Start of a transcript of: A Warm Reception An Interactive Fiction by Josh Hetzel Release 1 / Serial number 240825 / Inform 7 v10.1.2 Inform 7 v10.1.2 Identification number: //8A17B64A-B74A-4297-83D4-AF723808336B// Interpreter version 2.2.1 / VM 3.1.3 >x booklet Welcome to "A Warm Reception." The adventure inside is sure to astound your friends and befuddle your enemies. There are only a few simple commands used in this adventure: You can move in the eight cardinal directions with "north", "south", "east", "west", "northeast", "northwest", "southeast", "southwest", and you can also move "up" and "down". "Inventory" will give you a list of everything that you are carrying. "Look" will give you a description of the room you are currently in. Many players choose to draw a map to help them navigate, but one is provided in the game's files if you get lost. You can "take" or "drop" various objects, and can "open" objects that contain something. You can also "examine" anything, but not all objects will be interesting. You can also "unlock door with key" (presuming you have the corresponding key for the door) and "turn on" or "turn off" your lamp. Inventory (or i) will tell you what you are currently carrying. You can also ask for the "credits" of the game, your "score" in game, "undo" your last turn, "save" your game, "restore" a saved game, "restart" or "quit" the game. There are no other commands in the game that are not explained in context to you. If you get stuck, there is a text file of hints in the game's files for you. Have fun! >e Main Hall You are in the Main Hall of the castle. You smell food to your southwest and south, and you see a chapel to the northeast; to the north is a large door and east you feel a strange warmth. >n (first opening the iron door) It seems to be locked. >ne Chapel It looks like a tornado went through here! Chairs and pews are strewn about like there was a professional wrestling match. The only thing of interest seems to be a bulletin left behind. The Main Hall lies to the southwest. You can see a bulletin here. >x bulletin The wedding of Princess Olivia and Ralph, August 4th 1680. Maid of Honor: Bridget; Best Man: Dennis >search chairs You can't see any such thing. >x chairs You can't see any such thing. >x pews You can't see any such thing. >sw Main Hall You are in the Main Hall of the castle. You smell food to your southwest and south, and you see a chapel to the northeast; to the north is a large door and east you feel a strange warmth. >e Scorched Hallway You see the door to the throne room, but feel a great warmth behind it. You guess that there is some monster on the other side, and that it would be best if you prepared yourself in some way to combat it. A plaque hangs on the wall, and you see a way to retreat to the west. You can see a lamp here. >x plaque The plaque reads: "The battle before you bears a great weight, A D20 die will decide your fate, Your score determines what you must roll, To save the day, and complete your goal." With your current score of 0, you will have to roll above a 19 >x lamp A lamp, proudly brandishing it's logo "Infini-Lamp," the brand famous for never running out of power. The lamp is currently switched off. >take lamp Taken. >turn on lamp You switch the lamp on. >w Main Hall You are in the Main Hall of the castle. You smell food to your southwest and south, and you see a chapel to the northeast; to the north is a large door and east you feel a strange warmth. >sw Dining Room The tables are set, you presume dinner has been canceled. Among the rows and rows of table sets, the only thing of interest you see is a pizza (probably for the kitchen staff). A door to the northeast goes to the Main Hall. >x pizza It looks like they ordered a pizza with everything on it. You see pepperoni, olives, mushrooms, cookies... In the pizza are a silver key and a golden ticket. >take key Taken. >take ticket Taken. >x ticket A gold ticket that says "for use in the Prize Room." >ne Main Hall You are in the Main Hall of the castle. You smell food to your southwest and south, and you see a chapel to the northeast; to the north is a large door and east you feel a strange warmth. >s Kitchen The kitchen seems like it was left in a hurry. Various ovens and stoves are off, but the food is still sitting on them, as if waiting to be completed. Your ineptitude at cooking prevents you from rectifying this situation. Best not to dwell on the waste. There is a staircase going down, an opening to the east, and a door north to the Main Hall. You can see a scrap of paper here. >x paper scrap It's a torn scrap of paper that says "I know who made that dragon come here. He doesn't know what he's done. He stopped the wedding, but at what cost?!" >n Main Hall You are in the Main Hall of the castle. You smell food to your