Transcript enabled. > hel (I'm sorry, I didn't understand what you wanted to do.) > help This game is mostly based on exploration, so keep exploring until you've unraveled the map to its full extent. The game is divided into a few locations that aren't within walking distance, so you'll have to find a suitable vehicle to get there. If you need help or drawing a map is not your favourite thing, you'll find a map in PDF-format among the feelies. (you'll need a password though, which you can find in the game) The game primarily relies on looking under/behind things, rather than on complicated puzzles, so, in addition to the common [examine/inspect] command, the [search] command comes in handy to look at an object from all sides. You can also [find] an item you've seen before or [go to] a visited location. The game deals with liquids, so you can try [fill/pour] for example. You'll encounter places that require a lightsource to be able to see something. The one provided in the game lets you have light for a limited amount of time, but it can be filled again, once you've found a suitable liquid. On several occasions, you can die. Yes, this is a mystery game and I felt it would be too generous to let you pass all dangers without harm. But you can [undo] your last move, at any time. It's a good idea to [save] often, so you're able to [restore] a saved game and try something different. Sometimes it's necessary to [sleep] to advance to the next day and discover new content. Be prepared to visit places more than one time, the next day might bring new changes, so you can explore things you weren't able before. A last word on hints. You'll find a walkthrough showing you the shortest way to finish this story. If you follow it, you'll leave out many important parts, so I want to encourage you to rather use the attached clues by opening the file "//hints/D'Arkun-help.html" in your favourite browser. Have a nice time. > * Nice introductory text > i You have a keyring, some money, and a letter. > x me As a student you have to deal with a never-ending lack of money, though you've been planning to visit a foreign country for years. As you got a few extra credits for outstanding achievements in chemistry, a scholarship made it possible to spend this term at the university of Stralsund. > i You have a keyring, some money, and a letter. > x keyring Your car key is on the keyring. > x money You don't have much money to spend, but you reserved a small amount for a holiday souvenir or two. > x car key It's the key to your car. Well, it's not actually your car, you only rented it. > x letter "Dear visitor, I'm glad that you want to spend the next week in Putgarten. Feel welcome to do whatever you want, there are a few beautiful places of interest nearby and you may use the old bicycle in the shed to visit them. For a start I'll recommend the small town Altenkirchen, it's well worth a visit. Please be aware that the house itself is very old and some parts of the building are locked, due to safety issues. Oh, you told me you like climbing. I must warn you not to try that around the cliff, I know it's compelling but there were several bad accidents in the past. Not to forget the most important thing: I've put the key to the house into the mouth of the statue beside the front door... Just go ahead, you can't miss it. Stay healthy und enjoy your sojourn." > l Parking lot This parking lot is surrounded by dense thicket leaving only two gaps to the north and the east wide enough to slip through. South lies the street, or at least, what somebody may call a street. Your car is standing here in front of the thicket. > x thicket The parking lot is surrounded by dense thicket, so dense that it prevents any view of the house or the coast. > search it You inspect the thicket from all sides, but find nothing of interest. > x car You don't own a car, but you had to rent this cheap old one, because there's no station nearby. However, the fuel is restricted, so you're only allowed to use the car for your arrival and your departure. The trunk contains your suitcase and your climbing gear, as far as you know. > open trunk You open the trunk, revealing your suitcase and your climbing gear. > x suitcase You packed a few things in it which could be useful. > take it You take your suitcase out of the trunk. > open it You open your suitcase, revealing some spare clothing, some washing utensils, and your raincoat. > x clothing You packed some spare clothing in case you would spend here a few more days than planned. > wear it (first attempting to take the spare clothing) You don't need any spare clothing now. > x utensils It's just what a young woman needs in the bathroom. > take it You don't need any spare clothing now. > take them You don't need them now. > x raincoat This is a heavy raincoat made of tarpaulin with a rather large hood. You inherited it from your grandfather, who was wearing it during his sailing tour around the world back in the 70s. > wear it (first attempting to take your raincoat) You take your raincoat out of your suitcase. You don't need your raincoat now, though the weather forecast said it'll be raining tomorrow. > l Parking lot This parking lot is surrounded by dense thicket leaving only two gaps to the north and the east wide enough to slip through. South lies the street, or at least, what somebody may call a street. Your car is standing here in front of the thicket. > close suitcase You close your suitcase. > x gear It's a complete set of a climbing gear. You just love climbing, so you won't go on holidays without it. > take it You take your climbing gear out of the trunk. > close trunk You close the trunk. > open casr (I only understood you as far as wanting to open something.) > oops car (first attempting to unlock the old car with your car key) You don't want to leave now. > l Parking lot This parking lot is surrounded by dense thicket leaving only two gaps to the north and the east wide enough to slip through. South lies the street, or at least, what somebody may call a street. Your car is standing here in front of the thicket. > n Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. As you approach the front yard, you meet an old woman, walking in the opposite direction. At first you think she could belong to the cleaning staff, but then you realise she's dressed in fine clothes. You are bewildered by the vacant expression in her eyes, as if she doesn't notice you at all. Then suddenly she grabs your wrist. "Holy god, you carry the mark", she whispers, "please take care of yourself, young lady!" Then she quickly heads off to the south. > * not ominous at all > i You have your climbing gear, your raincoat, your suitcase, a keyring, some money, and a letter. > x writ (I only understood you as far as wanting to examine something.) > x wrist On your forearm there is a rather large birthmark. > x mark On your forearm there is a rather large birthmark. > x birthmark On your forearm there is a rather large birthmark. > l Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > x tree It's a lime tree as far as you can tell. It should be in full bloom now, but there are no blossoms at all. Indeed, the tree looks really old, its twigs are gnarled and its bark is crusted. > climb it You can't climb up the tree while holding your heavy suitcase. > drop suitcase Your suitcase falls to the ground. > climb tree You climb up the tree. On the tree You are standing on a trusty branch, looking at the building. The roof of the house twists in awkward angles which make you almost believe that its builders must have had some more purposes in mind than just sheltering the house from the rain. You can climb down to the front yard. > x roof The roof seems to point towards a certain but unknown spot. > x spot (I only understood you as far as wanting to examine something.) > stand on roof The roof is too far away. > e There doesn't appear to be an exit in that direction. > jump to roof The roof is too far away. > d You climb down again. Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. You also see your suitcase here. > take suitcase You take your suitcase. > l Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > x house The house is old and adorned by pilasters and cornices and the entryway is a kind of portal door, flanked by two statues on either side. > x facades The facades are moulded with pilasters and cornices, whereas the paint of the windows peels off and the plaster comes down in chips. > x pilasters The facades are moulded with pilasters and cornices, whereas the paint of the windows peels off and the plaster comes down in chips. > x windows The windows are all out of reach. > x cornices The facades are moulded with pilasters and cornices, whereas the paint of the windows peels off and the plaster comes down in chips. > x door The double door is currently closed. > l Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > x statues At first glance these statues have a human shape, but then you notice there's something wrong with them. Their hair is unusually thick and extends through small holes in their heads, curling down their faces like tiny tentacles. Their posture is crouched, their legs are quite long and gibbous fins are growing along their backs. > x mouth One statue has a closed mouth, while the other's stands slightly open. > x open mouth One statue has a closed mouth, while the other's stands slightly open. > open mouth The mouth doesn't open. > close mouth The mouth can't be closed. > look in mouth In the mouth you see a brass key. > take brass As you're poking your hand into the mouth of the statue to get the key you feel a sudden pain, as if an insect has bitten you. You step back and examine your hand, but there's no sign of injury. Your eye catches your birthmark. Has it changed? Grown? You shake your head. That's silly. You look into the mouth, but you can only see the key lying in there. > x it It's a heavy brass key with a family crest engraved on its bow. > take it You take the brass key and store it on the keyring. (You have got an achievement.) > achievements (I'm sorry, I didn't understand what you wanted to do.) > achievement (I'm sorry, I didn't understand what you wanted to do.) > x birthmark On your forearm there is a rather large birthmark. > l Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > i You have your suitcase, your climbing gear, your raincoat, a keyring, some money, and a letter. > x keyring On the keyring you find a brass key and your car key. > l Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > save Game state saved successfully. > l Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > s Parking lot This parking lot is surrounded by dense thicket leaving only two gaps to the north and the east wide enough to slip through. South lies the street, or at least, what somebody may call a street. Your car is standing here in front of the thicket. > s You don't want to walk there. > e Narrow trail A narrow trail winds its way through dense undergrowth and you get the feeling that no one must have been here for years. The trail is slightly descending and you can follow it further to the southeast, or go back to the parking lot to the west. You're breathing heavy after dragging your bulky suitcase with you. > w Parking lot This parking lot is surrounded by dense thicket leaving only two gaps to the north and the east wide enough to slip through. South lies the street, or at least, what somebody may call a street. Your car is standing here in front of the thicket. > drop suitcase Your suitcase falls to the ground. > e Narrow trail A narrow trail winds its way through dense undergrowth and you get the feeling that no one must have been here for years. The trail is slightly descending and you can follow it further to the southeast, or go back to the parking lot to the west. > x undergrowth The undergrowth is so thick here, that you have to focus to stay on the path. > search it You trawl through the undergrowth but you only get some scratches. > se Top of the cliff The picture you saw in the advertisement must have been taken here. This isn't a wide beach, this is a steep face of rough stone and the water is about hundred feet below you. From here you have an impressive view of the steely grey waves. The only way back is to the northwest. Somehow, you recognize a faint glinting on the ground far below. > score You currently have discovered 1 achievement out of 30. > * OK those are just score > x beach (I only understood you as far as wanting to examine something.) > x stone The coast is bending out of sight to both sides. About hundred feets below you is a stone platform at water level. > x water The sea is rough today, a black heaving mass with white foam curling on top of the waves. That's what you dreamt of. To feel the amazing power of the ocean, watch its huge waves, just to gaze into the distance and let your thoughts wander off. > x platform The coast is bending out of sight to both sides. About hundred feets below you is a stone platform at water level. > l Top of the cliff You are standing on a platform, at the edge of a steep face of rough stone and the water is about hundred feet below you. From here you have an impressive view of the steely grey waves. The only way back is to the northwest. Somehow, you recognize a faint glinting on the ground far below. > x glinting You don't know exactly what it is, but it definitely attracts your attention. > d You secure your climbing gear on a protruding rock and begin to climb down until you reach the ground. Bottom of the cliff You are at water level now and the noise of the crashing waves swallows any other sounds down here. There is not much space here, just enough to stand and take a short rest. Among the rocks extending along the seaside you spot a hole to the west that might be an entry to a cavern. The glinting you saw from above comes from an amulet, half hidden in a gap between the stones. > listen You only hear the noise of the crashing waves. > x amulet It's an amulet with the name "Mathilda von Putgarten" engraved into its thin golden edge. > take it You take the amulet. (You have got an achievement.) > * oof now that's a name > wear amulet You put on the amulet. > l Bottom of the cliff You are at water level now and the noise of the crashing waves swallows any other sounds down here. There is not much space here, just enough to stand and take a short rest. Among the rocks extending along the seaside you spot a hole to the west that might be an entry to a cavern. > x rocks The rocks are huge, slippery from the ocean water, and there are a lot of dangerous gaps between them. > * probably dark in there > w You can't go anywhere while holding a fixed climbing gear. > l Bottom of the cliff You are at water level now and the noise of the crashing waves swallows any other sounds down here. There is not much space here, just enough to stand and take a short rest. Among the rocks extending along the seaside you spot a hole to the west that might be an entry to a cavern. > i You have your climbing gear, your raincoat, a keyring, some money, and a letter. You're wearing an amulet. > drop gear Your climbing gear falls to the ground. > w It's dark inside the cavern and after a few steps you feel quite uneasy, so you decide to head back again. > take gear You take your climbing gear. > u You assure yourself that the climbing gear is still securely fixed on the rock and begin to climb up until you reach the top of the steep face. Top of the cliff You are standing on a platform, at the edge of a steep face of rough stone and the water is about hundred feet below you. From here you have an impressive view of the steely grey waves. The only way back is to the northwest. > take gear You're already holding your climbing gear. > i You have your climbing gear, your raincoat, a keyring, some money, and a letter. You're wearing an amulet. > w There doesn't appear to be an exit in that direction. > nw Narrow trail A narrow trail winds its way through dense undergrowth and you get the feeling that no one must have been here for years. The trail is slightly descending and you can follow it further to the southeast, or go back to the parking lot to the west. > w Parking lot This parking lot is surrounded by dense thicket leaving only two gaps to the north and the east wide enough to slip through. South lies the street, or at least, what somebody may call a street. Your car is standing here in front of the thicket. You also see your suitcase here. > take suitcase You take your suitcase. > n Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > ne Back yard of the building As you already expected, the back yard is overgrown by wild grape and you can barely see anything, except for some ruins to the north and an old shed in the center of this place. A small wooden door leads inside the shed, while the path would let you go back to the southwest or the southeast, as you like. > x grape The wild grape encloses this place entirely under its green almost impervious skin. > search grape You inspect the wild grape from all sides, but find nothing of interest. > x ruins You can't get a good view of what's in that direction. > x shed The shed is an old wooden building with a pitched roof, almost overgrown by wild grape. > s There doesn't appear to be an exit in that direction. > sw Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > nw Back yard of the building The back yard is overgrown by wild grape and you can barely see anything, except for some ruins to the north and an old shed in the center of this place. A small wooden door leads inside the shed, while the path would let you go back to the southwest or the southeast, as you like. You're breathing heavy after dragging your bulky suitcase with you. > se Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > drop suitcase Your suitcase falls to the ground. > nw Back yard of the building The back yard is overgrown by wild grape and you can barely see anything, except for some ruins to the north and an old shed in the center of this place. A small wooden door leads inside the shed, while the path would let you go back to the southwest or the southeast, as you like. > x shed The shed is an old wooden building with a pitched roof, almost overgrown by wild grape. > in (first attempting to open the wooden door inside) You open the wooden door. Inside the shed Tiny dust particles are whirling in the air and almost all surfaces are covered by those of them which have settled down here for decades. The sole exit leads out through the wooden door. A bicycle is leaning on the wall here. > * nice, a bike! > x bike It's an old and rusty bicycle, but it's better than walking and cheaper than driving by car. At least if you plan to go farther than a mile. > take it Instead of burdening yourself with the load of the bicycle, you can simply RIDE TO a certain place. > out Back yard of the building The back yard is overgrown by wild grape and you can barely see anything, except for some ruins to the north and an old shed in the center of this place. A small wooden door leads inside the shed, while the path would let you go back to the southwest or the southeast, as you like. > n In the ruins This part of the back yard is as overgrown as the rest. You are standing inside the ruins of what might once have been a lighthouse, surrounded by broken walls at your waist's height. You spot a grave hidden in the center of the site. An opening is leading back to the south. > x ruins This part of the back yard is as overgrown as the rest. You are standing inside the ruins of what might once have been a lighthouse, surrounded by broken walls at your waist's height. You spot a grave hidden in the center of the site. An opening is leading back to the south. > x lighthouse (I only understood you as far as wanting to examine something.) > x wall This part of the back yard is as overgrown as the rest. You are standing inside the ruins of what might once have been a lighthouse, surrounded by broken walls at your waist's height. You spot a grave hidden in the center of the site. An opening is leading back to the south. > search wall In the ruins This part of the back yard is as overgrown as the rest. You are standing inside the ruins of what might once have been a lighthouse, surrounded by broken walls at your waist's height. You spot a grave hidden in the center of the site. An opening is leading back to the south. > x grave There is an inscription on it, reading: "To my dearest daughter Mathilda von Putgarten, who possibly died in 1936.--Elsinore" (You have got an achievement.) > x amulet It's an amulet with the name "Mathilda von Putgarten" engraved into its thin golden edge. > i You have your climbing gear, your raincoat, a keyring, some money, and a letter. You're wearing an amulet. > l In the ruins This part of the back yard is as overgrown as the rest. You are standing inside the ruins of what might once have been a lighthouse, surrounded by broken walls at your waist's height. You spot a grave hidden in the center of the site. An opening is leading back to the south. > search grave You inspect the overgrown grave from all sides, but find nothing of interest. > climb wall There doesn't appear to be an exit in that direction. > u There doesn't appear to be an exit in that direction. > s Back yard of the building The back yard is overgrown by wild grape and you can barely see anything, except for some ruins to the north and an old shed in the center of this place. A small wooden door leads inside the shed, while the path would let you go back to the southwest or the southeast, as you like. > se Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. You also see your suitcase here. > unlock door (with the brass key) You unlock the double door with the brass key. > n (first attempting to open the double door to the north) You open the double door. Vestibule This is a square room that provides enough space for a long coat rack and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > x mirror The wall mirror is way larger than the bathroom wall in your student flat. There are golden ornaments on the frame. > look behind mirror You find nothing behind the wall mirror. > search mirror You inspect the wall mirror from all sides, but find nothing of interest. > x ornaments They look like roses. > x rack You inspect the coat rack from all sides, but find nothing of interest. > put coat on rack You put your raincoat on the coat rack. > i You have your climbing gear, a keyring, some money, and a letter. You're wearing an amulet. > s Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. You also see your suitcase here. > take suitcase You take your suitcase. > n Vestibule This is a square room that provides enough space for a long coat rack, on which your rain coat is hanging, and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. Just as you enter, you suddenly notice a faint sound coming from above, maybe the creaking of a floorboard. > drop suitcase Your suitcase falls to the ground. > * nice update to description > x painting The oil painting shows a group of people kneeling in front of a wooden statue, maybe a kind of god, with four faces, all looking in a different direction. They bring pitchers, filled with a substance that might be water or wine or even blood. Beside the scene there are some people floating in the air. The sky is torn and through the gap there a bright light shines on the head of the statue. Somehow, the painting sends a chill down your spine. > * OK a little creepy > x statue (I only understood you as far as wanting to examine something.) > l Vestibule This is a square room that provides enough space for a long coat rack, on which your rain coat is hanging, and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. You also see your suitcase here. > look behind painting You find nothing behind the oil painting. > l Vestibule This is a square room that provides enough space for a long coat rack, on which your rain coat is hanging, and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. You also see your suitcase here. > search painting You inspect the oil painting from all sides, but find nothing of interest. > w Kitchen The room is full of kitchen stuff, as expected. It's an old style smoke room with a wood-fired stove and provides no microwave or fridge or any other modern convenience. But if you feel the urge to cook something, you'll find here probably all you need. Beside the exit east to the vestibule, there is another leading north through an iron door. > x stuff There are a sink, a wood-fired stove, and a cupboard. > x sink You inspect the sink from all sides, but find nothing of interest. > x stove It's an old style stove with a compartment beneath for some fire wood. > open it The wood-fired stove doesn't open. > x compartment You inspect the compartment from all sides, but find nothing of interest. > x wood (I only understood you as far as wanting to examine something.) > x fire wood (I only understood you as far as wanting to examine something.) > l Kitchen The room is full of kitchen stuff, as expected. It's an old style smoke room with a wood-fired stove and provides no microwave or fridge or any other modern convenience. But if you feel the urge to cook something, you'll find here probably all you need. Beside the exit east to the vestibule, there is another leading north through an iron door. > x cupboard (first attempting to open the cupboard) You open the cupboard. Some pots are in the cupboard. > x pots The pots are old fashioned enamel pots. > take it You can't take the cupboard. > take pots You take a single pot out of the cupboard. > l Kitchen The room is full of kitchen stuff, as expected. It's an old style smoke room with a wood-fired stove and provides no microwave or fridge or any other modern convenience. But if you feel the urge to cook something, you'll find here probably all you need. Beside the exit east to the vestibule, there is another leading north through an iron door. > x pot The single pot is an old fashioned enamel pot. > i You have a single pot, your climbing gear, a keyring, some money, and a letter. You're wearing an amulet. > save Game state saved successfully. > n (first attempting to open the iron door to the north) The iron door is locked. > e Vestibule This is a square room that provides enough space for a long coat rack, on which your rain coat is hanging, and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. You also see your suitcase here. Again you hear that strange noise from the second storey and this time you're sure that you're not alone. > n Dining room A huge oval table occupies most of the room, rounded by twelve chairs. On the walls you find more oil paintings, all depicting strange scenes. The rest of the room is quite bare, as if there are some things missing, that once might have been here. One exit leads south, back to the vestibule, and another leads north to another room. > x chair You inspect one chair after another and you find out that one special chair is slightly different. Its wood is a bit darker than the others and it's the only one that has a nameplate on it. > x nameplate The nameplate reads: "Prof. Dr. Morpheus von Putgarten, renowned scientist and author" > * LOL that's a name! > sit on chair Did you want to get onto a random chair or the special chair? > special You get onto the special chair. Sitting on the special chair, your view focuses on the paintings. > get up (first attempting to get off the special chair) You get off the special chair. There doesn't appear to be an exit in that direction. > x paintings The paintings in the dining room all seem to belong to the same cycle of the same artist, at least that's what you assume. Their colours are all similar and the style seems to belong to the same brushwork. They depict scenes of religious or cultist worship. > l Dining room A huge oval table occupies most of the room, rounded by twelve chairs. On the walls you find more oil paintings, all depicting strange scenes. The rest of the room is quite bare, as if there are some things missing, that once might have been here. One exit leads south, back to the vestibule, and another leads north to another room. > sit on special You get onto the special chair. Sitting on the special chair, your view focuses on the paintings. > x paintings From this perspective, you suddenly spot a certain detail that was somehow hidden before. There is a single man, who looks different from all the other figures on the painting, standing behind something that might be an altar. Although his eyes are hidden underneath a hood, they seem to be bigger than usual human eyes and his mouth is unnaturally wide, almost spanning from one ear to the other. (You have got an achievement.) > x altar (I only understood you as far as wanting to examine something.) > stand You get off the special chair. > save Game state saved successfully. > l Dining room A huge oval table occupies most of the room, rounded by twelve chairs. On the walls you find more oil paintings, all depicting strange scenes. The rest of the room is quite bare, as if there are some things missing, that once might have been here. One exit leads south, back to the vestibule, and another leads north to another room. > n Living room The living room is a lushly decorated spacious room with a lounger in front of a whole row of windows. Another dark oil painting is occupying most of the western wall and opposite of it sits a fireplace. Above the mantelpiece hangs the carcass of a ray and you spot an old phonograph on a low table. The only exit is south, to the dining room. > x lounger It looks quite cozy. > sit on lounger You get into the lounger. Leaning now comfortably back, your view centers on the carcass on the wall. > x carcass It once was a proud ray, whose carcass was taxidermied and crudely hung on the wall above the mantelpiece. > x mantelpiece Some matches are on the mantelpiece. > take matches You take the matches off the mantelpiece. > x matches There are a few matches left. > l Living room (in the lounger) The living room is a lushly decorated spacious room with a lounger in front of a whole row of windows. Another dark oil painting is occupying most of the western wall and opposite of it sits a fireplace. Above the mantelpiece hangs the carcass of a ray and you spot an old phonograph on a low table. The only exit is south, to the dining room. > stand You get out of the lounger. > x phonograph It's a phonograph in a good condition, with a record on it, ready to play. > x record It's a shellac record. > play record You switch on the phonograph and it plays a tune from the 1930s. > listen You hear nothing in particular. The tune from the phonograph continues. > l Living room The living room is a lushly decorated spacious room with a lounger in front of a whole row of windows. Another dark oil painting is occupying most of the western wall and opposite of it sits a fireplace. Above the mantelpiece hangs the carcass of a ray and you spot an old phonograph on a low table. The only exit is south, to the dining room. The tune continues to play. > x painting You take a closer look at the painting. Although the motif seems to look like any other historical oil painting with its dark colours, its cracks in the coating and the pale skins of the people, you feel something disturbing about it. It may be the scene itself which depicts terrified people staring at a light above the church's tower or the thousand sinister creatures that are crawling towards it or maybe the most hideous thing of all, the patches of fog over the water that only half conceal ghastly silhouettes with tentacles. You shiver. The phonograph ends with a loud click. > sit on lounger You get into the lounger. Leaning now comfortably back, your view centers on the carcass on the wall. > x painting You take a closer look at the painting. Although the motif seems to look like any other historical oil painting with its dark colours, its cracks in the coating and the pale skins of the people, you feel something disturbing about it. It may be the scene itself which depicts terrified people staring at a light above the church's tower or the thousand sinister creatures that are crawling towards it or maybe the most hideous thing of all, the patches of fog over the water that only half conceal ghastly silhouettes with tentacles. You shiver. > stand You get out of the lounger. > x carcass It once was a proud ray, whose carcass was taxidermied and crudely hung on the wall above the mantelpiece. > search carcass You find a golden safe behind the carcass. > save Game state saved successfully. > x safe You can't look inside the golden safe because it is locked. You inspect the golden safe from all sides, but find nothing of interest. > open safe The golden safe is locked. It's a kind of lock for a key, not for a number. > i You have some matches, a single pot, your climbing gear, a keyring, some money, and a letter. You're wearing an amulet. > unlock safe With what? > l Living room The living room is a lushly decorated spacious room with a lounger in front of a whole row of windows. Another dark oil painting is occupying most of the western wall and opposite of it sits a fireplace. Above the mantelpiece hangs the carcass of a ray and you spot an old phonograph on a low table. The only exit is south, to the dining room. > x windows You are overwhelmed by the vastnesses of the sea extending endlessly in all directions. > s Dining room A huge oval table occupies most of the room, rounded by twelve chairs. On the walls you find more oil paintings, all depicting strange scenes. The rest of the room is quite bare, as if there are some things missing, that once might have been here. One exit leads south, back to the vestibule, and another leads north to the living room. > w There doesn't appear to be an exit in that direction. > s Vestibule This is a square room that provides enough space for a long coat rack, on which your rain coat is hanging, and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. You also see your suitcase here. Again you hear that strange noise from the second storey and this time you're sure that you're not alone. > take suitcase You take your suitcase. > u Octogonal bay At the upper end of the stairs is an octogonal bay with several windows providing a view of your surroundings in multiple directions south and east of the building. There are two doorways, one leading north and a second east. > x windows The windows are providing views to the south, southeast and east. > x south Patches of lawn surround the house on the south side. > x se You spot the vastness of the ocean and the blackness of the sky above. > x e High waves are crashing on the cliff