Here begins a transcript of interaction with SPELLBREAKER. SPELLBREAKER An Interactive Fantasy Copyright (c) 1985 by Infocom, Inc. All rights reserved. SPELLBREAKER is a trademark of Infocom, Inc. Release 87 / Serial number 860904 >restore Okay. >l Cliff Middle A narrow ledge, barely wide enough to stand on, interrupts the cliff here. >i You are carrying: a spell book the "earth" cube a bottle the "water" cube a zipper (providing light) The zipper contains: a magic burin a gold box the "soft" cube a gold coin a knife a smoked fish >get box Taken. >examine it The gold box is small, richly ornamented with allegorical figures of dolphins and cryptic symbols. It has a small latch which could hold closed the lid. >get fish Taken. >put fish in box Strangely, you can't fit it in. >put fish in zipper Done. >examine bottle The bottle contains nothing. >put bottle in zipper Done. >i You are carrying: a gold box a spell book the "earth" cube the "water" cube a zipper (providing light) The zipper contains: a bottle a smoked fish a magic burin the "soft" cube a gold coin a knife >put "water" in zipper Done. >i You are carrying: a gold box a spell book the "earth" cube a zipper (providing light) The zipper contains: the "water" cube a bottle a smoked fish a magic burin the "soft" cube a gold coin a knife >get "soft" Taken. >put "soft" in box When you insert the "soft" cube into the box, there is a brief burst of light, and the decorations on the box change subtly. They now depict rabbits. >learn blorple Using your best study habits, you learn the blorple spell. >blorple box Abruptly, your surroundings shift. Nondescript Room This is a drab, nondescript room. The only exit leads south. >s As you leave, the gold box reappears in your hand. Cliff Middle A narrow ledge, barely wide enough to stand on, interrupts the cliff here. >learn blorple Using your best study habits, you learn the blorple spell. >d Cliff Bottom This is the bottom of a sheer cliff which towers above you. Jumbled rockfalls are all around you. A goat track (at best) leads up, and a well-worn trail heads west. >blorple box Abruptly, your surroundings shift. Nondescript Room This is a drab, nondescript room. The only exit leads south. >s As you leave, the gold box reappears in your hand. Cliff Bottom This is the bottom of a sheer cliff which towers above you. Jumbled rockfalls are all around you. A goat track (at best) leads up, and a well-worn trail heads west. >learn blorple Using your best study habits, you learn the blorple spell. >w Cave Entrance A well-worn trail terminates here where a cave enters the cliff-side to the north. Outside the cave is a litter of bones, old hides and brush. The smell that issues from the cave is mephitic. To the east is the bottom of a sheer cliff. You hear a noise from within the cave that sounds like a sneeze. >blorple box Abruptly, your surroundings shift. Nondescript Room This is a drab, nondescript room. The only exit leads south. >s As you leave, the gold box reappears in your hand. Cave Entrance A well-worn trail terminates here where a cave enters the cliff-side to the north. Outside the cave is a litter of bones, old hides and brush. The smell that issues from the cave is mephitic. To the east is the bottom of a sheer cliff. You hear a noise from within the cave that sounds like a sneeze. >learn blorple Using your best study habits, you learn the blorple spell. You hear a noise from within the cave that sounds like a sneeze. >g Using your best study habits, you learn the blorple spell yet another time. >blorple soft You aren't holding the "soft" cube. >get "soft You forgot a second quote. >get "soft" Taken. You hear a noise from within the cave that sounds like a sneeze. >blorple "soft" Abruptly, your surroundings shift. Soft Room This place is soft, warm and slightly spongy. It glistens in the light. There are passages leading east and south. >e Oddly, although there appears to be an exit there, you can't seem to force your way through it. >n You can't go that way. >s As you leave, the "soft" cube reappears in your hand. Meadow This is a warm, sunny meadow nestled among low hills. Wildflowers abound, and insects buzz lazily through the air. The grass is soft and thick. Birds drift serenely through the sky, where puffy white clouds decorate the bright blue background. There is a pair of pruning shears here. >get shears Taken. >put shears in zipper Done. >blorple box Abruptly, your surroundings shift. Nondescript Room This is a drab, nondescript room. The only exit leads south. >s As you leave, the gold box reappears in your hand. Meadow This is a warm, sunny meadow nestled among low hills. Wildflowers abound, and insects buzz lazily through the air. The grass is soft and thick. Birds drift serenely through the sky, where puffy white clouds decorate the bright blue background. >examine box The gold box is small, richly ornamented with allegorical figures of rabbits and cryptic symbols. It has a small latch which could hold closed the lid. >put box in zipper Done. >put "soft" in zipper Done. >i You are carrying: a spell book the "earth" cube a zipper (providing light) The zipper contains: the "soft" cube a gold box a pair of pruning shears the "water" cube a bottle a smoked fish a magic burin a gold coin a knife >learn