand up against the south wall. The front door leads outside to the west while the rest of the house can be accessed to the east. Near the north wall a ladder provides access to the loft. >x table The large table is where the family normally gathers to eat. You often eat here as well, whether you are invited or not. Usually not. >x benches Good thing those benches are there because it is annoying to eat while standing at a table. >x oven The stone oven stands against the southern wall. The fire pit below and the cooking surface above are currently not being used. A stack of firewood sits beside the oven waiting to be used as fuel. Looks like Sassy Britches might have knocked her catnip toy in between the oven and the firewood while she was playing. You decide to take the toy. >x firewood A stack of firewood is piled up neatly against the south wall. The wood must provide fuel for the oven. >put firewood in oven (first taking the firewood) >* oops I didn't understand that sentence. >i You are carrying: a catnip toy >take firewood The firewood is far too bulky to carry around with you. You don't want to end up looking like an idiot... >l Front of Farmhouse This is the front area of the farmhouse, a modest and comfortable home for the family. In the center of the room stands a large wooden table with benches on either side. A stone oven and a stack of firewood stand up against the south wall. The front door leads outside to the west while the rest of the house can be accessed to the east. Near the north wall a ladder provides access to the loft. >open oven Maybe it is because you are a village idiot, but you can't figure out a good way to open the oven. >e Back of Farmhouse The back of the farmhouse provides the sleeping quarters for the farmer and his wife. There is a large bed, a small table and a couple of chairs. An open chest sits at the end of the bed. The front of house is to the west. Clara is here, working on a sewing project. >x clara Clara is a pretty woman with intelligent eyes and a radiant smile. She is a devoted wife and mother, and she is always says nice things to you, although some of those nice things seem less nice than others. >x toy A bird-shaped cat toy made of gunny sack and stuffed with catnip. It used to be covered with feathers but it has been played with so much that most of them have fallen off. Still, not a bad likeness of a bird. >x bed A large bed, most likely fashioned through the combined efforts of the farmer and his wife, Clara. >x table A small table covered with various odds and ends. This is where Clara works on most of her projects. >x chairs Just a convenient place to sit while Clara works on her projects. >l Back of Farmhouse The back of the farmhouse provides the sleeping quarters for the farmer and his wife. There is a large bed, a small table and a couple of chairs. An open chest sits at the end of the bed. The front of house is to the west. Clara is here, working on a sewing project. >x chest The chest contains odds and ends that Clara uses in her projects. >x odds You can't see any such thing. >x ends You can't see any such thing. >look in chest You find nothing of interest. >w Front of Farmhouse This is the front area of the farmhouse, a modest and comfortable home for the family. In the center of the room stands a large wooden table with benches on either side. A stone oven and a stack of firewood stand up against the south wall. The front door leads outside to the west while the rest of the house can be accessed to the east. Near the north wall a ladder provides access to the loft. >u Loft You are standing in a loft has been converted into a child's room. There is just enough space for a small bed, a shelf of books and an open trunk filled with clothes. A ladder leads back down to the main area of the house. Annabelle is here, absorbed in her reading. Sassy Britches lounges on the floor. >x annabelle Annabelle is the precocious eight-year old daughter of Farmer Jackson. Her face is intelligent and kind and almost always hidden behind a book. You like to think of her as your little sister, although lately, that role seems to be reversing more and more. >x book You don't read a lot in your profession and you aren't about to start now. >x books You don't read a lot in your profession and you aren't about to start now. >x bed Looks like a comfortable enough place to sleep. >x shelf The shelf is filled with books, which seems like a waste of a perfectly good shelf. >l Loft You are standing in a loft has been converted into a child's room. There is just enough space for a small bed, a shelf of books and an open trunk filled with clothes. A ladder leads back down to the main area of the house. Annabelle is here, absorbed in her reading. Sassy Britches lounges on the floor. >x trunk Looks like the trunk holds some clothing and a leather ball. The clothes don't interest you but the leather ball might be useful, so you take it. >x clothes (the clothes) A couple of tunics, a dress and some stockings. Nothing in your size though. >i You are carrying: a leather ball a catnip toy >x ball The leather ball is one of the few toys that Annabelle owns. Patches of leather sewn together and stuffed with scraps of cloth. Not the most sophisticated toy but at least Annabelle is playing with something. >throw ball Dropped. >take ball Taken. >x cat Sassy Britches is one of Annabelle's most appropriately named pets. The cat is sassy and, due to the unusual color pattern of her fur, does indeed appear to be wearing a pair of black britches. She regards you with a look that is severely contemptuous, even by feline standards. >pet cat You reach down to pet Sassy Britches. She puts back her ears and hisses loudly at you. Guess that wasn't such a good idea. >play with cat I didn't understand that sentence. >play I didn't understand that sentence. >i You are carrying: a leather ball a catnip toy >give toy to cat You attempt to give the catnip toy to Sassy Britches but she doesn't appear to be interested in taking it from you. >talk to annabelle "Annabelle, can I talk to you for a moment?" Annabelle puts down her book. "Yes, Icky, what do you want to talk about?" 1) "I lost my job today." 2) End the discussion. >1 "I lost my job today." "That's too bad." "Yes, well, I thought I would throw some ideas against you and see what sticks..." Annabelle wrinkles her nose. "Ewww...what ideas?" 1) "Here's an idea I had..." 2) End the discussion. >1 "Here's an idea I had..." Annabelle looks at you expectantly. "If I learned to make shoes from the skins of fruits, I could be an apple cobbler." "I don't think your shoes would last very long." 1) "Here's another idea I had..." 2) End the discussion. >1 "Here's another idea I had..." Annabelle nods in your direction and waits for you to continue. "If I got a job aboard a ship, then acted like a mischievous child, I could be a sea urchin." "You are quite childish...but we are nowhere near the sea." 1) "Here's yet another idea I had..." 2) End the discussion. >1 "Here's yet another idea I had..." Annabelle waits for you to share your insight with her. "I thought about a job in medicine but I have no sense of humors." "I agree, especially with puns like that." 1) "Here's still another idea I had..." 2) End the discussion. >1 "Here's still another idea I had..." Annabelle looks a bit skeptical, but awaits your next reply. "I like to complain in high pitched tones, so maybe I could be a whine-maker." "I doubt anyone would want to pay for your services." 1) "Here's one last idea I had..." 2) End the discussion. >1 "Here's one last idea I had..." Annabelle looks at you with relief in her eyes and waits for your last idea. "I could keep an eye on the heroes of our realm and call myself a knight watchman." "But you don't know anything about knights." "Yes I do. In fact, forget the watchman idea. I should be a knight." "Now there is something I would like to see..." "Then we are in agreement! I will be a knight!" Giddy with the possibilities and a newly founded sense of purpose, you dance around the room in mad abandon, only to step squarely on the cat's tail with your full weight. With an ungodly yowl, Sassy Britches scrambles down the ladder and shoots out of the front door. Annabelle gasps, descends from the loft and follows her pet outside. It appears the conversation is over. Loft You are standing in a loft has been converted into a child's room. There is just enough space for a small bed, a shelf of books and an open trunk filled with clothes. A ladder leads back down to the main area of the house. >d Front of Farmhouse This is the front area of the farmhouse, a modest and comfortable home for the family. In the center of the room stands a large wooden table with benches on either side. A stone oven and a stack of firewood stand up against the south wall. The front door leads outside to the west while the rest of the house can be accessed to the east. Near the north wall a ladder provides access to the loft. >e Back of Farmhouse The back of the farmhouse provides the sleeping quarters for the farmer and his wife. There is a large bed, a small table and a couple of chairs. An open chest sits at the end of the bed. The front of house is to the west. Clara is here, working on a sewing project. >talk to clara "Clara, can I talk to you for a moment?" Clara sets aside her sewing and turns to face you. "Yes, Ichabod, what do you need?" 1) "I've decided to become a knight." 2) End the discussion. >1 "I've decided to become a knight." "Oh, well, isn't that interesting. I've read a few chivalric romances in my time. Maybe I can help." 1) "I need to find a knight's quest. Have you seen any lying around?" 2) End the discussion. >1 "I need to find a knight's quest. Have you seen any lying around?" "Oh, dear, no...you don't want to start your quest yet. First, you need to be properly attired." "I'm not really tired right now. I had a nap just after I woke up this morning...and one just before work..." Clara takes a deep breath and begins again. "If you are going to be a knight then you need to dress like a knight. You need some armor and a helmet to protect yourself. Oh, and you also need a weapon." 1) "Tell me more about the armor..." 2) "Tell me more about the helmet..." 3) "Tell me more about the weapon..." 4) End the discussion. >1 "Tell me more about the armor..." "Well, dear, you aren't exactly endowed with upper body strength, or lower body strength, or strength in general, so I would say you need to find something thick, light and durable to wear." 1) "Tell me more about the armor..." 2) "Tell me more about the helmet..." 3) "Tell me more about the weapon..." 4) End the discussion. >2 "Tell me more about the helmet..." "Hmmm...I suppose you could use anything that you can wear on your head. Oh, and you will need a visor..." "I thought you were my advisor..." "No, dear, a visor. It's part of the helmet. You need some sort of hole in the helmet so you can, at the very least, see where you are going." 1) "Tell me more about the armor..." 2) "Tell me more about the helmet..." 3) "Tell me more about the weapon..." 4) End the discussion. >3 "Tell me more about the weapon..." "I suppose you could use any sort of bladed item...hmmm..." Clara searches around in her sewing supplies "Ah yes, here we are." She pulls out a huge pair of shears and hands them to you. "You can use these as a weapon." "Thank you." Clara smiles at you. "Glad I could help. My husband made them for me but they are much too large for my delicate work." You take a few practice swings with the shears, the blades cutting through the air like -- well, you were going to finish that thought with the word "butter", but then you realize that butter is more difficult to slice than air, so you stop the making the comparison altogether. Clara looked a bit alarmed at your enthusiasm. "Careful, dear, those shears are very sharp. Don't let me catch you running with them." "Running with them, hah! What do you think I am...an idiot?" Clara looks away from you quickly and stares at the ceiling. An awkward silence ensues. 1) "Tell me more about the armor..." 2) "Tell me more about the helmet..." 3) End the discussion. >3 End the discussion. "On second thought, I've got nothing more to say." Clara shrugs and returns to her sewing. Back of Farmhouse The back of the farmhouse provides the sleeping quarters for the farmer and his wife. There is a large bed, a small table and a couple of chairs. An open chest sits at the end of the bed. The front of house is to the west. Clara is here, working on a sewing project. >o Sorry, that can't be corrected. >i You are carrying: some shears a leather ball a catnip toy >w Front of Farmhouse This is the front area of the farmhouse, a modest and comfortable home for the family. In the center of the room stands a large wooden table with benches on either side. A stone oven and a stack of firewood stand up against the south wall. The front door leads outside to the west while the rest of the house can be accessed to the east. Near the north wall a ladder provides access to the loft. >w Jackson Farm The road ends here at Jackson farm. The family maintains a few wheat and barley fields, and a small amount of livestock. You rent a stall in their barn, so this farm is your home, too. From here, you can see the farmhouse, which you can enter to the east. You can also make your way northeast along the edge of the forest. To the southeast the farmyard curves around to the barn and Farmer Jackson's workshop. >nw You have no compelling reason to go wandering off into the forest. You might even get lost if you do. Your idiotic senses are tingling, telling you that you can go northeast, southeast, and east. >ne Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle stands near the oak tree, looking worried. >talk to annabelle "Annabelle, can I talk to you for a moment?" Annabelle slowly turns from the oak tree to you. "What do you want now?" 1) "What's wrong?" 2) End the conversation. >1 "What's wrong?" "Sassy Britches ran up this tree and I can't get her to come back down!" "Ah ha! This looks like a perfect knight's quest. Rescuing a damsel in distress." "That's the least you can do since you are the one who scared her up there in the first place." 1) "Any ideas on how to rescue her?" 2) End the conversation. >1 "Any ideas on how to rescue her?" "We need to create something to lure her down from the highest branches and then we might be able to grab her." "What kind of lure?" "She likes to hunt for birds in nests when she is up in the trees. Maybe we can create a decoy." "That sounds like a lot of work..." "Well...normally I would just climb up there and call to her. Unfortunately, I'm not tall enough. The tree branches are too far apart for me to climb safely." "I'm tall enough to reach the branches." Annabelle lowers her eyes and purses her lips. "Ye-esss, that's true...but before you climb up there you will need to disguise yourself." 1) "Tell me again about rescuing the cat..." 2) "You said that Sassy enjoys hunting birds?" 3) "Why do I need to disguise myself?" 4) End the conversation. >2 "You said that Sassy enjoys hunting birds?" "Yes. I don't approve of it but she is a cat after all. Hmmm...maybe if you put a decoy up in the tree." "What do you mean?" "If you had a bird's nest, you could put it up in the tree...she might be curious enough to come investigate. Then you could grab her." "Where am I supposed to get a bird's nest?" "I don't know. Be creative. Get some muddy straw and dry it out in the shape of a nest." "I see. And the shape of a nest, that would be..." "Nest-shaped. Like half of a hollowed out sphere." "How am I going to hollow out a spear?" "Not a "spear", a "sphere". You know...ball-shaped. Oh, and putting a fake bird in the nest would help as well." You sigh deeply. Yes, you were right. This is going to be a lot of work. 1) "Tell me again about rescuing the cat..." 2) "Tell me again about the bird's nest..." 3) "Why do I need to disguise myself?" 4) End the conversation. >3 "Why do I need to disguise myself?" "I don't think it's a secret that Sassy doesn't like you..." "Sassy doesn't like me!?" "Hmmm...maybe it was a secret...but now it's not a secret. Anyway, you need to figure out how hide your face from her." "Well, I don't like Sassy either. Stupid cat!" "And she has a pretty good sense of smell, so you should disguise your scent as well...are you even listening to me?" "What? Yeah, I heard you. You said Sassy doesn't like me." "Never mind." 1) "Tell me again about rescuing the cat..." 2) "Tell me again about the bird's nest..." 3) "Tell me again about disguising myself..." 4) End the conversation. >4 End the conversation. "On second thought, I've got nothing to say." Annabelle nods and her gaze returns to the oak tree. Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle stands near the oak tree, looking worried. >sw Jackson Farm The road ends here at Jackson farm. The family maintains a few wheat and barley fields, and a small amount of livestock. You rent a stall in their barn, so this farm is your home, too. From here, you can see the farmhouse, which you can enter to the east. You can also make your way northeast along the edge of the forest. To the southeast the farmyard curves around to the barn and Farmer Jackson's workshop. >se Barnyard You are standing in the middle of the barnyard near the south side of the house. Fallow fields and pastures lie to the south and west, surrounded by a tall wooden fence. To the east you see the open doors of the barn. The entrance to the farm lies to the northwest. Horace Neighborly can be seen in the distance, grazing in the pasture. >e Barn The barn is the largest building on the farm, housing farming equipment, barrels of stored grains and four animal stalls. The stall where you live is to the south. To the east the barn continues into Farmer Jackson's workshop, while to the west the barn doors open up to the outside world. An old milking bucket lies discarded in a corner. Minnie Moomoo is here, looking agitated. You can also see some straw here. >take strap You can't see any such thing. >take straw Taken. >put straw on ball Putting things on the leather ball would achieve nothing. >make nest I didn't understand that sentence. >shape straw I didn't understand that sentence. >i You are carrying: some straw some shears a leather ball a catnip toy Minnie Moo turns her eyes to you and lets out a moo. >tie straw What do you want to tie the straw to? >itself You can't see any such thing. >l Barn The barn is the largest building on the farm, housing farming equipment, barrels of stored grains and four animal stalls. The stall where you live is to the south. To the east the barn continues into Farmer Jackson's workshop, while to the west the barn doors open up to the outside world. An old milking bucket lies discarded in a corner. Minnie Moomoo is here, looking agitated. >i You are carrying: some straw some shears a leather ball a catnip toy >shear minnie I didn't understand that sentence. >e A blast of dry heat hits you as walk into the workshop. It is very uncomfortable... Workshop This is Farmer Jackson's workshop. Several home-brewed projects, in various stages of completion, surround you. The most predominant of these are a wood-fired forge and a tropical fruit salad tree. There is also a mangled cage lying discarded in a corner. To the north a sliding door opens to the outside world and the rest of the barn lies to the west. Farmer Jackson is here, mixing chemicals. >talk to farmer "Farmer Jackson, can I talk to you for a moment?" Farmer Jackson turns to face you. "I don't have much time, Ichabod. I need to get the squirrel antidote formulated before they cause any serious problems." 