to the east. > e Bedroom The bedroom is decorated with some fine wooden paneling on its walls and a four poster bed in the center of it. The heavy curtains in front of the windows are shut, so the room is rather dark. A wardrobe sits next to the doorway to the west. The curtains seem to move a bit, though. > undo Undoing the last turn (e). Octogonal bay > n Bathroom A clawfoot tub sits in the center of the room, with a shower above and a basin and a toilet beside it. A mirror might have once been here, but now there's only a dark rectangle on the wall. The room has also a narrow crown glass window that apparently can't be opened. South lies the octogonal bay. > * clawfoot tub! > x tub The clawfoot bathtub is a kind of relict from the last century. > search tub You inspect the bathtub from all sides, but find nothing of interest. > x shower The shower is mounted above the bathtub. > x basin You inspect the basin from all sides, but find nothing of interest. > x toilet It's a standard white toilet. > x mirror The rectangle on the wall is the only sign left of a mirror, which might have been hung here. > l Bathroom A clawfoot tub sits in the center of the room, with a shower above and a basin and a toilet beside it. A mirror might have once been here, but now there's only a dark rectangle on the wall. The room has also a narrow crown glass window that apparently can't be opened. South lies the octogonal bay. > open toilet The toilet doesn't open. > x window The crown glass prohibits any look outside. > open window It won't budge. > s Octogonal bay At the upper end of the stairs is an octogonal bay with several windows providing a view of your surroundings in multiple directions south and east of the building. There are two doorways, one leading north to the bathroom and a second east. You're breathing heavy after dragging your bulky suitcase with you. > e Bedroom The bedroom is decorated with some fine wooden paneling on its walls and a four poster bed in the center of it. The heavy curtains in front of the windows are shut, so the room is rather dark. A wardrobe sits next to the doorway to the west. The curtains seem to move a bit, though. > drop suitcae (I only understood you as far as wanting to drop something.) > drop suitcase Your suitcase falls to the ground. > unpack (I'm sorry, I didn't understand what you wanted to do.) > x paneling The paneling is made of fine wood and enclosed by an upper and lower moulding. > x upper The upper moulding is at head height. > x lower The lower moulding is at floor height. > push upper You apply a bit of force to the upper moulding, but it doesn't budge. > push lower You apply a bit of force to the lower moulding, but it doesn't budge. > pull lower You yank at the lower moulding, but it won't budge. > pull upper You yank at the upper moulding, but it won't budge. > * oh come on! > l Bedroom The bedroom is decorated with some fine wooden paneling on its walls and a four poster bed in the center of it. The heavy curtains in front of the windows are shut, so the room is rather dark. A wardrobe sits next to the doorway to the west. You also see your suitcase here. > x bed It's a luxurious four poster bed covered in white cloths. > x cloths It's a luxurious four poster bed covered in white cloths. > search bed You inspect the four poster bed from all sides, but find nothing of interest. > search molding (I only understood you as far as wanting to search something.) > search upper You inspect the upper moulding from all sides, but find nothing of interest. > search lower You inspect the lower moulding from all sides, but find nothing of interest. > search paneling You inspect the wooden paneling from all sides, but find nothing of interest. > l Bedroom The bedroom is decorated with some fine wooden paneling on its walls and a four poster bed in the center of it. The heavy curtains in front of the windows are shut, so the room is rather dark. A wardrobe sits next to the doorway to the west. You also see your suitcase here. > x curtain Attached to all windows are red curtains made of heavy fabric. They are currently closed. > x wardrobe (first attempting to open the wardrobe) You open the wardrobe. You inspect the wardrobe from all sides, but find nothing of interest. > look in wardrobe The wardrobe is empty. > put clothes in wardroe (I only understood you as far as wanting to put something in something.) > put clothes in wardrobe (I only understood you as far as wanting to put something in the wardrobe.) > open suitcase You open your suitcase, revealing some spare clothing and some washing utensils. > put clothes in wardrobe (I only understood you as far as wanting to put something in the wardrobe.) > put spare clothing in wardrobe (first attempting to take the spare clothing) You don't need any spare clothing now. > open curtains As you open the curtains, some daylight falls into the room, highlighting a small patch on the floor. As you draw them further back you recoil in horror. A man was hidden there! From what you can see in the blink of an eye, he is wearing dark clothes, and his face is veiled by a hood. You are frozen in shock for a moment. As he faces you, he leaps ahead, his hand reaches out for your forehead. As soon as he touches you, you feel a shockwave running through your whole body and you are thrown back onto the bed. The man rushes down the stairs, then you hear the slam of a door. You feel your hands are beginning to tremble. > x me As a student you have to deal with a never-ending lack of money, though you've been planning to visit a foreign country for years. As you got a few extra credits for outstanding achievements in chemistry, a scholarship made it possible to spend this term at the university of Stralsund. > i You have some matches, a single pot, your climbing gear, a keyring, some money, and a letter. You're wearing an amulet. > l Bedroom (on the four poster bed) The bedroom is decorated with some fine wooden paneling on its walls and a four poster bed in the center of it. The heavy curtains in front of the windows are open, so some daylight falls into the room, highlighting a patch on the floor. A wardrobe sits next to the doorway to the west. You also see your suitcase here. > * well that wasn't fun > x patch As you inspect the floor, you find a loose floorboard near the patch. > x floorboard One of the floorboards seems to be loose. > lift it (I'm sorry, I didn't understand what you wanted to do.) > pull floorboard You are still shaking from the shock of discovering the man behind the curtains. Your fingers are trembling so much that you fail to open the loose floorboard. Maybe it's better to assure yourself that the front door is locked and to get some sleep then. > s (first attempting to get off the four poster bed) You get off the four poster bed. There doesn't appear to be an exit in that direction. > d There doesn't appear to be an exit in that direction. > w Octogonal bay At the upper end of the stairs is an octogonal bay with several windows providing a view of your surroundings in multiple directions south and east of the building. There are two doorways, one leading north to the bathroom and a second east to the bedroom. > d Vestibule This is a square room that provides enough space for a long coat rack, on which your rain coat is hanging, and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > s (first attempting to open the double door to the south) As soon as your fingers touch the double door, they begin to tremble so much that you let off. > lock door (with the brass key) You lock the double door with the brass key. > u Octogonal bay At the upper end of the stairs is an octogonal bay with several windows providing a view of your surroundings in multiple directions south and east of the building. There are two doorways, one leading north to the bathroom and a second east to the bedroom. > e Bedroom The bedroom is decorated with some fine wooden paneling on its walls and a four poster bed in the center of it. The heavy curtains in front of the windows are open, so some daylight falls into the room, highlighting a patch on the floor. A wardrobe sits next to the doorway to the west. You also see your suitcase here. > sleep (first attempting to get onto the four poster bed) You get onto the four poster bed. You close your eyes. At first you are lying awake, listening to your own heartbeat, which calms down after a while. Then you feel your eyelids getting more and more weighty and finally you fall asleep. In the middle of the night you jump awake, breathing heavy. Your head is aching and you only have a faint memory of a strange dream, in which you were trying to flee from some deformed creatures. This kind of dream in which you exactly know that they will do terrible things to you, but you can't say why, in which you want to flee, but your legs are too weak and won't obey yourself. You're trying to shake your fear off and soon you fall asleep again. The next morning you wake up and the first thing you realise is, that your head is aching a bit. The second is, that you can hear heavy rain hammering on the roof of the building. Bedroom (on the four poster bed) The bedroom is decorated with some fine wooden paneling on its walls and a four poster bed in the center of it. The heavy curtains in front of the windows are open, so some daylight falls into the room, highlighting a patch on the floor. A wardrobe sits next to the doorway to the west. You also see your suitcase here. > save Game state saved successfully. > * rain, nicely atmospheric > i You have some matches, a single pot, your climbing gear, a keyring, some money, and a letter. You're wearing an amulet. > l Bedroom (on the four poster bed) The bedroom is decorated with some fine wooden paneling on its walls and a four poster bed in the center of it. The heavy curtains in front of the windows are open, so some daylight falls into the room, highlighting a patch on the floor. A wardrobe sits next to the doorway to the west. You also see your suitcase here. > x window Through the windows you see the backyard and a small wooden shed. > * raining, no? > pull floorboard You open the loose floorboard. It reveals a small niche to you. > x niche An iron key is in the small niche. > take iron You take the iron key and store it on the keyring. (You have got an achievement.) > x iron It's a key made of iron, smooth and featureless. > d You get off the four poster bed. You jump and one of the floorboards creaks. > w Octogonal bay At the upper end of the stairs is an octogonal bay with several windows providing a view of your surroundings in multiple directions south and east of the building. There are two doorways, one leading north to the bathroom and a second east to the bedroom. > n Bathroom A clawfoot tub sits in the center of the room, with a shower above and a basin and a toilet beside it. A mirror might have once been here, but now there's only a dark rectangle on the wall. The room has also a narrow crown glass window that apparently can't be opened. South lies the octogonal bay. > shower (I'm sorry, I didn't understand what you wanted to do.) > wash (I'm sorry, I didn't understand what you wanted to do.) > take shower You don't have your washing utensils ready, they are currently in your suitcase. > s Octogonal bay At the upper end of the stairs is an octogonal bay with several windows providing a view of your surroundings in multiple directions south and east of the building. There are two doorways, one leading north to the bathroom and a second east to the bedroom. > e Bedroom The bedroom is decorated with some fine wooden paneling on its walls and a four poster bed in the center of it. The heavy curtains in front of the windows are open, so some daylight falls into the room, highlighting a patch on the floor. A wardrobe sits next to the doorway to the west. You also see your suitcase here. > take utensils You don't need them now. > take suitcae (I only understood you as far as wanting to take something.) > w Octogonal bay At the upper end of the stairs is an octogonal bay with several windows providing a view of your surroundings in multiple directions south and east of the building. There are two doorways, one leading north to the bathroom and a second east to the bedroom. > t (I'm sorry, I didn't understand what you wanted to do.) > Come again? > e Bedroom The bedroom is decorated with some fine wooden paneling on its walls and a four poster bed in the center of it. The heavy curtains in front of the windows are open, so some daylight falls into the room, highlighting a patch on the floor. A wardrobe sits next to the doorway to the west. You also see your suitcase here. > take suitcase You take your suitcase. > w Octogonal bay At the upper end of the stairs is an octogonal bay with several windows providing a view of your surroundings in multiple directions south and east of the building. There are two doorways, one leading north to the bathroom and a second east to the bedroom. > n Bathroom A clawfoot tub sits in the center of the room, with a shower above and a basin and a toilet beside it. A mirror might have once been here, but now there's only a dark rectangle on the wall. The room has also a narrow crown glass window that apparently can't be opened. South lies the octogonal bay. > take shower You place your belongings aside, drop your clothes and take a shower. After refreshing five minutes, you dry yourself, take back your belongings and feel much cleaner now. > save Game state saved successfully. > * probably should allow this to be done without having to lug the full suitcase around > e (first attempting to get out of the bathtub) You get out of the bathtub. There doesn't appear to be an exit in that direction. > s Octogonal bay At the upper end of the stairs is an octogonal bay with several windows providing a view of your surroundings in multiple directions south and east of the building. There are two doorways, one leading north to the bathroom and a second east to the bedroom. > e Bedroom The bedroom is decorated with some fine wooden paneling on its walls and a four poster bed in the center of it. The heavy curtains in front of the windows are open, so some daylight falls into the room, highlighting a patch on the floor. A wardrobe sits next to the doorway to the west. You're breathing heavy after dragging your bulky suitcase with you. > drop suitcase Your suitcase falls to the ground. > w Octogonal bay At the upper end of the stairs is an octogonal bay with several windows providing a view of your surroundings in multiple directions south and east of the building. There are two doorways, one leading north to the bathroom and a second east to the bedroom. > d Vestibule This is a square room that provides enough space for a long coat rack, on which your rain coat is hanging, and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > Come again? > n Dining room A huge oval table occupies most of the room, rounded by twelve chairs. On the walls you find more oil paintings, all depicting strange scenes. The rest of the room is quite bare, as if there are some things missing, that once might have been here. One exit leads south, back to the vestibule, and another leads north to the living room. > x safe (I only understood you as far as wanting to examine something.) > n Living room The living room is a lushly decorated spacious room with a lounger in front of a whole row of windows. Another dark oil painting is occupying most of the western wall and opposite of it sits a fireplace. Above the mantelpiece hangs the carcass of a ray and you spot an old phonograph on a low table. The only exit is south, to the dining room. > x safe You can't look inside the golden safe because it is locked. You inspect the golden safe from all sides, but find nothing of interest. > unlock it With what? > iron You fail to unlock the golden safe with the iron key. > x iron It's a key made of iron, smooth and featureless. > i You have some matches, a single pot, your climbing gear, a keyring, some money, and a letter. You're wearing an amulet. > x keyring On the keyring you find an iron key, a brass key, and your car key. > w There doesn't appear to be an exit in that direction. > s Dining room A huge oval table occupies most of the room, rounded by twelve chairs. On the walls you find more oil paintings, all depicting strange scenes. The rest of the room is quite bare, as if there are some things missing, that once might have been here. One exit leads south, back to the vestibule, and another leads north to the living room. > w There doesn't appear to be an exit in that direction. > l Dining room A huge oval table occupies most of the room, rounded by twelve chairs. On the walls you find more oil paintings, all depicting strange scenes. The rest of the room is quite bare, as if there are some things missing, that once might have been here. One exit leads south, back to the vestibule, and another leads north to the living room. > s Vestibule This is a square room that provides enough space for a long coat rack, on which your rain coat is hanging, and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > w Kitchen The room is full of kitchen stuff, as expected. It's an old style smoke room with a wood-fired stove and provides no microwave or fridge or any other modern convenience. But if you feel the urge to cook something, you'll find here probably all you need. Beside the exit east to the vestibule, there is another leading north through an iron door. > n (first attempting to unlock and open the iron door) You unlock and open the iron door. Pantry This cramped little room offers all kinds of clutter piled up in shelves over the decades. Thick layers of dust cover every surface, although someone has tried to keep them off by covering the shelves in a piece of foil. A doorway leads northwest to a staircase and the other exit is the iron door south to the kitchen. > x clutter You find an oil lamp among the clutter. > x shelves There are shelves full of less useful things. > take lamp You take the oil lamp. > search shelves Some less useful things are on the shelves. > search clutter You inspect the less useful things from all sides, but find nothing of interest. > x dust Dust everywhere, as far as you can see. > search it The dust is intangible. > clean it There is only more dust in the air now. > l Pantry This cramped little room offers all kinds of clutter piled up in shelves over the decades. Thick layers of dust cover every surface, although someone has tried to keep them off by covering the shelves in a piece of foil. A doorway leads northwest to a staircase and the other exit is the iron door south to the kitchen. > * ah well > x foil It's a piece of plastic foil. > take it You take the piece of foil. > x foil It's a piece of plastic foil. > nw Tower room This round room is the platform of a spiral staircase which leads up and down from here. The only thing that's worth your attention is a portrait on the wall. To the southeast is the doorway to the pantry. > save Game state saved successfully. > x staircase They are old looking spiral stairs, leading up and down from here. > u Attic of the house The floor of the attic is littered with all kinds of boxes and crates, covered by a thick layer of dust. The only visible exit is the narrow spiral staircase descending to the tower room. Faint light falls through tiny roof windows. Parts of the room, where the floorboards have collapsed, are inaccessible. A small area of the attic is obviously preserved for astronomical studies where a single oak desk is standing beside a telescope, pointing through a small window at the sky. > undo Undoing the last turn (u). Tower room > x portait (I only understood you as far as wanting to examine something.) > o portrait (I'm sorry, I didn't understand what you wanted to do.) > x portrait This portrait is an old black and white photo. You're looking into the face of a woman, maybe double as old as yourself, but of unmatched beauty. She's wearing an old fashioned dress and she's smiling at you in a way only self confident people are able to. Under it is written "Elsinore von Putgarten." > search it You inspect the portrait from all sides, but find nothing of interest. > take it You can't take the portrait. > u Attic of the house The floor of the attic is littered with all kinds of boxes and crates, covered by a thick layer of dust. The only visible exit is the narrow spiral staircase descending to the tower room. Faint light falls through tiny roof windows. Parts of the room, where the floorboards have collapsed, are inaccessible. A small area of the attic is obviously preserved for astronomical studies where a single oak desk is standing beside a telescope, pointing through a small window at the sky. > * really getting anchorhead vibes > x boes (I only understood you as far as wanting to examine something.) > o boxes (I'm sorry, I didn't understand what you wanted to do.) > oops boxe (Sorry, I don't know what to fix.) > x boxes You inspect the boxes from all sides, but find nothing of interest. > x crates You inspect the crates from all sides, but find nothing of interest. > search crates You inspect the crates from all sides, but find nothing of interest. > open crates The crates don't open. > open boxes The boxes don't open. > * huh > look under boxes You find nothing under the boxes. > move boxes You give the boxes a bit of a push. > move crates You give the crates a bit of a push. > l Attic of the house The floor of the attic is littered with all kinds of boxes and crates, covered by a thick layer of dust. The only visible exit is the narrow spiral staircase descending to the tower room. Faint light falls through tiny roof windows. Parts of the room, where the floorboards have collapsed, are inaccessible. A small area of the attic is obviously preserved for astronomical studies where a single oak desk is standing beside a telescope, pointing through a small window at the sky. > look behind crates You find nothing behind the crates. > look under crates You find nothing under the crates. > x dust Dust everywhere, as far as you can see. > x windows Through the roof windows you see the dark sky above and you spot also a town, a village and a huge stone in the distant. > x stone The stone seems to be north from here, but you can't make out any details. > * distant -> distance > x sky The sky is dark. > x town The town seems to be west from here, but you can't make out any details. > x village The village seems to be south from here, but you can't make out any details. > * village and town? > l Attic of the house The floor of the attic is littered with all kinds of boxes and crates, covered by a thick layer of dust. The only visible exit is the narrow spiral staircase descending to the tower room. Faint light falls through tiny roof windows. Parts of the room, where the floorboards have collapsed, are inaccessible. A small area of the attic is obviously preserved for astronomical studies where a single oak desk is standing beside a telescope, pointing through a small window at the sky. > x floorboards Several parts of the floor have collapsed and you're unsure how sturdy the floor is. However, it looks like it's possible to get northeast over the collapsed floor to another part of the attic. > x telescope You look through the telescope and spot a seemingly random part of the sky. > look through telescope You look through the telescope and spot a seemingly random part of the sky. > g You look through the telescope and spot a seemingly random part of the sky. > l Attic of the house The floor of the attic is littered with all kinds of boxes and crates, covered by a thick layer of dust. The only visible exit is the narrow spiral staircase descending to the tower room. Faint light falls through tiny roof windows. Parts of the room, where the floorboards have collapsed, are inaccessible. A small area of the attic is obviously preserved for astronomical studies where a single oak desk is standing beside a telescope, pointing through a small window at the sky. > x desk It's an old desk make of oak with a small drawer attached to it. > open it The desk doesn't open. > x drawer It's the kind of drawer for keeping important things. > open it You open the oak desk's drawer, revealing a bunch of handwritten notes. > x notes There are handwritten notes from October 1935, January 1936, February 1936, and June 1936. > read notes There are handwritten notes from October 1935, January 1936, February 1936, and June 1936. > read october The note from October 1935 reads: The secret circle met again, in the Putgarten house, at the usual time. All twelve of us vowed that none of us will ever talk about what we're doing here. However, I'll write down some notes, in case that something's going wrong. But that will not happen, I'm sure. We've translated most parts of the ancient book, so we feel prepared now to begin our studies. The most difficult thing, of course, was to distract Elsinore so that she won't become suspicious. I sent her to her aunt, pretending that she's ill and in need of her help. > read january The note from January 1936 reads: Of course I'm fully aware that our studies could cause much trouble if they fall into the wrong hands. So I made preparations that, in case of my death, I will take the most precious thing with me. We did not end up creating the mycaeum sucessfully, but we made an important step. What we got was a liquid of grey colour, not the shiny black that was described in the book, but very close I guess. I'm tired now and the shelter of the laudanum seems to wear off now. I must break off and get some sleep. > read february The note from February 1936 reads: I am confused and I went through the ingredients list back and forth. Maybe we made a wrong translation? I've read the sources over and over again, but to no avail. Although we tried hundreds of combinations, we still haven't found the right one. The mass is more substantial now, but still not dark enough. Maybe we should use more blood? But what about that shiny part? Where should that come from? I don't know, but I will go on figuring out. > read june The note from June 1936 reads: The months have passed and I finally have found our mistake. How could we've been so foolish? We translated one word wrong, it was not seaweed, but algae. We need black algae to create the mycaeum, but where do we get some? My head is aching awfully and the laudanum is used up, for the second time this week. I have to go to the candy shop myself and buy some to avoid further suspicions from Elsinore. > save Game state saved successfully. > l Attic of the house The floor of the attic is littered with all kinds of boxes and crates, covered by a thick layer of dust. The only visible exit is the narrow spiral staircase descending to the tower room. Faint light falls through tiny roof windows. Parts of the room, where the floorboards have collapsed, are inaccessible. A small area of the attic is obviously preserved for astronomical studies where a single oak desk is standing beside a telescope, pointing through a small window at the sky. > take notes You take the bunch of handwritten notes out of the oak desk's drawer. (You have got an achievement.) > ne You jump over the collapsed floor, landing safely on another part of the attic. Attic (unsafe part) This part of the attic is as dusty as the rest. You are standing on a small area, surrounded by broken floorboards and within your reach is just a single crate. You can retreat to the southwest. > save Game state saved successfully. > x crate An old map is in the single crate. > take map You take the old map out of the single crate. [You find a copy of it in the feelies for this story, the password is "PTGRTN13"] (You have got an achievement.) > * cool map! > l Attic (unsafe part) This part of the attic is as dusty as the rest. You are standing on a small area, surrounded by broken floorboards and within your reach is just a single crate. You can retreat to the southwest. > sw You jump back over the collapsed floor, landing safely again. Attic of the house The floor of the attic is littered with all kinds of boxes and crates, covered by a thick layer of dust. The only visible exit is the narrow spiral staircase descending to the tower room. Faint light falls through tiny roof windows. Parts of the room, where the floorboards have collapsed, are inaccessible. A small area of the attic is obviously preserved for astronomical studies where a single oak desk is standing beside a telescope, pointing through a small window at the sky. > d Tower room This round room is the platform of a spiral staircase which leads up and down from here. The only thing that's worth your attention is a portrait on the wall. To the southeast is the doorway to the pantry. > d Wine cellar This room is dark and sinister and you can't make out any details without a light source. You start wandering around and feel some rough surfaces around you, which might be walls or pillars or something like that. Some faint light falls in from above, the only visible exit. > save Game state saved successfully. > turn on lamp The oil lamp can't be switched on. > save Game state saved successfully. > light lamp with match You light the oil lamp with a match and it proves to be a useful light source. Of course, you are not sure how much oil is left in the lamp. > l Wine cellar The cellar seems to be much older than the house, it's a vault built of black stone blocks and the weight of the ceiling rests on four cyclopean pillars. Long wine racks are filled with countless bottles. Located in the centre of the northeast wall is a tall bone door. > x racks Some wine bottles are on the wine racks. You find a panel behind the wine racks. > x bne (I only understood you as far as wanting to examine something.) > x panel It's a small box about the size of a large sheet of paper. > open it You open the panel. > look in panel The panel is empty though there is a place for something to be inserted into it. > x pillars You can see huge black stone blocks around you. The lamp flickers softly. > x bottles There are so many down here that you can't count them. > x door The door seems to be made of pale bones, all woven together to a door. However, it has no obvious way to open it, but you notice a mouth-like protruding bulge. The lamp flickers wildly. > x bulge It's similar to a funnel, but built into the strange bone door. The lamp extinguishes. > push bulge You apply a bit of force to the bulge, but it doesn't budge. > pull bulgs (I only understood you as far as wanting to pull something.) > pull bulge You yank at the bulge, but it won't budge. > i You have an old map, a bunch of handwritten notes, a piece of foil, an oil lamp, some matches, a single pot, your climbing gear, a keyring, some money, and a letter. You're wearing an amulet. > x lamp It's a sturdy old oil lamp, currently unlit. There is written "NAUTIC III, heavy lamp, manufactured 1912" on it. > u Tower room This round room is the platform of a spiral staircase which leads up and down from here. The only thing that's worth your attention is a portrait on the wall. To the southeast is the doorway to the pantry. > restore Game state restored successfully. Wine cellar > l Wine cellar This room is dark and sinister and you can't make out any details without a light source. You start wandering around and feel some rough surfaces around you, which might be walls or pillars or something like that. Some faint light falls in from above, the only visible exit. > l Wine cellar This room is dark and sinister and you can't make out any details without a light source. You start wandering around and feel some rough surfaces around you, which might be walls or pillars or something like that. Some faint light falls in from above, the only visible exit. > light lamp You light the oil lamp with a match and it proves to be a useful light source. Of course, you are not sure how much oil is left in the lamp. > x panel It's a small box about the size of a large sheet of paper. > x mouth (I only understood you as far as wanting to examine something.) > extinguish lamp You extinguish the oil lamp. > u Tower room This round room is the platform of a spiral staircase which leads up and down from here. The only thing that's worth your attention is a portrait on the wall. To the southeast is the doorway to the pantry. > s There doesn't appear to be an exit in that direction. > e There doesn't appear to be an exit in that direction. > se Pantry This cramped little room offers all kinds of clutter piled up in shelves over the decades. Thick layers of dust cover every surface. A doorway leads northwest to a staircase and the other exit is the iron door south to the kitchen. > s Kitchen The room is full of kitchen stuff, as expected. It's an old style smoke room with a wood-fired stove and provides no microwave or fridge or any other modern convenience. But if you feel the urge to cook something, you'll find here probably all you need. Beside the exit east to the vestibule, there is another leading north through an iron door to the tower room. > e Vestibule This is a square room that provides enough space for a long coat rack, on which your rain coat is hanging, and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > s (first attempting to unlock and open the double door) You unlock and open the double door. Outside the rain is pouring down and you aren't wearing anything suitable for a weather like this. > wear raincoat (first attempting to take your raincoat) You take your raincoat off the coat rack. You put on your raincoat. > save Game state saved successfully. > out In what direction? > s You step into the rain and feel the downpour of the raindrops on your raincoat. Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > x rain Heavy rain is pouring down on the earth today. > e There doesn't appear to be an exit in that direction. A torrent of water hits you directly into your face. > s Parking lot This parking lot is surrounded by dense thicket leaving only two gaps to the north and the east wide enough to slip through. South lies the street, or at least, what somebody may call a street. Your car is standing here in front of the thicket. > e Narrow trail A narrow trail winds its way through dense undergrowth and you get the feeling that no one must have been here for years. The trail is slightly descending and you can follow it further to the southeast, or go back to the parking lot to the west. > se Top of the cliff You are standing on a platform, at the edge of a steep face of rough stone and the water is about hundred feet below you. From here you have an impressive view of the steely grey waves. The only way back is to the northwest. > d You secure your climbing gear on a protruding rock and begin to climb down until you reach the ground. Bottom of the cliff You are at water level now and the noise of the crashing waves swallows any other sounds down here. There is not much space here, just enough to stand and take a short rest. Among the rocks extending along the seaside you spot a hole to the west that might be an entry to a cavern. > w You can't go anywhere while holding a fixed climbing gear. > drop gear Your climbing gear falls to the ground. The rain is pouring down like waterfalls. > w As you enter the cavern you notice that your raincoat is soaked up with water. In the cavern You can barely see anything without any lightsource and you could easily tap into a crevice or stumble over the rough surfaces. Yellow eyes seem to stare at you from the shadows, but of course you know this is nothing more than a delusion. > turn on light (I only understood you as far as wanting to switch something on.) > turn on lamp The oil lamp can't be switched on. > light lamp You light the oil lamp again. > l In the cavern This cavern is an alcove of stone with treacherous surfaces that might have been smoothed by the sea water for centuries. Despite its small size the cave is littered with dark corners that can't be lit no matter how attentively you pivot your lamp. The sole exit lies east. A skeleton rests in one corner of the cavern. > x skeleton The skeleton seems to belong to a child, maybe nine or ten years old, and its arms are clinging to a small bag. > take bag The skeleton's arms are shut close around the bag and you don't want to force it off. > open bag You open the bag, revealing a diary. The lamp flickers softly. > take diary You take the diary out of the bag. > extinguish lamp You extinguish the oil lamp. > se There doesn't appear to be an exit in that direction. > out You can't help shivering as a downpour of raindrops hits your raincoat. Bottom of the cliff You are at water level now and the noise of the crashing waves swallows any other sounds down here. There is not much space here, just enough to stand and take a short rest. Among the rocks extending along the seaside you spot a hole to the west that is an entry to a cavern. You also see your climbing gear here. > u You don't see any safe way to get up there without your climbing gear. > take great (I only understood you as far as wanting to take something.) > oops gear You take your climbing gear. > u You assure yourself that the climbing gear is still securely fixed on the rock and begin to climb up until you reach the top of the steep face. Top of the cliff You are standing on a platform, at the edge of a steep face of rough stone and the water is about hundred feet below you. From here you have an impressive view of the steely grey waves. The only way back is to the northwest. > take gear You're already holding your climbing gear. The wind is howling around the corners. > x diary The writings have been washed away by the water except for the last page, which was obviously written later. It reads: "Dear diary, I have lost everything that is important to me. My parents are both dead I suppose. First they brought us to some village I had never seen before, then they covered my eyes. I think they took us to some sort of caves, as far as I can tell from the manifold echoes our steps made. They separated me from my parents, but I could still hear them. My father was talking to them and they answered in a tongue I'd never heard. Suddenly the voices got louder and I heard my father pleading to let my mother and me go. Somehow I could flee, but had to leave my parents behind me. I ran back to our house hoping to find help but they surrounded me just before I could reach the safe door. These creatures came closer and closer. Suddenly I lost my footing and started falling. The sea must have carried me into this cave. Here I am, freezing, hurting, barely able to move. I am constantly shouting for help, but nobody hears me. Nobody." (You have got an achievement.) > save Game state saved successfully. > l Top of the cliff You are standing on a platform, at the edge of a steep face of rough stone and the water is about hundred feet below you. From here you have an impressive view of the steely grey waves. The only way back is to the northwest. > w There doesn't appear to be an exit in that direction. > nw Narrow trail A narrow trail winds its way through dense undergrowth and you get the feeling that no one must have been here for years. The trail is slightly descending and you can follow it further to the southeast, or go back to the parking lot to the west. > w Parking lot This parking lot is surrounded by dense thicket leaving only two gaps to the north and the east wide enough to slip through. South lies the street, or at least, what somebody may call a street. Your car is standing here in front of the thicket. Streams of water are running across the ground. > s You don't want to walk there. > i You have your climbing gear, a bunch of documents, a bunch of handwritten notes, a piece of foil, an oil lamp, some matches, a single pot, a keyring, some money, and a letter. You're wearing your raincoat and an amulet. > n Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > nw Back yard of the building The back yard is overgrown by wild grape and you can barely see anything, except for some ruins to the north and an old shed in the center of this place. A small wooden door leads inside the shed, while the path would let you go back to the southwest or the southeast, as you like. > n In the ruins This part of the back yard is as overgrown as the rest. You are standing inside the ruins of what might once have been a lighthouse, surrounded by broken walls at your waist's height. You spot a grave hidden in the center of the site. An opening is leading back to the south. > x grave There is an inscription on it, reading: "To my dearest daughter Mathilda von Putgarten, who possibly died in 1936.--Elsinore" A torrent of water hits you directly into your face. > search ruins In the ruins This part of the back yard is as overgrown as the rest. You are standing inside the ruins of what might once have been a lighthouse, surrounded by broken walls at your waist's height. You spot a grave hidden in the center of the site. An opening is leading back to the south. > u There doesn't appear to be an exit in that direction. > s Back yard of the building The back yard is overgrown by wild grape and you can barely see anything, except for some ruins to the north and an old shed in the center of this place. A small wooden door leads inside the shed, while the path would let you go back to the southwest or the southeast, as you like. > u There doesn't appear to be an exit in that direction. > Come again? > sw Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. The rain is pouring down like waterfalls. > climb tree You climb up the tree. On the tree You are standing on a trusty branch, looking at the building. The roof of the house twists in awkward angles which make you almost believe that its builders must have had some more purposes in mind than just sheltering the house from the rain. You can climb down to the front yard. > x roof The roof seems to point towards a certain but unknown spot. > x spot (I only understood you as far as wanting to examine something.) > d You climb down again. Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > in In what direction? > n You shake off some raindrops from your raincoat and enter. Vestibule This is a square room that provides enough space for a long coat rack and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > close door You close the double door. > put raincoat on rack (first attempting to remove your raincoat) You take off your raincoat. You put your raincoat on the coat rack. > n Dining room A huge oval table occupies most of the room, rounded by twelve chairs. On the walls you find more oil paintings, all depicting strange scenes. The rest of the room is quite bare, as if there are some things missing, that once might have been here. One exit leads south, back to the vestibule, and another leads north to the living room. > w There doesn't appear to be an exit in that direction. > Come again? > n Living room The living room is a lushly decorated spacious room with a lounger in front of a whole row of windows. Another dark oil painting is occupying most of the western wall and opposite of it sits a fireplace. Above the mantelpiece hangs the carcass of a ray and you spot an old phonograph on a low table. The only exit is south, to the dining room. > w There doesn't appear to be an exit in that direction. > n There doesn't appear to be an exit in that direction. > w There doesn't appear to be an exit in that direction. > s Dining room A huge oval table occupies most of the room, rounded by twelve chairs. On the walls you find more oil paintings, all depicting strange scenes. The rest of the room is quite bare, as if there are some things missing, that once might have been here. One exit leads south, back to the vestibule, and another leads north to the living room. > s Vestibule This is a square room that provides enough space for a long coat rack, on which your rain coat is hanging, and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > w Kitchen The room is full of kitchen stuff, as expected. It's an old style smoke room with a wood-fired stove and provides no microwave or fridge or any other modern convenience. But if you feel the urge to cook something, you'll find here probably all you need. Beside the exit east to the vestibule, there is another leading north through an iron door to the tower room. > d There doesn't appear to be an exit in that direction. > nw There doesn't appear to be an exit in that direction. > n Pantry This cramped little room offers all kinds of clutter piled up in shelves over the decades. Thick layers of dust cover every surface. A doorway leads northwest to a staircase and the other exit is the iron door south to the kitchen. > nw Tower room This round room is the platform of a spiral staircase which leads up and down from here. The only thing that's worth your attention is a portrait on the wall. To the southeast is the doorway to the pantry. > d Wine cellar This room is dark and sinister and you can't make out any details without a light source. You start wandering around and feel some rough surfaces around you, which might be walls or pillars or something like that. Some faint light falls in from above, the only visible exit. > take amulet You're already wearing the amulet. > remove amulet You take off the amulet. > light lamp You light the oil lamp again. The lamp flickers wildly. > x door The door seems to be made of pale bones, all woven together to a door. However, it has no obvious way to open it, but you notice a mouth-like protruding bulge. The lamp extinguishes. > undo Undoing the last turn (x door). Wine cellar > put amulet in bulge You put the amulet in the bulge. The lamp extinguishes. > push bulge You apply a bit of force to the bulge, but it doesn't budge. > open bulge You can't see enough in the darkness. > und (I'm sorry, I didn't understand what you wanted to do.) > undo Undoing the last turn (und). Wine cellar > undo Undoing the last turn (open bulge). Wine cellar > undo Undoing the last turn (push bulge). Wine cellar > undo Undoing the last turn (put amulet in bulge). Wine cellar > open bulge The bulge doesn't open. The lamp extinguishes. > undo Undoing the last turn (open bulge). Wine cellar > turn bulge Turning the bulge has no apparent effect. The lamp extinguishes. > undo Undoing the last turn (turn bulge). Wine cellar > x bulge It's similar to a funnel, but built into the strange bone door. The lamp extinguishes. > undo Undoing the last turn (x bulge). Wine cellar > undo Undoing the last turn (light lamp). Wine cellar > undo Undoing the last turn (remove amulet). Wine cellar > wear amulet You're already wearing the amulet. > n There might be an exit in this direction, but you fail finding it. > u Tower room This round room is the platform of a spiral staircase which leads up and down from here. The only thing that's worth your attention is a portrait on the wall. To the southeast is the doorway to the pantry. > u Attic of the house The floor of the attic is littered with all kinds of boxes and crates, covered by a thick layer of dust. The only visible exit is the narrow spiral staircase descending to the tower room. Faint light falls through tiny roof windows. Parts of the room, where the floorboards have collapsed, are inaccessible. A small area of the attic is obviously preserved for astronomical studies where a single oak desk is standing beside a telescope, pointing through a small window at the sky. > x telescope You look through the telescope and spot a seemingly random part of the sky. > s There doesn't appear to be an exit in that direction. > d Tower room This round room is the platform of a spiral staircase which leads up and down from here. The only thing that's worth your attention is a portrait on the wall. To the southeast is the doorway to the pantry. > x portrait This portrait is an old black and white photo. You're looking into the face of a woman, maybe double as old as yourself, but of unmatched beauty. She's wearing an old fashioned dress and she's smiling at you in a way only self confident people are able to. Under it is written "Elsinore von Putgarten." > searchit (I'm sorry, I didn't understand what you wanted to do.) > search it You inspect the portrait from all sides, but find nothing of interest. > l Tower room This round room is the platform of a spiral staircase which leads up and down from here. The only thing that's worth your attention is a portrait on the wall. To the southeast is the doorway to the pantry. > n There doesn't appear to be an exit in that direction. > d Wine cellar This room is dark and sinister and you can't make out any details without a light source. You start wandering around and feel some rough surfaces around you, which might be walls or pillars or something like that. Some faint light falls in from above, the only visible exit. > u Tower room This round room is the platform of a spiral staircase which leads up and down from here. The only thing that's worth your attention is a portrait on the wall. To the southeast is the doorway to the pantry. > se Pantry This cramped little room offers all kinds of clutter piled up in shelves over the decades. Thick layers of dust cover every surface. A doorway leads northwest to a staircase and the other exit is the iron door south to the kitchen. > s Kitchen The room is full of kitchen stuff, as expected. It's an old style smoke room with a wood-fired stove and provides no microwave or fridge or any other modern convenience. But if you feel the urge to cook something, you'll find here probably all you need. Beside the exit east to the vestibule, there is another leading north through an iron door to the tower room. > e Vestibule This is a square room that provides enough space for a long coat rack, on which your rain coat is hanging, and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > s (first attempting to open the double door to the south) You open the double door. Outside the rain is pouring down and you aren't wearing anything suitable for a weather like this. > wear raincoat (first attempting to take your raincoat) You take your raincoat off the coat rack. You put on your raincoat. > s A torrent of rain is hitting you directly in the face. Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > ne Back yard of the building The back yard is overgrown by wild grape and you can barely see anything, except for some ruins to the north and an old shed in the center of this place. A small wooden door leads inside the shed, while the path would let you go back to the southwest or the southeast, as you like. The wind is howling around the corners. > nw There doesn't appear to be an exit in that direction. > enter shed You are looking forward to get inside. Inside the shed Tiny dust particles are whirling in the air and almost all surfaces are covered by those of them which have settled down here for decades. The sole exit leads out through the wooden door. The bicycle is leaning on the wall here. > bike to town (I'm sorry, I didn't understand what you wanted to do.) > take bike Instead of burdening yourself with the load of the bicycle, you can simply RIDE TO a certain place. > ride to town (first attempting to get onto the bicycle) You get onto the bicycle. You start from here and ride the bike west over small paths and gravel roads until you reach the small town Altenkirchen. Town square (on the bicycle) Altenkirchen is a small town that mostly consists of two-storey houses, rather small dwellings, but you also see a few public buildings among them, like a book store to the south, a cemetery behind a fence to the north and an old candy shop to the northwest, opposite to a church to the southeast. You get off the bicycle. > save Game state saved successfully. > ride to stone You must name a specific location where you want to ride the bicycle to. > ride to cave You must name a specific location where you want to ride the bicycle to. > ride to village After passing some bends of the gravel road to Vitt, you notice there is a huge tree in the way. A town's worker comes over to you. "Sorry madam", he says, "but the thunderstorm has brought down this tree. We're doing as much as we can, but the way to Vitt won't be traversable until late afternoon." You return to the town square. Town square Altenkirchen is a small town that mostly consists of two-storey houses, rather small dwellings, but you also see a few public buildings among them, like a book store to the south, a cemetery behind a fence to the north and an old candy shop to the northwest, opposite to a church to the southeast. The bicycle is leaning on a house wall here. > x church The church is to the southeast. Streams of water are running across the ground. > listen You hear nothing in particular. > x water (I only understood you as far as wanting to examine something.) > se You enter the stone church and the rain stops falling onto your raincoat. Stone church The church is built in roman style with thick stone walls and narrow glass windows. The room might be twenty feet high and thirty feet wide, with wooden benches on both sides. Apart from that the room is bare except for a few lit candles on the walls. East lies the presbytery and northwest the exit to the townsquare. A vicar stands in front of the presbytery, obviously immersed in a prayer. > x walls The church is built in roman style with thick stone walls and narrow glass windows. The room might be twenty feet high and thirty feet wide, with wooden benches on both sides. Apart from that the room is bare except for a few lit candles on the walls. East lies the presbytery and northwest the exit to the townsquare. > x windows The windows are small and narrow gaps in the wall. Outside you see the black sky. > x sky (I only understood you as far as wanting to examine something.) > x benches The benches look as old as the church, but their side panels might be newer than the rest. The vicar kneels down and murmurs a prayer. > x candles There are some candles on the wall, currently they are lit. > x side panels Strangely enough, they are carved in shape of some fishlike creatures, with a wide mouth and large bulging eyes and fins on their back. > x mouth (I only understood you as far as wanting to examine something.) > l Stone church The church is built in roman style with thick stone walls and narrow glass windows. The room might be twenty feet high and thirty feet wide, with wooden benches on both sides. Apart from that the room is bare except for a few lit candles on the walls. East lies the presbytery and northwest the exit to the townsquare. A vicar stands in front of the presbytery, obviously immersed in a prayer. The vicar sings a holy song. > search benches You inspect the wooden benches from all sides, but find nothing of interest. > x candles There are some candles on the wall, currently they are lit. > x vicar The vicar is dressed in a white robe, an elderly man with a full beard and spirited features. In his dress he reminds you somehow of the lady you met in Putgarten on the first day. Outside the weather worsens. > talk to vicar "Hello", you say. "Hello, my daughter", he answers, "do you seek enlightenment? If so, please be quiet, I'm in a prayer." > talk to vicar "Hello", you say. "Hello, my daughter", he answers, "do you seek enlightenment? If so, please be quiet, I'm in a prayer." > pray You mutter a pleading prayer. "May your prayer be heard", says the vicar. The vicar makes the sign of the cross. > ask vicar about house You try to talk to the vicar about that, but he doesn't answer anything. > ask vicar about vicar Did you want to ask the vicar about the vicar or the vicar? > the vicar Did you want to ask the vicar about the vicar or the vicar? > vicar Did you want to ask the vicar about the vicar or the vicar? > various vicar (I'm sorry, I didn't understand what you wanted to do.) > ask vicar about me You try to talk to the vicar about that, but he doesn't answer anything. > ask vicar about town "My father", you say, "can you tell me something about this town?" "This town is a quiet place", he says, "so please don't disturb it. Feel free to come here anytime for a prayer." > ask vicar about church "My father", you say, "can you tell me something about this church?" "Sure", he answers, "it was built in the middle of the 19th century. It was last renovated in 1937 when the presbytery was made bigger and got a new altar." > ask vicar about altar I only have understood you so far as wanting to talk to the vicar about something. > ask vicar about presbytery "My father", you ask, "can you tell me why the presbytery is locked behind this gate?" "The presbytery is a holy place", he says, "so I've done that to give this room the peace it deserves. Only members of the Putgarten family are allowed to enter. If you can convince me that you belong to them, I'll unlock the gate for you." > ask vicar about putgarten Did you want to ask the vicar about the Putgarten house or Morpheus von Putgarten? > house You try to talk to the vicar about that, but he doesn't answer anything. > ask vicar about putgarten house You try to talk to the vicar about that, but he doesn't answer anything. > ask vicar about the putgarten house You try to talk to the vicar about that, but he doesn't answer anything. > ask vicar about morpheus "My father", you say, "can you tell me something about Morpheus von Putgarten?" As soon as you speak out this name, one of the vicar's eyebrows lift slightly. Instead of answering, he continues to mutter strange words. The vicar makes the sign of the cross. > show amulet To whom? > vicar (first attempting to remove the amulet) You take off the amulet. The vicar sings a holy song. "May I show you that?", you ask. "Mathilda's lost amulet", he whispers and hands it back to you. "I'm not fully convinced yet", he says, "maybe you could show me something else?" > show notes to vicar "May I show you that?", you ask. "I doubt these notes are written by Morpheus von Putgarten", he says and hands it back to you. The vicar makes the sign of the cross. > i You have an amulet, your climbing gear, a bunch of documents, a bunch of handwritten notes, a piece of foil, an oil lamp, some matches, a single pot, a keyring, some money, and a letter. You're wearing your raincoat. > show documents to vicar "May I show you that?", you ask. "Morpheus' secret map", he whispers and hands it back to you. "I'm not fully convinced yet", he says, "maybe you could show me something else?" "May I show you that?", you ask. "A page from Mathilda's lost diary?", he whispers and hands it back to you. "That's really a precious thing you're holding", he says. "So I guess you belong to the Putgarten family somehow", he says. "Well, then, feel free to explore the presbytery, I guess you already know about it." He opens the gate for you. > save Game state saved successfully. > e Presbytery The choir is a half-cut octogon annex aligned to the east as usual in a Christian church, but thin figurative glass windows depict a strange scene. The light which falls from high in the wall into the room is quite scattered and unexpectedly pale. West is the main part of the church. In the middle of the room rests a stone altar. > x windows All windows are part of one large scene. You see people falling from all sides of a cliff into a kind of void, screaming, crying, squirming with pain. Deep below, a writhing mass of tentacles creeps from the endless vastness. Two glaring red eyes emerge above the tentacles out of the dark and you believe you can make out the silhouette of some huge creature against the background, but the blackness is so dark that you can rather imagine it than really see. > x tentacles (I only understood you as far as wanting to examine something.) > x creature (I only understood you as far as wanting to examine something.) > l Presbytery The choir is a half-cut octogon annex aligned to the east as usual in a Christian church, but thin figurative glass windows depict a strange scene. The light which falls from high in the wall into the room is quite scattered and unexpectedly pale. West is the main part of the church. In the middle of the room rests a stone altar. > x altar It's a massive stone with an inscription on it, which reads "Kneel in front of the altar to comfort the elder one and to pray for the dead". > kneel You kneel in front of the altar for a moment. Then you spot something on the wall. Suddenly you begin to hear faint voices, maybe screams. You stand up, frightened. > x wall The eastern wall is different from all the other walls in here, because there is a tall stone plate with a symbol of two drinking horns inserted into it. > x plate The plate is fixed in front of the wall, so that there is a gap between the wall and the plate. There is no name on this plate, only the words "May you rest in peace, dear friend" carved into the stone. > x gap Behind the stone plate you see a grey casket. > x casket It's a grey casket with the symbol of two drinking horns on it, under it is written: "Bones to ashes, dust to dust." > take casket The casket seems to be kind of fixed behind the plate, at least you can't simply take it. > open it It's not quite easy, but you manage to open the casket behind the stone plate. > x casket It's a grey casket with the symbol of two drinking horns on it, under it is written: "Bones to ashes, dust to dust." > look in casket In the grey casket you see a flask. > x flask It's a small flask containing a shiny black liquid. > take it You take the flask out of the grey casket. (You have got an achievement.) > save Game state saved successfully. > pour flask into lamp You fill some of the black liquid into the oil lamp but to no avail. > light lamp You light the oil lamp again. The lamp flickers wildly. > z A moment slips away. The lamp extinguishes. > undo Undoing the last turn (z). Presbytery > undo Undoing the last turn (light lamp). Presbytery > l Presbytery The choir is a half-cut octogon annex aligned to the east as usual in a Christian church, but thin figurative glass windows depict a strange scene. The light which falls from high in the wall into the room is quite scattered and unexpectedly pale. West is the main part of the church. In the middle of the room rests a stone altar. > w Stone church The church is built in roman style with thick stone walls and narrow glass windows. The room might be twenty feet high and thirty feet wide, with wooden benches on both sides. Apart from that the room is bare except for a few lit candles on the walls. East lies the presbytery and northwest the exit to the townsquare. A vicar stands in front of the presbytery, obviously immersed in a prayer. The vicar sings a holy song. > sing You hum a melody, just to calm down your nerves. The vicar makes the sign of the cross. > nw As you leave the shelter of this location, the rain is pouring down on you intensely. Town square Altenkirchen is a small town that mostly consists of two-storey houses, rather small dwellings, but you also see a few public buildings among them, like a book store to the south, a cemetery behind a fence to the north and an old candy shop to the northwest, opposite to a church to the southeast. The bicycle is leaning on a house wall here. > s You step in and feel thankful for the shelter from the rain. Book store The book store is crammed with all kinds of rare and antique books presented on book shelves that stretch out to the ceiling. The size of the shop is bigger than you expected, at least for a small town miles from anywhere like this. A plaque is dangling above the entrance which leads north back to the town square. Behind the counter stands a tall man eyeing you suspiciously. > save Game state saved successfully. > x books The books are all sorted somehow. You begin to comb through them, but there are so many that you don't see any interesting one at a glance. Maybe the man might have a clue for you. > x shelves There is shelf upon shelf from floor to ceiling. > x plaque On the plaque is written: "Do not leave without paying." The man hits himself on the head and murmurs something to himself. > x man He might be at least one foot taller than you and he is the type of man you rather suppose to be a bodyguard than a book seller. He has long hair and remarkable eye bags under his brown eyes. > talk to man "Hello", you say. "Hello, young lady", he answers, "please feel free to look around and if I may help you with a book or an author, just say so." > ask man about books Did you want to ask the tall man about the general books or the local books? > general "Are there any interesting books among the general ones?", you ask. "Yes, sure", he answers, "but where to start and where to end? It would be helpful, if you can give me the name of an author or a specific title." The man shifts from foot to foot as if he must go to the toilet. > ask man about local You ask the man about books of that kind but he just shakes his head. > ask man about local books You ask the man about books of that kind but he just shakes his head. > ask man about petigarten I only have understood you so far as wanting to talk to the tall man about something. Outside the weather worsens. > ask man about the putgarten Did you want to ask the tall man about the Putgarten house or Morpheus von Putgarten? > house "Can you tell me something about the Putgarten house?", you ask. "It's been abandoned for many years", he says, "although lately the owner is making efforts to rent it out for tourists." > ask man about the putgarten Did you want to ask the tall man about the Putgarten house or Morpheus von Putgarten? > morpheus "Are there any books written by Morpheus von Putgarten?", you ask. "Yes, there is indeed a book available called 'Secret Underwater Caves'", he answers, "you'll find it in the shelf under the local books." > ask man about underwater caves I only have understood you so far as wanting to talk to the tall man about something. The man crouches behind the counter only to appear again a moment later. > x books The books are all sorted somehow. You begin to comb through them, but there are so many that you don't see any interesting one at a glance. Maybe the man might have a clue for you. > ask man about local You ask the man about books of that kind but he just shakes his head. > x local You comb through the local books and soon you find a book called "Secret Underwater Caves", written by Morpheus von Putgarten. > take caves You take Morpheus' book. (You have got an achievement.) > read it You skim through the book and discover that it's showing parts of underwater caves the author may have found in this vicinity, strange things like cyclopean pillars, black blocks and domed ceilings. You wonder if there are any other known caves like these. The last page is titled "The Siebenschneiderstein" and consists of a handmade drawing, obviously showing a certain location within a vast territory, where a certain spot is marked with a strange symbol. > x spot (I only understood you as far as wanting to examine something.) > take book There are countless books and you don't know if they're useful. > i You have Morpheus' book, a flask, an amulet, your climbing gear, a bunch of documents, a bunch of handwritten notes, a piece of foil, an oil lamp, some matches, a single pot, a keyring, some money, and a letter. You're wearing your raincoat. > n "My young lady", the man says giving you a regretful glance, "haven't you forgotten something?" Outside the weather worsens. > pay (I only understood you as far as wanting to buy something.) > pay man You can't buy him. The man crouches behind the counter only to appear again a moment later. > buy book You give some money to the man. "That's yours then, I guess", he says, "have a nice day." > n You can't help wincing as a torrent of rain is falling onto your raincoat. Town square Altenkirchen is a small town that mostly consists of two-storey houses, rather small dwellings, but you also see a few public buildings among them, like a book store to the south, a cemetery behind a fence to the north and an old candy shop to the northwest, opposite to a church to the southeast. The bicycle is leaning on a house wall here. > save Game state saved successfully. > nw In front of the shop The old candy shop is located in a side alley of the town, probably the oldest part of Altenkirchen. The shop is a flat-roofed grey building that surely has seen better times than these. The paint was washed away from the facade exposing it shelterless to wind and weather. There's a sign over the closed door to the north, opposite to an old factory to the south, and you can see the town square to the southeast. > x sign There is written "Closed since 1938" above the entrance. > x factory No sign shows the purpose of this building, but it looks like a factory with red brickwork and iron windows. A torrent of water hits you directly into your face. > s Old factory You are quite surprised that this building is crumbled down to its foundations. The only thing which is still intact is the facade to the street, while the remains of the building are just rests of walls, covered by dense undergrowth. The only way back is north. > save Game state saved successfully. > x facade All parts of the building are crumbled except for the facade to the street. > search facade You inspect the facade from all sides, but find nothing of interest. > x undergrowth It's so dense that you can barely see anything. > x