southwest and south, and you see a chapel to the northeast; to the north is a large door and east you feel a strange warmth. >unlock door with silver key That doesn't seem to fit the lock. >s Kitchen The kitchen seems like it was left in a hurry. Various ovens and stoves are off, but the food is still sitting on them, as if waiting to be completed. Your ineptitude at cooking prevents you from rectifying this situation. Best not to dwell on the waste. There is a staircase going down, an opening to the east, and a door north to the Main Hall. You can see a scrap of paper here. >e Servant Quarters A simple living space for the servants of the castle. You see a few beds and a bookcase. If memory serves you, the groom Ralph still lives here despite his status. >x bookcase A bookcase filled with different types of literature. Maybe something will be useful in your investigation. In the bookcase are a How-To Guide to Dragon Training, Medieval Cleaning Methods and How to Amass a Great Fortune. >read how-to guide to dragon training Opening this book, you're given a lot of useful information. Despite its small size, you feel this invaluable resource contains everything you need to know to contain the beasts, the pages... Okay, you're not looking for a career change. Best put this book back. >read medieval cleaning methods Paging through this book, you're surprised anyone had anything clean in this time period. You're really glad this isn't what you do for a living. >red how to amass a great fortune That's not a verb I recognize. For a list of verbs, please type "verbs." >read how to amass great fortune A concise but effective guide to lock picking. You spend some time with it and learn how to pick simple locks. A lock pick fell out of the book as you were reading. >take lockpick You can't see any such thing. >take lock pick Taken. >x beds Straw mattresses with thin coverings. Simple and uncomfortable >look under beds You find nothing of interest. >look in beds You find nothing of interest. >w Kitchen The kitchen seems like it was left in a hurry. Various ovens and stoves are off, but the food is still sitting on them, as if waiting to be completed. Your ineptitude at cooking prevents you from rectifying this situation. Best not to dwell on the waste. There is a staircase going down, an opening to the east, and a door north to the Main Hall. You can see a scrap of paper here. >n Main Hall You are in the Main Hall of the castle. You smell food to your southwest and south, and you see a chapel to the northeast; to the north is a large door and east you feel a strange warmth. >pick lock I didn't understand that sentence. >use lockpick on lock That's not a verb I recognize. For a list of verbs, please type "verbs." >verbs The possible verbs in this game are: north, south, east, west, northeast, southeast, northwest, southwest, up, down for movement look to see the description of the room you're in inventory to see what you are carrying examine, take, drop, open, close objects unlock "something" with "something" turn on the lamp, turn off the lamp credits, score, undo, save, restore, restart, and quit are also acceptable, and work as expected. >unlock door with lock pick That doesn't seem to fit the lock. >s Kitchen The kitchen seems like it was left in a hurry. Various ovens and stoves are off, but the food is still sitting on them, as if waiting to be completed. Your ineptitude at cooking prevents you from rectifying this situation. Best not to dwell on the waste. There is a staircase going down, an opening to the east, and a door north to the Main Hall. You can see a scrap of paper here. >down Wine Cellar You see many elegant bottles of wine. The collection is awe inspiring, but you probably shouldn't drink on the job. To your east is a wooden door, stairs lead up to the kitchen. You can see a bottle of wine here. >x wine An elegant bottle of wine with a gold wrapper. The wrapper says "Random Harvest Wines." >take wine Taken. >e (first opening the wooden door) It seems to be locked. >unlock wooden door with lock pick That doesn't seem to fit the lock. >unlock wooden door with silver key You unlock the wooden door. >e (first opening the wooden door) Underground Fork A fork in the basement of the castle. To your east you see monstrous shadows dancing along the wall. To your south, you see a room with bright banners and lights. There are shelves of expensive wine to your west. You can see boots here. >x boots A sturdy pair of boots. They look fashioned for combat. >take boots You are now more prepared to take on the monster. Taken. [Your score has just gone up by two points.] >wear boots That's not a verb I recognize. For a list of verbs, please type "verbs." >s Game Room Entrance You enter what looks like an underground amusement park. Most of the games seem