1) "I've decided to become a knight." 2) "Tell me again about that fruit tree..." 3) "Remind me again about the squirrels..." 4) End the discussion. >1 "I've decided to become a knight." "I see. Well, let me know how that works out for you." 1) "I need a knight's quest. Know of anything questionable that I could do?" 2) "Tell me again about that fruit tree..." 3) "Remind me again about the squirrels..." 4) End the discussion. >1 "I need a knight's quest. Know of anything questionable that I could do?" "No, I think you've got that part of your life covered pretty well on your own." Farmer Jackson starts to turn back to his work, but then he pauses and thinks for a moment. "Actually, you could help me out with those crazy squirrels you unleashed upon the world. I'm working on an antidote now. If you could find them, maybe I can fix your mistake." 1) "Tell me again about that fruit tree..." 2) "Remind me again about the squirrels..." 3) End the discussion. >2 "Remind me again about the squirrels..." Farmer Jackson stares deep into your soul and scowls at what he sees. "You mean, in addition to the part where you fed my experimental plant growth formula to the test squirrels and created mutants that broke out of the cage and are now roaming around somewhere in the forest? In addition to that?" You roll your eyes. "Uh...yeah...Mr. Exhibition..." "It's ex-position...ex-PO -- never mind! The answer is...I don't know yet. I can create an antidote, but it is useless unless I can locate the squirrels, and I have no idea how to track them down." "Well, if it makes you feel any better, I also have no idea how to track them down." "No...that doesn't make me feel better." 1) "Tell me again about that fruit tree..." 2) "Remind me again about the squirrels..." 3) End the discussion. >1 "Tell me again about that fruit tree..." "That's the tropical fruit salad tree I've been working on for the past year. Right now, I'm adjusting the forge to put out more dry heat. With the right climate, maybe I can get it to grow something besides coconuts." 1) "Tell me again about that fruit tree..." 2) "Remind me again about the squirrels..." 3) End the discussion. >3 End the discussion. "On second thought, I've got nothing more to say." Farmer Jackson shrugs and returns to his work. Workshop This is Farmer Jackson's workshop. Several home-brewed projects, in various stages of completion, surround you. The most predominant of these are a wood-fired forge and a tropical fruit salad tree. There is also a mangled cage lying discarded in a corner. To the north a sliding door opens to the outside world and the rest of the barn lies to the west. Farmer Jackson is here, mixing chemicals. >ne You can't move in that direction because you would walk into a wall. Don't want to look like an idiot... Your idiotic senses are tingling, telling you that you can go north and west. >n The temperature cools down back to normal as you exit the workshop. What a relief... Stream Bank The grassy backyard of the farmhouse turns into a bank running alongside a small stream to the east. There is a narrow boulder running from bank to the center of the stream. To the south a sliding door leads into the barn. Forest lies to the north but you could walk northwest to get around the corner of the house. > I beg your pardon? >e You don't feel like getting wet in the stream today. Besides, there is nothing but dense forest all along other side. Your idiotic senses are tingling, telling you that you can go northwest and south. >nw Sparse Forest You are walking in a sparse area of the forest near the north side of the farmhouse. The trees and undergrowth are much thicker to the north and the east. The edge of the forest lies to the west, while to the southeast, around the corner of the house, you can see the stream. >n You have no compelling reason to go wandering off into the forest. You might even get lost if you do. Your idiotic senses are tingling, telling you that you can go southeast and west. >w Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle stands near the oak tree, looking worried. >n You have no compelling reason to go wandering off into the forest. You might even get lost if you do. Your idiotic senses are tingling, telling you that you can go northwest, southwest, east, and up. >nw Forest Clearing The forest opens into a dimly lit clearing. Large trees and dense undergrowth grow thick and dark in all directions. A variety of nutshells crunch beneath your feet as you walk around. The only reliable exit appears to be a faint trail to the southeast. >x nutshells A graveyard of nutshells litter the ground, crunching beneath your feet as you walk over them. Something with a big appetite for nuts has been occupying this clearing. >take them You don't see any point in picking up the nutshells. >search nutshells You find nothing of interest. >i You are carrying: some straw some shears a leather ball a catnip toy >x trees The trees have you surrounded. You are not sure where to go at this point. >listen You hear mostly silence coming from the forest clearing. >u Climbing a tree sounds like a lot of effort, especially when you have no compelling reason to do so. You would rather expend that energy on something more fun, like avoiding climbing trees. Your idiotic senses are tingling, telling you that you can go southeast. >l Forest Clearing The forest opens into a dimly lit clearing. Large trees and dense undergrowth grow thick and dark in all directions. A variety of nutshells crunch beneath your feet as you walk around. The only reliable exit appears to be a faint trail to the southeast. >take shells You don't see any point in picking up the nutshells. >se Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle stands near the oak tree, looking worried. >w You have no compelling reason to go wandering off into the forest. You might even get lost if you do. Your idiotic senses are tingling, telling you that you can go northwest, southwest, east, and up. >sw Jackson Farm The road ends here at Jackson farm. The family maintains a few wheat and barley fields, and a small amount of livestock. You rent a stall in their barn, so this farm is your home, too. From here, you can see the farmhouse, which you can enter to the east. You can also make your way northeast along the edge of the forest. To the southeast the farmyard curves around to the barn and Farmer Jackson's workshop. >w The last thing you want to do is head back to Swineford. Besides, the village elders already told you that you are no longer welcome. Your idiotic senses are tingling, telling you that you can go northeast, southeast, and east. >e Front of Farmhouse This is the front area of the farmhouse, a modest and comfortable home for the family. In the center of the room stands a large wooden table with benches on either side. A stone oven and a stack of firewood stand up against the south wall. The front door leads outside to the west while the rest of the house can be accessed to the east. Near the north wall a ladder provides access to the loft. >e Back of Farmhouse The back of the farmhouse provides the sleeping quarters for the farmer and his wife. There is a large bed, a small table and a couple of chairs. An open chest sits at the end of the bed. The front of house is to the west. Clara is here, working on a sewing project. >put bird in straw That can't contain things. >talk to clara "Clara, can I talk to you for a moment?" Clara sets aside her sewing and turns to face you. "Yes, Ichabod, what do you need?" 1) "Tell me more about the armor..." 2) "Tell me more about the helmet..." 3) End the discussion. >3 End the discussion. "On second thought, I've got nothing more to say." Clara shrugs and returns to her sewing. Back of Farmhouse The back of the farmhouse provides the sleeping quarters for the farmer and his wife. There is a large bed, a small table and a couple of chairs. An open chest sits at the end of the bed. The front of house is to the west. Clara is here, working on a sewing project. >w Front of Farmhouse This is the front area of the farmhouse, a modest and comfortable home for the family. In the center of the room stands a large wooden table with benches on either side. A stone oven and a stack of firewood stand up against the south wall. The front door leads outside to the west while the rest of the house can be accessed to the east. Near the north wall a ladder provides access to the loft. >ne Unless you want to walk into one of the walls, it's probably not a good idea to go that direction. Your idiotic senses are tingling, telling you that you can go east, west, and up. >w Jackson Farm The road ends here at Jackson farm. The family maintains a few wheat and barley fields, and a small amount of livestock. You rent a stall in their barn, so this farm is your home, too. From here, you can see the farmhouse, which you can enter to the east. You can also make your way northeast along the edge of the forest. To the southeast the farmyard curves around to the barn and Farmer Jackson's workshop. >ne Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle stands near the oak tree, looking worried. >talk to annabelle "Annabelle, can I talk to you for a moment?" Annabelle slowly turns from the oak tree to you. "What do you want now?" 1) "Tell me again about rescuing the cat..." 2) "Tell me again about the bird's nest..." 3) "Tell me again about disguising myself..." 4) End the conversation. >2 "Tell me again about the bird's nest..." "You need to make a fake nest, you know, dried out muddy straw in the shape of a nest...like, half of a hollowed out sphere. Putting a fake bird in the nest would probably help as well. You can put it on a tree branch to lure Sassy close to you...and then you can grab her." 1) "Tell me again about rescuing the cat..." 2) "Tell me again about the bird's nest..." 3) "Tell me again about disguising myself..." 4) End the conversation. >put straw on oven You are currently in discussion mode. Please review the list of numbered choices and type in the number corresponding to what you want to say. Type in LOOK to see the list of choices again. To exit back to normal gameplay, end the discussion by selecting the last choice. >4 End the conversation. "On second thought, I've got nothing to say." Annabelle nods and her gaze returns to the oak tree. Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle stands near the oak tree, looking worried. >sw Jackson Farm The road ends here at Jackson farm. The family maintains a few wheat and barley fields, and a small amount of livestock. You rent a stall in their barn, so this farm is your home, too. From here, you can see the farmhouse, which you can enter to the east. You can also make your way northeast along the edge of the forest. To the southeast the farmyard curves around to the barn and Farmer Jackson's workshop. >e Front of Farmhouse This is the front area of the farmhouse, a modest and comfortable home for the family. In the center of the room stands a large wooden table with benches on either side. A stone oven and a stack of firewood stand up against the south wall. The front door leads outside to the west while the rest of the house can be accessed to the east. Near the north wall a ladder provides access to the loft. >put straw on oven Putting things on the oven would achieve nothing. >i You are carrying: some straw some shears a leather ball a catnip toy >put straw in oven That can't contain things. >x ball The leather ball is one of the few toys that Annabelle owns. Patches of leather sewn together and stuffed with scraps of cloth. Not the most sophisticated toy but at least Annabelle is playing with something. >cut straw What do you want to cut the straw with? >shears That seems a bit destructive and, really, you have no compelling reason to cut the straw with the shears. >s Unless you want to walk into one of the walls, it's probably not a good idea to go that direction. Your idiotic senses are tingling, telling you that you can go east, west, and up. >w Jackson Farm The road ends here at Jackson farm. The family maintains a few wheat and barley fields, and a small amount of livestock. You rent a stall in their barn, so this farm is your home, too. From here, you can see the farmhouse, which you can enter to the east. You can also make your way northeast along the edge of the forest. To the southeast the farmyard curves around to the barn and Farmer Jackson's workshop. >se Barnyard You are standing in the middle of the barnyard near the south side of the house. Fallow fields and pastures lie to the south and west, surrounded by a tall wooden fence. To the east you see the open doors of the barn. The entrance to the farm lies to the northwest. Horace Neighborly can be seen in the distance, grazing in the pasture. >s You are stopped by the fence. It's not surprising. That's what fences are supposed to do. Your idiotic senses are tingling, telling you that you can go northwest and east. >e Barn The barn is the largest building on the farm, housing farming equipment, barrels of stored grains and four animal stalls. The stall where you live is to the south. To the east the barn continues into Farmer Jackson's workshop, while to the west the barn doors open up to the outside world. An old milking bucket lies discarded in a corner. Minnie Moomoo is here, looking agitated. Minnie Moo turns her eyes to you and lets out a moo. >s Stall Be it ever so humble, there's no place like home. Except that you live in a stall built for livestock, so there are, in fact, three other places in this barn that are exactly like your home. Regardless, the stall is clean and dry, and a thin mattress provides a safe place to sleep at night. To the north the stall opens into the barn. >x mattress Perhaps the phrase "thin mattress" is a bit too generous. It is more like two gunny sacks sewn together and stuffed with a small amount of straw. Also, given that there is a gaping hole running all the way down the right side of the mattress, "sewn together" is probably too generous a phrase as well. >take it The thin mattress is far too bulky to carry around with you. You don't want to end up looking like an idiot... >x hole The gaping hole is empty. >n Barn The barn is the largest building on the farm, housing farming equipment, barrels of stored grains and four animal stalls. The stall where you live is to the south. To the east the barn continues into Farmer Jackson's workshop, while to the west the barn doors open up to the outside world. An old milking bucket lies discarded in a corner. Minnie Moomoo is here, looking agitated. >x bucket It is difficult to see the milking bucket from here with Minnie Moomoo blocking your view. >put straw in bucket The milking bucket is practically falling apart and there is a big hole in its side. You decide not to put anything in it. Minnie Moo turns her eyes to you and lets out a moo. >x moo You can't see any such thing. >x minnie You don't know much about cows but Minnie Moomoo -- so named by Annabelle when Annabelle was four years old -- seems to be a physically healthy example of the species. Minnie's mental health, on the other hand, is highly suspect; she is a very nervous cow. Currently, Minnie appears to be agitated. Minnie Moo turns her eyes to you and lets out a moo. >calm cow You are not even sure how to begin to calm down Minnie Moomoo. Maybe you could try talking to her? >talk to cow Minnie Moomoo watches you closely and tries to listen but it is clear she doesn't understand what you are saying. She lets out a frustrated moo. Maybe that's her way of trying to talk to you... Minnie Moo turns her eyes to you and lets out a moo. >listen Minnie Moo turns her eyes to you and lets out a moo. Maybe that's its way of trying to talk to you... >x eyes You can't see any such thing. >talk to cow Minnie Moomoo watches you closely and tries to listen but it is clear she doesn't understand what you are saying. She lets out a frustrated moo. Maybe that's her way of trying to talk to you... Minnie Moo turns her eyes to you and lets out a moo. >moo You moo at Minnie as best you can. Minnie nods her head in thoughtful manner and turns her eyes towards you. Yes, you see now. It appears that Minnie understands what you are saying even if you don't. Your mind whirls with questions and possibilities: Have you always been able to communicate in this way without knowing it? Could you communicate with other animals in a similar manner? If you speak the language of animals, can you ever truly understand what it is to be an animal? Regardless, you are in a conversation with an animal now, and she is clearly waiting for you to speak to her: 1) "Moooooo. Moooooo." 2) "MOO! MOO!" 3) "Moo. Moo." 4) End the discussion. >1 "Moooooo. Moooooo." Minnie considers what you just said and it appears to put her a bit more at ease, your words acting on her like verbal valerian root. Minnie appears to be anxious now. 1) "MOOooOOooOOooOOooOO." 