Start of a transcript of CAMPUS INVADERS 1.0 An interactive "war of the worlds" written in Inform 6 by Marco Vallarino for the friends of Vigamus Academy English localisation by Francesca Noto Website: www.marcovallarino.it/english Game licensed with CC-BY-NC-ND 4.0: creativecommons.org/licenses/by-nc-nd/4.0/ Type HELP if you don't know how to play Beta testing by Vito Lasaponara and Felice Piccolo Release 1 / Serial number 220926 / Inform v6.34 Library 6/11 Standard interpreter 1.1 (1C) / Library serial number 040227 >* here we are! [Comment recorded.] >x me You are the one who will save the city from aliens... or who will die trying! >* Er, hopefully the former [Comment recorded.] >i You are carrying nothing. You hear a voice coming from the vending machine. >l Lobby The atrium of the Vigamus Academy faces west on the lecture hall, east on the corridor leading to the other rooms on the floor, north on the elevator leading to the upper floor. The exit is south. In the corner of the lobby there is a vending machine for snacks. You hear a voice coming from the vending machine. >x hall The atrium of the Vigamus Academy faces west on the lecture hall, east on the corridor leading to the other rooms on the floor, north on the elevator leading to the upper floor. The exit is south. You hear a voice coming from the vending machine. >x elevator You can't see any such thing. >x machine You approach the vending machine and you hear a voice shouting from inside: "Help, help! I'm Mark M. Etal. I locked myself in here to escape the aliens, but now I can't get out. Find a coin to put in the vending machine, so maybe you can free me." >* I appreciate his commitment to ensuring we know his middle initial even in this moment of crisis [Comment recorded.] >ask machine about mark You approach the vending machine and you hear a voice shouting from inside: "Help, help! I'm Mark M. Etal. I locked myself in here to escape the aliens, but now I can't get out. Find a coin to put in the vending machine, so maybe you can free me." You hear a voice coming from the vending machine. >ask mark about himself You can't see any such thing. >x mark You can't see any such thing. >open machine I'm afraid the only way to "open" the vending machine is to find a coin to put in it. You hear a voice coming from the vending machine. >x slot You can't see any such thing. >l Lobby The atrium of the Vigamus Academy faces west on the lecture hall, east on the corridor leading to the other rooms on the floor, north on the elevator leading to the upper floor. The exit is south. In the corner of the lobby there is a vending machine for snacks. You hear a voice coming from the vending machine. >* OK, not especially robustly implemented but that's OK [Comment recorded.] >w Classroom You are in one of the classrooms where the lessons of the game design course are held, often held by some of the leading national and international experts in all areas of the video game market. There is no one there at the moment. The exit is to the east. The teaching post stands out impressively in the back of the classroom. Who knows how many illustrious personalities have sat there. Hey, looks like someone lost a 1 euro coin here. >x post In a desk drawer you find a flashlight. >* nice! [Comment recorded.] >i You are carrying nothing. >take flashlight Taken. >x it The flashlight is currently switched off. >turn on flashlight You switch the flashlight on. >turn off flashlight You switch the flashlight off. >* and it's working too, score [Comment recorded.] >x coin You can use it to get something at the vending machine if you like. >take it Taken. >e Lobby The atrium of the Vigamus Academy faces west on the lecture hall, east on the corridor leading to the other rooms on the floor, north on the elevator leading to the upper floor. The exit is south. In the corner of the lobby there is a vending machine for snacks. You hear a voice coming from the vending machine. >put coin in machine You put the coin in the vending machine, which immediately begins to rumble and vibrate, until from the compartment at the bottom of the unit comes out... Mark M. Etal, the head of the game design course! "Thank you for freeing me!" says the man, grateful. He gives you an affectionate pat on the shoulder and continues: "I hid in there when I saw the aliens coming but then I got stuck and I couldn't come out anymore. Apparently someone wants to take over our planet, but we're gonna show them!" Mark shakes a fist with a threatening face and says again: "Right here at Vigamus Academy we are working on a project involving extraterrestrials. It is a video game that proposes a kind of war of the worlds where the worst are the Martians. I think you can use that as an input to resolve this emergency. First, however, you should go to the presidency, on the first floor, to ask for the necessary permission to shoot freely for the Vigamus Academy and use laboratory facilities." Mark hands you a piece of paper and continues: "Give this form to Professor Raoul Coal, and you will see that you will have no problem with him. I'll stay here and watch the entrance to the building. Luckily we were able to close the gates before it was too late, but I'm afraid a damn robot managed to get in and now he's waiting outside to destroy us with his laser beam." Together with Professor Mark M. Etal, a tar-flavored snack came out from the vending machine. [Your score has just gone up by one point.] >* We need permission to fight back against the death-ray wielding invadars? [Comment recorded.] >* Feels like this is more a moment to ask for forgiveness than permission [Comment recorded.] >x snack On the plastic wrapper it says: "Made in Mordor". >take it Taken. >* huh [Comment recorded.] >open it That's not something you can open. >eat it Are you sure you want to eat a tar-flavored snack? (y/n) >y There was only one way to end up in game over in this adventure and you found it: congratulations! The snack is toxic and you die poisoned among atrocious torments. Surely you could have found a smarter way to escape the alien menace. *** You have died *** In that game you scored 1 out of a possible 20, in 23 turns. Would you like to RESTART, RESTORE a saved game, give the FULL score for that game or QUIT? > undo Lobby [Previous turn undone.] >* Who could have predited! [Comment recorded.] >x mark Mark M. Etal is the head of the game design course hosted by the Vigamus Academy. When the aliens arrived, he managed to hide inside the snack machine but then got stuck. Now that you've freed him, he seems ready to help you end the alien threat. >s Parking