to be in disrepair, but the lights and music make it seem like something must still work around here. To your east is advertised "Amazing Maze" To your west is advertised "Casino" To your south is the "Prize Room" You can leave the games through a passage north. >s Prize Room There are various prizes strewn about the room. You need to remember this when you report on the royal budget, it's quite extravagant. There's a sign with the exchange rates on the wall. There's an exit to the north. >read sign The sign gives the exchange rates: 10 Fun Bucks - Medieval Gauntlets 20 Fun Bucks - Fruit Cake 40 Fun Bucks - A Complete Guide to Competitive Goldfish Racing 80 Fun Bucks - Photo with the Queen 160 Fun Bucks - Photo with the Queen smiling Please drop your Fun Bucks and Tickets on the ground and the prizes will be awarded. >drop golden ticket You hear a mechanical voice: "Ooo, I forgot about this promotion! You have won a self guided tour of the living quarters of the castle. Lucky you!" A gold key appears on the ground. >take gold key Taken. >x gold key A worn looking key that has "Tower" etched in it. >n Game Room Entrance You enter what looks like an underground amusement park. Most of the games seem to be in disrepair, but the lights and music make it seem like something must still work around here. To your east is advertised "Amazing Maze" To your west is advertised "Casino" To your south is the "Prize Room" You can leave the games through a passage north. >e Numpad Room The room is purposefully barren, with just a number pad and stairs leading down. There is an exit to the west. >x number pad It's a simple number pad with the following layout 7 8 9 4 5 6 1 2 3 Pressing #4 makes the letter "W" appear on a little LCD screen. All of the other buttons appear to be broken. >down Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >up Relaxing Room You enter a serene room, far away from any mazes or confusing architecture. You take this time to decompress and relax. A staircase up leads the way out. >up Numpad Room The room is purposefully barren, with just a number pad and stairs leading down. There is an exit to the west. >w Game Room Entrance You enter what looks like an underground amusement park. Most of the games seem to be in disrepair, but the lights and music make it seem like something must still work around here. To your east is advertised "Amazing Maze" To your west is advertised "Casino" To your south is the "Prize Room" You can leave the games through a passage north. >w Casino A large room filled with various luck based machines. All appear to be broken or unplugged, except a "Coin Flip" game. There is an exit to your east. >x coin flip game The machine says: "Step right up! Step right up! Heads is a winner, but tails never fails! Gets 5 tails in a row and receive the "bad luck" prize." A picture on the machine show the bad luck prize is a nice looking medieval helmet. Heads! You win 10 fun bucks! Some fun bucks spit out of the machine onto the floor. >flip coin That's not a verb I recognize. For a list of verbs, please type "verbs." >x coin flip game The machine says: "Step right up! Step right up! Heads is a winner, but tails never fails! Gets 5 tails in a row and receive the "bad luck" prize." A picture on the machine show the bad luck prize is a nice looking medieval helmet. Heads! The machine is out of fun bucks. >take fun bucks Taken. >x coin flip game The machine says: "Step right up! Step right up! Heads is a winner, but tails never fails! Gets 5 tails in a row and receive the "bad luck" prize." A picture on the machine show the bad luck prize is a nice looking medieval helmet. Heads! The machine is out of fun bucks. You think "There must be something in this castle that can give me bad luck." >e Game Room Entrance You enter what looks like an underground amusement park. Most of the games seem to be in disrepair, but the lights and music make it seem like something must still work around here. To your east is advertised "Amazing Maze" To your west is advertised "Casino" To your south is the "Prize Room" You can leave the games through a passage north. >s Prize Room There are various prizes strewn about the room. You need to remember this when you report on the royal budget, it's quite extravagant. There's a sign with the exchange rates on the wall. There's an exit to the north. >drop fun bucks You hear a mechanical voice: "Congratulations! You have won the gauntlets!" Some gauntlets appear on the ground. >take gauntlets You are now more prepared to take on the monster. Taken. [Your score has just gone up by two points.] >x gauntlets Sturdy steel gauntlets. You feel like you could lift an elephant with these. >n Game Room Entrance You enter what looks like an underground amusement park. Most of the games seem to be in disrepair, but