2) "Moooooo-oo moo moooooo-oo." 3) "Moo. Moo." 4) End the discussion. >2 "Moooooo-oo moo moooooo-oo." Minnie considers what you just said and it appears to put her a bit more at ease, your words acting on her like verbal valerian root. Minnie appears to be wary now. 1) "MOOooOOooOOooOOooOO." 2) "Moo mah-oooooo moo moooo moooooooo." 3) "Moo mah-oo moo. Moo moo moo moo?" 4) End the discussion. >3 "Moo mah-oo moo. Moo moo moo moo?" Minnie considers what you just said but it doesn't appear to have had any impact on her. Incidentally, it's not the first time this has happened to you... Minnie appears to be wary now. 1) "Mmm...oooo. Mmm...oo...oo." 2) "MOO! MOO!" 3) "Moo moo, moo moo moo." 4) End the discussion. >1 "Mmm...oooo. Mmm...oo...oo." Minnie considers what you just said and it appears to put her a bit more at ease, your words acting on her like verbal valerian root. Minnie appears to be calm now. There doesn't appear to be any reason to continue the discussion. 1) End the discussion. >1 End the discussion. "I'm no longer in the moooo-ood to talk to you." Minnie turns away from you and focuses her blank stare on the barn wall in front of her. Barn The barn is the largest building on the farm, housing farming equipment, barrels of stored grains and four animal stalls. The stall where you live is to the south. To the east the barn continues into Farmer Jackson's workshop, while to the west the barn doors open up to the outside world. An old milking bucket lies discarded in a corner. Minnie Moomoo is here, looking calm. >take bucket You manage to squeeze behind Minnie Moomoo and grab the milking bucket. Minnie Moo turns her eyes to you and lets out a moo. >put strawin bucket You can't see any such thing. >put straw in bucket The milking bucket is practically falling apart and there is a big hole in its side. You decide not to put anything in it. >wear bucket Ugh! This milking bucket reeks of spoiled milk. There's no way you are going to wear it on your head. >e A blast of dry heat hits you as walk into the workshop. It is very uncomfortable... Workshop This is Farmer Jackson's workshop. Several home-brewed projects, in various stages of completion, surround you. The most predominant of these are a wood-fired forge and a tropical fruit salad tree. There is also a mangled cage lying discarded in a corner. To the north a sliding door opens to the outside world and the rest of the barn lies to the west. Farmer Jackson is here, mixing chemicals. >n The temperature cools down back to normal as you exit the workshop. What a relief... Stream Bank The grassy backyard of the farmhouse turns into a bank running alongside a small stream to the east. There is a narrow boulder running from bank to the center of the stream. To the south a sliding door leads into the barn. Forest lies to the north but you could walk northwest to get around the corner of the house. >wash bucekt You can't see any such thing. >wash bucket You wash the milking bucket in the water. >wear bucket You put the milking bucket over your head, turning it until you can see through the hole. Probably not the most impressive looking helmet, but it hides your identity and offers protection. >* Woo! I didn't understand that sentence. >n You have no compelling reason to go wandering off into the forest. You might even get lost if you do. Your idiotic senses are tingling, telling you that you can go northwest and south. >nw Sparse Forest You are walking in a sparse area of the forest near the north side of the farmhouse. The trees and undergrowth are much thicker to the north and the east. The edge of the forest lies to the west, while to the southeast, around the corner of the house, you can see the stream. >x straw Some clean straw which, until very recently, was part of your mattress. >x mud You can't see any such thing. >s You walk into the north side of the house. Doesn't seem like the best way to get inside. Your idiotic senses are tingling, telling you that you can go southeast and west. >s You walk into the north side of the house. Doesn't seem like the best way to get inside. Your idiotic senses are tingling, telling you that you can go southeast and west. >se Stream Bank The grassy backyard of the farmhouse turns into a bank running alongside a small stream to the east. There is a narrow boulder running from bank to the center of the stream. To the south a sliding door leads into the barn. Forest lies to the north but you could walk northwest to get around the corner of the house. >x mud The stream bank is a muddy area that runs alongside the water, on the west side of the stream. >put straw in mud That can't contain things. >put straw in stream That can't contain things. >make nest I didn't understand that sentence. >take mud You attempt to take some of the mud from the stream bank but it runs right through your fingers. Maybe you should try to find find a container for it. >put mud on straw (first taking the stream bank) You attempt to take some of the mud from the stream bank but it runs right through your fingers. Maybe you should try to find find a container for it. >put mud in bucket The bucket is already filled to capacity with your big old noggin. >remove bucket You take the milking bucket off of your head, exposing the world to your ugly mug once again. >put mud in bucket The milking bucket is practically falling apart and there is a big hole in its side. You decide not to put anything in it. >put mud on ball (first taking the stream bank) You attempt to take some of the mud from the stream bank but it runs right through your fingers. Maybe you should try to find find a container for it. >put ball in mud That can't contain things. >wear bucket You put the milking bucket over your head, turning it until you can see through the hole. Probably not the most impressive looking helmet, but it hides your identity and offers protection. >i You are carrying: a milking bucket (being worn) some straw some shears a leather ball a catnip toy >cut ball What do you want to cut the leather ball with? >shears That seems a bit destructive and, really, you have no compelling reason to cut the leather ball with the shears. >l Stream Bank The grassy backyard of the farmhouse turns into a bank running alongside a small stream to the east. There is a narrow boulder running from bank to the center of the stream. To the south a sliding door leads into the barn. Forest lies to the north but you could walk northwest to get around the corner of the house. >take all There are none at all available! >w You walk into the back of the farmhouse. That didn't do anything productive. Your idiotic senses are tingling, telling you that you can go northwest and south. >nw Sparse Forest You are walking in a sparse area of the forest near the north side of the farmhouse. The trees and undergrowth are much thicker to the north and the east. The edge of the forest lies to the west, while to the southeast, around the corner of the house, you can see the stream. >take all There are none at all available! >w Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle stands near the oak tree, looking worried. >talk to annabelle "Annabelle, can I talk to you for a moment?" Annabelle slowly turns from the oak tree to you. "What do you want now?" 1) "Tell me again about rescuing the cat..." 2) "Tell me again about the bird's nest..." 3) "Tell me again about disguising myself..." 4) End the conversation. >2 "Tell me again about the bird's nest..." "You need to make a fake nest, you know, dried out muddy straw in the shape of a nest...like, half of a hollowed out sphere. Putting a fake bird in the nest would probably help as well. You can put it on a tree branch to lure Sassy close to you...and then you can grab her." 1) "Tell me again about rescuing the cat..." 2) "Tell me again about the bird's nest..." 3) "Tell me again about disguising myself..." 4) End the conversation. >4 End the conversation. "On second thought, I've got nothing to say." Annabelle nods and her gaze returns to the oak tree. Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle stands near the oak tree, looking worried. >w You have no compelling reason to go wandering off into the forest. You might even get lost if you do. Your idiotic senses are tingling, telling you that you can go northwest, southwest, east, and up. >sw Jackson Farm The road ends here at Jackson farm. The family maintains a few wheat and barley fields, and a small amount of livestock. You rent a stall in their barn, so this farm is your home, too. From here, you can see the farmhouse, which you can enter to the east. You can also make your way northeast along the edge of the forest. To the southeast the farmyard curves around to the barn and Farmer Jackson's workshop. >e Front of Farmhouse This is the front area of the farmhouse, a modest and comfortable home for the family. In the center of the room stands a large wooden table with benches on either side. A stone oven and a stack of firewood stand up against the south wall. The front door leads outside to the west while the rest of the house can be accessed to the east. Near the north wall a ladder provides access to the loft. >x oven The stone oven stands against the southern wall. The fire pit below and the cooking surface above are currently not being used. A stack of firewood sits beside the oven waiting to be used as fuel. >x put You can't see any such thing. >x pit The stone oven stands against the southern wall. The fire pit below and the cooking surface above are currently not being used. A stack of firewood sits beside the oven waiting to be used as fuel. >put straw in put You can't see any such thing. >put straw in pit That can't contain things. >x surface The stone oven stands against the southern wall. The fire pit below and the cooking surface above are currently not being used. A stack of firewood sits beside the oven waiting to be used as fuel. >put straw on surface Putting things on the oven would achieve nothing. >l Front of Farmhouse This is the front area of the farmhouse, a modest and comfortable home for the family. In the center of the room stands a large wooden table with benches on either side. A stone oven and a stack of firewood stand up against the south wall. The front door leads outside to the west while the rest of the house can be accessed to the east. Near the north wall a ladder provides access to the loft. >e Back of Farmhouse The back of the farmhouse provides the sleeping quarters for the farmer and his wife. There is a large bed, a small table and a couple of chairs. An open chest sits at the end of the bed. The front of house is to the west. Clara is here, working on a sewing project. >x bench You can't see any such thing. >x chest The chest contains odds and ends that Clara uses in her projects. >take chest The chest is far too bulky to carry around with you. You don't want to end up looking like an idiot... >push chest w Pushing around the chest sounds like a lot of work. You decide to do nothing instead. >w Front of Farmhouse This is the front area of the farmhouse, a modest and comfortable home for the family. In the center of the room stands a large wooden table with benches on either side. A stone oven and a stack of firewood stand up against the south wall. The front door leads outside to the west while the rest of the house can be accessed to the east. Near the north wall a ladder provides access to the loft. >u Loft You are standing in a loft has been converted into a child's room. There is just enough space for a small bed, a shelf of books and an open trunk filled with clothes. A ladder leads back down to the main area of the house. >x trunk Looks like the trunk holds some clothing. >take trunk The trunk is far too bulky to carry around with you. You don't want to end up looking like an idiot... >x clothing (the clothes) A couple of tunics, a dress and some stockings. Nothing in your size though. >search clothing (the clothes) You find nothing of interest. >take clothes (the clothes) An interesting idea, but even if you could find a style that you liked, you couldn't possibly fit into them. >l Loft You are standing in a loft has been converted into a child's room. There is just enough space for a small bed, a shelf of books and an open trunk filled with clothes. A ladder leads back down to the main area of the house. >x bed Looks like a comfortable enough place to sleep. >look under bed You look under the bed but see nothing of interest. >search bed You find nothing of interest. >x shelf The shelf is filled with books, which seems like a waste of a perfectly good shelf. >look behind shelf Maybe it is because you are a village idiot, but you can't figure out how to look behind the shelf. >take books The books don't belong to you. Let them be. >d Front of Farmhouse This is the front area of the farmhouse, a modest and comfortable home for the family. In the center of the room stands a large wooden table with benches on either side. A stone oven and a stack of firewood stand up against the south wall. The front door leads outside to the west while the rest of the house can be accessed to the east. Near the north wall a ladder provides access to the loft. >w Jackson Farm The road ends here at Jackson farm. The family maintains a few wheat and barley fields, and a small amount of livestock. You rent a stall in their barn, so this farm is your home, too. From here, you can see the farmhouse, which you can enter to the east. You can also make your way northeast along the edge of the forest. To the southeast the farmyard curves around to the barn and Farmer Jackson's workshop. >se Barnyard You are standing in the middle of the barnyard near the south side of the house. Fallow fields and pastures lie to the south and west, surrounded by a tall wooden fence. To the east you see the open doors of the barn. The entrance to the farm lies to the northwest. Horace Neighborly can be seen in the distance, grazing in the pasture. From across the pasture you hear Horace Neighborly whinny. >x horse Horace Neighborly is a large draft horse. He is big and he is brown and he is wearing a blanket. That's about all you know about horses. From across the pasture you hear Horace Neighborly letting out a loud whinny. >whinny You take a deep breath and whinny loudly. The sound is loud enough to be clearly heard, even at a distance. Across the pasture, Horace Neighborly hears the whinny and looks up. He stares for a moment, then trots up to the fence and lets out a neigh. >g You whinny at Horace in a loud, clear voice. You see a gleam of comprehension in Horace's eyes which confirms your theory. You can speak to horses. He nods his head and faces you. Horace carefully considers your whinny, then responds with a neigh. Apparently, a neigh is the proper response to a whinny. Horace pauses a moment, then lets out a thoughtful neigh. >g Horace shakes his mane in disgust and turns away. You aren't sure what you said to him but it's pretty clear that a whinny is not the proper response. Horace ends the conversation with you and goes back to grazing in the pasture. >g You whinny at Horace in a loud, clear voice. He nods his head and faces you. Horace carefully considers your whinny, then responds with a neigh. Apparently, a neigh is the proper response to a whinny. Horace pauses a moment, then lets out an excited neigh. >neigh Horace shakes his mane in disgust and turns away. You aren't sure what you said to him but it's pretty clear that a neigh is not the proper response. Horace ends the conversation with you and goes back to grazing in the pasture. >neigh You neigh at Horace in a loud, clear voice. He nods his head and faces you. Horace carefully considers your neigh, then responds with a snort. Apparently, a snort is the proper response to a neigh. Horace pauses a moment, then lets out an impassioned neigh. >snort You snort loudly at Horace. Horace nods his head eagerly and moves a little closer to you. It seems that you gave the proper response, even though you don't understand the words you used. Horace pauses a moment, then lets out an excited nicker. >neigh Horace shakes his mane in disgust and turns away. You aren't sure what you said to him but it's pretty clear that a neigh is not the proper response. Horace ends the conversation with you and goes back to grazing in the pasture. >nicker You nicker at Horace in a loud, clear voice. He nods his head and faces you. Horace carefully considers your nicker, then responds with a whinny. Apparently, a whinny is the proper response to a nicker. Horace pauses a moment, then lets out an excited neigh. >snort You snort loudly at Horace. Horace nods his head eagerly and moves a little closer to you. For some reason, that response was correct. You have no idea why it was correct but you have never let ignorance stop you before. Horace pauses a moment, then lets out an impassioned nicker. >whinny You whinny loudly at Horace. Horace nods his head eagerly and moves a little closer to you. Apparently, you responded to him correctly this time, although you have no idea what you said. Horace pauses a moment, then lets out a loud snort. >neigh Horace shakes his mane in disgust and turns away. You aren't sure what you said to him but it's pretty clear that a neigh is not the proper response. Horace ends the conversation with you and goes back to grazing in the pasture. >snort You snort at Horace in a loud, clear voice. He nods his head and faces you. Horace carefully considers your snort, then responds with a nicker. Apparently, a nicker is the proper response to a snort. Horace pauses a moment, then lets out a thoughtful neigh. >snorth I didn't understand that sentence. >snort You snort loudly at Horace. Horace nods his head eagerly and moves a little closer to you. This horse language isn't as difficult as you thought it was, though you really have no idea what you are saying to Horace. Horace pauses a moment, then lets out an excited nicker. >whinny You whinny loudly at Horace. Horace nods his head eagerly and moves a little closer to you. It seems that you gave the proper response, even though you don't understand the words you used. Horace pauses a moment, then lets out a loud snort. >nicker You nicker loudly at Horace. Horace nods his head eagerly and moves a little closer to you. For some reason, that response was correct. You have no idea why it was correct but you have never let ignorance