Start of a transcript of: Warden a (bug)folk horror by Tabitha & baezil Release 2 / Serial number 251222 / Inform 7 v10.1.2 (Type ABOUT for information about the game, including tips on how to play. Type CW to view content warnings.) Inform 7 v10.1.2 Identification number: //CC5BAE5C-5790-4034-BAE1-148C9BC0DF48// Interpreter version 1.3.7 / VM 3.1.3 Rideable Vehicles version 3 by Graham Nelson Achievements version 1.2 by Juhana Leinonen >transcrip Transcripting is already on. Start of a transcript of: Warden a (bug)folk horror by Tabitha & baezil Release 2 / Serial number 251222 / Inform 7 v10.1.2 (Type ABOUT for information about the game, including tips on how to play. Type CW to view content warnings.) Inform 7 v10.1.2 Identification number: //CC5BAE5C-5790-4034-BAE1-148C9BC0DF48// Interpreter version 1.3.7 / VM 3.1.3 Rideable Vehicles version 3 by Graham Nelson Achievements version 1.2 by Juhana Leinonen >transcr Are you sure you want to restart? You're a bugfolk: 1.5 inches tall, bipedal, quad, er, armed. You're a warden, tasked with protecting your community and tending to the field you live in. The world is very big and very dangerous, but you are very clever. Are you ready to venture out? ([[[[){ (When you see this taterbug, press any key to continue.) Warden a (bug)folk horror by Tabitha & baezil Release 2 / Serial number 251222 / Inform 7 v10.1.2 (Type ABOUT for information about the game, including tips on how to play. Type CW to view content warnings.) Home Your home is carved into the heart of an old stump. It's furnished with a table, a scrollshelf, a needle rack, and three hammocks for you and your fellow wardens, Tik and Rch. Tapestries decorate the walls, as does a large frame for reading scrolls. In one corner of the room is the trapdoor that leads down to your basement storeroom. Long, narrow bore-holes let in air and light from above; a few springtails are wandering along the walls and ceiling. You returned last night from a long trip over rough terrain, investigating vague stories of some new, dangerous bug on the eastern edge of the field. You didn't find anything. Since returning you've had a good night's sleep, but your crop is empty and your midgut is rumbling. You share a stump with about a dozen other bugs. To the south, your room opens into a passageway that leads to your neighbors' homes and the outside. > Transcripting is already on. Start of a transcript of: Warden a (bug)folk horror by Tabitha & baezil Release 2 / Serial number 251222 / Inform 7 v10.1.2 (Type ABOUT for information about the game, including tips on how to play. Type CW to view content warnings.) Inform 7 v10.1.2 Identification number: //CC5BAE5C-5790-4034-BAE1-148C9BC0DF48// Interpreter version 1.3.7 / VM 3.1.3 Rideable Vehicles version 3 by Graham Nelson Achievements version 1.2 by Juhana Leinonen >transcr Restore failed. >restore Are you sure you want to restart? You're a bugfolk: 1.5 inches tall, bipedal, quad, er, armed. You're a warden, tasked with protecting your community and tending to the field you live in. The world is very big and very dangerous, but you are very clever. Are you ready to venture out? ([[[[){ (When you see this taterbug, press any key to continue.) Warden a (bug)folk horror by Tabitha & baezil Release 2 / Serial number 251222 / Inform 7 v10.1.2 (Type ABOUT for information about the game, including tips on how to play. Type CW to view content warnings.) Home Your home is carved into the heart of an old stump. It's furnished with a table, a scrollshelf, a needle rack, and three hammocks for you and your fellow wardens, Tik and Rch. Tapestries decorate the walls, as does a large frame for reading scrolls. In one corner of the room is the trapdoor that leads down to your basement storeroom. Long, narrow bore-holes let in air and light from above; a few springtails are wandering along the walls and ceiling. You returned last night from a long trip over rough terrain, investigating vague stories of some new, dangerous bug on the eastern edge of the field. You didn't find anything. Since returning you've had a good night's sleep, but your crop is empty and your midgut is rumbling. You share a stump with about a dozen other bugs. To the south, your room opens into a passageway that leads to your neighbors' homes and the outside. > Transcripting is already on. Start of a transcript of: Warden a (bug)folk horror by Tabitha & baezil Release 2 / Serial number 251222 / Inform 7 v10.1.2 (Type ABOUT for information about the game, including tips on how to play. Type CW to view content warnings.) Inform 7 v10.1.2 Identification number: //CC5BAE5C-5790-4034-BAE1-148C9BC0DF48// Interpreter version 1.3.7 / VM 3.1.3 Rideable Vehicles version 3 by Graham Nelson Achievements version 1.2 by Juhana Leinonen >t Passageway It was carved out with the help of beetles and then worn smooth by tools, time, and many feet. The walls are decorated with engravings. Your apartment is to the north; Silsh and her brood live to the southwest, and Vib and Krr live to the southeast. To the northeast is the upward slope that leads outside. >s Home The table, your scrollshelf, the needle rack, the scroll frame, it's all untouched since you were last here. To the south, your room opens into a passageway that leads to your neighbors' homes and the outside. In one corner of the room is the trapdoor that leads down to your basement storeroom. >n There's no place you need to go in that direction. The ways you might go are south and down. >nran (first opening the trapdoor) You jiggle the trapdoor, but it's firmly locked. >d Passageway It was carved out with the help of beetles and then worn smooth by tools, time, and many feet. The walls are decorated with engravings. Your apartment is to the north; Silsh and her brood live to the southwest, and Vib and Krr live to the southeast. To the northeast is the upward slope that leads outside. >so Garden It's quiet today, cooler; no one is around. A breeze ripples the plants. To the northeast is the winding path through the pumpkin patch to the local monewitch's shop. To the south is the beetlefield. West is Hsh's kiln and, further on, the berry bushes on the edge of the field. The way into the stump is to the southwest. >n Potyard The kiln is quiet, and the heavy gate into the inner yard to the south is open. Farther west are the berry bushes, and the stump is to the east. >w Berry bush Inside the thicket the light is comfortably dim and green. Above you is the stalk that leads to the blackberries. West is a human-made road (even you wardens don't go there), and back east is the yard outside Hsh's kiln and then the stump. You can see a body here. >w Potyard The kiln is quiet, and the heavy gate into the inner yard to the south is open. Farther west are the berry bushes, and the stump is to the east. >e Inner yard Inside the stone walls is a wide space paved with the same kind of flat stones that make up the wall. Near the gate is a large canopy of loosely woven barkcloth that provides shade and cover from above; Hsh is lying in a hammock slung up under the canopy. The yard is swept and tidy except for a heap of charcoal piled up against the side of the kiln and a discarded rubber suit. The kiln overshadows it all. The gate is back to the north. >sewnscripshrcoal A jumbled heap of bits left over from rendering sap. >e You're carrying: a wire key a makeshift mask (being worn) wood chips the frons an acorn cap (being worn) a butterfly wing a diagram a small crock (open but empty) a poncho (being worn) a satchel (being worn) a waxed leather bundle some resin a map of the area >ixamine Ok. >save Northwest field Up in the northwest field the stems are thicker and block more of the light. Here at the end of fall, the whole of the field is choked with fallen leaves, broken stems, dried seedheads, all the castoffs of the year that make for hard going. The sun is bright, but the nights are so cold now that a chill clings to the ground throughout the day, even if it doesn't freeze overnight. >l You're carrying: your needle a satchel (being worn) a waxed leather bundle some resin the long cape (being worn) >iook doorc Your abdomen won't ever look the same; you've started wearing longer cloaks that hide its lumpy shape. >exam Northwest field Up in the northwest field the stems are thicker and block more of the light. Here at the end of fall, the whole of the field is choked with fallen leaves, broken stems, dried seedheads, all the castoffs of the year that make for hard going. The sun is bright, but the nights are so cold now that a chill clings to the ground throughout the day, even if it doesn't freeze overnight. >look Northwest field Up in the northwest field the stems are thicker and block more of the light. Here at the end of fall, the whole of the field is choked with fallen leaves, broken stems, dried seedheads, all the castoffs of the year that make for hard going. The sun is bright, but the nights are so cold now that a chill clings to the ground throughout the day, even if it doesn't freeze overnight. >lo That command isn't available in choice mode. >neok Northwest field Up in the northwest field the stems are thicker and block more of the light. Here at the end of fall, the whole of the field