the lights and music make it seem like something must still work around here. To your east is advertised "Amazing Maze" To your west is advertised "Casino" To your south is the "Prize Room" You can leave the games through a passage north. >n Underground Fork A fork in the basement of the castle. To your east you see monstrous shadows dancing along the wall. To your south, you see a room with bright banners and lights. There are shelves of expensive wine to your west. >e E/W Crawl The shadows get larger as you approach their domain. They seem to live in the east, and your way back to safety is in the west. You can see a newspaper clipping here. >read newspaper You recognize the work of your coworker. It reads "Princess Olivia has been spotted around the kingdom with a young bachelor, Ralph. He was originally hired to work in the castle as a servant, but the king has grown fondly of him, as well as our darling princess. Sitting down with the young couple, they both seem nervous about their wedding, but who could blame them. Being the center of attention in a room can be overwhelming, but being the center of attention for a whole kingdom?! How do they manage?" >e You and your lamp are swarmed by moths. The best you can do is just go back to where you came from. E/W Crawl The shadows get larger as you approach their domain. They seem to live in the east, and your way back to safety is in the west. You can see a newspaper clipping here. >turn off lamp You switch the lamp off. It is now pitch dark in here! >e The moths don't seem interested in you. Moth Hatchery The moth are docile, resting near a glowing light at the far end of the room. You can see a moth keeper note and a cage full of moths here. >read note It says "To do list: -Find misplaced lamp -Get stronger cage. It'll break one of these days with me dropping it -Buy more clothes. Moths are getting hungry and have finished my last shirt." >x cage of moths A simple cage full of moths. You're not sure why anyone would want or need this, but you're bound to find a use for it. >take cage of moths Taken. >x glowing light You can't see any such thing. >w Darkness It's very dark, you can barely see your hand in front of your face. >w Darkness It's very dark, you can barely see your hand in front of your face. >turn on lamp You switch the lamp on. Underground Fork A fork in the basement of the castle. To your east you see monstrous shadows dancing along the wall. To your south, you see a room with bright banners and lights. There are shelves of expensive wine to your west. >e E/W Crawl The shadows get larger as you approach their domain. They seem to live in the east, and your way back to safety is in the west. You can see a newspaper clipping here. >e You and your lamp are swarmed by moths. The best you can do is just go back to where you came from. E/W Crawl The shadows get larger as you approach their domain. They seem to live in the east, and your way back to safety is in the west. You can see a newspaper clipping here. >w Underground Fork A fork in the basement of the castle. To your east you see monstrous shadows dancing along the wall. To your south, you see a room with bright banners and lights. There are shelves of expensive wine to your west. >s Game Room Entrance You enter what looks like an underground amusement park. Most of the games seem to be in disrepair, but the lights and music make it seem like something must still work around here. To your east is advertised "Amazing Maze" To your west is advertised "Casino" To your south is the "Prize Room" You can leave the games through a passage north. >e Numpad Room The room is purposefully barren, with just a number pad and stairs leading down. There is an exit to the west. >x number pad It's a simple number pad with the following layout 7 8 9 4 5 6 1 2 3 Pressing #4 makes the letter "W" appear on a little LCD screen. All of the other buttons appear to be broken. >press 4 You can't see any such thing. >press #4 You can't see any such thing. >e You can't go that way. >down Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >x number 8 You can't see any such thing. >xx wall That's not a verb I recognize. For a list of verbs, please type "verbs." >x wall You can't see any such thing. >e Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >w Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >w Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >n You think, "Did I look at everything before entering this maze What could "4" and "W" have to do with each other?" Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >e Maze 3 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 3 etched into the wall. You can see a shield here. >take shield You are now more prepared to take on the monster. Taken. [Your score has just gone up by two points.] >score You have so far scored 6 out of a possible 18, in 99 turns. >e Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >e Maze 3 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 3 etched into the wall. >w Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >e Maze 3 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 3 etched into the wall. >nw You think, "Did I look at everything before entering this maze What could "4" and "W" have to do with each other?" Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >e Maze 3 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 3 etched into the wall. >n Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >e Maze 3 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 3 etched into the wall. >s Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >e Maze 3 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 3 etched into the wall. >se Maze 4 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 4 etched into the wall. >up You can't go that way. >sw You think, "Did I look at everything before entering this maze What could "4" and "W" have to do with each other?" Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >up Relaxing Room You enter a serene room, far away from any mazes or confusing architecture. You take this time to decompress and relax. A staircase up leads the way out. >x number pad You can't see any such thing. >up Numpad Room The room is purposefully barren, with just a number pad and stairs leading down. There is an exit to the west. >x numpad You can't see any such thing. >x number pad It's a simple number pad with the following layout 7 8 9 4 5 6 1 2 3 Pressing #4 makes the letter "W" appear on a little LCD screen. All of the other buttons appear to be broken. >down Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >e Maze 3 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 3 etched into the wall. >se Maze 4 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 4 etched into the wall. >s Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >e Maze 3 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 3 etched into the wall. >se Maze 4 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 4 etched into the wall. >s You think, "Did I look at everything before entering this maze What could "4" and "W" have to do with each other?" Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >e Maze 3 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 3 etched into the wall. >se Maze 4 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 4 etched into the wall. >w Maze 2 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 2 etched into the wall. >s Treasure Room A sign reads: Congratulations! You have solved the maze. A great prize is at your feet. Above you is an exit. You can see a sword here. >take sword You are now more prepared to take on the monster. Taken. [Your score has just gone up by two points.] >x sword A beautiful sword, with a lovely flowery vine engraved into the base of the blade. You're hoping that fencing you did in college will serve you well. >up Relaxing Room You enter a serene room, far away from any mazes or confusing architecture. You take this time to decompress and relax. A staircase up leads the way out. >up Numpad Room The room is purposefully barren, with just a number pad and stairs leading down. There is an exit to the west. >w Game Room Entrance You enter what looks like an underground amusement park. Most of the games seem to be in disrepair, but the lights and music make it seem like something must still work around here. To your east is advertised "Amazing Maze" To your west is advertised "Casino" To your south is the "Prize Room" You can leave the games through a passage north. >n Underground Fork A fork in the basement of the castle. To your east you see monstrous shadows dancing along the wall. To your south, you see a room with bright banners and lights. There are shelves of expensive wine to your west. >w Wine Cellar You see many elegant bottles of wine. The collection is awe inspiring, but you probably shouldn't drink on the job. To your east is a wooden door, stairs lead up to the kitchen. >up Kitchen The kitchen seems like it was left in a hurry. Various ovens and stoves are off, but the food is still sitting on them, as if waiting to be completed. Your ineptitude at cooking prevents you from rectifying this situation. Best not to dwell on the waste. There is a staircase going down, an opening to the east, and a door north to the Main Hall. You can see a scrap of paper here. >n Main Hall You are in the Main Hall of the castle. You smell food to your southwest and south, and you see a chapel to the northeast; to the north is a large door and east you feel a strange warmth. >unlock large door with gold key You can't see any such