stop you before. Horace pauses a moment, then lets out an excited whinny. >neigh You neigh loudly at Horace. Horace flips his head and circles his nose in the air in what you can only assume is a friendly gesture. He sidles up to the fence and begins grazing, all signs of anxiety towards you melting away. Clearly, the conversation went well and you now have a new friend. >pet horace You give Horace a quick pat. Quite a bonding moment for the both of you. >take blanket Taking advantage of your newly founded friendship with Horace, you reach out and take the horse blanket off of his back. Horace is too involved with his grazing to even notice what you have done. >x horace Horace Neighborly is a large draft horse. He is big and he is brown. That's about all you know about horses. >wear blanket You attempt to wear the horse blanket by draping it over your shoulders, but it slips off a moment later. Perhaps if there were some holes in the blanket it would be easier to wear... >cut blanket What do you want to cut the horse blanket with? >shearss You can't see any such thing. >cut blanket with shears You put what little tailoring skills you have to the task and manage to cut three holes in the horse blanket: one for your head and two for your arms. The placement of the holes are more or less correct, providing you with some makeshift armor. >wear blanket You put on the makeshift armor and feel more protected. Also, it makes you smell exactly like a horse. Not making any judgments, just stating facts. >wear bucket You're already wearing that! >n You walk into the south side of the house. Doesn't seem like the best way to get inside. Your idiotic senses are tingling, telling you that you can go northwest and east. >nw Jackson Farm The road ends here at Jackson farm. The family maintains a few wheat and barley fields, and a small amount of livestock. You rent a stall in their barn, so this farm is your home, too. From here, you can see the farmhouse, which you can enter to the east. You can also make your way northeast along the edge of the forest. To the southeast the farmyard curves around to the barn and Farmer Jackson's workshop. >e Front of Farmhouse This is the front area of the farmhouse, a modest and comfortable home for the family. In the center of the room stands a large wooden table with benches on either side. A stone oven and a stack of firewood stand up against the south wall. The front door leads outside to the west while the rest of the house can be accessed to the east. Near the north wall a ladder provides access to the loft. >e Back of Farmhouse The back of the farmhouse provides the sleeping quarters for the farmer and his wife. There is a large bed, a small table and a couple of chairs. An open chest sits at the end of the bed. The front of house is to the west. Clara is here, working on a sewing project. >talk to clara "Clara, can I talk to you for a moment?" Clara sets aside her sewing and turns to face you. "Yes, Ichabod, what do you need?" 1) End the discussion. >1 End the discussion. "On second thought, I've got nothing more to say." Clara shrugs and returns to her sewing. Back of Farmhouse The back of the farmhouse provides the sleeping quarters for the farmer and his wife. There is a large bed, a small table and a couple of chairs. An open chest sits at the end of the bed. The front of house is to the west. Clara is here, working on a sewing project. >* Hmm, thought that might give me something. You seem to want to talk to someone, but I can't see whom. >* Just need a sphere... and to find squirrels I didn't understand that sentence. >w Front of Farmhouse This is the front area of the farmhouse, a modest and comfortable home for the family. In the center of the room stands a large wooden table with benches on either side. A stone oven and a stack of firewood stand up against the south wall. The front door leads outside to the west while the rest of the house can be accessed to the east. Near the north wall a ladder provides access to the loft. >i You are carrying: some makeshift armor (being worn) a milking bucket (being worn) some straw some shears a leather ball a catnip toy >ne Unless you want to walk into one of the walls, it's probably not a good idea to go that direction. Your idiotic senses are tingling, telling you that you can go east, west, and up. >w Jackson Farm The road ends here at Jackson farm. The family maintains a few wheat and barley fields, and a small amount of livestock. You rent a stall in their barn, so this farm is your home, too. From here, you can see the farmhouse, which you can enter to the east. You can also make your way northeast along the edge of the forest. To the southeast the farmyard curves around to the barn and Farmer Jackson's workshop. >ne Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle stands near the oak tree, looking worried. >n You have no compelling reason to go wandering off into the forest. You might even get lost if you do. Your idiotic senses are tingling, telling you that you can go northwest, southwest, east, and up. >nw Forest Clearing The forest opens into a dimly lit clearing. Large trees and dense undergrowth grow thick and dark in all directions. A variety of nutshells crunch beneath your feet as you walk around. The only reliable exit appears to be a faint trail to the southeast. >throw ball Dropped. >listen You hear mostly silence coming from the forest clearing. >u Climbing a tree sounds like a lot of effort, especially when you have no compelling reason to do so. You would rather expend that energy on something more fun, like avoiding climbing trees. Your idiotic senses are tingling, telling you that you can go southeast. >take all leather ball: Taken. >l Forest Clearing The forest opens into a dimly lit clearing. Large trees and dense undergrowth grow thick and dark in all directions. A variety of nutshells crunch beneath your feet as you walk around. The only reliable exit appears to be a faint trail to the southeast. >i You are carrying: a leather ball some makeshift armor (being worn) a milking bucket (being worn) some straw some shears a catnip toy >sing You manage to hum a few bars of a tune called "Maids, Beware the Melancholic Harpy". >se Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle stands near the oak tree, looking worried. >u In an English Oak You are balanced precariously on the thick branches of a large English oak tree. Several boughs stretch out from where you sit and, although you can probably reach them, you dare not climb any higher or further than you already have. The view above you is blocked by an abundance of leaves but you can hear something rustling around on the highest branches. >take leaves You are able to pull off a few leaves and discard them, but it doesn't help much. You really need to figure another approach. >put straw on bough You can't find a place in the tree to put the straw, not with all of these leaves in the way. >cut leaves What do you want to cut the leaves with? >shears You cut back the leaves with the shears until you can see the top of the tree. >l In an English Oak You are balanced precariously on the thick branches of a large English oak tree. Several boughs stretch out from where you sit and, although you can probably reach them, you dare not climb any higher or further than you already have. Sassy Britches sits high in the upper branches. >x sassy Sassy Britches is one of Annabelle's most appropriately named pets. The cat is sassy and, due to the unusual color pattern of her fur, does indeed appear to be wearing a pair of black britches. She regards you with a look that is severely contemptuous, even by feline standards. >take sassy You try to grab Sassy Britches, she is still too far away to reach. You need something to lure her closer. >give toy to sassy You attempt to give the catnip toy to Sassy Britches but she doesn't appear to be interested in taking it from you. >put toy on branch You can't drop the catnip toy while in the tree. It might fall to the ground below. >put straw on branch You can't drop the straw while in the tree. It might fall to the ground below. >d Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle stands near the oak tree, looking worried. >put straw on branch Putting things on the oak tree would achieve nothing. >talk to annabelle "Annabelle, can I talk to you for a moment?" Annabelle slowly turns from the oak tree to you. "What do you want now?" 1) "Tell me again about rescuing the cat..." 2) "Tell me again about the bird's nest..." 3) "Tell me again about disguising myself..." 4) End the conversation. >2 "Tell me again about the bird's nest..." "You need to make a fake nest, you know, dried out muddy straw in the shape of a nest...like, half of a hollowed out sphere. Putting a fake bird in the nest would probably help as well. You can put it on a tree branch to lure Sassy close to you...and then you can grab her." 1) "Tell me again about rescuing the cat..." 2) "Tell me again about the bird's nest..." 3) "Tell me again about disguising myself..." 4) End the conversation. >e You are currently in discussion mode. Please review the list of numbered choices and type in the number corresponding to what you want to say. Type in LOOK to see the list of choices again. To exit back to normal gameplay, end the discussion by selecting the last choice. >4 End the conversation. "On second thought, I've got nothing to say." Annabelle nods and her gaze returns to the oak tree. Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle stands near the oak tree, looking worried. >e Sparse Forest You are walking in a sparse area of the forest near the north side of the farmhouse. The trees and undergrowth are much thicker to the north and the east. The edge of the forest lies to the west, while to the southeast, around the corner of the house, you can see the stream. >se Stream Bank The grassy backyard of the farmhouse turns into a bank running alongside a small stream to the east. There is a narrow boulder running from bank to the center of the stream. To the south a sliding door leads into the barn. Forest lies to the north but you could walk northwest to get around the corner of the house. >e You don't feel like getting wet in the stream today. Besides, there is nothing but dense forest all along other side. Your idiotic senses are tingling, telling you that you can go northwest and south. >x boulder That is one nasty looking boulder. Better be careful exploring the stream. If you slipped and fell, that sharp edge looks like it could break you open. >i You are carrying: a leather ball some makeshift armor (being worn) a milking bucket (being worn) some straw some shears a catnip toy >x ball The leather ball is one of the few toys that Annabelle owns. Patches of leather sewn together and stuffed with scraps of cloth. Not the most sophisticated toy but at least Annabelle is playing with something. >eat it You may be a village idiot, but you know something that is not edible when you encounter it. The leather ball is definitely not something you can eat. >e You don't feel like getting wet in the stream today. Besides, there is nothing but dense forest all along other side. Your idiotic senses are tingling, telling you that you can go northwest and south. >s A blast of dry heat hits you as walk into the workshop. It is very uncomfortable... Workshop This is Farmer Jackson's workshop. Several home-brewed projects, in various stages of completion, surround you. The most predominant of these are a wood-fired forge and a tropical fruit salad tree. There is also a mangled cage lying discarded in a corner. To the north a sliding door opens to the outside world and the rest of the barn lies to the west. Farmer Jackson is here, mixing chemicals. >talk to farmer "Farmer Jackson, can I talk to you for a moment?" Farmer Jackson turns to face you. "I don't have much time, Ichabod. I need to get the squirrel antidote formulated before they cause any serious problems." 1) "Tell me again about that fruit tree..." 2) "Remind me again about the squirrels..." 3) End the discussion. >x cage You are currently in discussion mode. Please review the list of numbered choices and type in the number corresponding to what you want to say. Type in LOOK to see the list of choices again. To exit back to normal gameplay, end the discussion by selecting the last choice. >take cage You are currently in discussion mode. Please review the list of numbered choices and type in the number corresponding to what you want to say. Type in LOOK to see the list of choices again. To exit back to normal gameplay, end the discussion by selecting the last choice. >2 "Remind me again about the squirrels..." "I know how to create an antidote for the mutant squirrels. The problem is, I don't know where they are." 1) "Tell me again about that fruit tree..." 2) "Remind me again about the squirrels..." 3) End the discussion. >1 "Tell me again about that fruit tree..." "That's the tropical fruit salad tree I've been working on for the past year. Right now, I'm adjusting the forge to put out more dry heat. With the right climate, maybe I can get it to grow something besides coconuts." 1) "Tell me again about that fruit tree..." 2) "Remind me again about the squirrels..." 3) End the discussion. >3 End the discussion. "On second thought, I've got nothing more to say." Farmer Jackson shrugs and returns to his work. Workshop This is Farmer Jackson's workshop. Several home-brewed projects, in various stages of completion, surround you. The most predominant of these are a wood-fired forge and a tropical fruit salad tree. There is also a mangled cage lying discarded in a corner. To the north a sliding door opens to the outside world and the rest of the barn lies to the west. Farmer Jackson is here, mixing chemicals. >x force You can't see any such thing. >x forge The forge is a brick and iron beauty, cobbled together over a period of several years. Farmer Jackson never allows you to get too close to the forge, but from here you can see all the different components. There's the wood-burning gizmo and the water-filled thingie and the air-pumping whatsit, and all of the forging doodads he uses to make a bunch of his farming doohickeys, which he then uses to do his job. It's all very complex, which is why you have to use so many technical terms to describe it. The forge is blazing away, putting out a tremendous amount of heat. That explains the increase in the temperature of the workshop. >put straw on forge Farmer Jackson probably wouldn't let you put things on the forge so you decide to drop the straw near the forge instead... Dropped. >x What do you want to examine? >z Time passes and you do nothing. It's your favorite thing to do. >take straw Taken. >take cage The cage is bulky and useless. You don't see any reason to carry it around. >l Workshop This is Farmer Jackson's workshop. Several home-brewed projects, in various stages of completion, surround you. The most predominant of these are a wood-fired forge and a tropical fruit salad tree. There is also a mangled cage lying discarded in a corner. To the north a sliding door opens to the outside world and the rest of the barn lies to the west. Farmer Jackson is here, mixing chemicals. >take al You can't see any such thing. >take all There are none at all available! >x tree The tree sits in an enormous pot next to the wood-fired forge. Although it appears fully grown, it is barely taller than you. A hodgepodge of different branches have been grafted onto an apple tree trunk. Most of the branches are not doing well, but a few fronds are growing on the healthier specimens. As you are examining the tree, a single coconut falls from a branch and lands with a hollow thump on workshop floor. Looks like you accidentally knocked loose the only fruit growing on the tree. Farmer Jackson hears the coconut hit the floor and glances at it. "You can take it if you want. I've already got more coconuts than I will ever need." >* hah! I didn't understand that sentence. >open coconut Maybe it is because you are a village idiot, but you can't figure out a good way to open the coconut. >cut cocunut You can't see any such thing. >oops coconut What do you want to cut the coconut with? >shears The shears are pretty big, but not nearly big enough to cut the coconut in half. >take it Taken. >n The temperature cools down back to normal as you exit the workshop. What a relief... Stream Bank The grassy backyard of the farmhouse turns into a bank running alongside a small stream to the east. There is a narrow boulder running from bank to the center of the stream. To the south a sliding door leads into the barn. Forest lies to the north but you could walk northwest to get around the corner of the house. >e You don't feel like getting wet in the stream today. Besides, there is nothing but dense forest all along other side. Your idiotic senses are tingling, telling you that you can go northwest and south. >cut coconut with boulder Maybe it's because you are a village idiot, but you can't figure out how to cut the coconut with the boulder when you are not holding the boulder. >break coconut You chop at the coconut with your bare hands but only succeed in hurting yourself. >i You are carrying: a coconut some straw a leather ball some makeshift armor (being worn) a milking bucket (being worn) some shears a catnip toy >s A blast of dry heat hits you as walk into the workshop. It is very uncomfortable... Workshop This is Farmer Jackson's workshop. Several home-brewed projects, in various stages of completion, surround you. The most predominant of these are a wood-fired forge and a tropical fruit salad tree. There is also a mangled cage lying discarded in a corner. To the north a sliding door opens to the outside world and the rest of the barn lies to the west. Farmer Jackson is here, mixing chemicals. >w The temperature cools down back to normal as you exit the workshop. What a relief... Barn The barn is the largest building on the farm, housing farming equipment, barrels of stored grains and four animal stalls. The stall where you live is to the south. To the east the barn continues into Farmer Jackson's workshop, while to the west the barn doors open up to the outside world. Minnie Moomoo is here, looking calm. Minnie Moo turns her eyes to you and lets out a moo. >give coconut to minnie You attempt to