walls This building is crumbled down to its foundations. The only thing which is still intact is the facade to the street, while the remains of the building are just rests of walls, covered by dense undergrowth. The only way back is north. The rain is pouring down like waterfalls. > search undergrowth You try to search the undergrowth, but it is so dense that it obscures everything. > i You have Morpheus' book, a flask, an amulet, your climbing gear, a bunch of documents, a bunch of handwritten notes, a piece of foil, an oil lamp, some matches, a single pot, a keyring, some money, and a letter. You're wearing your raincoat. > l Old factory This building is crumbled down to its foundations. The only thing which is still intact is the facade to the street, while the remains of the building are just rests of walls, covered by dense undergrowth. The only way back is north. > n In front of the shop The old candy shop is located in a side alley of the town, probably the oldest part of Altenkirchen. The shop is a flat-roofed grey building that surely has seen better times than these. The paint was washed away from the facade exposing it shelterless to wind and weather. There's a sign over the closed door to the north, opposite to an old factory to the south, and you can see the town square to the southeast. > se Town square Altenkirchen is a small town that mostly consists of two-storey houses, rather small dwellings, but you also see a few public buildings among them, like a book store to the south, a cemetery behind a fence to the north and an old candy shop to the northwest, opposite to a church to the southeast. The bicycle is leaning on a house wall here. The wind is howling around the corners. > n Cemetery area An age-old oak tree is stretching its leafless branches over a small place in the middle of the cemetery. The expanse is flat except for a single hill to the northeast and a rather large mausoleum is resting peacefully between rows of graves to the northwest. An exit leads south through a fence to the town square. > x tree The tree looks ancient, maybe it was here long before man came to settle in this area. > x hill A hill is rising to the northeast of the cemetery, close to the fence. > x mausoleum You can't get a good view of what's in that direction. > climb tree You climb up the tree. On the oak tree From up here, you spot the church, the book store and then you focus on the old candy shop roof. It looks like the house once has had a pitched roof like the other houses, but it may have been destroyed by a fire. You can climb down to the cemetery. Streams of water are running across the ground. > x church The church looks like it was built around 1900. > x book Did you want to examine Morpheus' book or the book store? > store The book store's roof rises between two smaller buildings. > x roof (I only understood you as far as wanting to examine something.) > x shop The old candy shop has no roof. > d You climb down again. Cemetery area An age-old oak tree is stretching its leafless branches over a small place in the middle of the cemetery. The expanse is flat except for a single hill to the northeast and a rather large mausoleum is resting peacefully between rows of graves to the northwest. An exit leads south through a fence to the town square. > sw There doesn't appear to be an exit in that direction. > s Town square Altenkirchen is a small town that mostly consists of two-storey houses, rather small dwellings, but you also see a few public buildings among them, like a book store to the south, a cemetery behind a fence to the north and an old candy shop to the northwest, opposite to a church to the southeast. The bicycle is leaning on a house wall here. A torrent of water hits you directly into your face. > nw In front of the shop The old candy shop is located in a side alley of the town, probably the oldest part of Altenkirchen. The shop is a flat-roofed grey building that surely has seen better times than these. The paint was washed away from the facade exposing it shelterless to wind and weather. There's a sign over the closed door to the north, opposite to an old factory to the south, and you can see the town square to the southeast. > x roof The roof is flat, unlike the other houses here. > climb shop There doesn't appear to be an exit in that direction. > climb roof You try to find some grip to secure your gear, but you fail. > sign (I'm sorry, I didn't understand what you wanted to do.) > climb sign It's not possible to get onto the sign. The rain is pouring down like waterfalls. > se Town square Altenkirchen is a small town that mostly consists of two-storey houses, rather small dwellings, but you also see a few public buildings among them, like a book store to the south, a cemetery behind a fence to the north and an old candy shop to the northwest, opposite to a church to the southeast. The bicycle is leaning on a house wall here. > n Cemetery area An age-old oak tree is stretching its leafless branches over a small place in the middle of the cemetery. The expanse is flat except for a single hill to the northeast and a rather large mausoleum is resting peacefully between rows of graves to the northwest. An exit leads south through a fence to the town square. > nw As you enter the mausoleum you notice that your raincoat is soaked up with water. Inside the Mausoleum The quietness of this place makes you stand still for a moment. There are several graves lined along the wall, placed in round niches. The stone floor reflects the dim light falling through slots into the room. The cemetery is to the southeast. > x graves You inspect the graves closely and read the names, but they don't mean anything to you. Nonetheless, one single grave, slightly away from the others, is beautifully ornamented and carries the name "Elsinore von Putgarten". > x floor It's an old stone floor. > l Inside the Mausoleum You hear no sounds here, no wind, no bird's twittering. There are several graves lined along the wall, placed in round niches. The stone floor reflects the dim light falling through slots into the room. The cemetery is to the southeast. > x grave There are roses around the grave, carved out of the stone, and on the slab there's written: "Elsinore von Putgarten wife of Morpheus von Putgarten mother of Mathilda von Putgarten died after long illness on October 9th 1937" > search grave There are roses around the grave, carved out of the stone, and on the slab there's written: "Elsinore von Putgarten wife of Morpheus von Putgarten mother of Mathilda von Putgarten died after long illness on October 9th 1937" > l Inside the Mausoleum You hear no sounds here, no wind, no bird's twittering. There are several graves lined along the wall, placed in round niches. The stone floor reflects the dim light falling through slots into the room. The cemetery is to the southeast. > se You step into the rain and feel the downpour of the raindrops on your raincoat. Cemetery area An age-old oak tree is stretching its leafless branches over a small place in the middle of the cemetery. The expanse is flat except for a single hill to the northeast and a rather large mausoleum is resting peacefully between rows of graves to the northwest. An exit leads south through a fence to the town square. > ne On the hill You are standing on a hill, overlooking the whole cemetery. From here you can see that there is a hole in the fence, which leads northwest into an adjacent courtyard. The main part of the cemetery lies southwest. > x hole The hole is large enough to slip through. The wind is howling around the corners. > nw Courtyard You are standing in a courtyard, enclosed by the fence on one side and a grey wall of a building with a flat roof on the other. A pile of half rotten wood is stacked in one corner of the courtyard and the smell of soot hangs in the air, as if there once was a fire here. An iron fire ladder is ascending to the rooftop of the building while the hole in the fence leads southeast back to the cemetery. > x fence This is the other side of the high fence that surrounds the local cemetery. Through a hole you can see the cemetery. > x wall The plaster on the wall is littered with ugly holes, showing the bare masonry beyond. > x wood You skim through the pile and find wooden boards, beams of the roof and carpets, all burnt by a fire. The carpets look like they are from the last century. > search it You skim through the pile and find wooden boards, beams of the roof and carpets, all burnt by a fire. The carpets look like they are from the last century. Streams of water are running across the ground. > x carpet You skim through the pile and find wooden boards, beams of the roof and carpets, all burnt by a fire. The carpets look like they are from the last century. > l Courtyard You are standing in a courtyard, enclosed by the fence on one side and a grey wall of a building with a flat roof on the other. A pile of half rotten wood is stacked in one corner of the courtyard and the smell of soot hangs in the air, as if there once was a fire here. An iron fire ladder is ascending to the rooftop of the building while the hole in the fence leads southeast back to the cemetery. > u You climb the fire ladder up to the roof. Eastern roof The rooftop is a flat expanse, surrounded only by one foot high walls, which might once have been the support for a pitched roof that got destroyed by the fire. Marks of soot all around the place seem to be evidence for that theory. The roof extends to the west and the only way down is the fire ladder, down to the courtyard. > x walls The rooftop is a flat expanse, surrounded only by one foot high walls, which might once have been the support for a pitched roof that got destroyed by the fire. Marks of soot all around the place seem to be evidence for that theory. The roof extends to the west and the only way down is the fire ladder, down to the courtyard. > x marks (I only understood you as far as wanting to examine something.) > x soot Marks of soot are strewn all over this place. > search soot You inspect the soot from all sides, but find nothing of interest. A torrent of water hits you directly into your face. > w Western roof The western part of the roof looks much like the eastern, except for a pile of debris that someone has left here and some charred rests of wooden beams, the last witnesses of the fire disaster that once took place here. The roof extends to the east. > x debris It looks much like the remains of some furniture, half burnt by the flames. > search it You shove the debris aside and discover a rectangular opening which was hidden underneath. > x opening It once might have been the opening of a staircase, but there is nothing left of it. > x beams They are barely recognisable as parts of a pitched roof. The rain is pouring down like waterfalls. > search beams You inspect the rests of wooden beams from all sides, but find nothing of interest. > l Western roof The western part of the roof looks much like the eastern, except for a pile of debris that someone has left here and some charred rests of wooden beams, the last witnesses of the fire disaster that once took place here. The roof extends to the east. > d You secure your climbing gear on the rest of a wall and begin to climb down until you reach the ground. Inside the shop You don't know what purpose this building had, but you are sure it wasn't a candy shop. It looks more like a pharmacy or a surgery. You can see a cabinet along the wall and a desk in the middle of the room. Beside the desk there's a strange chair. Exits are the closed door to the south or a doorway to the north. As you look around you see a woman sitting on the previously empty chair! The woman's arms and legs are strapped down on the chair and electric shockwaves run through her body. The woman is screaming, trying to shake off her bounds but to no avail. After the seventh wave, she loses her consciousness. You rub your eyes and as you open them again the scene is gone. Maybe your imagination played tricks on yourself. But what remains is an uncertain feeling. You feel your hands are beginning to tremble. > l Inside the shop You don't know what purpose this building had, but you are sure it wasn't a candy shop. It looks more like a pharmacy or a surgery. You can see a cabinet along the wall and a desk in the middle of the room. Beside the desk there's a strange chair. Exits are the closed door to the south or a doorway to the north. > x chair The chair has straps for legs and arms and a hideous machinery where your head should be, when you're sitting on it. > sit on chair You can't go anywhere while holding a fixed climbing gear. > drop gear Your fingers are trembling so much, that you fail to drop your climbing gear. > sit on chair You can't go anywhere while holding a fixed climbing gear. > n You can't go anywhere while holding a fixed climbing gear. > s You can't go anywhere while holding a fixed climbing gear. > l Inside the shop You don't know what purpose this building had, but you are sure it wasn't a candy shop. It looks more like a pharmacy or a surgery. You can see a cabinet along the wall and a desk in the middle of the room. Beside the desk there's a strange chair. Exits are the closed door to the south or a doorway to the north. > x desk It's a sturdy looking metal desk with a drawer. > open desk Your fingers are trembling so much, that you fail to open the desk. > open drawer Your fingers are trembling so much, that you fail to open the drawer in the candy shop. > u Your hands are trembling and you can't get a grip on the climbing gear. > sleep You aren't tired now, you're curious to find out what the second day might hold. > l Inside the shop You don't know what purpose this building had, but you are sure it wasn't a candy shop. It looks more like a pharmacy or a surgery. You can see a cabinet along the wall and a desk in the middle of the room. Beside the desk there's a strange chair. Exits are the closed door to the south or a doorway to the north. > x me As a student you have to deal with a never-ending lack of money, though you've been planning to visit a foreign country for years. As you got a few extra credits for outstanding achievements in chemistry, a scholarship made it possible to spend this term at the university of Stralsund. > i You have Morpheus' book, a flask, an amulet, your climbing gear, a bunch of documents, a bunch of handwritten notes, a piece of foil, an oil lamp, some matches, a single pot, a keyring, some money, and a letter. You're wearing your raincoat. > x cabinet The cabinet is standing open and you see a vial inside. > open it Your fingers are trembling so much, that you fail to open the cabinet. > x vial It's a vial made of brown glass, with a label on it. Inside you see a yellow fluid. > read it "Laudanum" is written on the label, together with an advice only to take it upon symptoms and medical consultation. > take vial You reach out for the vial, but it slips through your fingers and falls on the ground. > take vial Crawling on the floor you finally succeed in taking the vial. (You have got an achievement.) > open vial The vial is already open. > drink it You take a sip of laudanum. The trembling of your hands gets slightly better. > save Game state saved successfully. > open desk The desk doesn't open. > open drawer You open the drawer in the candy shop, revealing a syringe and a medical report. > x syringe It's a medical syringe, the ones used to draw blood from a patient. > take it You take the syringe out of the drawer in the candy shop. > x report The report says: Patient no. 35, Elsinore von Putgarten, 30.05.1937 Mental condition still very unstable, neural system still suffers from symptoms like trembling and perceptual disorder; had to bind her down on the chair to apply treatment; after several eletric shocks and thirty millilitres of laudanum she recovered somewhat. There is a paper attached reading "Woman, 34 years, sanity check: very unstable, mental condition critical" > l Inside the shop You don't know what purpose this building had, but you are sure it wasn't a candy shop. It looks more like a pharmacy or a surgery. You can see a cabinet along the wall and a desk in the middle of the room. Beside the desk there's a strange chair. Exits are the closed door to the south or a doorway to the north. > take all You take the medical report out of the drawer in the candy shop. (You have got an achievement.) > l Inside the shop You don't know what purpose this building had, but you are sure it wasn't a candy shop. It looks more like a pharmacy or a surgery. You can see a cabinet along the wall and a desk in the middle of the room. Beside the desk there's a strange chair. Exits are the closed door to the south or a doorway to the north. > x cabinet The cabinet is standing open and you see nothing inside. > open it The cabinet is already open. > x door The door's glass panes are painted solid black, the door is shut and doesn't yield under your effort. > open door The shop's door is locked. > n You can't go anywhere while holding a fixed climbing gear. > drop gear Your climbing gear falls to the ground. > n Closet The closet is a windowless chamber, bare except for some old brooms and a small panel on the wall. The ceiling must have a leak, at least you see some large water stains on it and on the floor below. The sole exit lies south. > save Game state saved successfully. > x brooms They look old and dusty. > search brooms You inspect the brooms from all sides, but find nothing of interest. > x panel It's a small box about the size of a large sheet of paper. > open panel You open the panel, revealing a fuse. > x fuse It's a very old kind of fuse, the ones that aren't in use any more today. > take it You take the fuse out of the panel. > * hmm, there's a panel in the basement > l Closet The closet is a windowless chamber, bare except for some old brooms and a small panel on the wall. The ceiling must have a leak, at least you see some large water stains on it and on the floor below. The sole exit lies south. > x ceiling (I only understood you as far as wanting to examine something.) > x floor (I only understood you as far as wanting to examine something.) > x stains (I only understood you as far as wanting to examine something.) > s Inside the shop You don't know what purpose this building had, but you are sure it wasn't a candy shop. It looks more like a pharmacy or a surgery. You can see a cabinet along the wall and a desk in the middle of the room. Beside the desk there's a strange chair. Exits are the closed door to the south or a doorway to the north. You also see your climbing gear here. > u You don't see any safe way to get up there without your climbing gear. > take gear You take your climbing gear. > u You assure yourself that the climbing gear is still securely fixed on the piece of wall and begin to climb up through the opening to the roof. Western roof The western part of the roof looks much like the eastern, except for a pile of debris that someone has left here and some charred rests of wooden beams, the last witnesses of the fire disaster that once took place here. The roof extends to the east. > take gear You're already holding your climbing gear. > e Eastern roof The rooftop is a flat expanse, surrounded only by one foot high walls, which might once have been the support for a pitched roof that got destroyed by the fire. Marks of soot all around the place seem to be evidence for that theory. The roof extends to the west and the only way down is the fire ladder, down to the courtyard. The wind is howling around the corners. > i You have your climbing gear, a fuse, a bunch of documents, a syringe, a vial, Morpheus' book, a flask, an amulet, a bunch of handwritten notes, a piece of foil, an oil lamp, some matches, a single pot, a keyring, some money, and a letter. You're wearing your raincoat. > d You climb the fire ladder down to the courtyard. Courtyard You are standing in a courtyard, enclosed by the fence on one side and a grey wall of a building with a flat roof on the other. A pile of half rotten wood is stacked in one corner of the courtyard and the smell of soot hangs in the air, as if there once was a fire here. An iron fire ladder is ascending to the rooftop of the building while the hole in the fence leads southeast back to the cemetery. > s There doesn't appear to be an exit in that direction. > se On the hill You are standing on a hill, overlooking the whole cemetery. From here you can see that there is a hole in the fence, which leads northwest into an adjacent courtyard. The main part of the cemetery lies southwest. > sw Cemetery area An age-old oak tree is stretching its leafless branches over a small place in the middle of the cemetery. The expanse is flat except for a single hill to the northeast and a rather large mausoleum is resting peacefully between rows of graves to the northwest. An exit leads south through a fence to the town square. Streams of water are running across the ground. > save Game state saved successfully. > s Town square Altenkirchen is a small town that mostly consists of two-storey houses, rather small dwellings, but you also see a few public buildings among them, like a book store to the south, a cemetery behind a fence to the north and an old candy shop to the northwest, opposite to a church to the southeast. The bicycle is leaning on a house wall here. > ride to house (first attempting to get onto the bicycle) You get onto the bicycle. You start from here and ride the bike east over small paths and gravel roads until you reach Putgarten. Inside the shed (on the bicycle) Tiny dust particles are whirling in the air and almost all surfaces are covered by those of them which have settled down here for decades. The sole exit leads out through the wooden door. You get off the bicycle. > n There doesn't appear to be an exit in that direction. > exit You can't help shivering as a downpour of raindrops hits your raincoat. Back yard of the building The back yard is overgrown by wild grape and you can barely see anything, except for some ruins to the north and an old shed in the center of this place. A small wooden door leads inside the shed, while the path would let you go back to the southwest or the southeast, as you like. > s There doesn't appear to be an exit in that direction. > se Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > n You shake off some raindrops from your raincoat and enter. Vestibule This is a square room that provides enough space for a long coat rack and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > n Dining room A huge oval table occupies most of the room, rounded by twelve chairs. On the walls you find more oil paintings, all depicting strange scenes. The rest of the room is quite bare, as if there are some things missing, that once might have been here. One exit leads south, back to the vestibule, and another leads north to the living room. > s Vestibule This is a square room that provides enough space for a long coat rack and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > w Kitchen The room is full of kitchen stuff, as expected. It's an old style smoke room with a wood-fired stove and provides no microwave or fridge or any other modern convenience. But if you feel the urge to cook something, you'll find here probably all you need. Beside the exit east to the vestibule, there is another leading north through an iron door to the tower room. > nw There doesn't appear to be an exit in that direction. > n Pantry This cramped little room offers all kinds of clutter piled up in shelves over the decades. Thick layers of dust cover every surface. A doorway leads northwest to a staircase and the other exit is the iron door south to the kitchen. > nw Tower room This round room is the platform of a spiral staircase which leads up and down from here. The only thing that's worth your attention is a portrait on the wall. To the southeast is the doorway to the pantry. > d Wine cellar This room is dark and sinister and you can't make out any details without a light source. You start wandering around and feel some rough surfaces around you, which might be walls or pillars or something like that. Some faint light falls in from above, the only visible exit. > x panel You can't make out any details in the darkness. > light lantern (I only understood you as far as wanting to light something.) > light lamp You light the oil lamp again. The lamp flickers wildly. > put fuse in panel (first attempting to open the panel) You open the panel. The lamp extinguishes. You put the fuse in the panel. The room lights up. > save Game state saved successfully. Transcript enabled. > * oops, forgot to turn transcript back on -- got through door, read notes > l Secret laboratory This room is a huge underground chamber, so deep under the earth that no daylight could find its way down here. There's some fresh air streaming into this room from outside however, but you can't tell from where. The room is filled with a kind of chemical assembly with a wooden lectern in front of it. The only exit leads southwest, through the bone door back to the wine cellar. > i You have a vial, an oil lamp, some matches, a bunch of handwritten notes, a keyring, some money, and a letter. You're wearing your raincoat. > take all The flask: You take the flask off the slab. The bunch of handwritten notes: You take the bunch of handwritten notes off the wooden lectern. You collect the notes into a single bunch. (You have got an achievement.) > l Secret laboratory This room is a huge underground chamber, so deep under the earth that no daylight could find its way down here. There's some fresh air streaming into this room from outside however, but you can't tell from where. The room is filled with a kind of chemical assembly with a wooden lectern in front of it. The only exit leads southwest, through the bone door back to the wine cellar. > put flask on slab You put the flask on the slab. > sw Wine cellar The cellar seems to be much older than the house, it's a vault built of black stone blocks and the weight of the ceiling rests on four cyclopean pillars. Long wine racks are filled with countless bottles. Located in the centre of the northeast wall is a tall bone door. You also see a single pot, a piece of foil, an amulet, Morpheus' book, a syringe, a bunch of documents, and your climbing gear here. > take all The single pot: You take the single pot. The piece of foil: You take the piece of foil. The amulet: You take the amulet. Morpheus' book: You take Morpheus' book. The syringe: You take the syringe. The bunch of documents: You take the bunch of documents. Your climbing gear: You take your climbing gear. The fuse: You take the fuse out of the panel. The room is now dark. > undo Undoing the last turn (take all). Wine cellar > take all except fuse The single pot: You take the single pot. The piece of foil: You take the piece of foil. The amulet: You take the amulet. Morpheus' book: You take Morpheus' book. The syringe: You take the syringe. The bunch of documents: You take the bunch of documents. Your climbing gear: You take your climbing gear. > save Game state saved successfully. > l Wine cellar The cellar seems to be much older than the house, it's a vault built of black stone blocks and the weight of the ceiling rests on four cyclopean pillars. Long wine racks are filled with countless bottles. Located in the centre of the northeast wall is a tall bone door. > i You have your climbing gear, a bunch of documents, a syringe, Morpheus' book, an amulet, a piece of foil, a single pot, a vial, an oil lamp, some matches, a bunch of handwritten notes, a keyring, some money, and a letter. You're wearing your raincoat. > l Wine cellar The cellar seems to be much older than the house, it's a vault built of black stone blocks and the weight of the ceiling rests on four cyclopean pillars. Long wine racks are filled with countless bottles. Located in the centre of the northeast wall is a tall bone door. > n There doesn't appear to be an exit in that direction. > u Tower room This round room is the platform of a spiral staircase which leads up and down from here. The only thing that's worth your attention is a portrait on the wall. To the southeast is the doorway to the pantry. > se Pantry This cramped little room offers all kinds of clutter piled up in shelves over the decades. Thick layers of dust cover every surface. A doorway leads northwest to a staircase and the other exit is the iron door south to the kitchen. > s Kitchen The room is full of kitchen stuff, as expected. It's an old style smoke room with a wood-fired stove and provides no microwave or fridge or any other modern convenience. But if you feel the urge to cook something, you'll find here probably all you need. Beside the exit east to the vestibule, there is another leading north through an iron door to the tower room. > e Vestibule This is a square room that provides enough space for a long coat rack and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > s A torrent of rain is hitting you directly in the face. Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. You look at the sky and notice that it must be late afternoon now. A torrent of water hits you directly into your face. > go to village (I'm sorry, I didn't understand what you wanted to do.) > ride to village You see no bike. > nw Back yard of the building The back yard is overgrown by wild grape and you can barely see anything, except for some ruins to the north and an old shed in the center of this place. A small wooden door leads inside the shed, while the path would let you go back to the southwest or the southeast, as you like. > in You are looking forward to get inside. Inside the shed Tiny dust particles are whirling in the air and almost all surfaces are covered by those of them which have settled down here for decades. The sole exit leads out through the wooden door. The bicycle is leaning on the wall here. > ride to village (first attempting to get onto the bicycle) You get onto the bicycle. You start from here and ride the bike south over small paths and gravel roads until you reach the small village Vitt. Village square (on the bicycle) This place is of a sinister quality, surrounded by decaying wooden houses, adapted for some new and uncertain purpose. Their inhabitants do not know about renovating a roof or a facade or they simply don't care. But they clearly are there, shadowy figures lurking behind broken windows. The ground is a mess of puddles. East lies the harbour, you can enter a tall warehouse to the south and a wooden chapel to the northwest. A villager is here, watching the entrance to the chapel. You get off the bicycle. > save Game state saved successfully. > x houses The houses are dilapidated dwellings of a kind you'll rather find in deserted places than in a small fishermen's village. > x figures You can't see anybody now. The rain is pouring down like waterfalls. > x puddles As you look into the puddles you're blinded for a moment. The light is really intensive. > l Village square This place is of a sinister quality, surrounded by decaying wooden houses, adapted for some new and uncertain purpose. Their inhabitants do not know about renovating a roof or a facade or they simply don't care. But they clearly are there, shadowy figures lurking behind broken windows. The ground is a mess of puddles. East lies the harbour, you can enter a tall warehouse to the south and a wooden chapel to the northwest. The bicycle is leaning on a fence here. A villager is here, watching the entrance to the chapel. > x villager The villager is wearing a dark robe, covering his head entirely under a wide hood. > talk to villager "Hello", you say. He might not have understood you, at least he doesn't show any sign. > ask villager about villager Did you want to ask the villager about the villagers or the villager? > villagers "Hello", you say. There is no answer. The wind is howling around the corners. > ask villager about morpheus Did you want to ask the villager about Morpheus von Putgarten or Morpheus' book? > book "Hello", you say. There is no answer. > ask villager about morpheus von putgarten "Hello", you say. There is no answer. > show amulet to villager The villager doesn't appear to be interested. > i You have your climbing gear, a bunch of documents, a syringe, Morpheus' book, an amulet, a piece of foil, a single pot, a vial, an oil lamp, some matches, a bunch of handwritten notes, a keyring, some money, and a letter. You're wearing your raincoat. > show all to villager Your climbing gear: The villager doesn't appear to be interested. Streams of water are running across the ground. > * interesting! > l Village square This place is of a sinister quality, surrounded by decaying wooden houses, adapted for some new and uncertain purpose. Their inhabitants do not know about renovating a roof or a facade or they simply don't care. But they clearly are there, shadowy figures lurking behind broken windows. The ground is a mess of puddles. East lies the harbour, you can enter a tall warehouse to the south and a wooden chapel to the northwest. The bicycle is leaning on a fence here. A villager is here, watching the entrance to the chapel. > s You enter the former warehouse and the rain stops falling onto your raincoat. Former warehouse This warehouse is nothing more than a cover made of steel and corrugated iron sheets to hide the unfathomable things beyond it. The ground has opened and reveals a lengthy underground hall that extends on one side far under the surface of the village. Whatever is there, is hidden in a kind of fog that ascends between gaps of monolithic black blocks. The only visible exit is north, back to the village square. A kind of ritual is ongoing, the villagers are standing in circles around a pedestal, on which one of them is pounding on a huge drum. > x hall (I only understood you as far as wanting to examine something.) > x fog The fog denies any perception how vast this hall really is. Their chanting is pulsating to the rhythm of the drums and reaches a kind of crescendo now. > x villagers The villagers are all without exception dressed in dark hooded robes, covering their bodies, their extremities, their faces. All of a sudden their chanting stops and they fall onto their knees. You don't know what happens but it seems like there is an echo of their pounding, almost barely noticeable. One of the villagers turns around and spots you. He shouts some unknown words and points in your direction. You turn around and look directly into the face of another villager who might have been standing behind you for a while. Strong arms are grabbing you and your eyes get covered. Then somebody lifts you onto his shoulder and carries