thing. >n (first opening the iron door) It seems to be locked. >unlock iron door with gold key You unlock the iron door. >n (first opening the iron door) Tower L1 The tower's spiral staircase reaches dizzying heights. You remember reading that this is where the royal bedrooms are, and hope that this will give you all the details you need for your story. The stairwell continues upwards, a door leading outside is to your west, and south of you is the Main Hall. >w Dragon Stable A large stable. You're certain this is where the monster that disrupted the wedding lives. The tower door lies to your east. You can see a jewelry box (closed) and crumpled note here. >read note It says "Rumor has it that Ralph thinks Olivia is gonna get cold feet. He overheard Olivia talking to Bridget about it. The king would be pissed if he heard, but Olivia might not be herself today." >x jewelry bo I only understood you as far as wanting to examine the jewelry box. >x jewelry box It's a small box with a simple lock on it. >open jewelry box with lock pick You unlock the jewelry box. >one jewelry box That's not a verb I recognize. For a list of verbs, please type "verbs." >open jewelry box You open the jewelry box, revealing a ring of power. >x ring of power A small, gold ring that was used by the royal family to cheat in many contests of strength. >take ring of power You are now more prepared to take on the monster. Taken. [Your score has just gone up by two points.] >score You have so far scored 10 out of a possible 18, in 153 turns. >e Tower L1 The tower's spiral staircase reaches dizzying heights. You remember reading that this is where the royal bedrooms are, and hope that this will give you all the details you need for your story. The stairwell continues upwards, a door leading outside is to your west, and south of you is the Main Hall. >up Tower L2 You see a rugged, oak door to your west and a paler door to your east. The stairway continues upwards and down. >w King Quarters The King's bedroom looks very clean and orderly. There is a large, hard king sized bed. Next to the bed is a small nightstand. To help with your story, you should probably explore to get the dirt on what's going on. The door out is to your east. You can see pair of pauldrons here. >x nightstand You open the drawer and see a that simply says "Remember your wedding anniversary. It's Sepcembruary 13th, 1644." >x bed You look under the bed and find a sheet of paper. The paper says "Note to the guards: Keep an eye on the princess. The Queen and I think that she's trying to get out of the wedding. The Queen has her room key locked up so she can't hide in there, and she's locked it with a code only her and I would know (well, that the Queen would remember). Ralph is a fine man, and I've really taken him under my wing. He would make an excellent ruler, and would convince Olivia to stop being around her girlfriends all the time and think about her future." >x pauldrons A hefty pair of pauldrons. You're not sure they'll match the rest of your outfit, but anything to have a better chance of not dying. >take pauldrons You are now more prepared to take on the monster. Taken. [Your score has just gone up by two points.] >e Tower L2 You see a rugged, oak door to your west and a paler door to your east. The stairway continues upwards and down. >e Queen Quarters The Queen's bedroom is the height of luxury. A soft bedspread and plush carpet make you wish you could rest here, but there's investigating to be done, and a dragon that needs to be dealt with. The door out is to your west. You can see a safe (closed) here. >open safe It seems to be locked. >unlock safe What do you want to unlock the safe with? >unlock safe with 1644 You can't see any such thing. >x safe It's a four number combination safe. What is the combination of the safe? 1644 Correct >open safe You open the safe, revealing a heart key. >x heart key A key with a jewel encrusted handle, in the shape of a ruby red heart. >take heart key Taken. >x bed A beautiful, soft bed. Looking at it makes you want to take a nap, but you need to finish the case. >x carpet A carpet that spans the length and breadth of the room. It is a deep, royal color and feels pleasant under your feet. >look under carpet You find nothing of interest. >w Tower L2 You see a rugged, oak door to your west and a paler door to your east. The stairway continues upwards and down. >up Tower L3 There is a single copper door to the north, and the stairway continues down. >open copper door It seems to be locked. >x copper door A large, elegant copper door with a large heart carved into the center of it. >unlock copper door with heart key You unlock the copper door. >open copper door You open the copper door. >n Princess Room This room is way better than the Queen's. Lush chairs and couches