give the coconut to Minnie Moomoo but she doesn't appear to be interested in taking it from you. >i You are carrying: a coconut some straw a leather ball some makeshift armor (being worn) a milking bucket (being worn) some shears a catnip toy >e A blast of dry heat hits you as walk into the workshop. It is very uncomfortable... Workshop This is Farmer Jackson's workshop. Several home-brewed projects, in various stages of completion, surround you. The most predominant of these are a wood-fired forge and a tropical fruit salad tree. There is also a mangled cage lying discarded in a corner. To the north a sliding door opens to the outside world and the rest of the barn lies to the west. Farmer Jackson is here, mixing chemicals. >w The temperature cools down back to normal as you exit the workshop. What a relief... Barn The barn is the largest building on the farm, housing farming equipment, barrels of stored grains and four animal stalls. The stall where you live is to the south. To the east the barn continues into Farmer Jackson's workshop, while to the west the barn doors open up to the outside world. Minnie Moomoo is here, looking calm. >nw You can't move in that direction because you would walk into a wall. You are not doing that again... Your idiotic senses are tingling, telling you that you can go south, east, and west. Minnie Moo turns her eyes to you and lets out a moo. >n You don't see the point of visiting the other stalls in the barn. They look almost identical to your stall, which is to the south. Your idiotic senses are tingling, telling you that you can go south, east, and west. Minnie Moo turns her eyes to you and lets out a moo. >s Stall Be it ever so humble, there's no place like home. Except that you live in a stall built for livestock, so there are, in fact, three other places in this barn that are exactly like your home. Regardless, the stall is clean and dry, and a thin mattress provides a safe place to sleep at night. To the north the stall opens into the barn. >n Barn The barn is the largest building on the farm, housing farming equipment, barrels of stored grains and four animal stalls. The stall where you live is to the south. To the east the barn continues into Farmer Jackson's workshop, while to the west the barn doors open up to the outside world. Minnie Moomoo is here, looking calm. >w Barnyard You are standing in the middle of the barnyard near the south side of the house. Fallow fields and pastures lie to the south and west, surrounded by a tall wooden fence. To the east you see the open doors of the barn. The entrance to the farm lies to the northwest. Horace Neighborly is nearby, calmly grazing in the pasture. >give coconut to horse You attempt to give the coconut to Horace Neighborly but he doesn't appear to be interested in taking it from you. >n You walk into the south side of the house. Doesn't seem like the best way to get inside. Your idiotic senses are tingling, telling you that you can go northwest and east. >nw Jackson Farm The road ends here at Jackson farm. The family maintains a few wheat and barley fields, and a small amount of livestock. You rent a stall in their barn, so this farm is your home, too. From here, you can see the farmhouse, which you can enter to the east. You can also make your way northeast along the edge of the forest. To the southeast the farmyard curves around to the barn and Farmer Jackson's workshop. >e Front of Farmhouse This is the front area of the farmhouse, a modest and comfortable home for the family. In the center of the room stands a large wooden table with benches on either side. A stone oven and a stack of firewood stand up against the south wall. The front door leads outside to the west while the rest of the house can be accessed to the east. Near the north wall a ladder provides access to the loft. >e Back of Farmhouse The back of the farmhouse provides the sleeping quarters for the farmer and his wife. There is a large bed, a small table and a couple of chairs. An open chest sits at the end of the bed. The front of house is to the west. Clara is here, working on a sewing project. >give coconut to clara You attempt to give the coconut to Clara but she doesn't appear to be interested in taking it from you. >talk to clara "Clara, can I talk to you for a moment?" Clara sets aside her sewing and turns to face you. "Yes, Ichabod, what do you need?" 1) End the discussion. >1 End the discussion. "On second thought, I've got nothing more to say." Clara shrugs and returns to her sewing. Back of Farmhouse The back of the farmhouse provides the sleeping quarters for the farmer and his wife. There is a large bed, a small table and a couple of chairs. An open chest sits at the end of the bed. The front of house is to the west. Clara is here, working on a sewing project. >w Front of Farmhouse This is the front area of the farmhouse, a modest and comfortable home for the family. In the center of the room stands a large wooden table with benches on either side. A stone oven and a stack of firewood stand up against the south wall. The front door leads outside to the west while the rest of the house can be accessed to the east. Near the north wall a ladder provides access to the loft. >ne Unless you want to walk into one of the walls, it's probably not a good idea to go that direction. Your idiotic senses are tingling, telling you that you can go east, west, and up. >w Jackson Farm The road ends here at Jackson farm. The family maintains a few wheat and barley fields, and a small amount of livestock. You rent a stall in their barn, so this farm is your home, too. From here, you can see the farmhouse, which you can enter to the east. You can also make your way northeast along the edge of the forest. To the southeast the farmyard curves around to the barn and Farmer Jackson's workshop. >ne Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle stands near the oak tree, looking worried. >e Sparse Forest You are walking in a sparse area of the forest near the north side of the farmhouse. The trees and undergrowth are much thicker to the north and the east. The edge of the forest lies to the west, while to the southeast, around the corner of the house, you can see the stream. >e You have no compelling reason to go wandering off into the forest. You might even get lost if you do. Your idiotic senses are tingling, telling you that you can go southeast and west. >se Stream Bank The grassy backyard of the farmhouse turns into a bank running alongside a small stream to the east. There is a narrow boulder running from bank to the center of the stream. To the south a sliding door leads into the barn. Forest lies to the north but you could walk northwest to get around the corner of the house. >x boulder That is one nasty looking boulder. Better be careful exploring the stream. If you slipped and fell, that sharp edge looks like it could break you open. >put coconut in stream That can't contain things. >put coconut on boulder Putting things on the boulder would achieve nothing. >* Sure seems like it's potential cutting surface... I didn't understand that sentence. >put mud in coconut (first taking the stream bank) You attempt to take some of the mud from the stream bank but it runs right through your fingers. Maybe you should try to find find a container for it. >open coconut Maybe it is because you are a village idiot, but you can't figure out a good way to open the coconut. >eat coconut You will have to figure out how to crack open the shell before you can even consider eating the coconut. >crack cocnut You can't see any such thing. >crack coconut You chop at the coconut with your bare hands but only succeed in hurting yourself. >n You have no compelling reason to go wandering off into the forest. You might even get lost if you do. Your idiotic senses are tingling, telling you that you can go northwest and south. >nw Sparse Forest You are walking in a sparse area of the forest near the north side of the farmhouse. The trees and undergrowth are much thicker to the north and the east. The edge of the forest lies to the west, while to the southeast, around the corner of the house, you can see the stream. >w Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle stands near the oak tree, looking worried. >u In an English Oak You are balanced precariously on the thick branches of a large English oak tree. Several boughs stretch out from where you sit and, although you can probably reach them, you dare not climb any higher or further than you already have. Sassy Britches sits high in the upper branches. >drop coconut You can't drop the coconut while in the tree. It might fall to the ground below. >* That's the idea! I didn't understand that sentence. >throw coconut You can't drop the coconut while in the tree. It might fall to the ground below. >d Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle stands near the oak tree, looking worried. >w You have no compelling reason to go wandering off into the forest. You might even get lost if you do. Your idiotic senses are tingling, telling you that you can go northwest, southwest, east, and up. >nw Forest Clearing The forest opens into a dimly lit clearing. Large trees and dense undergrowth grow thick and dark in all directions. A variety of nutshells crunch beneath your feet as you walk around. The only reliable exit appears to be a faint trail to the southeast. >drop coconut Dropped. >se Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle stands near the oak tree, looking worried. >nw Forest Clearing The forest opens into a dimly lit clearing. Large trees and dense undergrowth grow thick and dark in all directions. A variety of nutshells crunch beneath your feet as you walk around. The only reliable exit appears to be a faint trail to the southeast. You can see a coconut here. > I beg your pardon? > I beg your pardon? >zz I didn't understand that sentence. >z Time passes and you do nothing. It's your favorite thing to do. >z Time passes and you do nothing. It's your favorite thing to do. >se Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle stands near the oak tree, looking worried. >w You have no compelling reason to go wandering off into the forest. You might even get lost if you do. Your idiotic senses are tingling, telling you that you can go northwest, southwest, east, and up. >e Sparse Forest You are walking in a sparse area of the forest near the north side of the farmhouse. The trees and undergrowth are much thicker to the north and the east. The edge of the forest lies to the west, while to the southeast, around the corner of the house, you can see the stream. >e You have no compelling reason to go wandering off into the forest. You might even get lost if you do. Your idiotic senses are tingling, telling you that you can go southeast and west. >w Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle stands near the oak tree, looking worried. >nw Forest Clearing The forest opens into a dimly lit clearing. Large trees and dense undergrowth grow thick and dark in all directions. A variety of nutshells crunch beneath your feet as you walk around. The only reliable exit appears to be a faint trail to the southeast. You can see a coconut here. >i You are carrying: some straw a leather ball some makeshift armor (being worn) a milking bucket (being worn) some shears a catnip toy >x trail It isn't much of a trail but it is enough to get you out of this forest. >take coconut Taken. >se Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle stands near the oak tree, looking worried. >w You have no compelling reason to go wandering off into the forest. You might even get lost if you do. Your idiotic senses are tingling, telling you that you can go northwest, southwest, east, and up. >sw Jackson Farm The road ends here at Jackson farm. The family maintains a few wheat and barley fields, and a small amount of livestock. You rent a stall in their barn, so this farm is your home, too. From here, you can see the farmhouse, which you can enter to the east. You can also make your way northeast along the edge of the forest. To the southeast the farmyard curves around to the barn and Farmer Jackson's workshop. >se Barnyard You are standing in the middle of the barnyard near the south side of the house. Fallow fields and pastures lie to the south and west, surrounded by a tall wooden fence. To the east you see the open doors of the barn. The entrance to the farm lies to the northwest. Horace Neighborly is nearby, calmly grazing in the pasture. >horse, eat coconut To start a conversation, find a character, then type TALK TO . For example, if you see a character named Fred and you want to talk to him, type in TALK TO FRED. >talk to horse Horace Neighborly watches you closely and tries to listen but it is clear he doesn't understand what you are saying. He neighs in frustration. Maybe you should try something a little more horse-like... >n You walk into the south side of the house. Doesn't seem like the best way to get inside. Your idiotic senses are tingling, telling you that you can go northwest and east. >nw Jackson Farm The road ends here at Jackson farm. The family maintains a few wheat and barley fields, and a small amount of livestock. You rent a stall in their barn, so this farm is your home, too. From here, you can see the farmhouse, which you can enter to the east. You can also make your way northeast along the edge of the forest. To the southeast the farmyard curves around to the barn and Farmer Jackson's workshop. >n You have no compelling reason to go wandering off into the forest. You might even get lost if you do. Your idiotic senses are tingling, telling you that you can go northeast, southeast, and east. >ne Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle stands near the oak tree, looking worried. >u In an English Oak You are balanced precariously on the thick branches of a large English oak tree. Several boughs stretch out from where you sit and, although you can probably reach them, you dare not climb any higher or further than you already have. Sassy Britches sits high in the upper branches. >meow Feeling feline, you take a breath and then let out a loud meow. Sassy Britches looks towards us with interest, but as soon as she sees that you are not a cat, she quickly loses interest. >bark You make some noise like one of the big dogs, proving that you are not just crazy, you are barking mad. Sassy Britches let out a hiss as she scrambles higher up the tree. Well, that wasn't a very good strategy. >d Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle stands near the oak tree, looking worried. >e Sparse Forest You are walking in a sparse area of the forest near the north side of the farmhouse. The trees and undergrowth are much thicker to the north and the east. The edge of the forest lies to the west, while to the southeast, around the corner of the house, you can see the stream. >se Stream Bank The grassy backyard of the farmhouse turns into a bank running alongside a small stream to the east. There is a narrow boulder running from bank to the center of the stream. To the south a sliding door leads into the barn. Forest lies to the north but you could walk northwest to get around the corner of the house. >throw coconut at boulder Ever heard that expression "throws like a village idiot"? No? Well, let's just say it's not an effective throwing technique. Which is why you wisely decide not to throw the coconut. >* sigh I didn't understand that sentence. >kick coconut I didn't understand that sentence. >attack coconut The only thing worse than being an unemployed village idiot is being a violent, unemployed village idiot. You control your primal urges. >i You are carrying: a coconut some straw a leather ball some makeshift armor (being worn) a milking bucket (being worn) some shears a catnip toy >* Think I need a bit of a hint here I didn't understand that sentence. >hint > About the Game Instructions for Play Talking to Characters Game Hints About the Game > Instructions for Play Talking to Characters Game Hints About the Game > Instructions for Play Talking to Characters Game Hints About the Game Instructions for Play > Talking to Characters Game Hints About the Game Instructions for Play > Talking to Characters Game Hints About the Game Instructions for Play Talking to Characters > Game Hints About the Game Instructions for Play Talking to Characters > Game Hints > Starting a new career Dressing for success Working well with others Tools of the trade Starting a new career > Dressing for success Working well with others Tools of the trade Starting a new career > Dressing for success Working well with others Tools of the trade Starting a new career Dressing for success > Working well with others Tools of the trade Starting a new career Dressing for success > Working well with others Tools of the trade > Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson > Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson > Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson > Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson > Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson > Mollifying Minnie Moomoo Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson > Mollifying Minnie Moomoo Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo > Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo > Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly > Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly > Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly Going nuts with mutant squirrels > Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly Going nuts with mutant squirrels > Getting catty with Sassy Britches > How can Sassy Britches help me? How do I get Sassy Britches out of the oak tree? How do I find Sassy Britches in the forest? How do I get Sassy Britches back home? How can Sassy Britches help me? > How do I get Sassy Britches out of the oak tree? How do I find Sassy Britches in the forest? How do I get Sassy Britches back home? How can Sassy Britches help me? > How do I get Sassy Britches out of the oak tree? How do I find Sassy Britches in the forest? How do I get Sassy Britches back home? Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly Going nuts with mutant squirrels > Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly > Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly > Going nuts with mutant squirrels Getting catty with Sassy Britches > How can the mutant squirrels help me? How do I find the squirrels the first time? How do I find the squirrels the second time? How do I defeat the squirrels? How can the mutant squirrels help me? > How do I find the squirrels the first time? How do I find the squirrels the second time? How do I defeat the squirrels? How can the mutant squirrels help me? > How do I find the squirrels the first time? How do I find the squirrels the second time? How do I defeat the squirrels? 1/13: Squirrels like to hang out in forests and trees. Press SPACE to return to the menu or H to reveal another hint. 1/13: Squirrels like to hang out in forests and trees. 2/13: They like to eat nuts, too. Press SPACE to return to the menu or H to reveal another hint. 1/13: Squirrels like to hang out in forests and trees. 2/13: They like to eat nuts, too. 3/13: Can you think of anywhere that contains trees and nuts? Press SPACE to return to the menu or H to reveal another hint. 1/13: Squirrels like to hang out in forests and trees. 2/13: They like to eat nuts, too. 3/13: Can you think of anywhere that contains trees and nuts? 4/13: Okay, maybe not nuts, but nutshells? Press SPACE to return to the menu or H to reveal another hint. 1/13: Squirrels like to hang out in forests and trees. 2/13: They like to eat nuts, too. 3/13: Can you think of anywhere that contains trees and nuts? 4/13: Okay, maybe not nuts, but nutshells? 5/13: The Forest Clearing. Try going there. Press SPACE to return to the menu or H to reveal another hint. 1/13: Squirrels like to hang out in forests and trees. 2/13: They like to eat nuts, too. 3/13: Can you think of anywhere that contains trees and nuts? 4/13: Okay, maybe not nuts, but nutshells? 5/13: The Forest Clearing. Try going there. 6/13: Did you see any signs of activity? Press SPACE to return to the menu or H to reveal another hint. 1/13: Squirrels like to hang out in forests and trees. 2/13: They like to eat nuts, too. 3/13: Can you think of anywhere that contains trees and nuts? 4/13: Okay, maybe not nuts, but nutshells? 5/13: The Forest Clearing. Try going there. 6/13: Did you see any signs of activity? 7/13: No? Are you carrying something squirrels might like? Press SPACE to return to the menu or H to reveal another hint. 1/13: Squirrels like to hang out in forests and trees. 2/13: They like to eat nuts, too. 3/13: Can you think of anywhere that contains trees and nuts? 4/13: Okay, maybe not nuts, but nutshells? 5/13: The Forest Clearing. Try going there. 6/13: Did you see any signs of activity? 7/13: No? Are you carrying something squirrels might like? 8/13: Like a big nut? A coconut perhaps? Press SPACE to return to the menu or H to reveal another hint. 1/13: Squirrels like to hang out in forests and trees. 2/13: They like to eat nuts, too. 3/13: Can you think of anywhere that contains trees and nuts? 4/13: Okay, maybe not nuts, but nutshells? 5/13: The Forest Clearing. Try going there. 6/13: Did you see any signs of activity? 7/13: No? Are you carrying something squirrels might like? 8/13: Like a big nut? A coconut perhaps? 9/13: Well, that didn't work. Perhaps if you broke the coconut in half first... Press SPACE to return to the menu or H to reveal another hint. 1/13: Squirrels like to hang out in forests and trees. 2/13: They like to eat nuts, too. 3/13: Can you think of anywhere that contains trees and nuts? 4/13: Okay, maybe not nuts, but nutshells? 5/13: The Forest Clearing. Try going there. 6/13: Did you see any signs of activity? 7/13: No? Are you carrying something squirrels might like? 8/13: Like a big nut? A coconut perhaps? 9/13: Well, that didn't work. Perhaps if you broke the coconut in half first... 10/13: Enter the Forest Clearing carrying the coconut halves. Press SPACE to return to the menu or H to reveal another hint. How can the mutant squirrels help me? > How do I find the squirrels the first time? How do I find the squirrels the second time? How do I defeat the squirrels? How can the mutant squirrels help me? > How do I find the squirrels the first time? How do I find the squirrels the second time? How do I defeat the squirrels? Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly > Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo > Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo > Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson > Mollifying Minnie Moomoo Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson > Mollifying Minnie Moomoo Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson > Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson > Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches > Can Annabelle help my career? Can Annabelle help me save Sassy Britches? Can Annabelle help me with the squirrels? Can Annabelle help my career? > Can Annabelle help me save Sassy Britches? Can Annabelle help me with the squirrels? Can Annabelle help my career? > Can Annabelle help me save Sassy Britches? Can Annabelle help me with the squirrels? 1/7: Yes, she can help you get Sassy out of the English oak tree. Press SPACE to return to the menu or H to reveal another hint. 1/7: Yes, she can help you get Sassy out of the English oak tree. 2/7: After Sassy runs up the tree, find Annabelle and TALK TO ANNABELLE. Press SPACE to return to the menu or H to reveal another hint. Can Annabelle help my career? > Can Annabelle help me save Sassy Britches? Can Annabelle help me with the squirrels? Can Annabelle help my career? > Can Annabelle help me save Sassy Britches? Can Annabelle help me with the squirrels? Can Annabelle help my career? > Can Annabelle help me save Sassy Britches? Can Annabelle help me with the squirrels? 1/7: Yes, she can help you get Sassy out of the English oak tree. 2/7: After Sassy runs up the tree, find Annabelle and TALK TO ANNABELLE. Press SPACE to return to the menu or H to reveal another hint. Can Annabelle help my career? > Can Annabelle help me save Sassy Britches? Can Annabelle help me with the squirrels? Can Annabelle help my career? > Can Annabelle help me save Sassy Britches? Can Annabelle help me with the squirrels? 1/7: Yes, she can help you get Sassy out of the English oak tree. 2/7: After Sassy runs up the tree, find Annabelle and TALK TO ANNABELLE. Press SPACE to return to the menu or H to reveal another hint. Can Annabelle help my career? > Can Annabelle help me save Sassy Britches? Can Annabelle help me with the squirrels? Can Annabelle help my career? > Can Annabelle help me save Sassy Britches? Can Annabelle help me with the squirrels? Science fun with Farmer Jackson Backhanded compliments with Clara Jackson > Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson > Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson > Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches > Can Clara help my career? Can Clara help me save Sassy Britches? Can Clara help me with the squirrels? 1/7: Indirectly, yes. Press SPACE to return to the menu or H to reveal another hint. > Can Clara help my career? Can Clara help me save Sassy Britches? Can Clara help me with the squirrels? > Can Clara help my career? Can Clara help me save Sassy Britches? Can Clara help me with the squirrels? Science fun with Farmer Jackson > Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson > Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson > Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson > Mollifying Minnie Moomoo Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson > Mollifying Minnie Moomoo Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo > Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo > Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly > Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly > Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly Going nuts with mutant squirrels > Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly Going nuts with mutant squirrels > Getting catty with Sassy Britches > How can Sassy Britches help me? How do I get Sassy Britches out of the oak tree? How do I find Sassy Britches in the forest? How do I get Sassy Britches back home? How can Sassy Britches help me? > How do I get Sassy Britches out of the oak tree? How do I find Sassy Britches in the forest? How do I get Sassy Britches back home? How can Sassy Britches help me? > How do I get Sassy Britches out of the oak tree? How do I find Sassy Britches in the forest? How do I get Sassy Britches back home? 1/11: Annabelle knows Sassy pretty well. Maybe she has some ideas. Press SPACE to return to the menu or H to reveal another hint. 1/11: Annabelle knows Sassy pretty well. Maybe she has some ideas. 2/11: TALK TO ANNABELLE after Sassy runs up the oak tree. Press SPACE to return to the menu or H to reveal another hint. 1/11: Annabelle knows Sassy pretty well. Maybe she has some ideas. 2/11: TALK TO ANNABELLE after Sassy runs up the oak tree. 3/11: Annabelle says you need to make a decoy nest with a fake bird in it. Press SPACE to return to the menu or H to reveal another hint. 1/11: Annabelle knows Sassy pretty well. Maybe she has some ideas. 2/11: TALK TO ANNABELLE after Sassy runs up the oak tree. 3/11: Annabelle says you need to make a decoy nest with a fake bird in it. 4/11: So just, you know, do that. It's a bit of work, to be honest. Press SPACE to return to the menu or H to reveal another hint. 1/11: Annabelle knows Sassy pretty well. Maybe she has some ideas. 2/11: TALK TO ANNABELLE after Sassy runs up the oak tree. 3/11: Annabelle says you need to make a decoy nest with a fake bird in it. 4/11: So just, you know, do that. It's a bit of work, to be honest. 5/11: You need to hide your face and your scent. Press SPACE to return to the menu or H to reveal another hint. 1/11: Annabelle knows Sassy pretty well. Maybe she has some ideas. 2/11: TALK TO ANNABELLE after Sassy runs up the oak tree. 3/11: Annabelle says you need to make a decoy nest with a fake bird in it. 4/11: So just, you know, do that. It's a bit of work, to be honest. 5/11: You need to hide your face and your scent. 6/11: Wearing the bucket and the makeshift armor will take care of that. Press SPACE to return to the menu or H to reveal another hint. 1/11: Annabelle knows Sassy pretty well. Maybe she has some ideas. 2/11: TALK TO ANNABELLE after Sassy runs up the oak tree. 3/11: Annabelle says you need to make a decoy nest with a fake bird in it. 4/11: So just, you know, do that. It's a bit of work, to be honest. 5/11: You need to hide your face and your scent. 6/11: Wearing the bucket and the makeshift armor will take care of that. 7/11: CLIMB TREE. PUT NEST ON BRANCH. Press SPACE to return to the menu or H to reveal another hint. 1/11: Annabelle knows Sassy pretty well. Maybe she has some ideas. 2/11: TALK TO ANNABELLE after Sassy runs up the oak tree. 3/11: Annabelle says you need to make a decoy nest with a fake bird in it. 4/11: So just, you know, do that. It's a bit of work, to be honest. 5/11: You need to hide your face and your scent. 6/11: Wearing the bucket and the makeshift armor will take care of that. 7/11: CLIMB TREE. PUT NEST ON BRANCH. 8/11: No, that didn't work. Too many leaves. Press SPACE to return to the menu or H to reveal another hint. 1/11: Annabelle knows Sassy pretty well. Maybe she has some ideas. 2/11: TALK TO ANNABELLE after Sassy runs up the oak tree. 3/11: Annabelle says you need to make a decoy nest with a fake bird in it. 4/11: So just, you know, do that. It's a bit of work, to be honest. 5/11: You need to hide your face and your scent. 6/11: Wearing the bucket and the makeshift armor will take care of that. 7/11: CLIMB TREE. PUT NEST ON BRANCH. 8/11: No, that didn't work. Too many leaves. 9/11: CUT LEAVES WITH SHEARS. Press SPACE to return to the menu or H to reveal another hint. How can Sassy Britches help me? > How do I get Sassy Britches out of the oak tree? How do I find Sassy Britches in the forest? How do I get Sassy Britches back home? How can Sassy Britches help me? > How do I get Sassy Britches out of the oak tree? How do I find Sassy Britches in the forest? How do I get Sassy Britches back home? Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly Going nuts with mutant squirrels > Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly > Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo Horsing around with Horace Neighborly > Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo > Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches Science fun with Farmer Jackson Backhanded compliments with Clara Jackson Ruining the childhood of Annabelle Jackson Mollifying Minnie Moomoo > Horsing around with Horace Neighborly Going nuts with mutant squirrels Getting catty with Sassy Britches Starting a new career Dressing for success > Working well with others Tools of the trade Starting a new career Dressing for success Working well with others > Tools of the trade Starting a new career Dressing for success Working well with others > Tools of the trade > Happy New Shears! The coconut: your tropical pal Nesting instincts > Happy New Shears! The coconut: your tropical pal Nesting instincts > Happy New Shears! The coconut: your tropical pal Nesting instincts Happy New Shears! > The coconut: your tropical pal Nesting instincts Happy New Shears! > The coconut: your tropical pal Nesting instincts > Where do I get the coconut? How do I crack open the coconut? What do I do with the coconut halves? What do I do with the coconut shells? > Where do I get the coconut? How do I crack open the coconut? What do I do with the coconut halves? What do I do with the coconut shells? > Where do I get the coconut? How do I crack open the coconut? What do I do with the coconut halves? What do I do with the coconut shells? Where do I get the coconut? > How do I crack open the coconut? What do I do with the coconut halves? What do I do with the coconut shells? Where do I get the coconut? > How do I crack open the coconut? What do I do with the coconut halves? What do I do with the coconut shells? 1/10: A coconut is food...sort of. Did you try EAT COCONUT? Press SPACE to return to the menu or H to reveal another hint. 1/10: A coconut is food...sort of. Did you try EAT COCONUT? 2/10: No, that didn't work. You need to crack it open first. Press SPACE to return to the menu or H to reveal another hint. 1/10: A coconut is food...sort of. Did you try EAT COCONUT? 2/10: No, that didn't work. You need to crack it open first. 3/10: You need something hard and sharp. Press SPACE to return to the menu or H to reveal another hint. 1/10: A coconut is food...sort of. Did you try EAT COCONUT? 2/10: No, that didn't work. You need to crack it open first. 3/10: You need something hard and sharp. 4/10: The shears? Did you try CUT COCONUT WITH SHEARS? Press SPACE to return to the menu or H to reveal another hint. 1/10: A coconut is food...sort of. Did you try EAT COCONUT? 2/10: No, that didn't work. You need to crack it open first. 3/10: You need something hard and sharp. 4/10: The shears? Did you try CUT COCONUT WITH SHEARS? 5/10: Well, I didn't say it would work, I just asked if you tried it. Press SPACE to return to the menu or H to reveal another hint. 1/10: A coconut is food...sort of. Did you try EAT COCONUT? 2/10: No, that didn't work. You need to crack it open first. 3/10: You need something hard and sharp. 4/10: The shears? Did you try CUT COCONUT WITH SHEARS? 5/10: Well, I didn't say it would work, I just asked if you tried it. 6/10: It isn't necessarily a tool that you can pick up. Press SPACE to return to the menu or H to reveal another hint. 1/10: A coconut is food...sort of. Did you try EAT COCONUT? 2/10: No, that didn't work. You need to crack it open first. 3/10: You need something hard and sharp. 4/10: The shears? Did you try CUT COCONUT WITH SHEARS? 5/10: Well, I didn't say it would work, I just asked if you tried it. 6/10: It isn't necessarily a tool that you can pick up. 7/10: Try searching around in your environment. Press SPACE to return to the menu or H to reveal another hint. 1/10: A coconut is food...sort of. Did you try EAT COCONUT? 2/10: No, that didn't work. You need to crack it open first. 3/10: You need something hard and sharp. 4/10: The shears? Did you try CUT COCONUT WITH SHEARS? 5/10: Well, I didn't say it would work, I just asked if you tried it. 6/10: It isn't necessarily a tool that you can pick up. 7/10: Try searching around in your environment. 8/10: Have you tried examining things at the stream bank? Press SPACE to return to the menu or H to reveal another hint. 1/10: A coconut is food...sort of. Did you try EAT COCONUT? 2/10: No, that didn't work. You need to crack it open first. 3/10: You need something hard and sharp. 4/10: The shears? Did you try CUT COCONUT WITH SHEARS? 5/10: Well, I didn't say it would work, I just asked if you tried it. 6/10: It isn't necessarily a tool that you can pick up. 7/10: Try searching around in your environment. 8/10: Have you tried examining things at the stream bank? 9/10: EXAMINE STREAM. The sharp-edged boulder looks promising. Press SPACE to return to the menu or H to reveal another hint. 1/10: A coconut is food...sort of. Did you try EAT COCONUT? 2/10: No, that didn't work. You need to crack it open first. 3/10: You need something hard and sharp. 4/10: The shears? Did you try CUT COCONUT WITH SHEARS? 5/10: Well, I didn't say it would work, I just asked if you tried it. 6/10: It isn't necessarily a tool that you can pick up. 7/10: Try searching around in your environment. 8/10: Have you tried examining things at the stream bank? 9/10: EXAMINE STREAM. The sharp-edged boulder looks promising. 