lot You are in the parking lot of the Vigamus Academy. To the north is the building that houses the classrooms, laboratories and offices. To the south the avenue leading to the entrance gate. In the corner of the parking lot is Dr Eve Sturgeon's car. The parking lot is guarded by a robot armed to the teeth! It must be an emissary of the aliens who invaded the city. You're unlikely to make it through here unscathed if you can't find a way to get rid of him. >x entrance You can't see any such thing. >x building You can't see any such thing. >x car You can't see inside, since the Doctor Eve Sturgeon's car is closed. The robot shoots a laser beam at you, which fortunately you manage to avoid. >x robot It looks as threatening as the A-level exam. The robot shoots a laser beam at you, which fortunately you manage to avoid. >open car The robot won't let you near the car! >robot, hello There is no reply. The robot shoots a laser beam at you, which fortunately you manage to avoid. >n Lobby The atrium of the Vigamus Academy faces west on the lecture hall, east on the corridor leading to the other rooms on the floor, north on the elevator leading to the upper floor. The exit is south. In the corner of the lobby there is a vending machine for snacks. You can also see Mark here. >e Corridor of the lower floor The corridor you're in leads east to the newsroom, south to the development lab, west to the lobby, north to the closet. There's a poster on the wall. >x poster On the poster stand out the image of a vampire and the inscription: "Try "Darkiss", the most terrifying text adventure on the web. Let fear bite you on www.marcovallarino.it!" >* very naturalistic plug! [Comment recorded.] >look behind poster You can't see any such thing. >lift poster That's not a verb I recognise. >take poster You wouldn't know what to do with it. >n The closet door is locked. >l Corridor of the lower floor The corridor you're in leads east to the newsroom, south to the development lab, west to the lobby, north to the closet. There's a poster on the wall. >e Newsroom You've reached the newsroom of the Vigamus Academy magazine. The exit is to the west. At the center of the room is a large table cluttered with computers and paperwork. >x table There seems to be something under the table. Maybe moving it would help you see better. >move table You move the table to the side and find a trapdoor in the middle of the floor. It's probably the passageway to one of the bunkers built during the war. >x computers You can't see any such thing. >x paperwork Nothing interesting... on this side of the table! >turn table You move the table again without finding anything interesting. >x computer Nothing interesting... on this side of the table! >search table You find nothing of interest. >search paperwork Nothing interesting... on this side of the table! >l Newsroom You've reached the newsroom of the Vigamus Academy magazine. The exit is to the west. In the middle of the floor is the trapdoor that goes down into the basement of the Vigamus Academy. At the center of the room is a large table cluttered with computers and paperwork. >x trapdoor The trapdoor is closed. >open it You open the floor trapdoor. >w Corridor of the lower floor The corridor you're in leads east to the newsroom, south to the development lab, west to the lobby, north to the closet. There's a poster on the wall. >s To access the development lab you need a pass, which you can request in the presidency, on the first floor. >e Newsroom You've reached the newsroom of the Vigamus Academy magazine. The exit is to the west. In the middle of the floor is the trapdoor that goes down into the basement of the Vigamus Academy. At the center of the room is a large table cluttered with computers and paperwork. >d You enter the trapdoor and, thanks to a sturdy ladder, descend to the basement of the Vigamus Academy. Underground bunker Through the trapdoor found in the newsroom you descended into this dark underground bunker from which a dark gallery branches out that goes south. To the north is the ladder that leads back upstairs. >l Underground bunker Through the trapdoor found in the newsroom you descended into this dark underground bunker from which a dark gallery branches out that goes south. To the north is the ladder that leads back upstairs. >u Newsroom You've reached the newsroom of the Vigamus Academy magazine. The exit is to the west. In the middle of the floor is the trapdoor that goes down into the basement of the Vigamus Academy. At the center of the room is a large table cluttered with computers and paperwork. >d You enter the trapdoor and, thanks to a sturdy ladder, descend to the basement of the Vigamus Academy. Underground bunker Through the trapdoor found in the newsroom you descended into this dark underground bunker from which a dark gallery branches out that goes south. To the north is the ladder that leads back upstairs. >n Newsroom You've reached the newsroom of the Vigamus Academy magazine. The exit is to the west. In the middle of the floor is the trapdoor that goes down into the basement of the Vigamus Academy. At the center of the room is a large table cluttered with computers and paperwork. >d You enter the trapdoor and, thanks to a sturdy ladder, descend to the basement of the Vigamus Academy. Underground bunker Through the trapdoor found in the newsroom you descended into this dark underground bunker from which a dark gallery branches out that goes south. To the north is the ladder that leads back upstairs. >* ps [Comment recorded.] >s Get a light source if you want to explore the tunnel without the risk of being eaten by a grue. >turn on flashlight You switch the flashlight on. >s Tunnel Thanks to the faint light of the flashlight you could enter the tunnel that leads from the underground bunker of the Vigamus Academy who knows where. Fortunately, there is a barrier here that prevents you from continuing further. To the north go back to where you came from. You can see a stuffed dog here. >xyzzy That's not a verb I recognise. >x barrier On the barrier it says: "If you want to explore a dungeon play Zork". >* fortunately [Comment recorded.] >* yup [Comment recorded.] >x dog The stuffed dog is a golden labrador with biscuit-colored ears, black nose, soft eyes and a tag with the words "Emy". >* aww [Comment recorded.] >take dog You wouldn't know what to do with it now. >pet dog That's not a verb I recognise. >* ugh [Comment recorded.] >n Underground bunker Through the trapdoor found in the newsroom you descended into this dark underground bunker from which a dark gallery branches out that goes