is choked with fallen leaves, broken stems, dried seedheads, all the castoffs of the year that make for hard going. The sun is bright, but the nights are so cold now that a chill clings to the ground throughout the day, even if it doesn't freeze overnight. >l [Tell her you'll probably skip] Crowds are hard to deal with. On the road, part of a job, that's one thing; all of you in one space, elbow to elbow, makes you twitch to even think about. Everyone knows about what happened to you, even the folk from out east, and they'd want to ask questions. (They can't help but know, they were all downing a horridly bitter dose from the monewitch for the last warm weeks of fall to make sure they weren't hosting any uninvited guests themselves.) Also, the way you eat these days is embarrassing. You still can't control yourself around food, and you're hungry so often. You say you'll probably need to rest after today's job. Tik shrugs. "Think about it. We'd all like to have you. Both of you," she says with a hissing laugh. 1) Laugh with her 2) Change the subject >1 [Laugh with her] You laugh, at least half genuinely. It feels good to be able to joke about it. It took a while. 1) Head out 2) Chat >1 [Chat] Apparently one of Silsh's nymphs is molting; an awkward time for it, but they're managing alright. 1) Head out 2) Chat >2 [Head out] You should get out on the road; you've eaten as much as you could hold this morning, and you're ready for the day. Tik shoulders her bag, and the two of you are off; lots to do before winter sets in. *** The End *** You unlocked 8 achievements out of 19. Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last command or list your ACHIEVEMENTS? > 1ookine m Please give one of the answers above. Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last command or list your ACHIEVEMENTS? > transcr You're a bugfolk: 1.5 inches tall, bipedal, quad, er, armed. You're a warden, tasked with protecting your community and tending to the field you live in. The world is very big and very dangerous, but you are very clever. Are you ready to venture out? ([[[[){ (When you see this taterbug, press any key to continue.) Warden a (bug)folk horror by Tabitha & baezil Release 2 / Serial number 251222 / Inform 7 v10.1.2 (Type ABOUT for information about the game, including tips on how to play. Type CW to view content warnings.) Home Your home is carved into the heart of an old stump. It's furnished with a table, a scrollshelf, a needle rack, and three hammocks for you and your fellow wardens, Tik and Rch. Tapestries decorate the walls, as does a large frame for reading scrolls. In one corner of the room is the trapdoor that leads down to your basement storeroom. Long, narrow bore-holes let in air and light from above; a few springtails are wandering along the walls and ceiling. You returned last night from a long trip over rough terrain, investigating vague stories of some new, dangerous bug on the eastern edge of the field. You didn't find anything. Since returning you've had a good night's sleep, but your crop is empty and your midgut is rumbling. You share a stump with about a dozen other bugs. To the south, your room opens into a passageway that leads to your neighbors' homes and the outside. > Transcripting is already on. > Start of a transcript of: Warden a (bug)folk horror by Tabitha & baezil Release 2 / Serial number 251222 / Inform 7 v10.1.2 (Type ABOUT for information about the game, including tips on how to play. Type CW to view content warnings.) Inform 7 v10.1.2 Identification number: //CC5BAE5C-5790-4034-BAE1-148C9BC0DF48// Interpreter version 1.3.7 / VM 3.1.3 Rideable Vehicles version 3 by Graham Nelson Achievements version 1.2 by Juhana Leinonen >tran Home The table, your scrollshelf, the needle rack, the scroll frame, it's all untouched since you were last here. To the south, your room opens into a passageway that leads to your neighbors' homes and the outside. In one corner of the room is the trapdoor that leads down to your basement storeroom. >lookscrips Two big arms, two little arms, two powerful legs, two large, curved eyes, a mottled green shell that's as handsome as ever, a pair of wings (small and flightless but pleasantly iridescent), and a pair of long, sensitive antennae. Your sense of fashion is... unique. >exam Home [Previous turn undone.] >e You're carrying: a wire key a makeshift mask (being worn) wood chips the frons an acorn cap (being worn) a butterfly wing a diagram a small crock (open but empty) a poncho (being worn) a satchel (being worn) a waxed leather bundle some resin a map of the area >ixam Ok. >saveine Restore failed.