10/10: CRACK COCONUT OPEN ON BOULDER. Press SPACE to return to the menu. Where do I get the coconut? > How do I crack open the coconut? What do I do with the coconut halves? What do I do with the coconut shells? Where do I get the coconut? > How do I crack open the coconut? What do I do with the coconut halves? What do I do with the coconut shells? Happy New Shears! > The coconut: your tropical pal Nesting instincts Starting a new career Dressing for success Working well with others > Tools of the trade About the Game Instructions for Play Talking to Characters > Game Hints Stream Bank The grassy backyard of the farmhouse turns into a bank running alongside a small stream to the east. There is a narrow boulder running from bank to the center of the stream. To the south a sliding door leads into the barn. Forest lies to the north but you could walk northwest to get around the corner of the house. >* OK, a little too guess the verb-y since I think I pretty much had it You seem to want to talk to someone, but I can't see whom. >open coconut with boulder (first taking the boulder) Maybe it's because you are a village idiot, but you can't figure out a good way to take the boulder. >* Yeah, this is the one I tried that probably should have worked You seem to want to talk to someone, but I can't see whom. >crack coconut with boulder You bang the coconut on the sharp edge of the boulder with the chaotic and frenetic energy of a newly decapitated chicken. After four or fives attempts, the coconut splits open, spraying your hands and face with the water inside. As a result of your efforts, you now hold two surprisingly symmetrical coconut halves. >put mud in coconut Which do you mean, the left coconut half or the right coconut half? >left (first taking the stream bank) You attempt to take some of the mud from the stream bank but it runs right through your fingers. Maybe you should try to find find a container for it. >put straw in left That can't contain things. >put straw in left coconut That can't contain things. >eat left You don't see any obvious way to get the coconut meat out of the shell and eat it. >nw Sparse Forest You are walking in a sparse area of the forest near the north side of the farmhouse. The trees and undergrowth are much thicker to the north and the east. The edge of the forest lies to the west, while to the southeast, around the corner of the house, you can see the stream. >w Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle stands near the oak tree, looking worried. >nw Forest Clearing The forest opens into a dimly lit clearing. Large trees and dense undergrowth grow thick and dark in all directions. A variety of nutshells crunch beneath your feet as you walk around. You can hear scuttling and the sounds of tiny twigs breaking above you. The only reliable exit appears to be a faint trail to the southeast. >drop left The moment the coconut half thumps against the ground, a group of cats scurry down the trees and surround it. Wait. No. Not cats. Squirrels! Giant squirrels! From within the huddled mass of furry bodies, you hear the unholy sound of greedy mouths scraping, chewing and devouring the meaty innards of the fruit. By the time you realize what you are looking at, most of the squirrels have finished eating, and are already scrambling back up the trees and into the shadows of the canopy. Only an empty shell is left behind. >take left Taken. >se Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle stands near the oak tree, looking worried. >e Sparse Forest You are walking in a sparse area of the forest near the north side of the farmhouse. The trees and undergrowth are much thicker to the north and the east. The edge of the forest lies to the west, while to the southeast, around the corner of the house, you can see the stream. >s You walk into the north side of the house. Doesn't seem like the best way to get inside. Your idiotic senses are tingling, telling you that you can go southeast and west. >se Stream Bank The grassy backyard of the farmhouse turns into a bank running alongside a small stream to the east. There is a narrow boulder running from bank to the center of the stream. To the south a sliding door leads into the barn. Forest lies to the north but you could walk northwest to get around the corner of the house. >put mud in coconut Which do you mean, the left coconut shell or the right coconut half? >lef You can't see any such thing. >put mud in left You scoop some of the mud from the stream bank into the left coconut shell. >put straw in left You put the straw into the left coconut shell and it mixes with the mud. >s A blast of dry heat hits you as walk into the workshop. It is very uncomfortable... Workshop This is Farmer Jackson's workshop. Several home-brewed projects, in various stages of completion, surround you. The most predominant of these are a wood-fired forge and a tropical fruit salad tree. There is also a mangled cage lying discarded in a corner. To the north a sliding door opens to the outside world and the rest of the barn lies to the west. Farmer Jackson is here, mixing chemicals. >put left in forge Farmer Jackson probably wouldn't let you put things in the forge so you decide to drop the left coconut shell near the forge instead... You drop the left coconut shell on the floor near the forge, but then you pause a moment. The heat from the forge will definitely dry out the muddy straw. But then you would just have a big dirt clot full of straw in the wrong shape. You need to do something else to the muddy straw before you leave it near the forge, so you decide to pick up the left coconut shell again. >take mud You don't want to take the muddy straw and get your hands all dirty. >i You are carrying: a left coconut shell some muddy straw a right coconut half a leather ball some makeshift armor (being worn) a milking bucket (being worn) some shears a catnip toy >x left You've cracked the coconut wide open and all that remains after the attack of the ravenous mutant squirrels is this brown, hairy shell. In the left coconut shell is some muddy straw. >make nest I didn't understand that sentence. >shape straw I didn't understand that sentence. >take straw You don't want to take the muddy straw and get your hands all dirty. >x straw The muddy straw looks a lot like lot regular straw, only muddy. In other words, it is aptly named. >i You are carrying: a left coconut shell some muddy straw a right coconut half a leather ball some makeshift armor (being worn) a milking bucket (being worn) some shears a catnip toy >put ball in left You put the leather ball into the left coconut shell and push it firmly into the muddy straw. The muddy straw rises up, filling in the space between the leather ball and the inside of the shell, until it nearly reaches the rim. >take ball You don't want to mess around with the muddy straw and the leather ball at this point, not after working so hard to put it all together. >put left in forge Farmer Jackson probably wouldn't let you put things in the forge so you decide to drop the coconut shell near the forge instead... You find a good spot on the floor near the forge and drop the left coconut shell there. A small amount of dirt falls from the edge of coconut shell as the muddy straw inside dries out a little more. >z Time passes and you do nothing. It's your favorite thing to do. A small amount of dirt falls from the edge of coconut shell as the muddy straw inside dries out a little more. >z Time passes and you do nothing. It's your favorite thing to do. A small amount of dirt falls from the edge of coconut shell as the muddy straw inside dries out a little more. >z Time passes and you do nothing. It's your favorite thing to do. >take nest You can't see any such thing. >x left You've cracked the coconut wide open and all that remains after the attack of the ravenous mutant squirrels is this brown, hairy shell. In the left coconut shell is a leather ball pressed into hardened mud and straw. >x straw The leather ball has been jammed firmed into the muddy straw in the coconut shell. The mud looks like it is all dried out. >take left You take the coconut shell, still hot to the touch from the heat of the forge. You pull the leather ball out of the dried mud and straw, and then turn over the shell, shaking it carefully, until something that looks very much like a bird's nest pops out into your hands. >put toy in nest You put the catnip toy into the nest. >w The temperature cools down back to normal as you exit the workshop. What a relief... Barn The barn is the largest building on the farm, housing farming equipment, barrels of stored grains and four animal stalls. The stall where you live is to the south. To the east the barn continues into Farmer Jackson's workshop, while to the west the barn doors open up to the outside world. Minnie Moomoo is here, looking calm. >nw You can't move in that direction because you would walk into a wall. You are not doing that again... Your idiotic senses are tingling, telling you that you can go south, east, and west. >w Barnyard You are standing in the middle of the barnyard near the south side of the house. Fallow fields and pastures lie to the south and west, surrounded by a tall wooden fence. To the east you see the open doors of the barn. The entrance to the farm lies to the northwest. Horace Neighborly is nearby, calmly grazing in the pasture. >nw Jackson Farm The road ends here at Jackson farm. The family maintains a few wheat and barley fields, and a small amount of livestock. You rent a stall in their barn, so this farm is your home, too. From here, you can see the farmhouse, which you can enter to the east. You can also make your way northeast along the edge of the forest. To the southeast the farmyard curves around to the barn and Farmer Jackson's workshop. >ne Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle stands near the oak tree, looking worried. >u In an English Oak You are balanced precariously on the thick branches of a large English oak tree. Several boughs stretch out from where you sit and, although you can probably reach them, you dare not climb any higher or further than you already have. Sassy Britches sits high in the upper branches. >put nest in branch You find a sturdy branch nearby and place the nest there. Sassy is intrigued by the nest and moves closer to investigate it. >put toy in nest (first taking the catnip toy) You put the catnip toy into the nest. >d Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle stands near the oak tree, looking worried. >take cat You can't see any such thing. >u In an English Oak You are balanced precariously on the thick branches of a large English oak tree. Several boughs stretch out from where you sit and, although you can probably reach them, you dare not climb any higher or further than you already have. Sassy Britches sits nearby in the lower branches. You can also see a nest (in which is a catnip toy) here. >take cast You can't see any such thing. >take cat You slowly creep upwards towards Sassy Britches while she is focused on the fake nest you prepared for her. Finally, she has been lured close enough to be rescued. Unfortunately, the moment you grab Sassy, she turns into a hissing, spitting cyclone of claws and fur and teeth. Although your helmet and armor protect you from most of the feline's unbridled wrath, the ensuing struggle pushes you off-balance, which results in a spectacular back flip off of the tree branch, and a much less spectacular full frontal face-plant onto the ground below. Sassy travels with you for most of the fall, but the moment her feet touch the ground she takes off like a shot and disappears into the forest. Annabelle whimpers in despair as she watches her cat run away. Finally reaching her emotional threshold, she crumples to the ground by the edge of the forest and begins to cry. All in all, probably not your best work. But at least you finished what you set out to do... Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle sits near the forest edge, quietly sobbing. >* oops I didn't understand that sentence. >talk to annabelle Annabelle is upset about losing her cat, and even more upset with you for losing her cat. This is probably not the best time to strike up a conversation. >quietly sneak away never to be heard from again I didn't understand that sentence. >nw As you make your way back to the forest clearing, you hear a mournful caterwaul echoing through the trees. That must be Sassy Britches and she doesn't sound happy. The noise sounded like it came from the northwest... Forest Clearing The forest opens into a dimly lit clearing. Large trees and dense undergrowth grow thick and dark in all directions. A variety of nutshells crunch beneath your feet as you walk around. The only reliable exit appears to be a faint trail to the southeast. >listen For a moment, the forest clearing is quiet. Then, a mournful caterwaul breaks the silence. That must be Sassy Britches and she doesn't sound happy. You think it came from the northwest. >nw Following the sound of the mournful caterwauling, you stumble northwest through the trees. Unable to orient yourself, you continue your random wandering, until you eventually find yourself... Lost in the Forest You have stumbled and fumbled your way into another part of the forest. Large patches of slippery moss make for treacherous footing. You have become completely disoriented and have no idea which direction to travel. Or you could give up and return the way you came by retracing your steps. >x moss The dense undergrowth grows everywhere, making it difficult to find your footing. >listen For a moment, the forest is quiet. Then, a mournful caterwaul breaks the silence. That must be Sassy Britches and she doesn't sound happy. You think it came from the east. >e You stumble to the east... Lost in the Forest You are lost among the trees and the dense undergrowth. Large patches of slippery moss make for treacherous footing. Movement is nearly impossible in every direction. Perhaps it is time to reconsider this foolhardy adventure and follow the trail back out of the forest. >listen For a moment, the forest is quiet. Then, a mournful caterwaul breaks the silence. That must be Sassy Britches and she doesn't sound happy. You think it came from the southeast. >se You stumble to the southeast... Lost in the Forest You have stumbled and fumbled your way into another part of the forest. The roots and undergrowth clutch at your feet, bending your ankles and toes into unnatural angles. All possible directions look equally confusing. The only other option is to return the way you came by going out the forest. >listen For a moment, the forest is quiet. Then, a mournful caterwaul breaks the silence. That must be Sassy Britches and she doesn't sound happy. You think it came from the northeast. >x toors You can't see any such thing. >x roots The dense undergrowth grows everywhere, making it difficult to find your footing. >take them You can't see 'them' (nothing) at the moment. >ne You stumble to the northeast... Secluded Glade You have discovered a small glade nestled deep within the forest. The trees here are much larger and older than the rest of the forest, lending an air of ancient dignity to the surroundings. In the center of the glade you see a circle of six giant squirrels, standing upright and surrounding a frazzled looking cat. You have tracked down Sassy Britches and it looks like she is in trouble. >* Hmm I didn't understand that sentence. >undo Secluded Glade [Previous turn undone.] >undo Lost in the Forest [Previous turn undone.] >s You stumble to the south... Lost in the Forest This part of the forest is unknown to you, much like every other part of the forest. You are thankful for the protection of your helmet and armor, despite the fact that the surrounding branches and bushes keep catching and snagging you. You have become completely disoriented and have no idea which direction to travel. Maybe you should return the way you came by going out of the forest instead. >out You carefully return the way you came and manage to find your way back to the clearing... Forest Clearing The forest opens into a dimly lit clearing. Large trees and dense undergrowth grow thick and dark in all directions. A variety of nutshells crunch beneath your feet as you walk around. The only reliable exit appears to be a faint trail to the southeast. >se Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle sits near the forest edge, quietly sobbing. >e Sparse Forest You are walking in a sparse area of the forest near the north side of the farmhouse. The trees and undergrowth are much thicker to the north and the east. The edge of the forest lies to the west, while to the southeast, around the corner of the house, you can see the stream. >e You have no compelling reason to go wandering off into the forest. You might even get lost if you do. Your idiotic senses are tingling, telling you that you can go southeast and west. >se Stream Bank The grassy backyard of the farmhouse turns into a bank running alongside a small stream to the east. There is a narrow boulder running from bank to the center of the stream. To the south a sliding door leads into the barn. Forest lies to the north but you could walk northwest to get around the corner of the house. >s A blast of dry heat hits you as walk into the workshop. It is very uncomfortable... Workshop This is Farmer Jackson's workshop. Several home-brewed projects, in various stages of completion, surround you. The most predominant of these are a wood-fired forge and a tropical fruit salad tree. There is also a mangled cage lying discarded in a corner. To the north a sliding door opens to the outside world and the rest of the barn lies to the west. Farmer Jackson is here, working on a new project. >talk to farmer "Farmer Jackson, can I talk to you for a moment?" Farmer Jackson turns to face you. "I'm nearly finished with the antidote sprayer, Ichabod. What do you want?" 1) "I completed my knight's quest!" 2) End the discussion. >1 "I completed my knight's quest!" "What are you talking about? I haven't even given you the antidote for the mutant squirrels yet." "Ah...yes, what I mean to say is...I completed one of my quests...sort of..." "Wait a minute, I thought you were helping me get rid of the mutant squirrels. What was your other quest?" "I saved Sassy Britches from the clutches of the evil English Oak!" "What? Why was the cat in the oak tree?" 1) "She's sassy." 2) "She sat on an acorn and waited." 3) "Who can say how these things happen?" 4) End the discussion. >2 "She sat on an acorn and waited." "Was that a joke?" "Yes. I use humor when I don't know what to say." "You must use humor a lot. What actually happened?" "The details aren't important. What's important is the cat is safely out of the tree and back in the forest where she belongs." "The cat is in the forest?" "Yes!" "Near the clearing by the house?" "Yes!" "Where you last saw the giant mutant squirrels?" 1) "What's your point?" 2) "Ummmm...no-oooo?" 3) "Well, yes...but it's not like she's a coconut!" 