south. To the north is the ladder that leads back upstairs. >u Newsroom You've reached the newsroom of the Vigamus Academy magazine. The exit is to the west. In the middle of the floor is the trapdoor that goes down into the basement of the Vigamus Academy. At the center of the room is a large table cluttered with computers and paperwork. >w Corridor of the lower floor The corridor you're in leads east to the newsroom, south to the development lab, west to the lobby, north to the closet. There's a poster on the wall. >w Lobby The atrium of the Vigamus Academy faces west on the lecture hall, east on the corridor leading to the other rooms on the floor, north on the elevator leading to the upper floor. The exit is south. In the corner of the lobby there is a vending machine for snacks. You can also see Mark here. >u Upper floor corridor (west area) You are walking down the long corridor of the upper floor of the Vigamus Academy, which continues east to other rooms. To the west there is the Presidency, to the south you'll find the meeting room, to the north the elevator that leads downstairs. >d Lobby The atrium of the Vigamus Academy faces west on the lecture hall, east on the corridor leading to the other rooms on the floor, north on the elevator leading to the upper floor. The exit is south. In the corner of the lobby there is a vending machine for snacks. You can also see Mark here. >n You enter the elevator and go up to the first floor of the building. Upper floor corridor (west area) You are walking down the long corridor of the upper floor of the Vigamus Academy, which continues east to other rooms. To the west there is the Presidency, to the south you'll find the meeting room, to the north the elevator that leads downstairs. >d Lobby The atrium of the Vigamus Academy faces west on the lecture hall, east on the corridor leading to the other rooms on the floor, north on the elevator leading to the upper floor. The exit is south. In the corner of the lobby there is a vending machine for snacks. You can also see Mark here. >u Upper floor corridor (west area) You are walking down the long corridor of the upper floor of the Vigamus Academy, which continues east to other rooms. To the west there is the Presidency, to the south you'll find the meeting room, to the north the elevator that leads downstairs. >d Lobby The atrium of the Vigamus Academy faces west on the lecture hall, east on the corridor leading to the other rooms on the floor, north on the elevator leading to the upper floor. The exit is south. In the corner of the lobby there is a vending machine for snacks. You can also see Mark here. >n You enter the elevator and go up to the first floor of the building. Upper floor corridor (west area) You are walking down the long corridor of the upper floor of the Vigamus Academy, which continues east to other rooms. To the west there is the Presidency, to the south you'll find the meeting room, to the north the elevator that leads downstairs. >* huh, elevator blurb only appears if we go N, not U [Comment recorded.] >s Meeting Room You have reached the meeting room of the Vigamus Academy. You can go out to the north. Vigamus Academy's janitor, Val Kelmer, is seated at the meeting room table with Doctor Eve Sturgeon. >x val He's pretty worried, too. >x eve Eve Sturgeon is the educational coordinator of the Vigamus Academy. >talk to eve You don't have anything important to ask Dr Sturgeon right now. >talk to val Val Kelmer welcomes you and invites you to do everything possible to save the Vigamus Academy from aliens. It'll probably help if you talk to the president in the office next door. >n Upper floor corridor (west area) You are walking down the long corridor of the upper floor of the Vigamus Academy, which continues east to other rooms. To the west there is the Presidency, to the south you'll find the meeting room, to the north the elevator that leads downstairs. >e Upper floor corridor (east area) You are in the long corridor of the upper floor of the Vigamus Academy, which continues west to other rooms. From here you can reach the game design course office to the south, the terrace to the east and the bathroom to the north. Abandoned here is a trolley. >x trolley The trolley, equipped with wheels, is quite large. You could use it to put in the bulky stuff you won't be able to carry by hand. >n Restroom You entered the restrooms of the Vigamus Academy. The toilets are to the north, the south exit. The mirror hanging on the wall reflects your worried image. You just walked into the bathroom when you hear a gurgling coming from the back of the room. Immediately after the door of a toilet opens wide and a horrifying greenish alien breaks into the room. It must have come through the sewer pipe somehow. Now it's in front of you, ready to send you into game over! The alien hisses menacingly! >undo Upper floor corridor (east area) [Previous turn undone.] >e Terrace You went out on the terrace of the upper floor of the Vigamus Academy, on which a beautiful warm sun shines. From here you can clearly see the large alien spaceship that stands out in the sky and the thousand colored lights that turn on and off on the glittering metal hull. To the west, you can go back inside. >x ship You can't see any such thing. >x spaceship You can't see any such thing. >* huh [Comment recorded.] >x sky You see nothing unexpected in that direction. >x hull In the sky of the city stands the gigantic silhouette of the alien spaceship. How will you scare it away? >w Upper floor corridor (east area) You are in the long corridor of the upper floor of the Vigamus Academy, which continues west to other rooms. From here you can reach the game design course office to the south, the terrace to the east and the bathroom to the north. Abandoned here is a trolley. >s Office of the game design course In this room, the staff of Professor Mark M. Etal oversees the activities of the game design course: a gateway to the future of the world of work. Speaking of gateways, the exit is to the north. Sitting at the office desk is Mica Hela, project manager of the game design course. >x mica A great video game enthusiast, Mica Hela is a great girl, always ready to help those who need new creative ideas. >talk to mica Mica Hela welcomes you to her office and tells you that anything (or almost!) she can do for you, she will. Then she invites you to talk to the "bigwigs" of Vigamus Academy to know what to do and how to move around the campus. >s You can only go north. >s You can only go north. >n Upper floor corridor (east area) You are in the long corridor of the upper