furnish the room, and there's a misting of perfume throughout. There are doors on the northwest and northeast corners, and one to the south. >smell You smell nothing unexpected. >x chairs Elegant furniture with painstaking woodwork to flaunt how large the royal bank account is. >look under chairs You find nothing of interest. >x couches Elegant furniture with painstaking woodwork to flaunt how large the royal bank account is. >look under couches You find nothing of interest. >nw Wardrobe A wardrobe filled with various dresses, gowns, and other lavish coverings. If you wanted something specific, you'd probably be trapped here for days. The door to the bedroom is southeast of you. You can see tattered note here. >read note It says "I couldn't tell anyone else, but I'm not sure about marrying Ralph. He's a sweet guy, but I think I'd just like to stay friends. My dad really likes him, and he's a great help around the castle, but I'm not sure I love him. I'm not sure I love any man. I've been hanging out with Bridget, and I think that we're more than friends. I couldn't imagine my life without her. My parents don't seem to notice, just girls being girls, but I'd rather spend my life with her." >x clothes You can't see any such thing. >drop cage of moths The cage explodes open as the starving moths hurry out. They immediately devour the priceless dressings in the room, except for one. One dress appears to have had armor sown into it, and now the armor lays bare on the floor. >take armor You are now more prepared to take on the monster. Taken. [Your score has just gone up by three points.] >score You have so far scored 15 out of a possible 18, in 186 turns. >se Princess Room This room is way better than the Queen's. Lush chairs and couches furnish the room, and there's a misting of perfume throughout. There are doors on the northwest and northeast corners, and one to the south. >ne Powder Room A powder room with enough stations for eight people. The smell of perfume is very pungent, and conjures an image of many women doing their makeup, gossiping together before the big day. It's a shame how the day ended up turning out. A door to the bedroom lies to the southwest. You can see a fragile hand mirror and a scented note here. >read note It says "Daddy is always so worried about me. He had a suit of armor sewn into one of my dresses, but it's too uncomfortable to wear. What does he think is going to happen to me?" >x mirror Warning: breaks when dropped. You remember being told that breaking a mirror is 7 turns bad luck. >take mirror Taken. >x stations You can't see any such thing. >sw Princess Room This room is way better than the Queen's. Lush chairs and couches furnish the room, and there's a misting of perfume throughout. There are doors on the northwest and northeast corners, and one to the south. >s Tower L3 There is a single copper door to the north, and the stairway continues down. >down Tower L2 You see a rugged, oak door to your west and a paler door to your east. The stairway continues upwards and down. >down Tower L1 The tower's spiral staircase reaches dizzying heights. You remember reading that this is where the royal bedrooms are, and hope that this will give you all the details you need for your story. The stairwell continues upwards, a door leading outside is to your west, and south of you is the Main Hall. >s Main Hall You are in the Main Hall of the castle. You smell food to your southwest and south, and you see a chapel to the northeast; to the north is a large door and east you feel a strange warmth. >s Kitchen The kitchen seems like it was left in a hurry. Various ovens and stoves are off, but the food is still sitting on them, as if waiting to be completed. Your ineptitude at cooking prevents you from rectifying this situation. Best not to dwell on the waste. There is a staircase going down, an opening to the east, and a door north to the Main Hall. You can see a scrap of paper here. >down Wine Cellar You see many elegant bottles of wine. The collection is awe inspiring, but you probably shouldn't drink on the job. To your east is a wooden door, stairs lead up to the kitchen. >e Underground Fork A fork in the basement of the castle. To your east you see monstrous shadows dancing along the wall. To your south, you see a room with bright banners and lights. There are shelves of expensive wine to your west. >s Game Room Entrance You enter what looks like an underground amusement park. Most of the games seem to be in disrepair, but the lights and music make it seem like something must still work around here. To your east is advertised "Amazing Maze" To your west is advertised "Casino" To your south is the "Prize Room" You can leave the games through a passage north. >w Casino A large room filled with various luck based machines. All