blorple Using your best study habits, you learn the blorple spell. >read book My Spell Book The liskon spell (shrink a living thing). The espnis spell (sleep). The caskly spell (cause perfection). The throck spell (cause plants to grow). The blorple spell (explore an object's mystic connections). The yomin spell (mind probe). The rezrov spell (open even locked or enchanted objects). The frotz spell (cause something to give off light). The gnusto spell (write a magic spell into a spell book). The malyon spell (animate). The jindak spell (detect magic). The lesoch spell (gust of wind). >blorple "earth" Abruptly, your surroundings shift. Packed Earth This is a small room crudely constructed of packed earth, mud, and sod. Crudely framed openings of wood tied with leather thongs lead off in each of the four cardinal directions, and a muddy hole leads down. >e As you leave, the "earth" cube reappears in your hand. Hall of Stone This is a long hall built of crudely dressed stone. The blocks are as tall as you and the ceiling invisible in the gloom above. Dirt trickles from gaps in the walls and ceiling. The atmosphere is oppressive, and there is a dry, stale smell all around. The corridor extends north and south from here. >n Smooth Room Here a long north-south corridor meets an east-west cross corridor whose walls are polished to almost mirror smoothness. Just to your north is a huge scaly mass which fills the entire cross corridor. Its thickness is more than three times your height and its length is unguessable. >learn liskon Using your best study habits, you learn the liskon spell. >liskon serpent The serpent shrinks. You can see it thinning out, filling less and less of the corridor. At first it doesn't seem to be growing any shorter, but then you realize that this isn't true. It has swallowed so much of its own tail that it makes up the deficiency by disgorging more tail. Finally, just before the spell stops, the tail tip slips out of the snake's mouth and almost disappears down the western corridor. >w Avoiding the snake, you carefully head west. The corridor is smooth and circular. It eventually leads back to where you started. Smooth Room Here a long north-south corridor meets an east-west cross corridor whose walls are polished to almost mirror smoothness. Just to your north is a large snake whose head pokes out of one side of the cross corridor and the tip of whose tail pokes out the other side. You can see that ahead is more of the crudely built main hall, and beyond that is a dark area. >e Avoiding the snake, you carefully head east. The corridor is smooth and circular. It eventually leads back to where you started. Smooth Room Here a long north-south corridor meets an east-west cross corridor whose walls are polished to almost mirror smoothness. Just to your north is a large snake whose head pokes out of one side of the cross corridor and the tip of whose tail pokes out the other side. You can see that ahead is more of the crudely built main hall, and beyond that is a dark area. >save Okay. >n The snake is pleasurably stretching its mouth and rippling its scaly body in the unaccustomed space. It barely hisses as you go by. North of Serpent Here a long north-south corridor meets an east-west cross corridor whose walls are polished to almost mirror smoothness. Just to your south is a large snake whose head pokes out of one side of the cross corridor and the tip of whose tail pokes out the other side. You can see that ahead is more of the crudely built main hall, and beyond that is a dark area. >n Temple This is a ruined temple to a forgotten god. Black basalt pillars reach to the ceiling, but some are broken and lie in huge fragments on the ground. The air is stale and filled with the odor of decay. Bats roost in the rafters, the only remaining worshippers. Before the temple stands a tall basalt idol in the form of a huge rodent. Its fang-bedecked mouth is open slightly, exposing teeth and tongue. >examine pillars This place has been abandoned for centuries. It is a mouldering ruin. >examine bats They look exactly as you would expect. >smell bats It smells just like a bats. >learn yomin Using your best study habits, you learn the yomin spell. >yomin bats I'm afraid the bats doesn't have much of a mind for you to read. >i You are carrying: the "earth" cube a spell book a zipper (providing light) The zipper contains: the "soft" cube a gold box a pair of pruning shears the "water" cube a bottle a smoked fish a magic burin a gold coin a knife >l Temple This is a ruined temple to a forgotten god. Black basalt pillars reach to the ceiling, but some are broken and lie in huge fragments on the ground. The air is stale and filled with the odor of decay. Bats roost in the rafters, the only remaining worshippers. Before the temple stands a tall basalt idol in the form of a huge rodent. Its fang-bedecked mouth is open slightly, exposing teeth and tongue. >smell temple I don't know the word "temple." >smell room It smells of decay, rot, and centuries-long accumulation of bat guano. >examine guano It looks exactly as you would expect. >get it You're an enchanter, not a garbage collector. >smell guano It smells just like a guano. >examine idol The idol is carved of black basalt. It is about twenty feet tall and represents