you away. You are lowered into a narrow room. Restroom This a tiny room, bare except for an old toilet. The ceiling is high above you, out of reach, and there is a spot on the wall where once might have been a door, but now there is a solid black block visible through the opening. > x spot The opening is blocked by a solid black block. > x black The opening is blocked by a solid black block. > push it You push against the solid black block, but it won't move. > pull it You push against the solid black block, but it won't move. > x toilet The toilet is a bare ceramic bowl, mounted in front of a light wall. > open toilet The old toilet doesn't open. > x light Did you want to examine the light or the light wall? > wall It's a kind of thin plasterboard wall which covers drain pipes and other things. > push wall You apply a bit of force to the light wall, but it doesn't budge. > kick wall You kick into the wall and it gets a crack! > kick wall You kick into the wall again and another crack appears! > kick wall After your third kick the wall gives in, finally, revealing a shaft behind it. (You have got an achievement.) > in In what direction? > l Restroom This a tiny room, bare except for an old toilet. The ceiling is high above you, out of reach, and there is a spot on the wall where once might have been a door, but now there is a solid black block visible through the opening. > enter opening It's not possible to get into the spot. > x wall It's a kind of thin plasterboard wall which covers drain pipes and other things. > x light Did you want to examine the light or the light wall? > x light wall It's a kind of thin plasterboard wall which covers drain pipes and other things. > n There doesn't appear to be an exit in that direction. > e There doesn't appear to be an exit in that direction. > s There doesn't appear to be an exit in that direction. > w There doesn't appear to be an exit in that direction. > s There doesn't appear to be an exit in that direction. > enter shaft You climb down through the shaft until you reach the ground. Sewers You are standing at waist height in some filthy sewer water. A long and winding passageway leads northeast and maybe you can climb up to the toilet again. The air is foul and the water is stagnant. Nobody seems to have been down here for decades. > ne You make your way through the passageway until you see daylight coming from an opening. As you step through it, you find yourself on the shore and realize that this exit was hidden behind a tall stone block. Shore The shore is a vast expanse of flat stones, all of the same blackness you've already seen before. It just looks like there might be a whole city underneath the island, made of this unfamiliar material. The raging ocean is throwing tall waves at the shore, bringing lots of flotsam with them. You can go west back to the harbour or southwest into the canals. > x stones They are so black, that they seem to soak up any light around them. You can barely make out any details, but their surface seems to be smooth and shiny. > sw You step in and feel thankful for the shelter from the rain. Sewers You are standing at waist height in some filthy sewer water. A long and winding passageway leads northeast and maybe you can climb up to the toilet again. The air is foul and the water is stagnant. Nobody seems to have been down here for decades. The pounding is still there, faint but steady. > listen You hear the pounding, faint but steady. > u You climb through the shaft up to the restroom. Restroom This a tiny room, bare except for an old toilet. The ceiling is high above you, out of reach, and there is a spot on the wall where once might have been a door, but now there is a solid black block visible through the opening. > look under toilet Under the old toilet you see a shard. > * Checked the hints to make sure I wasn't doing things out of sequence and saw this > * I think fair, I forgot about SEARCHing everything > take shard You take the shard out from under the old toilet. > x it It's a small reflecting shard, maybe from a mirror. > d You climb down through the shaft until you reach the ground. Sewers You are standing at waist height in some filthy sewer water. A long and winding passageway leads northeast and maybe you can climb up to the toilet again. The air is foul and the water is stagnant. Nobody seems to have been down here for decades. > ne You make your way through the passageway until you see daylight coming from an opening. As you step through it, you find yourself on the shore and realize that this exit was hidden behind a tall stone block. Shore The shore is a vast expanse of flat stones, all of the same blackness you've already seen before. It just looks like there might be a whole city underneath the island, made of this unfamiliar material. The raging ocean is throwing tall waves at the shore, bringing lots of flotsam with them. You can go west back to the harbour or southwest into the canals. > w Harbour This is maybe the oldest part of the village and marks the beginning of any human settlement on this forbidding stretch of land. The harbour administration once might have been a proud building, but now it's crumbled and through its foundations comes another structure to daylight, made of huge black blocks that could be stone or an even tougher material. South lies the squid market, west the village square, and a path leads east down to the shore. An old trawler has dared to come here, resting north from here at the docks. The pounding can also be heard here. > x building The walls are crumbled down, giving way for what lies beyond them. A torrent of water hits you directly into your face. > x black Did you want to examine the black floor or the black blocks? > floor The floor is made of black stones, perfectly smooth as if molten by an enormous heat. > x black blocks It just looks like the administration building was built on the tall black blocks. > l Harbour This is maybe the oldest part of the village and marks the beginning of any human settlement on this forbidding stretch of land. The harbour administration once might have been a proud building, but now it's crumbled and through its foundations comes another structure to daylight, made of huge black blocks that could be stone or an even tougher material. South lies the squid market, west the village square, and a path leads east down to the shore. The old trawler has dared to come here, resting north from here at the docks. > e Shore The shore is a vast expanse of flat stones, all of the same blackness you've already seen before. It just looks like there might be a whole city underneath the island, made of this unfamiliar material. The raging ocean is throwing tall waves at the shore, bringing lots of flotsam with them. You can go west back to the harbour or southwest into the canals. You hear the pounding repeating endlessly. > w Harbour This is maybe the oldest part of the village and marks the beginning of any human settlement on this forbidding stretch of land. The harbour administration once might have been a proud building, but now it's crumbled and through its foundations comes another structure to daylight, made of huge black blocks that could be stone or an even tougher material. South lies the squid market, west the village square, and a path leads east down to the shore. The old trawler has dared to come here, resting north from here at the docks. The pounding is echoing in your ears. The rain is pouring down like waterfalls. > enter building You climb around in the ruins but you find nothing. > search building You climb around in the ruins but you find nothing. > x trawler It's a rusted old ship, but still seaworthy, you suppose. > enter trawler Onboard the old trawler This ship is in a rather bad condition and some noisome stench is coming from the stairs that lead down to the cargo hold. The upper deck is a mess of ropes, sails, and fishing nets. You can leave the ship to the south. The skipper is here, smoking on his pipe, sitting on an empty barrel. You are scared of the pounding. > smell It smells awful here. The wind is howling around the corners. > x ropes There are coiled ropes all over the deck. > x sails The sails are lying neatly folded on the deck. The skipper scratches his head. > x nets It seems like they have been recently used. > take nets Those are fine where they are. > x barrel You inspect the barrel from all sides, but find nothing of interest. The skipper takes a deep puff of his pipe. Streams of water are running across the ground. > x skipper The skipper is a grey haired man with furrowed features that can tell stories of living a life on sea. Food on ships is always short and you suppose that his gaunt figure is an aftermath of spending one's days without much to eat. In his mouth is a pipe. > talk to skipper "Hello", you say. "Hello, young lady", he answers, "I see you are not from here. If you wanna know something about this place, just ask so." > ask skipper about village "Can you tell me something about this village?", you ask. "I hate this village", he says, "but I was forced to do some delivery here. They want to have sea cucumbers, tons of sea cucumbers. I'm not sure what somebody would do with a sea cucumber but they have a insatiable desire for them." The skipper takes a worried look out onto the sea. > ask skipper about sea cucumbers I only have understood you so far as wanting to talk to the skipper about something. > ask skipper about cucumbers I only have understood you so far as wanting to talk to the skipper about something. > ask skipper about villagers You talk to the skipper about that, but he doesn't answer anything. The skipper sighs. A torrent of water hits you directly into your face. > ask skipper about seaweed I only have understood you so far as wanting to talk to the skipper about something. > ask skipper about chapel "Can you tell me something about the chapel of Vitt?", you ask. "I don't know anything about it", he says, "I avoid walking into this village." > ask skipper about warehouse "Can you tell me something about this warehouse?", you ask. "I don't know anything about it", he says, "I avoid walking into this village." > ask skipper about morpheus Did you want to ask the skipper about Morpheus von Putgarten or Morpheus' book? > morpheun von putgarten (I'm sorry, I didn't understand what you wanted to do.) > ask skipper about morpheus von putgarten "Can you tell me something about Morpheus von Putgarten?", you ask. "I've heard of him of course", he says, "from stories told by my grandfather, but he never had met him personally." > d "No, no, no", bellows the skipper with his deep voice and blocks your way, "no one enters the cargo deck except myself." > i You have a shard, your climbing gear, a bunch of documents, a syringe, Morpheus' book, an amulet, a piece of foil, a single pot, a vial, an oil lamp, some matches, a bunch of handwritten notes, a keyring, some money, and a letter. You're wearing your raincoat. The rain is pouring down like waterfalls. > sw There doesn't appear to be an exit in that direction. The skipper takes a worried look out onto the sea. > s Harbour This is maybe the oldest part of the village and marks the beginning of any human settlement on this forbidding stretch of land. The harbour administration once might have been a proud building, but now it's crumbled and through its foundations comes another structure to daylight, made of huge black blocks that could be stone or an even tougher material. South lies the squid market, west the village square, and a path leads east down to the shore. The old trawler has dared to come here, resting north from here at the docks. > s Squid market This place is littered with overturned crates and empty boxes. There might have been a a market here for seafood about some weeks ago, but now it's abandoned. Decaying remains of squids are piled in the very center of rotten market booths. The noisome stench is almost unbearable. North lies the refuge of the harbour. The pounding is still there, faint but steady. > x crates You turn a few of them over, but they are all empty. > x boxes They are all empty. The wind is howling around the corners. > search crates You inspect the crates from all sides, but find nothing of interest. > * "a a market" > x squids Before this market was obviously left a few weeks ago, someone must have stacked the remains of the squids onto a tall pile. Maybe there were more important things to do than tidying everything up here. > search squids You inspect the remains of squids from all sides, but find nothing of interest. > n Harbour This is maybe the oldest part of the village and marks the beginning of any human settlement on this forbidding stretch of land. The harbour administration once might have been a proud building, but now it's crumbled and through its foundations comes another structure to daylight, made of huge black blocks that could be stone or an even tougher material. South lies the squid market, west the village square, and a path leads east down to the shore. The old trawler has dared to come here, resting north from here at the docks. The pounding can also be heard here. > w Village square This place is of a sinister quality, surrounded by decaying wooden houses, adapted for some new and uncertain purpose. Their inhabitants do not know about renovating a roof or a facade or they simply don't care. But they clearly are there, shadowy figures lurking behind broken windows. The ground is a mess of puddles. East lies the harbour, you can enter a tall warehouse to the south and a wooden chapel to the northwest. The bicycle is leaning on a fence here. A villager is here, watching the entrance to the chapel. You hear the pounding repeating endlessly. Streams of water are running across the ground. > s As you enter the former warehouse you notice that your raincoat is soaked up with water. Former warehouse This warehouse is nothing more than a cover made of steel and corrugated iron sheets to hide the unfathomable things beyond it. The ground has opened and reveals a lengthy underground hall that extends on one side far under the surface of the village. Whatever is there, is hidden in a kind of fog that ascends between gaps of monolithic black blocks. The only visible exit is north, back to the village square. The pounding is echoing in your ears. The villagers have stopped their pounding, but it can still be heard. They're busy dancing now, obviously unable to notice you. > n As you leave the shelter of this location, the rain is pouring down on you intensely. Village square This place is of a sinister quality, surrounded by decaying wooden houses, adapted for some new and uncertain purpose. Their inhabitants do not know about renovating a roof or a facade or they simply don't care. But they clearly are there, shadowy figures lurking behind broken windows. The ground is a mess of puddles. East lies the harbour, you can enter a tall warehouse to the south and a wooden chapel to the northwest. The bicycle is leaning on a fence here. A villager is here, watching the entrance to the chapel. You are scared of the pounding. > nw The villager blocks your way, unmistakably gesturing that you should turn and go elsewhere. > i You have a shard, your climbing gear, a bunch of documents, a syringe, Morpheus' book, an amulet, a piece of foil, a single pot, a vial, an oil lamp, some matches, a bunch of handwritten notes, a keyring, some money, and a letter. You're wearing your raincoat. > ride to stone You must name a specific location where you want to ride the bicycle to. > Come again? > w There doesn't appear to be an exit in that direction. > nw The villager blocks your way, unmistakably gesturing that you should turn and go elsewhere. A torrent of water hits you directly into your face. > give amulet to villager The villager doesn't appear to be interested. > i You have a shard, your climbing gear, a bunch of documents, a syringe, Morpheus' book, an amulet, a piece of foil, a single pot, a vial, an oil lamp, some matches, a bunch of handwritten notes, a keyring, some money, and a letter. You're wearing your raincoat. > give shard to villager The villager doesn't appear to be interested. > x cial (I only understood you as far as wanting to examine something.) > x vial It's a vial made of brown glass, with a label on it. Inside you see a yellow fluid. > read label "Laudanum" is written on the label, together with an advice only to take it upon symptoms and medical consultation. The rain is pouring down like waterfalls. > give laudunum to vuard (I only understood you as far as wanting to give something to someone.) > give laudunum to guard (I only understood you as far as wanting to give something to someone.) > give vial to guard (I only understood you as far as wanting to give the vial to someone.) > give vial to villager The villager doesn't appear to be interested. > * hmm > ride to house (first attempting to get onto the bicycle) You get onto the bicycle. You start from here and ride the bike north over small paths and gravel roads until you reach Putgarten. Inside the shed (on the bicycle) Tiny dust particles are whirling in the air and almost all surfaces are covered by those of them which have settled down here for decades. The sole exit leads out through the wooden door. You get off the bicycle. > * maybe time to sleep? > out You can't help wincing as a torrent of rain is falling onto your raincoat. Back yard of the building The back yard is overgrown by wild grape and you can barely see anything, except for some ruins to the north and an old shed in the center of this place. A small wooden door leads inside the shed, while the path would let you go back to the southwest or the southeast, as you like. > se Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > n You shake off some raindrops from your raincoat and enter. Vestibule This is a square room that provides enough space for a long coat rack and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > u Octogonal bay At the upper end of the stairs is an octogonal bay with several windows providing a view of your surroundings in multiple directions south and east of the building. There are two doorways, one leading north to the bathroom and a second east to the bedroom. > e Bedroom The bedroom is decorated with some fine wooden paneling on its walls and a four poster bed in the center of it. The heavy curtains in front of the windows are open, so some daylight falls into the room, highlighting a patch on the floor. A wardrobe sits next to the doorway to the west. You also see your suitcase here. > sleep You aren't tired now, you're curious to find out what the second day might hold. > w Octogonal bay At the upper end of the stairs is an octogonal bay with several windows providing a view of your surroundings in multiple directions south and east of the building. There are two doorways, one leading north to the bathroom and a second east to the bedroom. > d Vestibule This is a square room that provides enough space for a long coat rack and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > * hmm, let's see, graveyard, squid, chapel... > s You step into the rain and feel the downpour of the raindrops on your raincoat. Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. The wind is howling around the corners. > nw Back yard of the building The back yard is overgrown by wild grape and you can barely see anything, except for some ruins to the north and an old shed in the center of this place. A small wooden door leads inside the shed, while the path would let you go back to the southwest or the southeast, as you like. > in You are looking forward to get inside. Inside the shed Tiny dust particles are whirling in the air and almost all surfaces are covered by those of them which have settled down here for decades. The sole exit leads out through the wooden door. The bicycle is leaning on the wall here. > ride to town (first attempting to get onto the bicycle) You get onto the bicycle. You start from here and ride the bike west over small paths and gravel roads until you reach the small town Altenkirchen. Town square (on the bicycle) Altenkirchen is a small town that mostly consists of two-storey houses, rather small dwellings, but you also see a few public buildings among them, like a book store to the south, a cemetery behind a fence to the north and an old candy shop to the northwest, opposite to a church to the southeast. You get off the bicycle. > x book Did you want to examine Morpheus' book or the book store? > read morpheus' book It's showing parts of underwater caves the author may have found in this vicinity, strange things like cyclopean pillars, black blocks and domed ceilings. You wonder if there are any other known caves like these. The last page is titled "The Siebenschneiderstein" and consists of a handmade drawing, obviously showing a certain location within a vast territory, where a certain spot is marked with a strange symbol. > read map There's nothing written on the old map. > x map "My secret map" is written on top of this old map. Maybe it shows the landscape around the Putgarten house, at least there is a town to the west, a small village to the south and another point of interest may be a large stone to the north. [You find a copy of it in the feelies for this story, the password is "PTGRTN13"] Streams of water are running across the ground. > * can I get to the place I wonder? > l Town square Altenkirchen is a small town that mostly consists of two-storey houses, rather small dwellings, but you also see a few public buildings among them, like a book store to the south, a cemetery behind a fence to the north and an old candy shop to the northwest, opposite to a church to the southeast. The bicycle is leaning on a house wall here. > n Cemetery area An age-old oak tree is stretching its leafless branches over a small place in the middle of the cemetery. The expanse is flat except for a single hill to the northeast and a rather large mausoleum is resting peacefully between rows of graves to the northwest. An exit leads south through a fence to the town square. > nw You enter the mausoleum and the rain stops falling onto your raincoat. Inside the Mausoleum You hear no sounds here, no wind, no bird's twittering. There are several graves lined along the wall, placed in round niches. The stone floor reflects the dim light falling through slots into the room. The cemetery is to the southeast. > * "bird's" should be "birds" > x graves You inspect the graves closely and read the names, but they don't mean anything to you. Nonetheless, one single grave, slightly away from the others, is beautifully ornamented and carries the name "Elsinore von Putgarten". > x grave There are roses around the grave, carved out of the stone, and on the slab there's written: "Elsinore von Putgarten wife of Morpheus von Putgarten mother of Mathilda von Putgarten died after long illness on October 9th 1937" > x roses One of the roses is slightly more protruding than the others. > * oh there we go > push rose You push the single rose and a recess in the grave opens. > x recess There's a small recess on the side of the grave. > look in recess In the recess you see a gold key. > take gold You take the gold key and store it on the keyring. (You have got an achievement.) > out You can't help shivering as a downpour of raindrops hits your raincoat. Cemetery area An age-old oak tree is stretching its leafless branches over a small place in the middle of the cemetery. The expanse is flat except for a single hill to the northeast and a rather large mausoleum is resting peacefully between rows of graves to the northwest. An exit leads south through a fence to the town square. > se There doesn't appear to be an exit in that direction. > se There doesn't appear to be an exit in that direction. > s Town square Altenkirchen is a small town that mostly consists of two-storey houses, rather small dwellings, but you also see a few public buildings among them, like a book store to the south, a cemetery behind a fence to the north and an old candy shop to the northwest, opposite to a church to the southeast. The bicycle is leaning on a house wall here. A torrent of water hits you directly into your face. > ride to houes You must name a specific location where you want to ride the bicycle to. > oops house (first attempting to get onto the bicycle) You get onto the bicycle. You start from here and ride the bike east over small paths and gravel roads until you reach Putgarten. Inside the shed (on the bicycle) Tiny dust particles are whirling in the air and almost all surfaces are covered by those of them which have settled down here for decades. The sole exit leads out through the wooden door. You get off the bicycle. > Come again? > ride to siebenschneiderstein (first attempting to get onto the bicycle) You get onto the bicycle. You start from here and ride the bike north over small paths and gravel roads until you reach the coastland. Coast land (on the bicycle) This patch of land must be the northernmost point of the island. You can see as far as your eye reaches, the vastnesses of the sea are overwhelming, waves that are carried endlessly by the sea's raging. The Siebenschneiderstein is a huge rock, placed on the sea shore, covering half of an opening in the ground. You get off the bicycle. > * OMG is there an abbreviation for that? > x rock It's a tall rock that lies here on the coast like a stranded beast. It covers half of an opening leading down into the darkness. > x opening Did you want to examine the siebenschneiderstein or the opening? > opening It's an opening tall enough to slip through. The rain is pouring down like waterfalls. > d The cave under the stone is full of sea water, making it impossible to get down there now. > x cave You can't get a good view of what's in that direction. > * OK guess we need to wait for day 3? > ride to house (first attempting to get onto the bicycle) You get onto the bicycle. You start from here and ride the bike south over small paths and gravel roads until you reach Putgarten. Inside the shed (on the bicycle) Tiny dust particles are whirling in the air and almost all surfaces are covered by those of them which have settled down here for decades. The sole exit leads out through the wooden door. You get off the bicycle. > se There doesn't appear to be an exit in that direction. > s There doesn't appear to be an exit in that direction. > out A torrent of rain is hitting you directly in the face. Back yard of the building The back yard is overgrown by wild grape and you can barely see anything, except for some ruins to the north and an old shed in the center of this place. A small wooden door leads inside the shed, while the path would let you go back to the southwest or the southeast, as you like. > s There doesn't appear to be an exit in that direction. > se Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. The wind is howling around the corners. > n You step in and feel thankful for the shelter from the rain. Vestibule This is a square room that provides enough space for a long coat rack and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > n Dining room A huge oval table occupies most of the room, rounded by twelve chairs. On the walls you find more oil paintings, all depicting strange scenes. The rest of the room is quite bare, as if there are some things missing, that once might have been here. One exit leads south, back to the vestibule, and another leads north to the living room. > n Living room The living room is a lushly decorated spacious room with a lounger in front of a whole row of windows. Another dark oil painting is occupying most of the western wall and opposite of it sits a fireplace. Above the mantelpiece hangs the carcass of a ray and you spot an old phonograph on a low table. The only exit is south, to the dining room. > x safe You can't look inside the golden safe because it is locked. You inspect the golden safe from all sides, but find nothing of interest. > unlock safe (with the gold key) You unlock the golden safe with the gold key. > open it You open the safe and the carcass moves aside. > x safe A recipe is in the golden safe. > x recipe It's a handwritten recipe, it says: -XX of black algae -XX of a kraken's blood -XX pearlfish larvae There are blackened parts, so you assume there once were additonal notes, maybe about the exact amount of the ingredients. > * Ah here we go > take recipe You take the recipe out of the golden safe. (You have got an achievement.) > s Dining room A huge oval table occupies most of the room, rounded by twelve chairs. On the walls you find more oil paintings, all depicting strange scenes. The rest of the room is quite bare, as if there are some things missing, that once might have been here. One exit leads south, back to the vestibule, and another leads north to the living room. > s Vestibule This is a square room that provides enough space for a long coat rack and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > s As you leave the shelter of this location, the rain is pouring down on you intensely. Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > ride to village You see no bike. > ne Back yard of the building The back yard is overgrown by wild grape and you can barely see anything, except for some ruins to the north and an old shed in the center of this place. A small wooden door leads inside the shed, while the path would let you go back to the southwest or the southeast, as you like. > in] (I'm sorry, I didn't understand what you wanted to do.) > in As you enter the shed you notice that your raincoat is soaked up with water. Inside the shed Tiny dust particles are whirling in the air and almost all surfaces are covered by those of them which have settled down here for decades. The sole exit leads out through the wooden door. The bicycle is leaning on the wall here. > ride to village (first attempting to get onto the bicycle) You get onto the bicycle. You start from here and ride the bike south over small paths and gravel roads until you reach the small village Vitt. Village square (on the bicycle) This place is of a sinister quality, surrounded by decaying wooden houses, adapted for some new and uncertain purpose. Their inhabitants do not know about renovating a roof or a facade or they simply don't care. But they clearly are there, shadowy figures lurking behind broken windows. The ground is a mess of puddles. East lies the harbour, you can enter a tall warehouse to the south and a wooden chapel to the northwest. A villager is here, watching the entrance to the chapel. You get off the bicycle. > e Harbour This is maybe the oldest part of the village and marks the beginning of any human settlement on this forbidding stretch of land. The harbour administration once might have been a proud building, but now it's crumbled and through its foundations comes another structure to daylight, made of huge black blocks that could be stone or an even tougher material. South lies the squid market, west the village square, and a path leads east down to the shore. The old trawler has dared to come here, resting north from here at the docks. The pounding is still there, faint but steady. Streams of water are running across the ground. > n Onboard the old trawler This ship is in a rather bad condition and some noisome stench is coming from the stairs that lead down to the cargo hold. The upper deck is a mess of ropes, sails, and fishing nets. You can leave the ship to the south. The skipper is here, smoking on his pipe, sitting on an empty barrel. The pounding can also be heard here. > i You have a bunch of documents, a shard, your climbing gear, a syringe, Morpheus' book, an amulet, a piece of foil, a single pot, a vial, an oil lamp, some matches, a bunch of handwritten notes, a keyring, some money, and a letter. You're wearing your raincoat. > x recipe It's a handwritten recipe, it says: -XX of black algae -XX of a kraken's blood -XX pearlfish larvae There are blackened parts, so you assume there once were additonal notes, maybe about the exact amount of the ingredients. The skipper sighs. > ask skipper about black algae I only have understood you so far as wanting to talk to the skipper about something. > ask skipper about kraken's blood I only have understood you so far as wanting to talk to the skipper about something. The skipper takes a worried look out onto the sea. > ask skipper about pearlfish I only have understood you so far as wanting to talk to the skipper about something. A torrent of water hits you directly into your face. > ask skipper about pearlfish larva I only have understood you so far as wanting to talk to the skipper about something. > ask skipper about pearlfish larvae I only have understood you so far as wanting to talk to the skipper about something. The skipper scratches his head. > ask skipper about larva I only have understood you so far as wanting to talk to the skipper about something. > ask skipper about larvae I only have understood you so far as wanting to talk to the skipper about something. > * Aren't you a fisherman? > s Harbour This is maybe the oldest part of the village and marks the beginning of any human settlement on this forbidding stretch of land. The harbour administration once might have been a proud building, but now it's crumbled and through its foundations comes another structure to daylight, made of huge black blocks that could be stone or an even tougher material. South lies the squid market, west the village square, and a path leads east down to the shore. The old trawler has dared to come here, resting north from here at the docks. The rain is pouring down like waterfalls. > s Squid market This place is littered with overturned crates and empty boxes. There might have been a a market here for seafood about some weeks ago, but now it's abandoned. Decaying remains of squids are piled in the very center of rotten market booths. The noisome stench is almost unbearable. North lies the refuge of the harbour. You hear the pounding repeating endlessly. > take squid You can't take this location. > take squids Those are fine where they are. > bleed squids (I'm sorry, I didn't understand what you wanted to do.) > take blood (I only understood you as far as wanting to take something.) > squeeze squid You give this location a bit of a squeeze. > squeeze squids You give the remains of squids a bit of a squeeze. The wind is howling around the corners. > * huh > n Harbour This is maybe the oldest part of the village and marks the beginning of any human settlement on this forbidding stretch of land. The harbour administration once might have been a proud building, but now it's crumbled and through its foundations comes another