floor of the Vigamus Academy, which continues west to other rooms. From here you can reach the game design course office to the south, the terrace to the east and the bathroom to the north. Abandoned here is a trolley. >n Restroom You entered the restrooms of the Vigamus Academy. The toilets are to the north, the south exit. The mirror hanging on the wall reflects your worried image. You just walked into the bathroom when you hear a gurgling coming from the back of the room. Immediately after the door of a toilet opens wide and a horrifying greenish alien breaks into the room. It must have come through the sewer pipe somehow. Now it's in front of you, ready to send you into game over! >undo Upper floor corridor (east area) [Previous turn undone.] >w Upper floor corridor (west area) You are walking down the long corridor of the upper floor of the Vigamus Academy, which continues east to other rooms. To the west there is the Presidency, to the south you'll find the meeting room, to the north the elevator that leads downstairs. >n Enter the elevator and get off on the ground floor of the building. Lobby The atrium of the Vigamus Academy faces west on the lecture hall, east on the corridor leading to the other rooms on the floor, north on the elevator leading to the upper floor. The exit is south. In the corner of the lobby there is a vending machine for snacks. You can also see Mark here. >u Upper floor corridor (west area) You are walking down the long corridor of the upper floor of the Vigamus Academy, which continues east to other rooms. To the west there is the Presidency, to the south you'll find the meeting room, to the north the elevator that leads downstairs. >w Management You have entered the office of the rector of the faculty: be extra careful! The exit is to the east. Professor Raoul Coal, rector of the University, is sitting at his desk. >i You are carrying: a tar-flavoured snack an authorisation form a flashlight (providing light) >x form This form signed by Professor Mark M. Etal should allow you to receive from the Dean of Vigamus Academy, Professor Raoul Coal, the pass required to access the facility's laboratories. >x coal Raoul Coal looks worriedly out of the window at the aliens swarming through the sky and in the streets of the city, waiting for someone (you!) to do something to stop their invasion. >talk to coal Raoul Coal looks at you perplexed and says: "You are the one who will save the Vigamus Academy from aliens?! These textual adventures are seriousy weird! However, even if we are under attack, I can't make exceptions to the rules. In order to get the necessary pass to get access to the development lab you will need to give me an authorization form signed by Professor Mark M. Etal, if you can find him, after what happened." >give form (to Raoul Coal) The rector takes the piece of paper you give him and returns your pass to the development lab. "I guess Mark M. Etal told you about the video game that the students of his course are developing" says the man. " It seems to be a very spectacular action story, in which aliens come to a very bad end. Even if ìs a work of fiction, there should be a way to make it TRUE, or at least I hope so. But I think you'll need a password to access the computer running the game. Try asking Val Kelmer, the campus janitor. You should find him in the conference room." [Your score has just gone up by one point.] >e Upper floor corridor (west area) You are walking down the long corridor of the upper floor of the Vigamus Academy, which continues east to other rooms. To the west there is the Presidency, to the south you'll find the meeting room, to the north the elevator that leads downstairs. >s Meeting Room You have reached the meeting room of the Vigamus Academy. You can go out to the north. Vigamus Academy's janitor, Val Kelmer, is seated at the meeting room table with Doctor Eve Sturgeon. >ask val about password To get the password for the development lab computer, Val Kelmer invites you to show him the pass the rector gave you. >i You are carrying: a pass a tar-flavoured snack a flashlight (providing light) >x pass The pass that Professor Raoul Coal gave you is a magnetic card that gives you access to the development lab on the ground floor. >show pass to val Val Kelmer observes the pass and listens to the story of your meetings with the head of the game design course and the president of the Vigamus Academy. Convinced that you are on your way to saving the Vigamus Academy from aliens agree to reveal the password of the computer of the development laboratory: XzD #G$36yTs0S[! Az. Suddenly you realize that if you can remember this password by heart, you can do anything in life. [Your score has just gone up by one point.] >n Upper floor corridor (west area) You are walking down the long corridor of the upper floor of the Vigamus Academy, which continues east to other rooms. To the west there is the Presidency, to the south you'll find the meeting room, to the north the elevator that leads downstairs. >d Lobby The atrium of the Vigamus Academy faces west on the lecture hall, east on the corridor leading to the other rooms on the floor, north on the elevator leading to the upper floor. The exit is south. In the corner of the lobby there is a vending machine for snacks. You can also see Mark here. >e Corridor of the lower floor The corridor you're in leads east to the newsroom, south to the development lab, west to the lobby, north to the closet. There's a poster on the wall. >s Development laboratory You are in the room where students, through the latest technological equipment, can practice the work assigned by the teachers, develop new video games and carry out together all the projects of the course. The exit is north. You can see a laptop computer here. >x computer Thanks to the password obtained by the general manager you can get into the computer. In short you find the prototype of the game about the war of the worlds: ànd really terrifying! The extraterrestrials are literally routed by the human army, which appears truly unbeatable. If I could make it look real, the aliens would run for the hills. Maybe upstairs you'll find someone who can tell you how. [Your score has just gone up by one point.] >take laptop Now you wouldn't know what to do with it. >n Corridor of the lower floor The corridor you're in leads east to the newsroom, south to the development lab, west to the lobby, north to the closet. There's a poster on the wall. >w Lobby The atrium of the Vigamus Academy faces west on the lecture hall, east on the corridor leading to the other rooms on the floor, north