a gigantic and ferocious rodent-like creature with sharp teeth and one staring opalescent eye. The sculpture is rough enough to offer climbing holds. >u You can't go that way. >climb idol You can find enough holds to climb all the way up to the head, where you gaze warily at the idol's mouth. >examine mouth The mouth is slightly open. In the narrow space between the fangs you can see a fat, pointed tongue. Sitting on the tongue is a cube. >get cube You can see the cube, tantalizingly close, but your hand is too big to fit between the razor-sharp teeth. If only its mouth were open! Glancing at the size of the fangs, maybe it's just as well. >rezrov mouth There's no hinge there; it's not a door! >save Failed. >read book My Spell Book The liskon spell (shrink a living thing). The espnis spell (sleep). The caskly spell (cause perfection). The throck spell (cause plants to grow). The blorple spell (explore an object's mystic connections). The yomin spell (mind probe). The rezrov spell (open even locked or enchanted objects). The frotz spell (cause something to give off light). The gnusto spell (write a magic spell into a spell book). The malyon spell (animate). The jindak spell (detect magic). The lesoch spell (gust of wind). >learn malyon Using your best study habits, you learn the malyon spell. >g Using your best study habits, you learn the malyon spell yet another time. >save Okay. >malyon idol The idol quivers, comes to life, and notices you climbing on it (no doubt from the itching). It grabs for you, and you try to escape. Its razor-sharp claws snatch you up to its greedy mouth, where you can see the white cube on its tongue as you are swallowed. **** You have died **** You are floating in a dark, silent realm of nothingness. You don't know how much time passes, but eventually you hear the sound of soft footsteps. A figure in a dark cloak comes near. In a voice like ashes, it speaks: "How nice to see you again. Unfortunately, I still have need of you, so this foolishness can't be allowed. You'll have to go back." You find yourself falling down a deep well of darkness, as the figure recedes into infinite distances. Boneyard This is a room of bones. Shoulder blades make up the floor, skulls the walls and leg bones the door frames. The west exit leads into darkness, but the doorway to the north opens onto a seemingly normal street scene. >restore Okay. >d You climb off the idol. >l Temple This is a ruined temple to a forgotten god. Black basalt pillars reach to the ceiling, but some are broken and lie in huge fragments on the ground. The air is stale and filled with the odor of decay. Bats roost in the rafters, the only remaining worshippers. Before the temple stands a tall basalt idol in the form of a huge rodent. Its fang-bedecked mouth is open slightly, exposing teeth and tongue. >malyon idol The idol quivers, comes to life, and begins looking suspiciously (and hungrily) around. Fortunately it doesn't notice you. >z Time passes... The idol is looking around the room, searching for something. No doubt it's you! It looks a little stiff, but for former basalt, it's pretty supple. >z Time passes... The idol is looking around the room, searching for something. No doubt it's you! It looks a little stiff, but for former basalt, it's pretty supple. >z Time passes... The idol is looking around the room, searching for something. No doubt it's you! It looks a little stiff, but for former basalt, it's pretty supple. The idol turns back into basalt. >climb idol You can find enough holds to climb all the way up to the head, where you gaze warily at the idol's mouth. >learn yomin Using your best study habits, you learn the yomin spell. >g Using your best study habits, you learn the yomin spell yet another time. >get cube You can see the cube, tantalizingly close, but your hand is too big to fit between the razor-sharp teeth. If only its mouth were open! Glancing at the size of the fangs, maybe it's just as well. >d You climb off the idol. >d You can't go that way. >w You can't go that way. >s North of Serpent Here a long north-south corridor meets an east-west cross corridor whose walls are polished to almost mirror smoothness. Just to your south is a huge scaly mass which fills the entire cross corridor. Its thickness is more than three times your height and its length is unguessable. >n Temple This is a ruined temple to a forgotten god. Black basalt pillars reach to the ceiling, but some are broken and lie in huge fragments on the ground. The air is stale and filled with the odor of decay. Bats roost in the rafters, the only remaining worshippers. Before the temple stands a tall basalt idol in the form of a huge rodent. Its fang-bedecked mouth is open slightly, exposing teeth and tongue. >malyon idol The idol quivers, comes to life, and begins looking suspiciously (and hungrily) around. Fortunately it doesn't notice you. >yomin idol The casting feels wrong, and sure enough, you are momentarily blinded. The idol is looking around the room, searching for something. No doubt it's you! It looks a little stiff, but for former basalt, it's pretty supple. >yomin idol You sense a raging anger at the abandonment of its temple, a desire for the destruction of its former worshippers, and an incandescent hatred for bats. The idol is