appear to be broken or unplugged, except a "Coin Flip" game. There is an exit to your east. >drop mirror The mirror has shattered into thousands of pieces. You have 7 turns of bad luck. >x coin flip game The machine says: "Step right up! Step right up! Heads is a winner, but tails never fails! Gets 5 tails in a row and receive the "bad luck" prize." A picture on the machine show the bad luck prize is a nice looking medieval helmet. Tails You have 1 consecutive losses. >x coin flip game The machine says: "Step right up! Step right up! Heads is a winner, but tails never fails! Gets 5 tails in a row and receive the "bad luck" prize." A picture on the machine show the bad luck prize is a nice looking medieval helmet. Tails You have 2 consecutive losses. >x coin flip game The machine says: "Step right up! Step right up! Heads is a winner, but tails never fails! Gets 5 tails in a row and receive the "bad luck" prize." A picture on the machine show the bad luck prize is a nice looking medieval helmet. Tails You have 3 consecutive losses. >x coin flip game The machine says: "Step right up! Step right up! Heads is a winner, but tails never fails! Gets 5 tails in a row and receive the "bad luck" prize." A picture on the machine show the bad luck prize is a nice looking medieval helmet. Tails You have 4 consecutive losses. >x coin flip game The machine says: "Step right up! Step right up! Heads is a winner, but tails never fails! Gets 5 tails in a row and receive the "bad luck" prize." A picture on the machine show the bad luck prize is a nice looking medieval helmet. Tails You have 5 consecutive losses. Congratulations! You win the bad luck prize! A helmet spits out of the machine onto the floor. > x helmet Well polished medieval helmet. Doesn't even seem dented. >take helmet Congrats! You have found all the treasure, now it's time to take on the monster. Taken. You have lost your bad luck. [Your score has just gone up by three points.] >score You have so far scored 18 out of a possible 18, in 209 turns. >n You can't go that way. >e Game Room Entrance You enter what looks like an underground amusement park. Most of the games seem to be in disrepair, but the lights and music make it seem like something must still work around here. To your east is advertised "Amazing Maze" To your west is advertised "Casino" To your south is the "Prize Room" You can leave the games through a passage north. >n Underground Fork A fork in the basement of the castle. To your east you see monstrous shadows dancing along the wall. To your south, you see a room with bright banners and lights. There are shelves of expensive wine to your west. >w Wine Cellar You see many elegant bottles of wine. The collection is awe inspiring, but you probably shouldn't drink on the job. To your east is a wooden door, stairs lead up to the kitchen. >up Kitchen The kitchen seems like it was left in a hurry. Various ovens and stoves are off, but the food is still sitting on them, as if waiting to be completed. Your ineptitude at cooking prevents you from rectifying this situation. Best not to dwell on the waste. There is a staircase going down, an opening to the east, and a door north to the Main Hall. You can see a scrap of paper here. >n Main Hall You are in the Main Hall of the castle. You smell food to your southwest and south, and you see a chapel to the northeast; to the north is a large door and east you feel a strange warmth. >e Scorched Hallway You see the door to the throne room, but feel a great warmth behind it. You guess that there is some monster on the other side, and that it would be best if you prepared yourself in some way to combat it. A plaque hangs on the wall, and you see a way to retreat to the west. >open door You can't see any such thing. >e Are you sure you'd like to take on the monster? yes Here goes nothing! You need to roll a 2 or better to kill the dragon. Are you sure you'd like to continue? yes You rolled a... 14 Congratulations! You win! After killing the dragon, you notice a piece of paper on the ground. It reads: "If you're reading this, hopefully everything has been sorted out. I figured I could release the dragon and scare the king enough to stop the wedding. My plan seems to have worked too well, as the royal dragon is running amok and wont stop. My only hope was to stop the wedding so Olivia and Bridget could elope. I knew Olivia wasn't in love with me, and I accepted that. I didn't mean for anyone to get hurt." -Ralph After reading, you write up your report of what happened and grab that bottle of wine you found in the basement. Congratulations on a perfect score! Send an email to aWarmReception100@gmail.com for a special reward! *** The End *** In that game you scored 18 out of a possible 18, in 216 turns. Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? >