on the elevator leading to the upper floor. The exit is south. In the corner of the lobby there is a vending machine for snacks. You can also see Mark here. >w Classroom You are in one of the classrooms where the lessons of the game design course are held, often held by some of the leading national and international experts in all areas of the video game market. There is no one there at the moment. The exit is to the east. The teaching post stands out impressively in the back of the classroom. Who knows how many illustrious personalities have sat there. >e Lobby The atrium of the Vigamus Academy faces west on the lecture hall, east on the corridor leading to the other rooms on the floor, north on the elevator leading to the upper floor. The exit is south. In the corner of the lobby there is a vending machine for snacks. You can also see Mark here. >u Upper floor corridor (west area) You are walking down the long corridor of the upper floor of the Vigamus Academy, which continues east to other rooms. To the west there is the Presidency, to the south you'll find the meeting room, to the north the elevator that leads downstairs. >e Upper floor corridor (east area) You are in the long corridor of the upper floor of the Vigamus Academy, which continues west to other rooms. From here you can reach the game design course office to the south, the terrace to the east and the bathroom to the north. Abandoned here is a trolley. >n Restroom You entered the restrooms of the Vigamus Academy. The toilets are to the north, the south exit. The mirror hanging on the wall reflects your worried image. You just walked into the bathroom when you hear a gurgling coming from the back of the room. Immediately after the door of a toilet opens wide and a horrifying greenish alien breaks into the room. It must have come through the sewer pipe somehow. Now it's in front of you, ready to send you into game over! >s Not knowing what to do with the alien, you retreat. Upper floor corridor (east area) You are in the long corridor of the upper floor of the Vigamus Academy, which continues west to other rooms. From here you can reach the game design course office to the south, the terrace to the east and the bathroom to the north. Abandoned here is a trolley. >e Terrace You went out on the terrace of the upper floor of the Vigamus Academy, on which a beautiful warm sun shines. From here you can clearly see the large alien spaceship that stands out in the sky and the thousand colored lights that turn on and off on the glittering metal hull. To the west, you can go back inside. >w Upper floor corridor (east area) You are in the long corridor of the upper floor of the Vigamus Academy, which continues west to other rooms. From here you can reach the game design course office to the south, the terrace to the east and the bathroom to the north. Abandoned here is a trolley. >s Office of the game design course In this room, the staff of Professor Mark M. Etal oversees the activities of the game design course: a gateway to the future of the world of work. Speaking of gateways, the exit is to the north. Sitting at the office desk is Mica Hela, project manager of the game design course. >talk to mica Tell Mica Hela that you would like to use the video game about the war of the worlds to scare away the aliens who invaded the cityà. By òr you don't know how. She thinks a bit about it and answers: "I'm sorry I can't help you, but since I'm without Emy I feel completely uninspired. Someone from the staff must have stolen it from me to prank me. Now I'll be hidden away somewhere. If I can find him, I'm sure something will come to mind about the alien thing." Promise Mica Hela that you will do everything you can to find "Emy" (?!) and she will say goodbye with a warm hug. >n Upper floor corridor (east area) You are in the long corridor of the upper floor of the Vigamus Academy, which continues west to other rooms. From here you can reach the game design course office to the south, the terrace to the east and the bathroom to the north. Abandoned here is a trolley. >w Upper floor corridor (west area) You are walking down the long corridor of the upper floor of the Vigamus Academy, which continues east to other rooms. To the west there is the Presidency, to the south you'll find the meeting room, to the north the elevator that leads downstairs. >d Lobby The atrium of the Vigamus Academy faces west on the lecture hall, east on the corridor leading to the other rooms on the floor, north on the elevator leading to the upper floor. The exit is south. In the corner of the lobby there is a vending machine for snacks. You can also see Mark here. >e Corridor of the lower floor The corridor you're in leads east to the newsroom, south to the development lab, west to the lobby, north to the closet. There's a poster on the wall. >e Newsroom You've reached the newsroom of the Vigamus Academy magazine. The exit is to the west. In the middle of the floor is the trapdoor that goes down into the basement of the Vigamus Academy. At the center of the room is a large table cluttered with computers and paperwork. >d You enter the trapdoor and, thanks to a sturdy ladder, descend to the basement of the Vigamus Academy. Underground bunker Through the trapdoor found in the newsroom you descended into this dark underground bunker from which a dark gallery branches out that goes south. To the north is the ladder that leads back upstairs. >s Tunnel Thanks to the faint light of the flashlight you could enter the tunnel that leads from the underground bunker of the Vigamus Academy who knows where. Fortunately, there is a barrier here that prevents you from continuing further. To the north go back to where you came from. You can see a stuffed dog here. >take emy That's what the "Emy" Mica Hela was looking for. A stuffed dog. I'm sure she'll be happy to have it back. >n Underground bunker Through the trapdoor found in the newsroom you descended into this dark underground bunker from which a dark gallery branches out that goes south. To the north is the ladder that leads back upstairs. >u Newsroom You've reached the newsroom of the Vigamus Academy magazine. The exit is to the west. In the middle of the floor is the trapdoor that goes down into the basement of the Vigamus Academy. At the center of the room is a large table cluttered with computers and paperwork. >w Corridor of the lower floor The corridor you're in leads east to the newsroom, south to the development lab, west to the lobby, north to the closet. There's a poster on the wall. >u You can't go that way. >w Lobby The atrium of the Vigamus Academy faces