4) End the discussion. >3 "Well, yes...but it's not like she's a coconut!" "That's true, but cats are natural predators of squirrels. The squirrels might view her as a threat." Farmer Jackson turns and grabs the antidote sprayer from his work area. His eyes narrow to slits and his jaw tightens. "It's time to deal with our mutant problem." 1) "Sounds good. You go. I'll stay here." 2) "Give me the antidote sprayer. I need to finish this myself." 3) End the discussion. >2 "Give me the antidote sprayer. I need to finish this myself." Farmer Jackson nods and hands you the antidote sprayer. "I'm not sure going in alone is the wisest move, but I can respect a man who wants to clean up his own mess. Good luck!" Workshop This is Farmer Jackson's workshop. Several home-brewed projects, in various stages of completion, surround you. The most predominant of these are a wood-fired forge and a tropical fruit salad tree. There is also a mangled cage lying discarded in a corner. To the north a sliding door opens to the outside world and the rest of the barn lies to the west. Farmer Jackson is here, cleaning up his workshop. >ne You can't move in that direction because you would walk into a wall. Don't want to look like an idiot... Your idiotic senses are tingling, telling you that you can go north and west. >n The temperature cools down back to normal as you exit the workshop. What a relief... Stream Bank The grassy backyard of the farmhouse turns into a bank running alongside a small stream to the east. There is a narrow boulder running from bank to the center of the stream. To the south a sliding door leads into the barn. Forest lies to the north but you could walk northwest to get around the corner of the house. >nw Sparse Forest You are walking in a sparse area of the forest near the north side of the farmhouse. The trees and undergrowth are much thicker to the north and the east. The edge of the forest lies to the west, while to the southeast, around the corner of the house, you can see the stream. >x sprayer The sprayer is a typical Farmer Jackson contraption, cobbled together from a bunch of spare parts. A thin metal tube sit atop a large metal cylinder, which is filled with the antidote for the mutant squirrels. A rod and handle extends out of the tube. That must be the mechanism for spraying the antidote. >n You have no compelling reason to go wandering off into the forest. You might even get lost if you do. Your idiotic senses are tingling, telling you that you can go southeast and west. >w Edge of Forest The farmyard is bordered to the north and the west by dense forest. You might be able to make your way along a faint trail going to the northwest. You can make your way around the farmhouse to the southwest, or travel alongside its side to the east. Before you stands a large oak tree. Annabelle sits near the forest edge, quietly sobbing. >nw As you make your way back to the forest clearing, you hear a mournful caterwaul echoing through the trees. That must be Sassy Britches and she doesn't sound happy. The noise sounded like it came from the northwest... Forest Clearing The forest opens into a dimly lit clearing. Large trees and dense undergrowth grow thick and dark in all directions. A variety of nutshells crunch beneath your feet as you walk around. The only reliable exit appears to be a faint trail to the southeast. >listen For a moment, the forest clearing is quiet. Then, a mournful caterwaul breaks the silence. That must be Sassy Britches and she doesn't sound happy. You think it came from the northwest. >nw Following the sound of the mournful caterwauling, you stumble northwest through the trees. Unable to orient yourself, you continue your random wandering, until you eventually find yourself... Lost in the Forest This part of the forest is unknown to you, much like every other part of the forest. Thick, thorny bushes snag on your armor. You have no idea where you are or where you are headed. The only other option is to return the way you came by going out the forest. >listen For a moment, the forest is quiet. Then, a mournful caterwaul breaks the silence. That must be Sassy Britches and she doesn't sound happy. You think it came from the east. >e You stumble to the east... Lost in the Forest You are lost among the trees and the dense undergrowth. Large patches of slippery moss make for treacherous footing. Movement is nearly impossible in every direction. Or you could give up and return the way you came by retracing your steps. >listen For a moment, the forest is quiet. Then, a mournful caterwaul breaks the silence. That must be Sassy Britches and she doesn't sound happy. You think it came from the southeast. >se You stumble to the southeast... Lost in the Forest You are lost among the trees and the dense undergrowth. The roots and undergrowth clutch at your feet, bending your ankles and toes into unnatural angles. You have become completely disoriented and have no idea which direction to travel. Or you could give up and return the way you came by retracing your steps. >listen For a moment, the forest is quiet. Then, a mournful caterwaul breaks the silence. That must be Sassy Britches and she doesn't sound happy. You think it came from the northeast. >ne You stumble to the northeast... Secluded Glade You have discovered a small glade nestled deep within the forest. The trees here are much larger and older than the rest of the forest, lending an air of ancient dignity to the surroundings. In the center of the glade you see a circle of six giant squirrels, standing upright and surrounding a frazzled looking cat. You have tracked down Sassy Britches and it looks like she is in trouble. >spray squirrels What do you want to spray the squirrels with? >antidote Taking careful aim at the nearest giant squirrel, you pull back the rod on the device and prepare to do some serious spraying. "Hey you mutant furballs! Get ready for some hardcore...HEALTHCARE!" That definitely sounded better in your head. The squirrels turn to face you with a chatter of surprise. You brace yourself, push forward on the sprayer handle with all of your strength and -- it doesn't move. It's jammed! [press any key to continue] One of the squirrels breaks from the circle and latches onto the end of the sprayer with its teeth. The surprise attack nearly rips the device from your grasp. As you attempt to shake the squirrel loose, the movement frees up the pump mechanism and the rod slides forward under the pressure of your hand. A concentrated cloud of antidote sprays directly into the mutant's mouth. The effect is immediate. The squirrel screams and spasms as the mutation is purged from its body, fur and muscles rippling as the creature shrinks back down to a normal size. The other squirrels watch the transformation, unclear on what they are witnessing, mesmerized by confusion and fear. [press any key to continue] Spotting the gap in the circle around her, Sassy darts past the remaining squirrels and scales you like a young sapling, digging her front claws into the exposed skin between your armor and helmet. Your high-pitched squeals of pain are enough to recapture the attention of the remaining squirrels. The entire group turns and races towards the two of you in a clicking and chattering frenzy. You begin pumping the sprayer as fast as you can, but between the adrenaline coursing through your body, and the panicky cat clawing at your neck and head, you are only able hit a couple of the squirrels with a weak dose as they close in. One squirrel reaches you before the others and smashes into your chest with its full weight. Sassy leaps away, causing the bucket to spin wildly on your head. You stumble backwards over a fallen log and end up lying on your back, unable to see anything except the inside your helmet. You blindly spray the antidote into the air, hoping for a miracle. As you feel the last of the liquid leaving the cylinder, you steel yourself for the inevitable embrace of death. And then... [press any key to continue] Nothing happens. You listen for a moment. Only the sound of your ragged breath. You cautiously sit up and turn your helmet back around so you can see... Secluded Glade You have discovered a small glade nestled deep within the forest. The trees here are much larger and older than the rest of the forest, lending an air of ancient dignity to the surroundings. An eerie blue mist hangs in the air, blocking out the dwindling light of the setting sun. Nearby, a group of blue-tinged squirrels stumble around in a daze. Sassy approaches you slowly, every inch of her fur covered in the antidote, and mews in a soft voice. You pick her up and she settles into your arms. >pet sassy You give Sassy Britches a quick pat on the head. Quite a bonding moment for both of you. >x squirrels A group of confused looking squirrels are wandering around the area in a daze. Their fur is stained blue from the antidote but at least they are transformed back to a normal size. >pet squirrels Even though you are a village idiot, you can recognize some bad ideas when you think of them. Touching the squirrels is one of those bad ideas. >out The blue mist and the setting sun make it too dark to see your original trail. You can no longer easily return the way you came. Your idiotic senses are not tingling. That means any direction is equally good. Or is it equally bad? You forget. >s You stumble to the south back into the forest... Leaving the Forest You are lost in the dark, thick forest. Shadows in the trees play tricks on your eyes. Every possible direction of travel looks dark and menacing. Sassy Britches fidgets in your arms and lets out a yowl. >out You wish it was that easy. Unfortunately, the forest is too dark now for you follow your previous trail back home. Your idiotic senses are not tingling. That means any direction is equally good. Or is it equally bad? You forget. >s Sassy Britches looks up at you and lets out a loud hiss as you stumble to the south. Apparently, she did not want to go in that direction... Leaving the Forest You have somehow found your way to another part of the dark forest. You feel you courage wavering as the dark trees close in on you. You really wish you knew which way to go to get home. Sassy Britches fidgets in your arms and lets out a yowl. Is she trying to tell you where to go? >meow Feeling feline, you take a breath and then let out a loud meow. Sassy doesn't even look up at you as you meow. Clearly, she is too exhausted to care about what you do. >listen Sassy Britches fidgets in your arms and lets out a yowl. What is she trying to say to you? >w Sassy Britches looks up at you and lets out a satisfied purr as you stumble to the west... Leaving the Forest You are lost in the dark, thick forest. You can't make out much in the dwindling light, but you can feel branches and bushes scraping you as you walk. You have completely lost track of your trail into the forest. How will get home? Sassy Britches fidgets in your arms and lets out a caterwaul, followed by a yowl. Does she know how to get home? >nw Sassy Britches looks up at you and lets out a satisfied purr as you stumble to the northwest. Apparently, that is the direction she wanted to go... Leaving the Forest You are still lost in the forest and the sun is rapidly setting. Shadows in the trees play tricks on your eyes. Every possible direction of travel looks dark and menacing. Sassy Britches fidgets in your arms and lets out a trill. What is she trying to say to you? >e Sassy Britches looks up at you and lets out a loud hiss as you stumble to the east... Leaving the Forest You are lost in the dark, thick forest. Shadows in the trees play tricks on your eyes. Every possible direction of travel looks dark and menacing. Sassy Britches fidgets in your arms and lets out a yowl. Is she trying to tell you where to go? >w Sassy Britches looks up at you and lets out a satisfied purr as you stumble to the west... Leaving the Forest You have somehow found your way to another part of the dark forest. Shadows in the trees play tricks on your eyes. You have completely lost track of your trail into the forest. How will get home? Sassy Britches fidgets in your arms and lets out a caterwaul, followed by a yowl. >nw Sassy Britches looks up at you and lets out a satisfied purr as you stumble to the northwest. Apparently, that is the direction she wanted to go... Leaving the Forest You are still lost in the forest and the sun is rapidly setting. You feel you courage wavering as the dark trees close in on you. You really wish you knew which way to go to get home. Sassy Britches fidgets in your arms and lets out a trill. Is she giving you directions? >s Sassy Britches looks up at you and lets out a satisfied purr as you stumble to the south... Leaving the Forest You are still lost in the forest and the sun is rapidly setting. You feel you courage wavering as the dark trees close in on you. You really wish you knew which way to go to get home. Sassy Britches fidgets in your arms and lets out a trill, followed by a meow. Does she know how to get home? >se Sassy Britches looks up at you and lets out a satisfied purr as you stumble to the southeast. Apparently, that is the direction she wanted to go... Leaving the Forest You are lost in the dark, thick forest. Shadows in the trees play tricks on your eyes. Every possible direction of travel looks dark and menacing. Sassy Britches fidgets in your arms and lets out a meow. >e Sassy Britches looks up at you and lets out a satisfied purr as you stumble to the east... Back at the forest clearing, Annabelle, Clara and Farmer Jackson have been waiting for your triumph return. When Annabelle sees that you are carrying Sassy Britches, she runs up to you and squeals with delight. You gladly deliver your prickly passenger into the arms of her loving owner. Clara lets out a big sigh of relief and hugs you. "We were so worried about you Ichabod. But it looks like you really did finish your quest. You may not be a true knight but you are a true hero." "I'm pretty sure I am a true knight as well." "Of course you are, dear. You just keep telling yourself that." [press any key to continue] Farmer Jackson claps you on the shoulder and does his best to smile at you through his natural scowl. The resultant expression is much more disturbing than welcoming, but you know his heart is in the right place, even if his facial muscles are not. "Any trouble with the mutants?" he whispers to you. "I had a little trouble tracking them down, but once I did I followed your plan and the solution fell into my face." "Do you mean the solution fell into place?" "No, I mean that after I sprayed the antidote everywhere, a bunch of it got under my helmet and in the eyeholes and all over my face. I think I inhaled and swallowed a bunch of it, too. Should I be concerned?" Farmer Jackson squints and rubs his chin. "Maybe...but it's nothing a good bloodletting won't fix." [press any key to continue] Later on, as you lie on your slightly thinner straw mattress waiting for sleep, you reflect on the day's events. Getting banished from the village was a bad situation, but then again, your job as a village idiot was going nowhere fast. Being a knight wasn't nearly as fulfilling as you thought it would be either. Yes, you completed all of your quests without causing too much damage, but the job was a lot more work than you originally anticipated and it was dangerous as well. There is something else to consider though: the animals. Today, you discovered a new skill, a dormant ability to communicate with animals in a way that others cannot. Perhaps you should explore this idea further. There are farms and animals all over this tiny community, and they might need your help. "Maybe I have a new career after all," you murmur as you drift off to sleep, dreaming of cats and coconuts, and a brighter tomorrow. *** The End. *** Would you like to RESTART, RESTORE a saved game, see some suggestions for AMUSING things to do, QUIT, or UNDO the last command? > amusing Did you try... ...examining yourself? ...examining the village and its details at the beginning of the game? ...examining and appreciating the dirt road? ...going IN, OUT, UP or DOWN when there are no exits in those directions? ...XYZZY or counting something? ...throwing something? ...smelling the unwashed milking bucket? ...eating one of the other characters? ...tasting things or characters or yourself? ...milking the horse? ...jumping or jumping over something? ...SING or DANCE multiple times? ...making other animal noises: BARK, OINK, WARBLE or others? Would you like to RESTART, RESTORE a saved game, see some suggestions for AMUSING things to do, QUIT, or UNDO the last command? > unndo Please give one of the answers above. Would you like to RESTART, RESTORE a saved game, see some suggestions for AMUSING things to do, QUIT, or UNDO the last command? > undo Leaving the Forest [Previous turn undone.] >oink You take a breath and let out a loud oink like the wizard-sniffing, lost pig that you are. >warble So, about ten years ago, in a neighboring village, there was this tragic incident involving a mother and her baby. Well, ever since then, nobody around here warbles anymore. Nobody. >eat cat It's probably not a good idea to slaughter, cook and eat Sassy Britches. The Jackson family would probably frown upon such behavior. Plus, it sounds like a lot of work. >dance You manage to remember a few steps from The Jig of the Apple-Cheeked Knave. >g You manage to remember a few steps from The Waltz of the Sanguine Maiden. >g You manage to remember a few steps from The Jig of the Mystical Pig Farmer. >g You manage to remember a few steps from The Waltz of the Drunken Traveler. >g You manage to remember a few steps from The Dance of the Maniacal Nightingale. >g You manage to remember a few steps from The Jig of the Brave Mackerel. >jump Whoa, hold on there, Icky B. Nimble! You don't have the strength, skill or balance to be doing that. Best if you keep both of your feet planted firmly on the ground. >xyzzy To xyzzy or not to xyzzy -- that is the question: to respond with a respectful homage to epic IF lore, or to exhibit silent protest, recognizing it as a tired, tawdry trick. Yet, if you respond by doing nothing, do you not... still... respond? You wisely empty your head of all troubling thoughts and continue on your way. >quit Are you sure you want to quit? yes