structure to daylight, made of huge black blocks that could be stone or an even tougher material. South lies the squid market, west the village square, and a path leads east down to the shore. The old trawler has dared to come here, resting north from here at the docks. The pounding is echoing in your ears. > save Game state saved successfully. > * feel like I could use a hint > * OK not sure I would have gotten this > w Village square This place is of a sinister quality, surrounded by decaying wooden houses, adapted for some new and uncertain purpose. Their inhabitants do not know about renovating a roof or a facade or they simply don't care. But they clearly are there, shadowy figures lurking behind broken windows. The ground is a mess of puddles. East lies the harbour, you can enter a tall warehouse to the south and a wooden chapel to the northwest. The bicycle is leaning on a fence here. A villager is here, watching the entrance to the chapel. You are scared of the pounding. > x light The hole is directly over the chapel and a strong beam of light shines down on the chapel. > x chapel The chapel is to the northwest. Over its roof you see a strange light, like a hole gaping in the dark sky, emitting a strong beam of light down onto the chapel. You are blinded for a moment. > point mirror at villager (I only understood you as far as wanting to point something at the villager.) > point shard at villager You point the shard at the villager and a beam of light strikes his face. He screams out loud and runs away, covering his eyes with his hands. Streams of water are running across the ground. (You have got an achievement.) > w There doesn't appear to be an exit in that direction. > l Village square This place is of a sinister quality, surrounded by decaying wooden houses, adapted for some new and uncertain purpose. Their inhabitants do not know about renovating a roof or a facade or they simply don't care. But they clearly are there, shadowy figures lurking behind broken windows. The ground is a mess of puddles. East lies the harbour, you can enter a tall warehouse to the south and a wooden chapel to the northwest. The bicycle is leaning on a fence here. > nw Inside the chapel As you've already expected, this building is as rotten as the village around. Its roof is long gone and you can see a bewildering light coming from above through the blackened sky. The benches, once used for praying, now are crumbled to splinters of wood, lying around on the floor. A whole part of the floor has collapsed, giving way to some room under the chapel. The only exit is southeast to the village square. The pounding is still there, faint but steady. > x light The strange light is coming from a kind of gap in the dark sky, through which sharp sun rays fall into the remains of the chapel. > * spooky > x benches There are just splinters left of what once migth have been beautifully carved wooden benches. > * "migth" > search them You inspect the splintered benches from all sides, but find nothing of interest. A torrent of water hits you directly into your face. > l Inside the chapel As you've already expected, this building is as rotten as the village around. Its roof is long gone and you can see a bewildering light coming from above through the blackened sky. The benches, once used for praying, now are crumbled to splinters of wood, lying around on the floor. A whole part of the floor has collapsed, giving way to some room under the chapel. The only exit is southeast to the village square. > d You find some footing on the remains of the collapsed floor and climb down. Oval room This room is unlike any other place you know. Its cyclopean walls are made of large black blocks, flanked by gibbous niches on all sides, resting in which are corpses of unknown creatures. Countless tentacles are streaming down on the floor to the very center of the room, where you find a tall statue of an ancient deity. The hole in the ceiling is just tiny compared to the sheer size of this place, so this room should be dark, but it isn't. There is a kind of fluorescent shine of unknown origin. The sole exit lies up. In front of the statue is a huge drum. The pounding is still there, maybe a bit louder down here. > x blocks (I only understood you as far as wanting to examine something.) > x niches The walls are forming niches in regular distances. In the niches is something you might best describe as unknown creatures. > x creatures You don't know what they are, but they have protruding eyes above a wide mouth with sharp teeth. Their bodies, albeit they've humanoid roots, are deformed and misshapen. > * are they alive or statues? > l Oval room This room is unlike any other place you know. Its cyclopean walls are made of large black blocks, flanked by gibbous niches on all sides, resting in which are corpses of unknown creatures. Countless tentacles are streaming down on the floor to the very center of the room, where you find a tall statue of an ancient deity. The hole in the ceiling is just tiny compared to the sheer size of this place, so this room should be dark, but it isn't. There is a kind of fluorescent shine of unknown origin. The sole exit lies up. In front of the statue is a huge drum. > x tentaces (I only understood you as far as wanting to examine something.) > oops tentacles They're streaming towards the center of the room. > x statue The statue shows a kind of ancient deity, with a deformed face and a big open mouth. > x mouth The mouth stands open and there is something hidden inside it. > look in mouth In the statue's mouth you see two sticks. > x sticks They are rather long sticks made of a pale material that looks like a bone, but you don't know any animal which might have bones as thin and long as that. > take sticks You reach out for the sticks but suddenly you feel a sharp pain in your hand. You pull it back and become aware that your birthmark has grown much bigger. Now it streches out onto your complete arm. > x birthmark On your forearm there is a rather large birthmark, now grown even bigger. > take sticks You take two sticks out of the statue's mouth. > i You have two sticks, a bunch of documents, a shard, your climbing gear, a syringe, Morpheus' book, an amulet, a piece of foil, a single pot, a vial, an oil lamp, some matches, a bunch of handwritten notes, a keyring, some money, and a letter. You're wearing your raincoat. > x sticks They are rather long sticks made of a pale material that looks like a bone, but you don't know any animal which might have bones as thin and long as that. > l Oval room This room is unlike any other place you know. Its cyclopean walls are made of large black blocks, flanked by gibbous niches on all sides, resting in which are corpses of unknown creatures. Countless tentacles are streaming down on the floor to the very center of the room, where you find a tall statue of an ancient deity. The hole in the ceiling is just tiny compared to the sheer size of this place, so this room should be dark, but it isn't. There is a kind of fluorescent shine of unknown origin. The sole exit lies up. In front of the statue is a huge drum. > x hole (I only understood you as far as wanting to examine something.) > x drum The diameter of the drum might have eight feet or more. > play drum You can't play the huge drum. > play drum with sticks (I only understood you as far as wanting to play something.) > hit drum with sticks You hit the drum with the sticks and there is a rumbling running through the room. First you think the walls are rising, but then you realise that it must be the floor which is lowering. The walls are trembling and you feel a kind of light quake as you descend into the depths of the earth. After a while the hidden mechanism comes to a halt. Oval room The room has somehow changed. Its cyclopean walls are still there and the gibbous niches on all sides too. Countless tentacles are still streaming down on the floor to the very center of the room, where you now see the bottom of the statue. The hole in the ceiling is now far out of reach and this room still isn't dark, but lighted by the strange fluorescent shine. In front of the statue is a huge drum. Suddenly, you notice a movement in the shadows. The creatures in the niches are beginning to come alive! > * "play" should really be a synonym > x bottom The bottom of the statue is a huge circle with a diameter of about a hundred feet and a single bone door set into it. > open door This door doesn't have any doorknob. > push door You apply a bit of force to the bone door in the oval room, but it doesn't budge. The creatures all move towards the center of the room, where you are standing, your back turned to the statue. > kick door You consider attacking the bone door in the oval room, but reject the idea. > undo Undoing the last turn (kick door). Oval room > undo Undoing the last turn (push door). Oval room > undo Undoing the last turn (open door). Oval room > undo Undoing the last turn (x bottom). Oval room > undo Undoing the last turn (hit drum with sticks). Oval room > save Game state saved successfully. > hit drum with sticks You hit the drum with the sticks and there is a rumbling running through the room. First you think the walls are rising, but then you realise that it must be the floor which is lowering. The walls are trembling and you feel a kind of light quake as you descend into the depths of the earth. After a while the hidden mechanism comes to a halt. Oval room The room has somehow changed. Its cyclopean walls are still there and the gibbous niches on all sides too. Countless tentacles are still streaming down on the floor to the very center of the room, where you now see the bottom of the statue. The hole in the ceiling is now far out of reach and this room still isn't dark, but lighted by the strange fluorescent shine. In front of the statue is a huge drum. Suddenly, you notice a movement in the shadows. The creatures in the niches are beginning to come alive! > x bottom The bottom of the statue is a huge circle with a diameter of about a hundred feet and a single bone door set into it. > x circle (I only understood you as far as wanting to examine something.) > x door The door seems to be made of pale bones, all woven together to a door. However, it has no obvious way to open it, but you notice a mouth-like protruding bulge. The creatures all move towards the center of the room, where you are standing, your back turned to the statue. > * oh one of these -- need to come back post recipe, glad I saved! > restore Game state restored successfully. Oval room > l Oval room This room is unlike any other place you know. Its cyclopean walls are made of large black blocks, flanked by gibbous niches on all sides, resting in which are corpses of unknown creatures. Countless tentacles are streaming down on the floor to the very center of the room, where you find a tall statue of an ancient deity. The hole in the ceiling is just tiny compared to the sheer size of this place, so this room should be dark, but it isn't. There is a kind of fluorescent shine of unknown origin. The sole exit lies up. In front of the statue is a huge drum. > e There doesn't appear to be an exit in that direction. > se There doesn't appear to be an exit in that direction. > ot (I'm sorry, I didn't understand what you wanted to do.) > u You climb up again along the remains of the collapsed floor. Inside the chapel As you've already expected, this building is as rotten as the village around. Its roof is long gone and you can see a bewildering light coming from above through the blackened sky. The benches, once used for praying, now are crumbled to splinters of wood, lying around on the floor. A whole part of the floor has collapsed, giving way to some room under the chapel. The only exit is southeast to the village square. The pounding can also be heard here. > se Village square This place is of a sinister quality, surrounded by decaying wooden houses, adapted for some new and uncertain purpose. Their inhabitants do not know about renovating a roof or a facade or they simply don't care. But they clearly are there, shadowy figures lurking behind broken windows. The ground is a mess of puddles. East lies the harbour, you can enter a tall warehouse to the south and a wooden chapel to the northwest. The bicycle is leaning on a fence here. You hear the pounding repeating endlessly. > * oh actually I'm supposed to die down there > d There doesn't appear to be an exit in that direction. > nw Inside the chapel As you've already expected, this building is as rotten as the village around. Its roof is long gone and you can see a bewildering light coming from above through the blackened sky. The benches, once used for praying, now are crumbled to splinters of wood, lying around on the floor. A whole part of the floor has collapsed, giving way to some room under the chapel. The only exit is southeast to the village square. The pounding is echoing in your ears. The rain is pouring down like waterfalls. > d You find some footing on the remains of the collapsed floor and climb down. Oval room This room is unlike any other place you know. Its cyclopean walls are made of large black blocks, flanked by gibbous niches on all sides, resting in which are corpses of unknown creatures. Countless tentacles are streaming down on the floor to the very center of the room, where you find a tall statue of an ancient deity. The hole in the ceiling is just tiny compared to the sheer size of this place, so this room should be dark, but it isn't. There is a kind of fluorescent shine of unknown origin. The sole exit lies up. In front of the statue is a huge drum. The pounding is still there, maybe a bit louder down here. > hit drum with sticks You hit the drum with the sticks and there is a rumbling running through the room. First you think the walls are rising, but then you realise that it must be the floor which is lowering. The walls are trembling and you feel a kind of light quake as you descend into the depths of the earth. After a while the hidden mechanism comes to a halt. Oval room The room has somehow changed. Its cyclopean walls are still there and the gibbous niches on all sides too. Countless tentacles are still streaming down on the floor to the very center of the room, where you now see the bottom of the statue. The hole in the ceiling is now far out of reach and this room still isn't dark, but lighted by the strange fluorescent shine. In front of the statue is a huge drum. Suddenly, you notice a movement in the shadows. The creatures in the niches are beginning to come alive! > z A moment slips away. > z A moment slips away. The creatures all move towards the center of the room, where you are standing, your back turned to the statue. > z A moment slips away. > z A moment slips away. The creatures are coming closer and closer and you feel the fear sinking to your feet, paralysing you. > z A moment slips away. > z A moment slips away. As the creatures are only an arm's length away from you, you suddenly feel strong hands, lifting your body up before your mind gives in and you lose your consciousness. How you came home last night isn't quite clear, but the next morning you wake up in your bed. You jump to your feet. The first thing you realise is that your head is aching as if somebody hit a hammer on it for several times. The second is that the sky is pitch black and the sunlight refuses to shine on earth. It's still raining and there must be a heavy storm outside, as the trees are swinging back and forth as wildly as if they're just weeds. Bedroom The bedroom is decorated with some fine wooden paneling on its walls and a four poster bed in the center of it. The heavy curtains in front of the windows are open, so some daylight falls into the room, highlighting a patch on the floor. A wardrobe sits next to the doorway to the west. You also see your suitcase here. > save Game state saved successfully. > l Bedroom The bedroom is decorated with some fine wooden paneling on its walls and a four poster bed in the center of it. The heavy curtains in front of the windows are open, so some daylight falls into the room, highlighting a patch on the floor. A wardrobe sits next to the doorway to the west. You also see your suitcase here. > w Octogonal bay At the upper end of the stairs is an octogonal bay with several windows providing a view of your surroundings in multiple directions south and east of the building. There are two doorways, one leading north to the bathroom and a second east to the bedroom. > u There doesn't appear to be an exit in that direction. > w There doesn't appear to be an exit in that direction. > d Vestibule This is a square room that provides enough space for a long coat rack and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > n Dining room A huge oval table occupies most of the room, rounded by twelve chairs. On the walls you find more oil paintings, all depicting strange scenes. The rest of the room is quite bare, as if there are some things missing, that once might have been here. One exit leads south, back to the vestibule, and another leads north to the living room. > w There doesn't appear to be an exit in that direction. > s Vestibule This is a square room that provides enough space for a long coat rack and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > s You can't help wincing as a torrent of rain is falling onto your raincoat. Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > s Parking lot This parking lot is surrounded by dense thicket leaving only two gaps to the north and the east wide enough to slip through. South lies the street, or at least, what somebody may call a street. Your car is standing here in front of the thicket. > nw There doesn't appear to be an exit in that direction. > n Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > nw Back yard of the building The back yard is overgrown by wild grape and you can barely see anything, except for some ruins to the north and an old shed in the center of this place. A small wooden door leads inside the shed, while the path would let you go back to the southwest or the southeast, as you like. The wind is howling around the corners. > in You shake off some raindrops from your raincoat and enter. Inside the shed Tiny dust particles are whirling in the air and almost all surfaces are covered by those of them which have settled down here for decades. The sole exit leads out through the wooden door. The bicycle is leaning on the wall here. > ride to siebenschiederstein (first attempting to get onto the bicycle) You get onto the bicycle. You start from here and ride the bike north over small paths and gravel roads until you reach the coastland. Coast land (on the bicycle) This patch of land must be the northernmost point of the island. The sea has retreated a bit, like a wounded animal that must take some rest for recovery. The shore is an austere and cold stone desert, surfaces washed out by centuries. Nearby lies the Siebenschneiderstein, a huge rock, placed on the sea shore, covering half of an opening in the ground. You get off the bicycle. > x opening Did you want to examine the siebenschneiderstein or the opening? > opening It's an opening tall enough to slip through. > d You secure your climbing gear on a protruding rock and begin to climb down until you reach the ground. Underwater cave (at the exit, leading up) This is a vast cave under the surface of the sea. It consists mostly of rough stones with treacherous gaps and slippery crevices, but here and there are the same black blocks protruding out of the cave's walls you already saw in Vitt. You ask yourself if the whole island may have once been an ancient city, in times where the sea did just not exist yet. Exits lead in all directions. > x stones They are dangerous, edgy stones with insidious surfaces. > save Game state saved successfully. > n You can't go anywhere while holding a fixed climbing gear. > drop gear Your climbing gear falls to the ground. > n You carefully make your way north. Underwater cave (somewhere north of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > x blocks These black blocks are like a strange disease, which might have afflicted the whole island. > n You carefully make your way north. Underwater cave (somewhere north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You carefully make your way north. Underwater cave (somewhere north of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > n There's a huge pile of stones in your way to the north. > e You carefully make your way east. Underwater cave (somewhere east and north of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > e You carefully make your way east. Underwater cave (somewhere east and north of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > m (I'm sorry, I didn't understand what you wanted to do.) > n You carefully make your way north. Underwater cave (somewhere east and north of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > w You carefully make your way west. Underwater cave (somewhere east and north of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > w There's a huge pile of stones in your way to the west. > s You carefully make your way south. Underwater cave (somewhere east and north of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > w You carefully make your way west. Underwater cave (somewhere north of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > * erg maze > w You carefully make your way west. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > w You carefully make your way west. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > w You carefully make your way west. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > w You carefully make your way west. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > n There's a huge pile of stones in your way to the north. > w You carefully make your way west. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > n You don't see any way to get further north. > w You carefully make your way west. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > n You don't see any way to get further north. > w You carefully make your way west. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > n You don't see any way to get further north. > w You carefully make your way west. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > w You carefully make your way west. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > x crevices Deep crevices can be seen below you and every footstep might be the last, if you don't move extremely careful. > w You don't see any way to get further west. > w You don't see any way to get further west. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > s You carefully make your way south. Underwater cave (somewhere west of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > s You don't see any way to get further south. > e You carefully make your way east. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > n There's a huge pile of stones in your way to the north. > w You carefully make your way west. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > e There's a huge pile of stones in your way to the east. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > e You carefully make your way east. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > n There's a huge pile of stones in your way to the north. > w You carefully make your way west. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > e You carefully make your way east. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > n There's a huge pile of stones in your way to the north. > w You carefully make your way west. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > n You carefully make your way north. Underwater cave (somewhere west of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > e You carefully make your way east. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > n There's a huge pile of stones in your way to the north. > w You carefully make your way west. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > e You carefully make your way east. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > n There's a huge pile of stones in your way to the north. > w You carefully make your way west. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > e You carefully make your way east. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You don't see any way to get further north. > e You carefully make your way east. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > s You carefully make your way south. Underwater cave (somewhere west of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > s You don't see any way to get further south. > e You carefully make your way east. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. You spot here an unknown footprint. > x footprint The footprint is huge and matches nothing you've ever seen. > * whew > * OK not sure that's helpful > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. You spot here some crumbled stone steps. > x steps This once might have been a huge stair. > u You don't see any way to get further up. > search stair (I only understood you as far as wanting to search something.) > search steps You inspect the steps from all sides, but find nothing of interest. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > n You carefully make your way north. Underwater cave (somewhere west of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. You spot here a hill of fish bones. > x bones Did you want to examine two sticks or the hill of fish bones? > hill It's a large hill of fish bones. > search hill You inspect the hill of fish bones from all sides, but find nothing of interest. > take bones Did you want to take two sticks or the hill of fish bones? > hill You can't take the hill of fish bones. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. You spot here the remains of an ancient huge rotunda. > x rotunda There once might have been a huge round building, at least that's what the remains of the huge rotunda tell you. > searchrotunda (I'm sorry, I didn't understand what you wanted to do.) > search rotunda You inspect the huge rotunda from all sides, but find nothing of interest. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > n You don't see any way to get further north. > e You carefully make your way east. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. This is a place where black algae grow. > x algae The algae have befallen this place and cover this part of the cave entirely. > take it (I only understood you as far as wanting to take something.) > take algae You pick up some of the black algae. > i You have some black algae, two sticks, a bunch of documents, a shard, a syringe, Morpheus' book, an amulet, a piece of foil, a single pot, a vial, an oil lamp, some matches, a bunch of handwritten notes, a keyring, some money, and a letter. You're wearing your raincoat. > * yay! > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > s You carefully make your way south. Underwater cave (somewhere west of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > s You don't see any way to get further south. > e You carefully make your way east. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n There's a huge pile of stones in your way to the north. > n There's a huge pile of stones in your way to the north. > w You carefully make your way west. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > e You carefully make your way east. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > n There's a huge pile of stones in your way to the north. > w You carefully make your way west. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > e You carefully make your way east. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > n There's a huge pile of stones in your way to the north. > n There's a huge pile of stones in your way to the north. > w You carefully make your way west. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > n You carefully make your way north. Underwater cave (somewhere west of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > e You carefully make your way east. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n There's a huge pile of stones in your way to the north. > w You carefully make your way west. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. This is a place where black algae grow. > e You carefully make your way east. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n There's a huge pile of stones in your way to the north. > w You carefully make your way west. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > e You carefully make your way east. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > n You don't see any way to get further north. > n You don't see any way to get further north. > w You carefully make your way west. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > n You don't see any way to get further north. > n You don't see any way to get further north. > e You carefully make your way east. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > e You carefully make your way east. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > s You carefully make your way south. Underwater cave (somewhere west of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > s You don't see any way to get further south. > e You carefully make your way east. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > Come again? > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here even more edged stones. You spot here a cyclopean circle on the ground. > x circle This circle is so huge that you can't see the other side. > search it You inspect the cyclopean circle from all sides, but find nothing of interest. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. You spot here a collpased archway. > x archway You wonder where this archway may have led. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > n You carefully make your way north. Underwater cave (somewhere west of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. You spot here the remains of a campfire. > x campfire Here are the remains of a campfire place, a large circle of burnt earth. > search it You inspect the campfire from all sides, but find nothing of interest. > * huh > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. You spot here an endless pillar. > x endless It's a seemingly endless pillar, ascending here into the darkness of the cave. > u You don't see any way to get further up. > climb pillar It's not possible to get onto the endless pillar. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > n You carefully make your way north. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You don't see any way to get further north. > e You carefully make your way east. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > s You carefully make your way south. Underwater cave (somewhere west and north of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > s You carefully make your way south. Underwater cave (somewhere west of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > s You carefully make your way south. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > s You don't see any way to get further south. > s You don't see any way to get further south. > * OK checking hints again > * Oh, looks like I'm done > x book It's too dark down here to read something. > e You carefully make your way east. Underwater cave (somewhere south of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n There's a huge pile of stones in your way to the north. > w You carefully make your way west. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. > e You carefully make your way east. Underwater cave (somewhere south of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > n You carefully make your way north. Underwater cave (somewhere south of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > n You carefully make your way north. Underwater cave (somewhere south of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n There's a huge pile of stones in your way to the north. > w You carefully make your way west. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, and you see here even more edged stones. > n You carefully make your way north. Underwater cave (somewhere west and south of the exit) You are somewhere in the vast cave, where you encounter more treacherous gaps between the stones. > e You carefully make your way east. Underwater cave (somewhere south of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > n You carefully make your way north. Underwater cave (somewhere south of the exit) You are somewhere in the vast cave, and your feet almost lose footing here on the slippery crevices. > n You carefully make your way north. Underwater cave (somewhere south of the exit) You are somewhere in the vast cave, and you are standing here unsafe with pitched stone surfaces under your feet. > n You carefully make your way north. Underwater cave (at the exit, leading up) You are somewhere in the vast cave, and you see here more black blocks protruding out from the ground. You think there might be your climbing gear here. > u You don't see any safe way to get up there without your climbing gear. > take gear You take your climbing gear. > u You assure yourself that the climbing gear is still securely fixed on the rock and begin to climb up until you reach the top of the steep face. Coast land This patch of land must be the northernmost point of the island. The sea has retreated a bit, like a wounded animal that must take some rest for recovery. The shore is an austere and cold stone desert, surfaces washed out by centuries. Nearby lies the Siebenschneiderstein, a huge rock, placed on the sea shore, covering half of an opening in the ground. The bicycle is leaning on a trunk here. > i You have your climbing gear, some black algae, two sticks, a bunch of documents, a shard, a syringe, Morpheus' book, an amulet, a piece of foil, a single pot, a vial, an oil lamp, some matches, a bunch of handwritten notes, a keyring, some money, and a letter. You're wearing your raincoat. > ride to village (first attempting to get onto the bicycle) You get onto the bicycle. Streams of water are running across the ground. You start from here and ride the bike south over small paths and gravel roads until you reach the small village Vitt. Village square (on the bicycle) This place is of a sinister quality, surrounded by decaying wooden houses, adapted for some new and uncertain purpose. Their inhabitants do not know about renovating a roof or a facade or they simply don't care. But they clearly are there, shadowy figures lurking behind broken windows. The ground is a mess of puddles. East lies the harbour, you can enter a tall warehouse to the south and a wooden chapel to the northwest. You get off the bicycle. > s You are looking forward to get inside. Former warehouse This warehouse is nothing more than a cover made of steel and corrugated iron sheets to hide the unfathomable things beyond it. The ground has opened and reveals a lengthy underground hall that extends on one side far under the surface of the village. Whatever is there, is hidden in a kind of fog that ascends between gaps of monolithic black blocks. The only visible exit is north, back to the village square. You are scared of the pounding. > d There doesn't appear to be an exit in that direction. > n You step into the rain and feel the downpour of the raindrops on your raincoat. Village square This place is of a sinister quality, surrounded by decaying wooden houses, adapted for some new and uncertain purpose. Their inhabitants do not know about renovating a roof or a facade or they simply don't care. But they clearly are there, shadowy figures lurking behind broken windows. The ground is a mess of puddles. East lies the harbour, you can enter a tall warehouse to the south and a wooden chapel to the northwest. The bicycle is leaning on a fence here. The pounding is still there, faint but steady. > save Game state saved successfully. > e Harbour This is maybe the oldest part of the village and marks the beginning of any human settlement on this forbidding stretch of land. The harbour administration once might have been a proud building, but now it's crumbled and through its foundations comes another structure to daylight, made of huge black blocks that could be stone or an even tougher material. South lies the squid market, west the village square, and a path leads east down to the shore. The old trawler has run aground at the docks. The pounding can also be heard here. > n Onboard the old trawler This ship is in a rather bad condition and some noisome stench is coming from the stairs that lead down to the cargo hold. The upper deck is a mess of ropes, sails, and fishing nets. You can leave the ship to the south. You hear the pounding repeating endlessly. > d You enter the cargo deck and the rain stops falling onto your raincoat. Cargo deck The cargo deck is a low area crammed full of barrels. Portholes provide some light here, but nonetheless it's a damp and sombre place. A single net is here, still wet from the sea. The only exit leads up. > * there we go > x net A sea cucumber is in the net. > take cucumber You take the sea cucumber out of the net. > x it A single sea cucumber, long forgotten by its catcher. Its skin is red, overstrewn with warts, and it's somehow ill-looking, as far as you can say that about a sea cucumber. > * huh > x recipe It's a handwritten recipe, it says: -XX of black algae -XX of a kraken's blood -XX pearlfish larvae There are blackened parts, so you assume there once were additonal notes, maybe about the exact amount of the ingredients. > * Is that a pearlfish? > u You can't help shivering as a downpour of raindrops hits your raincoat. Onboard the old trawler This ship is in a rather bad condition and some noisome stench is coming from the stairs that lead down to the cargo hold. The upper deck is a mess of ropes, sails, and fishing nets. You can leave the ship to the south. > s Harbour This is maybe the oldest part of the village and marks the beginning of any human settlement on this forbidding stretch of land. The harbour administration once might have been a proud building, but now it's crumbled and through its foundations comes another structure to daylight, made of huge black blocks that could be stone or an even tougher material. South lies the squid market, west the village square, and a path leads east down to the shore. The old trawler has run aground at the docks. A torrent of water hits you directly into your face. > s Squid market This place is littered with overturned crates and empty boxes. There might have been a a market here for seafood about some weeks ago, but now it's abandoned. Decaying remains of squids are piled in the very center of rotten market booths. The noisome stench is almost unbearable. North lies the refuge of the harbour. The pounding is echoing in your ears. > s There doesn't appear to be an exit in that direction. > x squids Before this market was obviously left a few weeks ago, someone must have stacked the remains of the squids onto a tall pile. Maybe there were more important things to do than tidying everything up here. > x remainds (I only understood you as far as wanting to examine something.) > x pile Before this market was obviously left a few weeks ago, someone must have stacked the remains of the squids onto a tall pile. Maybe there were more important things to do than tidying everything up here. > search pile You inspect the remains of squids from all sides, but find nothing of interest. The rain is pouring down like waterfalls. > take pile Those are fine where they are. > n Harbour This is maybe the oldest part of the village and marks the beginning of any human settlement on this forbidding stretch of land. The harbour administration once might have been a proud building, but now it's crumbled and through its foundations comes another structure to daylight, made of huge black blocks that could be stone or an even tougher material. South lies the squid market, west the village square, and a path leads east down to the shore. The old trawler has run aground at the docks. You are scared of the pounding. > e Shore The shore is a vast expanse of flat stones, all of the same blackness you've already seen before. It just looks like there might be a whole city underneath the island, made of this unfamiliar material. The raging ocean is far away and has brought vast marshlands to the daylight. You can go west back to the harbour or southwest into the canals. A dead kraken has been flushed ashore. The pounding is still there, faint but steady. > * oh hello > x kraker (I only understood you as far as wanting to examine something.) > x kraken The kraken has a bulky head, sitting on top of a bunch of tentacles. He was obviously wounded by some other animal, that's why a huge puddle of blood has pooled under its body But what animal could cause such wounds? You shiver. > take blood The puddle of blood runs through your fingers. The wind is howling around the corners. > i You have a sea cucumber, your climbing gear, some black algae, two sticks, a bunch of documents, a shard, a syringe, Morpheus' book, an amulet, a piece of foil, a single pot, a vial, an oil lamp, some matches, a bunch of handwritten notes, a keyring, some money, and a letter. You're wearing your raincoat. > put blood in pot You can't imagine to cook a puddle of blood. > put blood in syringe (first attempting to open the syringe) You can't open the syringe. > x syringe It's a medical syringe, the ones used to draw blood from a patient. > draw blood You can't do that. > put syringe in blood You can't put things in the puddle of blood. > put syringe in kraken You can't put things in the dead kraken. Streams of water are running across the ground. > i You have a sea cucumber, your climbing gear, some black algae, two sticks, a bunch of documents, a shard, a syringe, Morpheus' book, an amulet, a piece of foil, a single pot, a vial, an oil lamp, some matches, a bunch of handwritten notes, a keyring, some money, and a letter. You're wearing your raincoat. > fill pot with blood You fill some of the puddle of blood into the single pot but to no avail. > fill syringe with blood With some effort, you get a small amount of blood into the syringe. > * oh phew > * I wonder > save Game state saved successfully. > inject myself with syringe (I'm sorry, I didn't understand what you wanted to do.) > put syringe in me You can't put things in yourself. > x syringe It's a medical syringe, the ones used to draw blood from a patient. > stick (I'm sorry, I didn't understand what you wanted to do.) > push (I only understood you as far as wanting to push something.) > push syringe You give the syringe a bit of a push. A torrent of water hits you directly into your face. > use syringe How? Please be more specific. > use syringe on me (I only understood you as far as wanting to use something.) > use syringe on myself (I only understood you as far as wanting to use something.) > inject (I'm sorry, I didn't understand what you wanted to do.) > inject myself with syringe (I'm sorry, I didn't understand what you wanted to do.) > * OK > w Harbour This is maybe the oldest part of the village and marks the beginning of any human settlement on this forbidding stretch of land. The harbour administration once might have been a proud building, but now it's crumbled and through its foundations comes another structure to daylight, made of huge black blocks that could be stone or an even tougher material. South lies the squid market, west the village square, and a path leads east down to the shore. The old trawler has run aground at the docks. The pounding can also be heard here. > s Squid market This place is littered with overturned crates and empty boxes. There might have been a a market here for seafood about some weeks ago, but now it's abandoned. Decaying remains of squids are piled in the very center of rotten market booths. The noisome stench is almost unbearable. North lies the refuge of the harbour. You hear the pounding repeating endlessly. > x recipe It's a handwritten recipe, it says: -XX of black algae -XX of a kraken's blood -XX pearlfish larvae There are blackened parts, so you assume there once were additonal notes, maybe about the exact amount of the ingredients. > * pearlfish huh? > w There doesn't appear to be an exit in that direction. > n Harbour This is maybe the oldest part of the village and marks the beginning of any human settlement on this forbidding stretch of land. The harbour administration once might have been a proud building, but now it's crumbled and through its foundations comes another structure to daylight, made of huge black blocks that could be stone or an even tougher material. South lies the squid market, west the village square, and a path leads east down to the shore. The old trawler has run aground at the docks. The pounding is echoing in your ears. The rain is pouring down like waterfalls. > ride to house You see no bike. > s Squid market This place is littered with overturned crates and empty boxes. There might have been a a market here for seafood about some weeks ago, but now it's abandoned. Decaying remains of squids are piled in the very center of rotten market booths. The noisome stench is almost unbearable. North lies the refuge of the harbour. You are scared of the pounding. > n Harbour This is maybe the oldest part of the village and marks the beginning of any human settlement on this forbidding stretch of land. The harbour administration once might have been a proud building, but now it's crumbled and through its foundations comes another structure to daylight, made of huge black blocks that could be stone or an even tougher material. South lies the squid market, west the village square, and a path leads east down to the shore. The old trawler has run aground at the docks. The pounding is still there, faint but steady. > w Village square This place is of a sinister quality, surrounded by decaying wooden houses, adapted for some new and uncertain purpose. Their inhabitants do not know about renovating a roof or a facade or they simply don't care. But they clearly are there, shadowy figures lurking behind broken windows. The ground is a mess of puddles. East lies the harbour, you can enter a tall warehouse to the south and a wooden chapel to the northwest. The bicycle is leaning on a fence here. The pounding can also be heard here. > ride to house (first attempting to get onto the bicycle) You get onto the bicycle. The wind is howling around the corners. You start from here and ride the bike north over small paths and gravel roads until you reach Putgarten. Inside the shed (on the bicycle) Tiny dust particles are whirling in the air and almost all surfaces are covered by those of them which have settled down here for decades. The sole exit leads out through the wooden door. You get off the bicycle. > e There doesn't appear to be an exit in that direction. > out A torrent of rain is hitting you directly in the face. Back yard of the building The back yard is overgrown by wild grape and you can barely see anything, except for some ruins to the north and an old shed in the center of this place. A small wooden door leads inside the shed, while the path would let you go back to the southwest or the southeast, as you like. > se Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > e There doesn't appear to be an exit in that direction. > s Parking lot This parking lot is surrounded by dense thicket leaving only two gaps to the north and the east wide enough to slip through. South lies the street, or at least, what somebody may call a street. Your car is standing here in front of the thicket. > e Narrow trail A narrow trail winds its way through dense undergrowth and you get the feeling that no one must have been here for years. The trail is slightly descending and you can follow it further to the southeast, or go back to the parking lot to the west. Streams of water are running across the ground. > save Game state saved successfully. > se Top of the cliff You are standing on a platform, at the edge of a steep face of rough stone and the water is about hundred feet below you. From here you have an impressive view of the steely grey waves. The only way back is to the northwest. > d You secure your climbing gear on a protruding rock and begin to climb down until you reach the ground. Bottom of the cliff You are at water level now and the noise of the crashing waves swallows any other sounds down here. There is not much space here, just enough to stand and take a short rest. Among the rocks extending along the seaside you spot a hole to the west that is an entry to a cavern. > w You can't go anywhere while holding a fixed climbing gear. > u You assure yourself that the climbing gear is still securely fixed on the rock and begin to climb up until you reach the top of the steep face. Top of the cliff You are standing on a platform, at the edge of a steep face of rough stone and the water is about hundred feet below you. From here you have an impressive view of the steely grey waves. The only way back is to the northwest. > w There doesn't appear to be an exit in that direction. > nw Narrow trail A narrow trail winds its way through dense undergrowth and you get the feeling that no one must have been here for years. The trail is slightly descending and you can follow it further to the southeast, or go back to the parking lot to the west. > w Parking lot This parking lot is surrounded by dense thicket leaving only two gaps to the north and the east wide enough to slip through. South lies the street, or at least, what somebody may call a street. Your car is standing here in front of the thicket. A torrent of water hits you directly into your face. > nw There doesn't appear to be an exit in that direction. > n Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > nw Back yard of the building The back yard is overgrown by wild grape and you can barely see anything, except for some ruins to the north and an old shed in the center of this place. A small wooden door leads inside the shed, while the path would let you go back to the southwest or the southeast, as you like. > in You step in and feel thankful for the shelter from the rain. Inside the shed Tiny dust particles are whirling in the air and almost all surfaces are covered by those of them which have settled down here for decades. The sole exit leads out through the wooden door. The bicycle is leaning on the wall here. > ride to town (first attempting to get onto the bicycle) You get onto the bicycle. You start from here and ride the bike west over small paths and gravel roads until you reach the small town Altenkirchen. Town square (on the bicycle) Altenkirchen is a small town that mostly consists of two-storey houses, rather small dwellings, but you also see a few public buildings among them, like a book store to the south, a cemetery behind a fence to the north and an old candy shop to the northwest, opposite to a church to the southeast. You get off the bicycle. > w There doesn't appear to be an exit in that direction. The rain is pouring down like waterfalls. > save Game state saved successfully. > ne There doesn't appear to be an exit in that direction. > ne There doesn't appear to be an exit in that direction. > n Cemetery area An age-old oak tree is stretching its leafless branches over a small place in the middle of the cemetery. The expanse is flat except for a single hill to the northeast and a rather large mausoleum is resting peacefully between rows of graves to the northwest. An exit leads south through a fence to the town square. > ne On the hill You are standing on a hill, overlooking the whole cemetery. From here you can see that there is a hole in the fence, which leads northwest into an adjacent courtyard. The main part of the cemetery lies southwest. > u There doesn't appear to be an exit in that direction. The wind is howling around the corners. > nw Courtyard You are standing in a courtyard, enclosed by the fence on one side and a grey wall of a building with a flat roof on the other. A pile of half rotten wood is stacked in one corner of the courtyard and the smell of soot hangs in the air, as if there once was a fire here. An iron fire ladder is ascending to the rooftop of the building while the hole in the fence leads southeast back to the cemetery. > u You climb the fire ladder up to the roof. Eastern roof The rooftop is a flat expanse, surrounded only by one foot high walls, which might once have been the support for a pitched roof that got destroyed by the fire. Marks of soot all around the place seem to be evidence for that theory. The roof extends to the west and the only way down is the fire ladder, down to the courtyard. > w Western roof The western part of the roof looks much like the eastern, except for a pile of debris that someone has left here and some charred rests of wooden beams, the last witnesses of the fire disaster that once took place here. The roof extends to the east. > d You secure your climbing gear on the rest of a wall and begin to climb down until you reach the ground. Inside the shop You don't know what purpose this building had, but you are sure it wasn't a candy shop. It looks more like a pharmacy or a surgery. You can see a cabinet along the wall and a desk in the middle of the room. Beside the desk there's a strange chair. Exits are the closed door to the south or a doorway to the north. > u You assure yourself that the climbing gear is still securely fixed on the piece of wall and begin to climb up through the opening to the roof. Western roof The western part of the roof looks much like the eastern, except for a pile of debris that someone has left here and some charred rests of wooden beams, the last witnesses of the fire disaster that once took place here. The roof extends to the east. > e Eastern roof The rooftop is a flat expanse, surrounded only by one foot high walls, which might once have been the support for a pitched roof that got destroyed by the fire. Marks of soot all around the place seem to be evidence for that theory. The roof extends to the west and the only way down is the fire ladder, down to the courtyard. Streams of water are running across the ground. > d You climb the fire ladder down to the courtyard. Courtyard You are standing in a courtyard, enclosed by the fence on one side and a grey wall of a building with a flat roof on the other. A pile of half rotten wood is stacked in one corner of the courtyard and the smell of soot hangs in the air, as if there once was a fire here. An iron fire ladder is ascending to the rooftop of the building while the hole in the fence leads southeast back to the cemetery. > d There doesn't appear to be an exit in that direction. > s There doesn't appear to be an exit in that direction. > se On the hill You are standing on a hill, overlooking the whole cemetery. From here you can see that there is a hole in the fence, which leads northwest into an adjacent courtyard. The main part of the cemetery lies southwest. > sw Cemetery area An age-old oak tree is stretching its leafless branches over a small place in the middle of the cemetery. The expanse is flat except for a single hill to the northeast and a rather large mausoleum is resting peacefully between rows of graves to the northwest. An exit leads south through a fence to the town square. > s Town square Altenkirchen is a small town that mostly consists of two-storey houses, rather small dwellings, but you also see a few public buildings among them, like a book store to the south, a cemetery behind a fence to the north and an old candy shop to the northwest, opposite to a church to the southeast. The bicycle is leaning on a house wall here. A torrent of water hits you directly into your face. > nw In front of the shop The old candy shop is located in a side alley of the town, probably the oldest part of Altenkirchen. The shop is a flat-roofed grey building that surely has seen better times than these. The paint was washed away from the facade exposing it shelterless to wind and weather. There's a sign over the closed door to the north, opposite to an old factory to the south, and you can see the town square to the southeast. > s Old factory This building is crumbled down to its foundations. The only thing which is still intact is the facade to the street, while the remains of the building are just rests of walls, covered by dense undergrowth. The only way back is north. > n In front of the shop The old candy shop is located in a side alley of the town, probably the oldest part of Altenkirchen. The shop is a flat-roofed grey building that surely has seen better times than these. The paint was washed away from the facade exposing it shelterless to wind and weather. There's a sign over the closed door to the north, opposite to an old factory to the south, and you can see the town square to the southeast. > se Town square Altenkirchen is a small town that mostly consists of two-storey houses, rather small dwellings, but you also see a few public buildings among them, like a book store to the south, a cemetery behind a fence to the north and an old candy shop to the northwest, opposite to a church to the southeast. The bicycle is leaning on a house wall here. > se As you enter the stone church you notice that your raincoat is soaked up with water. Stone church The church is built in roman style with thick stone walls and narrow glass windows. The room might be twenty feet high and thirty feet wide, with wooden benches on both sides. Apart from that the room is bare except for a few lit candles on the walls. East lies the presbytery and northwest the exit to the townsquare. A vicar stands in front of the presbytery, obviously immersed in a prayer. > e Presbytery The choir is a half-cut octogon annex aligned to the east as usual in a Christian church, but thin figurative glass windows depict a strange scene. The light which falls from high in the wall into the room is quite scattered and unexpectedly pale. West is the main part of the church. In the middle of the room rests a stone altar. > w Stone church The church is built in roman style with thick stone walls and narrow glass windows. The room might be twenty feet high and thirty feet wide, with wooden benches on both sides. Apart from that the room is bare except for a few lit candles on the walls. East lies the presbytery and northwest the exit to the townsquare. A vicar stands in front of the presbytery, obviously immersed in a prayer. > * huh > * ruins maybe > n There doesn't appear to be an exit in that direction. > nw As you leave the shelter of this location, the rain is pouring down on you intensely. Town square Altenkirchen is a small town that mostly consists of two-storey houses, rather small dwellings, but you also see a few public buildings among them, like a book store to the south, a cemetery behind a fence to the north and an old candy shop to the northwest, opposite to a church to the southeast. The bicycle is leaning on a house wall here. The rain is pouring down like waterfalls. > ride to house (first attempting to get onto the bicycle) You get onto the bicycle. You start from here and ride the bike east over small paths and gravel roads until you reach Putgarten. Inside the shed (on the bicycle) Tiny dust particles are whirling in the air and almost all surfaces are covered by those of them which have settled down here for decades. The sole exit leads out through the wooden door. You get off the bicycle. > ne There doesn't appear to be an exit in that direction. > out You can't help wincing as a torrent of rain is falling onto your raincoat. Back yard of the building The back yard is overgrown by wild grape and you can barely see anything, except for some ruins to the north and an old shed in the center of this place. A small wooden door leads inside the shed, while the path would let you go back to the southwest or the southeast, as you like. > n In the ruins This part of the back yard is as overgrown as the rest. You are standing inside the ruins of what might once have been a lighthouse, surrounded by broken walls at your waist's height. You spot a grave hidden in the center of the site. An opening is leading back to the south. > x grave There is an inscription on it, reading: "To my dearest daughter Mathilda von Putgarten, who possibly died in 1936.--Elsinore" > i You have a sea cucumber, your climbing gear, some black algae, two sticks, a bunch of documents, a shard, a syringe, Morpheus' book, an amulet, a piece of foil, a single pot, a vial, an oil lamp, some matches, a bunch of handwritten notes, a keyring, some money, and a letter. You're wearing your raincoat. The wind is howling around the corners. > x recipte (I only understood you as far as wanting to examine something.) > x recipe It's a handwritten recipe, it says: -XX of black algae -XX of a kraken's blood -XX pearlfish larvae There are blackened parts, so you assume there once were additonal notes, maybe about the exact amount of the ingredients. > x cucumber A single sea cucumber, long forgotten by its catcher. Its skin is red, overstrewn with warts, and it's somehow ill-looking, as far as you can say that about a sea cucumber. > eat it You bite a chunk off the sea cucumber, chew it and gulp it. A strange taste runs down your throat. Maybe it would taste better when it's cooked. > * umm OK? > l In the ruins This part of the back yard is as overgrown as the rest. You are standing inside the ruins of what might once have been a lighthouse, surrounded by broken walls at your waist's height. You spot a grave hidden in the center of the site. An opening is leading back to the south. > s Back yard of the building The back yard is overgrown by wild grape and you can barely see anything, except for some ruins to the north and an old shed in the center of this place. A small wooden door leads inside the shed, while the path would let you go back to the southwest or the southeast, as you like. Streams of water are running across the ground. > se Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > n You shake off some raindrops from your raincoat and enter. Vestibule This is a square room that provides enough space for a long coat rack and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > n Dining room A huge oval table occupies most of the room, rounded by twelve chairs. On the walls you find more oil paintings, all depicting strange scenes. The rest of the room is quite bare, as if there are some things missing, that once might have been here. One exit leads south, back to the vestibule, and another leads north to the living room. > n Living room The living room is a lushly decorated spacious room with a lounger in front of a whole row of windows. Another dark oil painting is occupying most of the western wall and opposite of it sits a fireplace. Above the mantelpiece hangs the carcass of a ray and you spot an old phonograph on a low table. The only exit is south, to the dining room. > w There doesn't appear to be an exit in that direction. > s Dining room A huge oval table occupies most of the room, rounded by twelve chairs. On the walls you find more oil paintings, all depicting strange scenes. The rest of the room is quite bare, as if there are some things missing, that once might have been here. One exit leads south, back to the vestibule, and another leads north to the living room. > w There doesn't appear to be an exit in that direction. > e There doesn't appear to be an exit in that direction. > s Vestibule This is a square room that provides enough space for a long coat rack and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > w Kitchen The room is full of kitchen stuff, as expected. It's an old style smoke room with a wood-fired stove and provides no microwave or fridge or any other modern convenience. Hungry as you are, you'll find here probably all you need. Beside the exit east to the vestibule, there is another leading north through an iron door to the tower room. > cook cucumber (I'm sorry, I didn't understand what you wanted to do.) > x stove It's an old style stove with a compartment beneath for some fire wood. > light stove This can't be lit. > turn on stove You need some wood to light first. > * Hmm > i You have a sea cucumber, your climbing gear, some black algae, two sticks, a bunch of documents, a shard, a syringe, Morpheus' book, an amulet, a piece of foil, a single pot, a vial, an oil lamp, some matches, a bunch of handwritten notes, a keyring, some money, and a letter. You're wearing your raincoat. > put wood in stove (I only understood you as far as wanting to put something in the wood-fired stove.) > * OK fireplace in living room (found in transcript) > l Kitchen The room is full of kitchen stuff, as expected. It's an old style smoke room with a wood-fired stove and provides no microwave or fridge or any other modern convenience. Hungry as you are, you'll find here probably all you need. Beside the exit east to the vestibule, there is another leading north through an iron door to the tower room. > e Vestibule This is a square room that provides enough space for a long coat rack and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > n Dining room A huge oval table occupies most of the room, rounded by twelve chairs. On the walls you find more oil paintings, all depicting strange scenes. The rest of the room is quite bare, as if there are some things missing, that once might have been here. One exit leads south, back to the vestibule, and another leads north to the living room. > n Living room The living room is a lushly decorated spacious room with a lounger in front of a whole row of windows. Another dark oil painting is occupying most of the western wall and opposite of it sits a fireplace. Above the mantelpiece hangs the carcass of a ray and you spot an old phonograph on a low table. The only exit is south, to the dining room. > x fireplace A sturdy masonry encloses this fireplace and a few unused oak logs are left in it, maybe prepared for a fire which was never lit. The inner part is full of black soot that also reaches the underside of the mantelpiece, probably left by flames flaring up from the fire. > take logs You take the oak logs out of the fireplace. > s Dining room A huge oval table occupies most of the room, rounded by twelve chairs. On the walls you find more oil paintings, all depicting strange scenes. The rest of the room is quite bare, as if there are some things missing, that once might have been here. One exit leads south, back to the vestibule, and another leads north to the living room. > w There doesn't appear to be an exit in that direction. > s Vestibule This is a square room that provides enough space for a long coat rack and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > w Kitchen The room is full of kitchen stuff, as expected. It's an old style smoke room with a wood-fired stove and provides no microwave or fridge or any other modern convenience. Hungry as you are, you'll find here probably all you need. Beside the exit east to the vestibule, there is another leading north through an iron door to the tower room. > put logs in stove The oak logs don't fit into the wood-fired stove. > put logs in compartment You put the oak logs in the compartment. > light logs You need a few matches, until the oak logs finally catch fire. > put pot on stove You put the single pot on the wood-fired stove. > put cucumber in pot As you're about to put the sea cucumber into the pot, you notice there is something moving inside of it. > x it A single sea cucumber, long forgotten by its catcher. Its skin is red, overstrewn with warts, and it's somehow ill-looking, as far as you can say that about a sea cucumber. > look in cucumber In the sea cucumber you see some pearlfish larvae. > * Ah OK! > take larvae You take the pearlfish larvae out of the sea cucumber. > put cucumber in stove The sea cucumber doesn't fit into the wood-fired stove. > put cucumber in pt (I only understood you as far as wanting to put the sea cucumber in something.) > put cucumber in pot You put the sea cucumber in the single pot. After a while you've prepared a sea cucumber soup. Soon the fire extinguishes. > x soup It's a black soup in which still some warts of the sea cucumber are swimming. > drink dssoup (I only understood you as far as wanting to drink something.) > drink soup You gulp down the soup. It has almost no taste, but you realise you haven't eaten for two days straight so it may at least fill your stomach. (You have got an achievement.) > * eek > l Kitchen The room is full of kitchen stuff, as expected. It's an old style smoke room with a wood-fired stove and provides no microwave or fridge or any other modern convenience. You'll find here probably all you need. Beside the exit east to the vestibule, there is another leading north through an iron door to the tower room. > s There doesn't appear to be an exit in that direction. > d There doesn't appear to be an exit in that direction. > w There doesn't appear to be an exit in that direction. > e Vestibule This is a square room that provides enough space for a long coat rack and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > w Kitchen The room is full of kitchen stuff, as expected. It's an old style smoke room with a wood-fired stove and provides no microwave