west on the lecture hall, east on the corridor leading to the other rooms on the floor, north on the elevator leading to the upper floor. The exit is south. In the corner of the lobby there is a vending machine for snacks. You can also see Mark here. >u Upper floor corridor (west area) You are walking down the long corridor of the upper floor of the Vigamus Academy, which continues east to other rooms. To the west there is the Presidency, to the south you'll find the meeting room, to the north the elevator that leads downstairs. >e Upper floor corridor (east area) You are in the long corridor of the upper floor of the Vigamus Academy, which continues west to other rooms. From here you can reach the game design course office to the south, the terrace to the east and the bathroom to the north. Abandoned here is a trolley. >s Office of the game design course In this room, the staff of Professor Mark M. Etal oversees the activities of the game design course: a gateway to the future of the world of work. Speaking of gateways, the exit is to the north. Sitting at the office desk is Mica Hela, project manager of the game design course. Mica Hela opens her eyes when she sees you walk into the office with the stuffed dog. " Thank you for finding my little sweetheart!" she exclaims, getting up. She grabs "Emy" and start covering it with kisses. Then she looks at you with gratitude and says: "As for the matter you were telling me about, there is indeed a way to show the game to the aliens. In the closet downstairs there is a projector that would be great for the purpose. The room is locked to prevent the students from using it during the lessons, but I was able to get a copy of the key." Mica Hela gives you the key to the closet and tells you to make good use of it, then starts cuddling Emy again. [Your score has just gone up by three points.] >* all pretty straightforward [Comment recorded.] >n Upper floor corridor (east area) You are in the long corridor of the upper floor of the Vigamus Academy, which continues west to other rooms. From here you can reach the game design course office to the south, the terrace to the east and the bathroom to the north. Abandoned here is a trolley. >w Upper floor corridor (west area) You are walking down the long corridor of the upper floor of the Vigamus Academy, which continues east to other rooms. To the west there is the Presidency, to the south you'll find the meeting room, to the north the elevator that leads downstairs. >d Lobby The atrium of the Vigamus Academy faces west on the lecture hall, east on the corridor leading to the other rooms on the floor, north on the elevator leading to the upper floor. The exit is south. In the corner of the lobby there is a vending machine for snacks. You can also see Mark here. >e Corridor of the lower floor The corridor you're in leads east to the newsroom, south to the development lab, west to the lobby, north to the closet. There's a poster on the wall. >n The closet door is locked. >unlock door with key You unlock the closet door. >n Storeroom You entered the closet of the Vigamus Academy. Junk of all kinds are piled in here, including numerous clothes. To the south, you can go back to the corridor. You can see a projector here. >x junk You take a look at the junk piled up in the closet and in the pocket of a dress you find a screwdriver. >x clothes You're still going through the junk, not finding anything interesting. >take screwdriver Taken. >x it It might help you unscrew something. >x projector The projector is a bulky device that allows you to project in the sky the video signal received from a computer. There is also the cable to connect it to the pc.The problem is that the battery is missing. Try talking to Dr. Eve Sturgeon, who should be in the meeting room with the CEO. She should have one. >take it Phew! The projector is really heavy, I doubt you'll be able to go far with it. Why don't you get a cart and put it in there? >s Put the projector down first. >drop projector Dropped. >s Corridor of the lower floor The corridor you're in leads east to the newsroom, south to the development lab, west to the lobby, north to the closet. There's a poster on the wall. >w Lobby The atrium of the Vigamus Academy faces west on the lecture hall, east on the corridor leading to the other rooms on the floor, north on the elevator leading to the upper floor. The exit is south. In the corner of the lobby there is a vending machine for snacks. You can also see Mark here. >u Upper floor corridor (west area) You are walking down the long corridor of the upper floor of the Vigamus Academy, which continues east to other rooms. To the west there is the Presidency, to the south you'll find the meeting room, to the north the elevator that leads downstairs. >d Lobby The atrium of the Vigamus Academy faces west on the lecture hall, east on the corridor leading to the other rooms on the floor, north on the elevator leading to the upper floor. The exit is south. In the corner of the lobby there is a vending machine for snacks. You can also see Mark here. >talk to mark Mark invites you to do what you can to thwart the alien threat. >u Upper floor corridor (west area) You are walking down the long corridor of the upper floor of the Vigamus Academy, which continues east to other rooms. To the west there is the Presidency, to the south you'll find the meeting room, to the north the elevator that leads downstairs. >e Upper floor corridor (east area) You are in the long corridor of the upper floor of the Vigamus Academy, which continues west to other rooms. From here you can reach the game design course office to the south, the terrace to the east and the bathroom to the north. Abandoned here is a trolley. >push trolley w Is that the best you can think of? >take trolley You get to the trolley and start pushing it. >w Upper floor corridor (west area) You are walking down the long corridor of the upper floor of the Vigamus Academy, which continues east to other rooms. To the west there is the Presidency, to the south you'll find the meeting room, to the north the elevator that leads downstairs. >s Meeting Room You have reached the meeting room of the Vigamus Academy. You can go out to the north. Vigamus Academy's janitor, Val Kelmer, is seated at the meeting room table with Doctor Eve Sturgeon. >i You are carrying: a trolley a screwdriver the closet key a pass a tar-flavoured snack a flashlight (providing light) >talk to eve You tell Dr Sturgeon you're looking for a battery to turn on the projector for use against aliens. The woman tells you to have one in her car, parked outside