looking around the room, searching for something. No doubt it's you! It looks a little stiff, but for former basalt, it's pretty supple. >spells The gnusto, rezrov, and frotz spells are yours forever. Other than that, you have no spells memorized. The idol is looking around the room, searching for something. No doubt it's you! It looks a little stiff, but for former basalt, it's pretty supple. The idol turns back into basalt. >learn liskon Using your best study habits, you learn the liskon spell. >g Using your best study habits, you learn the liskon spell yet another time. >learn malyon Using your best study habits, you learn the malyon spell. >g Using your best study habits, you learn the malyon spell yet another time. >malyon idol The idol quivers, comes to life, and begins looking suspiciously (and hungrily) around. Fortunately it doesn't notice you. >liskon it While the idol appears to be made of "malyoned" basalt, it must actually be made of something denser, as this spell has no effect on it. The idol is looking around the room, searching for something. No doubt it's you! It looks a little stiff, but for former basalt, it's pretty supple. >z Time passes... The idol is looking around the room, searching for something. No doubt it's you! It looks a little stiff, but for former basalt, it's pretty supple. >z Time passes... The idol is looking around the room, searching for something. No doubt it's you! It looks a little stiff, but for former basalt, it's pretty supple. The idol turns back into basalt. >learn malyon Using your best study habits, you learn the malyon spell yet another time. >learn espnis Using your best study habits, you learn the espnis spell. >g Using your best study habits, you learn the espnis spell yet another time. >save Okay. >malyon idol The casting feels wrong, and sure enough, you are momentarily blinded. >g The idol quivers, comes to life, and begins looking suspiciously (and hungrily) around. Fortunately it doesn't notice you. >espnis idol The rodent idol suddenly looks very tired and begins to yawn. You can see the idol fighting it but losing. The idol is looking sleepy and tired. > I beg your pardon? >z Time passes... The idol is yawning sleepily, its mouth gaping open. >z Time passes... The idol curls up comfortably and falls asleep on the floor. The idol turns back into basalt. It is curled up comfortably asleep. >examine idol The idol is carved of black basalt. It is about twenty feet tall and represents a gigantic and ferocious rodent-like creature with sharp teeth and one staring opalescent eye. The sculpture is rough enough to offer climbing holds. The idol is sculpted as though sound asleep. >climb idol Okay, you are now on the sleeping idol. >examine mouth The mouth is shut tight. >spells The gnusto, rezrov, and frotz spells are yours forever. Other than that, you have the liskon spell once and the espnis spell once committed to memory. >learn malyon Using your best study habits, you learn the malyon spell. >learn espnis Using your best study habits, you learn the espnis spell yet another time. >save Okay. >malyon idol The idol quivers, comes to life, gets to its feet and notices you climbing on it (no doubt from the itching). It grabs for you, and you try to escape. Its razor- sharp claws snatch you up to its greedy mouth, where you can see the white cube on its tongue as you are swallowed. **** You have died **** You are floating in a dark, silent realm of nothingness. You don't know how much time passes, but eventually you hear the sound of soft footsteps. A figure in a dark cloak comes near. In a voice like ashes, it speaks: "How nice to see you again. Unfortunately, I still have need of you, so this foolishness can't be allowed. You'll have to go back." You find yourself falling down a deep well of darkness, as the figure recedes into infinite distances. Boneyard This is a room of bones. Shoulder blades make up the floor, skulls the walls and leg bones the door frames. The west exit leads into darkness, but the doorway to the north opens onto a seemingly normal street scene. > Hot key -- Undo one turn Continue input... d You climb off the idol. >malyon idol The idol quivers, comes to life, gets to its feet and begins looking suspiciously (and hungrily) around. Fortunately it doesn't notice you. >z Time passes... The idol is looking around the room, searching for something. No doubt it's you! It looks a little stiff, but for former basalt, it's pretty supple. >espnis idol The rodent idol suddenly looks very tired and begins to yawn. You can see the idol fighting it but losing. The idol is looking sleepy and tired. >z Time passes... The idol is yawning sleepily, its mouth gaping open. The idol turns back into basalt. It has been caught in a cheek-stretching yawn. >climb idol You can find enough holds to climb all the way up to the head, where you gaze warily at the idol's mouth. >get cube Taken. >d You climb off the idol. >i You are carrying: a cube the "earth" cube a spell book a zipper (providing light) The zipper contains: the "soft" cube a gold box a pair of pruning shears the "water" cube a bottle a smoked fish a magic burin a gold coin a knife >score Your score is 165 of a possible 600, in 474 moves. This puts you in the class of Novice Enchanter. >save Okay. >