the Vigamus Academy. He gives you the car key and tells you to take it. Too bad the parking lot is guarded by a damn robot that shoots laser beams everywhere. If you can't find a way to repel or even reflect his attacks, I doubt you'll be able to grab that battery. >n Upper floor corridor (west area) You are walking down the long corridor of the upper floor of the Vigamus Academy, which continues east to other rooms. To the west there is the Presidency, to the south you'll find the meeting room, to the north the elevator that leads downstairs. >d I doubt you'll make it down the stairs with the trolley; why don't you take the elevator instead? >n Enter the elevator and get off on the ground floor of the building. Lobby The atrium of the Vigamus Academy faces west on the lecture hall, east on the corridor leading to the other rooms on the floor, north on the elevator leading to the upper floor. The exit is south. In the corner of the lobby there is a vending machine for snacks. You can also see Mark here. >e Corridor of the lower floor The corridor you're in leads east to the newsroom, south to the development lab, west to the lobby, north to the closet. There's a poster on the wall. >e Newsroom You've reached the newsroom of the Vigamus Academy magazine. The exit is to the west. In the middle of the floor is the trapdoor that goes down into the basement of the Vigamus Academy. At the center of the room is a large table cluttered with computers and paperwork. >* Oh I see, there are stairs and the elevator, which is the U/N distinction [Comment recorded.] >w Corridor of the lower floor The corridor you're in leads east to the newsroom, south to the development lab, west to the lobby, north to the closet. There's a poster on the wall. >n Storeroom You entered the closet of the Vigamus Academy. Junk of all kinds are piled in here, including numerous clothes. To the south, you can go back to the corridor. You can see a projector here. >put projector on trolley You need to be holding the projector before you can put it into something else. >take proejctor You can't see any such thing. >take projector Phew! The projector is really heavy, I doubt you'll be able to go far with it. Why don't you get a cart and put it in there? >put projector on trolley You put the projector into the trolley. [Your score has just gone up by two points.] >s Corridor of the lower floor The corridor you're in leads east to the newsroom, south to the development lab, west to the lobby, north to the closet. There's a poster on the wall. >s Development laboratory You are in the room where students, through the latest technological equipment, can practice the work assigned by the teachers, develop new video games and carry out together all the projects of the course. The exit is north. You can see a laptop computer here. >take computer You should find a battery for the projector first. >n Corridor of the lower floor The corridor you're in leads east to the newsroom, south to the development lab, west to the lobby, north to the closet. There's a poster on the wall. >w Lobby The atrium of the Vigamus Academy faces west on the lecture hall, east on the corridor leading to the other rooms on the floor, north on the elevator leading to the upper floor. The exit is south. In the corner of the lobby there is a vending machine for snacks. You can also see Mark here. >w Classroom You are in one of the classrooms where the lessons of the game design course are held, often held by some of the leading national and international experts in all areas of the video game market. There is no one there at the moment. The exit is to the east. The teaching post stands out impressively in the back of the classroom. Who knows how many illustrious personalities have sat there. >u The exit is to the east. >e Lobby The atrium of the Vigamus Academy faces west on the lecture hall, east on the corridor leading to the other rooms on the floor, north on the elevator leading to the upper floor. The exit is south. In the corner of the lobby there is a vending machine for snacks. You can also see Mark here. >u I doubt you'll make it up the stairs with the cart; why don't you take the elevator instead? >n You enter the elevator and go up to the first floor of the building. Upper floor corridor (west area) You are walking down the long corridor of the upper floor of the Vigamus Academy, which continues east to other rooms. To the west there is the Presidency, to the south you'll find the meeting room, to the north the elevator that leads downstairs. >e Upper floor corridor (east area) You are in the long corridor of the upper floor of the Vigamus Academy, which continues west to other rooms. From here you can reach the game design course office to the south, the terrace to the east and the bathroom to the north. >n Restroom You entered the restrooms of the Vigamus Academy. The toilets are to the north, the south exit. The mirror hanging on the wall reflects your worried image. A horrifying greenish alien stands in the center of the room. It has a humanoid appearance characterized by green scales, yellowish eyes, sharp fangs and claws. It wears a space uniform full of studs and observes you menacingly, ready to send you into game over! >give snack to alien You toss the snack to the alien who catches it on the fly with its claws. It looks at it curiously then instinctively discards it and starts munching on it. At first it almost seems to like the snack, then changes expression, opens its yellow eyes wide and writhes in the throes of more and more violent convulsions. Eventually it collapses to the ground and quickly dissolves into a mush that ends in a drain grate along with the remnants of the snack. Good, well done! >l Restroom You entered the restrooms of the Vigamus Academy. The toilets are to the north, the south exit. The mirror hanging on the wall reflects your worried image. >x mirror The mirror looks small enough to carry around. >take mirror Thanks to the screwdriver found in the closet, you can unscrew the mirror from the wall and store it in your inventory. >s Upper floor corridor (east area) You are in the long corridor of the upper floor of the Vigamus Academy, which continues west to other rooms. From here you can reach the game design course office to the south, the terrace to the east and the bathroom to the north. >w Upper floor corridor (west area) You are walking down the long corridor of the upper floor of the Vigamus Academy, which continues east to other rooms. To the west there is the Presidency, to the south you'll find the meeting room, to the north the elevator that leads downstairs. >n Enter the elevator and get off on the ground floor of the building. Lobby The atrium of the Vigamus Academy faces west on the lecture hall, east on the corridor leading to the other rooms on the floor, north on the elevator leading to the upper floor. The exit is south. In the corner of the lobby there is a vending machine for snacks. You can also see Mark here. >s Parking lot You are in the parking lot of the Vigamus Academy. To the north is the building that houses the classrooms, laboratories and offices. To the south the avenue leading to the entrance gate. In the corner of the parking lot is Dr Eve Sturgeon's car. The parking lot is guarded by a robot armed to the teeth! It must be an emissary of the aliens who invaded the city. You're unlikely to make it through here unscathed if you can't find a way to get rid of him. >show mirror to robot You show the mirror to the robot, who instinctively shoots you. The laser beam hits the reflective surface of the object you're holding in your hand and comes back pouring over the metal monster that explodes with a thunderous roar. Good job! Now you've got about 10 billion aliens left to kill. [Your score has just gone up by three points.] >open car (the Doctor Eve Sturgeon's car) You unlocked the car >i You are carrying: a mirror the Doctor Sturgeon's car key a trolley a projector a screwdriver the closet key a pass a flashlight (providing light) >x car key With this key, you can open Dr Sturgeon's car and retrieve the battery needed to operate the projector. >x car (the Doctor Eve Sturgeon's car) In the Doctor Eve Sturgeon's car is a solar battery. >take battery Taken. >n Lobby The atrium of the Vigamus Academy faces west on the lecture hall, east on the corridor leading to the other rooms on the floor, north on the elevator leading to the upper floor. The exit is south. In the corner of the lobby there is a vending machine for snacks. You can also see Mark here. >e Corridor of the lower floor The corridor you're in leads east to the newsroom, south to the development lab, west to the lobby, north to the closet. There's a poster on the wall. >s Development laboratory You are in the room where students, through the latest technological equipment, can practice the work assigned by the teachers, develop new video games and carry out together all the projects of the course. The exit is north. You can see a laptop computer here. >put battery in projector You insert the solar battery into the projector: now you just need to find some energy from the sky to turn it on. [Your score has just gone up by three points.] >take computer You take the laptop on which the game of the war of the worlds runs, put it in the cart and connect it to the projector. Now you're ready to hit the aliens in the heart! Just find a place with enough sun to turn on the projector powered by the solar battery. [Your score has just gone up by two points.] >n Corridor of the lower floor The corridor you're in leads east to the newsroom, south to the development lab, west to the lobby, north to the closet. There's a poster on the wall. >w Lobby The atrium of the Vigamus Academy faces west on the lecture hall, east on the corridor leading to the other rooms on the floor, north on the elevator leading to the upper floor. The exit is south. In the corner of the lobby there is a vending machine for snacks. You can also see Mark here. >n You enter the elevator and go up to the first floor of the building. Upper floor corridor (west area) You are walking down the long corridor of the upper floor of the Vigamus Academy, which continues east to other rooms. To the west there is the Presidency, to the south you'll find the meeting room, to the north the elevator that leads downstairs. >e Upper floor corridor (east area) You are in the long corridor of the upper floor of the Vigamus Academy, which continues west to other rooms. From here you can reach the game design course office to the south, the terrace to the east and the bathroom to the north. >e Terrace You went out on the terrace of the upper floor of the Vigamus Academy, on which a beautiful warm sun shines. From here you can clearly see the large alien spaceship that stands out in the sky and the thousand colored lights that turn on and off on the glittering metal hull. To the west, you can go back inside. >turn on projector Point the projector up and turn it on. In a few moments the video of the game of the war of the worlds fills the sky, showing the Earth troops advancing menacing towards the alien spaceship. As soon as the army fire opens at home, the gigantic spacecraft begins to retreat. It always rises moreù towards the stratosphere until it completely disappears from view. In short, all the staff of Vigamus Academy joins you on the terrace, congratulates you on having saved the cityà from the alien threat and tells you the password to access the secret section of the game: deuterium. Now you are ready to enroll in the course of game design and aim for a degree with 110 cum laude and academic kiss of Mica Hela! *** Well done, you saved the Vigamus Academy! *** In that game you scored 20 out of a possible 20, in 213 turns. Would you like to RESTART, RESTORE a saved game, give the FULL score for that game or QUIT? > undo Terrace [Previous turn undone.] >deuterium Do you really want to access the secret section of the game? (y/n) >y Welcome to the secret section of "Campus Invaders"! I hope you enjoyed saving the university from aliens. As I wrote in the game page on my site, "Campus Invaders" was born in 2016 as a spin-off of "Zigamus" for the round table #ProteoBrains of the Link Campus University of Rome. The event was a success, but for years there was never talk of a release of the adventure on the web, so that everyone could try it. Then, in 2022, we remembered this game finished in the attic and we decided to propose it as a digital gadget of the Vigamus Academy and socio-creative experiment. The original "Campus Invaders" has in fact become "Campus Invaders 1.0" a game open to improvements and additions suggested by players and players. By sending me an email with the password used to enter here, in addition to appearing in the list of those who have finished the adventure successfully, you can propose to add something of your own to the game: an additional challenge for the player, connected to a new room, an object, a character. I will take a few months to evaluate the most interesting proposals and then, perhaps, in 2023 "Campus Invaders 2.0" will see the light. Meanwhile, thanks for playing! >quit Are you sure you want to quit? y