or fridge or any other modern convenience. You'll find here probably all you need. Beside the exit east to the vestibule, there is another leading north through an iron door to the tower room. > nw There doesn't appear to be an exit in that direction. > d There doesn't appear to be an exit in that direction. > e Vestibule This is a square room that provides enough space for a long coat rack and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > n Dining room A huge oval table occupies most of the room, rounded by twelve chairs. On the walls you find more oil paintings, all depicting strange scenes. The rest of the room is quite bare, as if there are some things missing, that once might have been here. One exit leads south, back to the vestibule, and another leads north to the living room. > nw There doesn't appear to be an exit in that direction. > w There doesn't appear to be an exit in that direction. > w There doesn't appear to be an exit in that direction. > s Vestibule This is a square room that provides enough space for a long coat rack and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > w Kitchen The room is full of kitchen stuff, as expected. It's an old style smoke room with a wood-fired stove and provides no microwave or fridge or any other modern convenience. You'll find here probably all you need. Beside the exit east to the vestibule, there is another leading north through an iron door to the tower room. > Come again? > n Pantry This cramped little room offers all kinds of clutter piled up in shelves over the decades. Thick layers of dust cover every surface. A doorway leads northwest to a staircase and the other exit is the iron door south to the kitchen. > nw Tower room This round room is the platform of a spiral staircase which leads up and down from here. The only thing that's worth your attention is a portrait on the wall. To the southeast is the doorway to the pantry. > d Wine cellar The cellar seems to be much older than the house, it's a vault built of black stone blocks and the weight of the ceiling rests on four cyclopean pillars. Long wine racks are filled with countless bottles. Located in the centre of the northeast wall is a tall bone door. > ne Secret laboratory This room is a huge underground chamber, so deep under the earth that no daylight could find its way down here. There's some fresh air streaming into this room from outside however, but you can't tell from where. The room is filled with a kind of chemical assembly with a wooden lectern in front of it. The only exit leads southwest, through the bone door back to the wine cellar. > x assembly You are not sure, but it looks like a kind of distilling machine with a funnel obviously used for filling things into the machine's belly, a winding tube that leads to a spout and a kind of slab where you can place a bottle or something similar. Near the slab there is an impression of a hand on the side of the assembly, as well as a lever. > save Game state saved successfully. > x funnel The funnel is at your waist height. > put flask on slab The flask is already on the slab. > put algae in belly You can't put things directly into the belly. > put algae in tube You can't put things in the tube. > put algae in funnel You put some black algae into the funnel. > put larvae in funnel You put some larvae into the funnel. > put blood in funnel You can't reach the small amount of blood. > open syringe You can't open the syringe. > o (I'm sorry, I didn't understand what you wanted to do.) > take blookd (I only understood you as far as wanting to take something.) > take blood You can't reach the small amount of blood. > open syringe You can't open the syringe. > push syringe into funnel (I only understood you as far as wanting to push something.) > x syringe It's a medical syringe, the ones used to draw blood from a patient. > draw (I only understood you as far as wanting to draw something.) > draw blood You can't reach the small amount of blood. > remove blood You can't reach the small amount of blood. > remove blood into funnel (I only understood you as far as wanting to remove something.) > put blood into funnel You can't reach the small amount of blood. > open syringe You can't open the syringe. > * argh > help This game is mostly based on exploration, so keep exploring until you've unraveled the map to its full extent. The game is divided into a few locations that aren't within walking distance, so you'll have to find a suitable vehicle to get there. If you need help or drawing a map is not your favourite thing, you'll find a map in PDF-format among the feelies. (you'll need a password though, which you can find in the game) The game primarily relies on looking under/behind things, rather than on complicated puzzles, so, in addition to the common [examine/inspect] command, the [search] command comes in handy to look at an object from all sides. You can also [find] an item you've seen before or [go to] a visited location. The game deals with liquids, so you can try [fill/pour] for example. You'll encounter places that require a lightsource to be able to see something. The one provided in the game lets you have light for a limited amount of time, but it can be filled again, once you've found a suitable liquid. On several occasions, you can die. Yes, this is a mystery game and I felt it would be too generous to let you pass all dangers without harm. But you can [undo] your last move, at any time. It's a good idea to [save] often, so you're able to [restore] a saved game and try something different. Sometimes it's necessary to [sleep] to advance to the next day and discover new content. Be prepared to visit places more than one time, the next day might bring new changes, so you can explore things you weren't able before. A last word on hints. You'll find a walkthrough showing you the shortest way to finish this story. If you follow it, you'll leave out many important parts, so I want to encourage you to rather use the attached clues by opening the file "//hints/D'Arkun-help.html" in your favourite browser. Have a nice time. > fill funnel with blood You fill some blood from the kraken into the funnel. > * phew > l Secret laboratory This room is a huge underground chamber, so deep under the earth that no daylight could find its way down here. There's some fresh air streaming into this room from outside however, but you can't tell from where. The room is filled with a kind of chemical assembly with a wooden lectern in front of it. The only exit leads southwest, through the bone door back to the wine cellar. > x assembly You are not sure, but it looks like a kind of distilling machine with a funnel obviously used for filling things into the machine's belly, a winding tube that leads to a spout and a kind of slab where you can place a bottle or something similar. Near the slab there is an impression of a hand on the side of the assembly, as well as a lever. > put hand on assembly You're not holding the impression of a hand. > x impression It's just an impression about the size and the shape of a hand. > touch impression You lay your hand into the impression and the assembly begins humming. But then a red light blinks three times and the assembly falls quiet again. You guess that there's something wrong with the ingredients. > put algae in funnel You put some black algae into the funnel. > touch impression You lay your hand into the impression and the assembly begins humming. But then a red light blinks three times and the assembly falls quiet again. You guess that there's something wrong with the ingredients. > put algae in funnel You put some black algae into the funnel. > touch impression You lay your hand into the impression and the assembly begins humming. But then a red light blinks three times and the assembly falls quiet again. You guess that there's something wrong with the ingredients. > put algae in funnel You put some black algae into the funnel. > touch impression You lay your hand into the impression and the assembly begins humming. But then a red light blinks three times and the assembly falls quiet again. You guess that there's something wrong with the ingredients. > put algae in funnel You put some black algae into the funnel. > touch impression You lay your hand into the impression and the assembly begins humming. But then a red light blinks three times and the assembly falls quiet again. You guess that there's something wrong with the ingredients. > put algae in funnel You put some black algae into the funnel. > touch impression You lay your hand into the impression and the assembly begins humming. But then a red light blinks three times and the assembly falls quiet again. You guess that there's something wrong with the ingredients. > put algae in funnel You put some black algae into the funnel. > put algae in funnel You put some black algae into the funnel. > touch impression You lay your hand into the impression and the assembly begins humming. But then a red light blinks three times and the assembly falls quiet again. You guess that there's something wrong with the ingredients. > * huh > * thought this would be trial and error > x funnel The funnel is at your waist height. > x tube A tube is winding down from the belly to the spout of the machine. > x belly You've inserted a small amount of blood, some pearlfish larvae, and some black algae into the belly of the machine and now the mass inside is thin, shiny and pitch black. > fill belly with blood You can't fill things directly into the belly. > fill funnel with blood You fill some blood from the kraken into the funnel. > x belly You've inserted a small amount of blood, some pearlfish larvae, and some black algae into the belly of the machine and now the mass inside is thin, very shiny and pitch black. > touch impression You lay your hand into the impression and the assembly begins humming. But then a red light blinks three times and the assembly falls quiet again. You guess that there's something wrong with the ingredients. > read recipe It's a handwritten recipe, it says: -XX of black algae -XX of a kraken's blood -XX pearlfish larvae There are blackened parts, so you assume there once were additonal notes, maybe about the exact amount of the ingredients. > read notes You have collected handwritten notes from October 1935, January 1936, February 1936, June 1936, August 1936, September 1936, October 1936, November 1936, and December 1936. > read october Did you want to read October 1936 or October 1935? > 1935 The note from October 1935 reads: The secret circle met again, in the Putgarten house, at the usual time. All twelve of us vowed that none of us will ever talk about what we're doing here. However, I'll write down some notes, in case that something's going wrong. But that will not happen, I'm sure. We've translated most parts of the ancient book, so we feel prepared now to begin our studies. The most difficult thing, of course, was to distract Elsinore so that she won't become suspicious. I sent her to her aunt, pretending that she's ill and in need of her help. > read otober 1936 (I only understood you as far as wanting to read something.) > read october 1936 The note from October 1936 reads: We've learned so much about the ancient technology. We even succeeded in adapting their sensory switches to our own purposes. They're so much more powerful than any human technology. So I've set up an assembly, powerful enough to produce lots of mycaeum. And I moved my laboratory into the ancient part of the Putgarten building so it's protected by the bone door now. The doctor is now making studies about our health, documenting each step meticulously in treatment papers. The other members got anxious about their mental state, so many have quit our circle. Only my old friend Bobrov and the doctor are now still on my side. > read notes You have collected handwritten notes from October 1935, January 1936, February 1936, June 1936, August 1936, September 1936, October 1936, November 1936, and December 1936. > read january The note from January 1936 reads: Of course I'm fully aware that our studies could cause much trouble if they fall into the wrong hands. So I made preparations that, in case of my death, I will take the most precious thing with me. We did not end up creating the mycaeum sucessfully, but we made an important step. What we got was a liquid of grey colour, not the shiny black that was described in the book, but very close I guess. I'm tired now and the shelter of the laudanum seems to wear off now. I must break off and get some sleep. > * shiny black > x belly You've inserted a small amount of blood, some pearlfish larvae, and some black algae into the belly of the machine and now the mass inside is thin, very shiny and pitch black. > * I guess it needs to be regular shiny > pull lever You pull the lever, it snaps back and the contents of the assembly vanish. > fill tube with blood This won't help you. > fill funnel with blood You fill some blood from the kraken into the funnel. > x belly You've inserted a small amount of blood into the belly of the machine and now the mass inside is very thin, shiny and light grey. > * OK, shiny > put algae in funnel You put some black algae into the funnel. > * OK, shiny > x belly You've inserted some black algae and a small amount of blood into the belly of the machine and now the mass inside is very thin, shiny and medium grey. > put algae in funnel You put some black algae into the funnel. > x belly You've inserted some black algae and a small amount of blood into the belly of the machine and now the mass inside is very thin, shiny and dark grey. > put algae in funnel You put some black algae into the funnel. > x belly You've inserted some black algae and a small amount of blood into the belly of the machine and now the mass inside is very thin, shiny and very dark grey. > put algae in funnel You put some black algae into the funnel. > x belly You've inserted some black algae and a small amount of blood into the belly of the machine and now the mass inside is very thin, shiny and black. > touch impression You lay your hand into the impression and the assembly begins humming. But then a red light blinks three times and the assembly falls quiet again. You guess that there's something wrong with the ingredients. > put larva in funnel (I only understood you as far as wanting to put something in the funnel.) > put larva ein funnel (I only understood you as far as wanting to drop something.) > put larvae in funnel You put some larvae into the funnel. > x belly You've inserted some pearlfish larvae, some black algae, and a small amount of blood into the belly of the machine and now the mass inside is thin, shiny and black. > touch impression You lay your hand into the impression and the assembly begins humming. But then a red light blinks three times and the assembly falls quiet again. You guess that there's something wrong with the ingredients. > put larvae in funnel You put some larvae into the funnel. > touch impression You lay your hand into the impression and the assembly begins humming. But then a red light blinks three times and the assembly falls quiet again. You guess that there's something wrong with the ingredients. > put larvae in funnel You put some larvae into the funnel. > touch impression You lay your hand into the impression and the assembly begins humming. But then a red light blinks three times and the assembly falls quiet again. You guess that there's something wrong with the ingredients. > x belly You've inserted some pearlfish larvae, some black algae, and a small amount of blood into the belly of the machine and now the mass inside is very thick, shiny and black. > touch impression You lay your hand into the impression and the assembly begins humming. But then a red light blinks three times and the assembly falls quiet again. You guess that there's something wrong with the ingredients. > put larvae in funnel You put some larvae into the funnel. > touch impression You lay your hand into the impression and the assembly begins humming. But then a red light blinks three times and the assembly falls quiet again. You guess that there's something wrong with the ingredients. > put larvae in funnel You put some larvae into the funnel. > touch impression You lay your hand into the impression and the assembly begins humming. But then a red light blinks three times and the assembly falls quiet again. You guess that there's something wrong with the ingredients. > x belly You've inserted some pearlfish larvae, some black algae, and a small amount of blood into the belly of the machine and now the mass inside is doughy, shiny and black. > * huh > read notes You have collected handwritten notes from October 1935, January 1936, February 1936, June 1936, August 1936, September 1936, October 1936, November 1936, and December 1936. > read february The note from February 1936 reads: I am confused and I went through the ingredients list back and forth. Maybe we made a wrong translation? I've read the sources over and over again, but to no avail. Although we tried hundreds of combinations, we still haven't found the right one. The mass is more substantial now, but still not dark enough. Maybe we should use more blood? But what about that shiny part? Where should that come from? I don't know, but I will go on figuring out. > read june The note from June 1936 reads: The months have passed and I finally have found our mistake. How could we've been so foolish? We translated one word wrong, it was not seaweed, but algae. We need black algae to create the mycaeum, but where do we get some? My head is aching awfully and the laudanum is used up, for the second time this week. I have to go to the candy shop myself and buy some to avoid further suspicions from Elsinore. > read august The note from August 1936 reads: I found out where to get black algae. There is a small area in a secret underwater cave, deep under the Siebenschneiderstein. It seems that they don't need light to grow as the cave is unbelievably dark and we had to bring some light first for our investigations. The cave is a vast place, littered with hideous shadows and dark corners. But we found the ingredient, finally. The ascent back up took more suffering than I thought. So I had to find some rest for my ill-treated body and mind. The next day we succeeded in creating the mycaeum. What a great moment! I feel exhausted, but delighted. > * Maybe needs to be shinier? > pull lever You pull the lever, it snaps back and the contents of the assembly vanish. > put algae in funnel You put some black algae into the funnel. > put algae in funnel You put some black algae into the funnel. > put algae in funnel You put some black algae into the funnel. > put algae in funnel You put some black algae into the funnel. > x belly You've inserted some black algae into the belly of the machine and now the mass inside is very thin, dull and black. > fill funnel with blood You fill some blood from the kraken into the funnel. > fill funnel with blood You fill some blood from the kraken into the funnel. > x belly You've inserted a small amount of blood and some black algae into the belly of the machine and now the mass inside is very thin, very shiny and black. > touch impression You lay your hand into the impression and the assembly begins humming. But then a red light blinks three times and the assembly falls quiet again. You guess that there's something wrong with the ingredients. > put larvae in funnel You put some larvae into the funnel. > touch impression You lay your hand into the impression and the assembly begins humming. But then a red light blinks three times and the assembly falls quiet again. You guess that there's something wrong with the ingredients. > put larvae in funnel You put some larvae into the funnel. > touch impression You lay your hand into the impression and the assembly begins humming. But then a red light blinks three times and the assembly falls quiet again. You guess that there's something wrong with the ingredients. > put larvae in funnel You put some larvae into the funnel. > touch impression There's a humming and the ingredients were heated until steam leaks out of the machine. Finally the assembly begins to pour out the liquid inside its belly and the mycaeum runs into the flask. (You have got an achievement.) > * Oh, phew > * could be better clued > take flash (I only understood you as far as wanting to take something.) > save Game state saved successfully. > * OK back to chapel > s There doesn't appear to be an exit in that direction. > l Secret laboratory This room is a huge underground chamber, so deep under the earth that no daylight could find its way down here. There's some fresh air streaming into this room from outside however, but you can't tell from where. The room is filled with a kind of chemical assembly with a wooden lectern in front of it. The only exit leads southwest, through the bone door back to the wine cellar. > sw Wine cellar The cellar seems to be much older than the house, it's a vault built of black stone blocks and the weight of the ceiling rests on four cyclopean pillars. Long wine racks are filled with countless bottles. Located in the centre of the northeast wall is a tall bone door. > u Tower room This round room is the platform of a spiral staircase which leads up and down from here. The only thing that's worth your attention is a portrait on the wall. To the southeast is the doorway to the pantry. > e There doesn't appear to be an exit in that direction. > se Pantry This cramped little room offers all kinds of clutter piled up in shelves over the decades. Thick layers of dust cover every surface. A doorway leads northwest to a staircase and the other exit is the iron door south to the kitchen. > s Kitchen The room is full of kitchen stuff, as expected. It's an old style smoke room with a wood-fired stove and provides no microwave or fridge or any other modern convenience. You'll find here probably all you need. Beside the exit east to the vestibule, there is another leading north through an iron door to the tower room. > e Vestibule This is a square room that provides enough space for a long coat rack and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > s You step into the rain and feel the downpour of the raindrops on your raincoat. Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > nw Back yard of the building The back yard is overgrown by wild grape and you can barely see anything, except for some ruins to the north and an old shed in the center of this place. A small wooden door leads inside the shed, while the path would let you go back to the southwest or the southeast, as you like. > in You are looking forward to get inside. Inside the shed Tiny dust particles are whirling in the air and almost all surfaces are covered by those of them which have settled down here for decades. The sole exit leads out through the wooden door. The bicycle is leaning on the wall here. > ride to village (first attempting to get onto the bicycle) You get onto the bicycle. You start from here and ride the bike south over small paths and gravel roads until you reach the small village Vitt. Village square (on the bicycle) This place is of a sinister quality, surrounded by decaying wooden houses, adapted for some new and uncertain purpose. Their inhabitants do not know about renovating a roof or a facade or they simply don't care. But they clearly are there, shadowy figures lurking behind broken windows. The ground is a mess of puddles. East lies the harbour, you can enter a tall warehouse to the south and a wooden chapel to the northwest. You get off the bicycle. > w There doesn't appear to be an exit in that direction. > nw Inside the chapel As you've already expected, this building is as rotten as the village around. Its roof is long gone and you can see a bewildering light coming from above through the blackened sky. The benches, once used for praying, now are crumbled to splinters of wood, lying around on the floor. A whole part of the floor has collapsed, giving way to some room under the chapel. The only exit is southeast to the village square. You hear the pounding repeating endlessly. A torrent of water hits you directly into your face. > d You find some footing on the remains of the collapsed floor and climb down. Oval room This room is unlike any other place you know. Its cyclopean walls are made of large black blocks, flanked by gibbous niches on all sides, resting in which are corpses of unknown creatures. Countless tentacles are streaming down on the floor to the very center of the room, where you find a tall statue of an ancient deity. The hole in the ceiling is just tiny compared to the sheer size of this place, so this room should be dark, but it isn't. There is a kind of fluorescent shine of unknown origin. The sole exit lies up. In front of the statue is a huge drum. The pounding is still there, maybe a bit louder down here. > save Game state saved successfully. > hit drum with sticks You hit the drum with the sticks and there is a rumbling running through the room. First you think the walls are rising, but then you realise that it must be the floor which is lowering. The walls are trembling and you feel a kind of light quake as you descend into the depths of the earth. After a while the hidden mechanism comes to a halt. Oval room The room has somehow changed. Its cyclopean walls are still there and the gibbous niches on all sides too. Countless tentacles are still streaming down on the floor to the very center of the room, where you now see the bottom of the statue. The hole in the ceiling is now far out of reach and this room still isn't dark, but lighted by the strange fluorescent shine. In front of the statue is a huge drum. Again, you notice a movement in the shadows. The creatures in the niches are beginning to come alive! > pour flask into bulge (I only understood you as far as wanting to fill something into the bulge.) > fill bulge from flask (I only understood you as far as wanting to fill something.) > x flask (I only understood you as far as wanting to examine something.) > i You have some pearlfish larvae, your climbing gear, some black algae, two sticks, a bunch of documents, a shard, a syringe, Morpheus' book, an amulet, a piece of foil, a vial, an oil lamp, some matches, a bunch of handwritten notes, a keyring, some money, and a letter. You're wearing your raincoat. > * oops, misstyped flask > restore Game state restored successfully. Oval room > u You climb up again along the remains of the collapsed floor. Inside the chapel As you've already expected, this building is as rotten as the village around. Its roof is long gone and you can see a bewildering light coming from above through the blackened sky. The benches, once used for praying, now are crumbled to splinters of wood, lying around on the floor. A whole part of the floor has collapsed, giving way to some room under the chapel. The only exit is southeast to the village square. The pounding is echoing in your ears. > e There doesn't appear to be an exit in that direction. > se Village square This place is of a sinister quality, surrounded by decaying wooden houses, adapted for some new and uncertain purpose. Their inhabitants do not know about renovating a roof or a facade or they simply don't care. But they clearly are there, shadowy figures lurking behind broken windows. The ground is a mess of puddles. East lies the harbour, you can enter a tall warehouse to the south and a wooden chapel to the northwest. The bicycle is leaning on a fence here. You are scared of the pounding. > ride to house (first attempting to get onto the bicycle) You get onto the bicycle. You start from here and ride the bike north over small paths and gravel roads until you reach Putgarten. Inside the shed (on the bicycle) Tiny dust particles are whirling in the air and almost all surfaces are covered by those of them which have settled down here for decades. The sole exit leads out through the wooden door. You get off the bicycle. > out You can't help shivering as a downpour of raindrops hits your raincoat. Back yard of the building The back yard is overgrown by wild grape and you can barely see anything, except for some ruins to the north and an old shed in the center of this place. A small wooden door leads inside the shed, while the path would let you go back to the southwest or the southeast, as you like. The rain is pouring down like waterfalls. > sw Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > n You enter the vestibule and the rain stops falling onto your raincoat. Vestibule This is a square room that provides enough space for a long coat rack and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > n Dining room A huge oval table occupies most of the room, rounded by twelve chairs. On the walls you find more oil paintings, all depicting strange scenes. The rest of the room is quite bare, as if there are some things missing, that once might have been here. One exit leads south, back to the vestibule, and another leads north to the living room. > w There doesn't appear to be an exit in that direction. > n Living room The living room is a lushly decorated spacious room with a lounger in front of a whole row of windows. Another dark oil painting is occupying most of the western wall and opposite of it sits a fireplace. Above the mantelpiece hangs the carcass of a ray and you spot an old phonograph on a low table. The only exit is south, to the dining room. > s Dining room A huge oval table occupies most of the room, rounded by twelve chairs. On the walls you find more oil paintings, all depicting strange scenes. The rest of the room is quite bare, as if there are some things missing, that once might have been here. One exit leads south, back to the vestibule, and another leads north to the living room. > s Vestibule This is a square room that provides enough space for a long coat rack and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > w Kitchen The room is full of kitchen stuff, as expected. It's an old style smoke room with a wood-fired stove and provides no microwave or fridge or any other modern convenience. You'll find here probably all you need. Beside the exit east to the vestibule, there is another leading north through an iron door to the tower room. > n Pantry This cramped little room offers all kinds of clutter piled up in shelves over the decades. Thick layers of dust cover every surface. A doorway leads northwest to a staircase and the other exit is the iron door south to the kitchen. > nw Tower room This round room is the platform of a spiral staircase which leads up and down from here. The only thing that's worth your attention is a portrait on the wall. To the southeast is the doorway to the pantry. > d Wine cellar The cellar seems to be much older than the house, it's a vault built of black stone blocks and the weight of the ceiling rests on four cyclopean pillars. Long wine racks are filled with countless bottles. Located in the centre of the northeast wall is a tall bone door. > ne Secret laboratory This room is a huge underground chamber, so deep under the earth that no daylight could find its way down here. There's some fresh air streaming into this room from outside however, but you can't tell from where. The room is filled with a kind of chemical assembly with a wooden lectern in front of it. The only exit leads southwest, through the bone door back to the wine cellar. > take flask You take the flask off the slab. > nw There doesn't appear to be an exit in that direction. > sw Wine cellar The cellar seems to be much older than the house, it's a vault built of black stone blocks and the weight of the ceiling rests on four cyclopean pillars. Long wine racks are filled with countless bottles. Located in the centre of the northeast wall is a tall bone door. > u Tower room This round room is the platform of a spiral staircase which leads up and down from here. The only thing that's worth your attention is a portrait on the wall. To the southeast is the doorway to the pantry. > e There doesn't appear to be an exit in that direction. > se Pantry This cramped little room offers all kinds of clutter piled up in shelves over the decades. Thick layers of dust cover every surface. A doorway leads northwest to a staircase and the other exit is the iron door south to the kitchen. > s Kitchen The room is full of kitchen stuff, as expected. It's an old style smoke room with a wood-fired stove and provides no microwave or fridge or any other modern convenience. You'll find here probably all you need. Beside the exit east to the vestibule, there is another leading north through an iron door to the tower room. > e Vestibule This is a square room that provides enough space for a long coat rack and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > s A torrent of rain is hitting you directly in the face. Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > nw Back yard of the building The back yard is overgrown by wild grape and you can barely see anything, except for some ruins to the north and an old shed in the center of this place. A small wooden door leads inside the shed, while the path would let you go back to the southwest or the southeast, as you like. > in You step in and feel thankful for the shelter from the rain. Inside the shed Tiny dust particles are whirling in the air and almost all surfaces are covered by those of them which have settled down here for decades. The sole exit leads out through the wooden door. The bicycle is leaning on the wall here. > ride to village (first attempting to get onto the bicycle) You get onto the bicycle. You start from here and ride the bike south over small paths and gravel roads until you reach the small village Vitt. Village square (on the bicycle) This place is of a sinister quality, surrounded by decaying wooden houses, adapted for some new and uncertain purpose. Their inhabitants do not know about renovating a roof or a facade or they simply don't care. But they clearly are there, shadowy figures lurking behind broken windows. The ground is a mess of puddles. East lies the harbour, you can enter a tall warehouse to the south and a wooden chapel to the northwest. You get off the bicycle. > s As you enter the former warehouse you notice that your raincoat is soaked up with water. Former warehouse This warehouse is nothing more than a cover made of steel and corrugated iron sheets to hide the unfathomable things beyond it. The ground has opened and reveals a lengthy underground hall that extends on one side far under the surface of the village. Whatever is there, is hidden in a kind of fog that ascends between gaps of monolithic black blocks. The only visible exit is north, back to the village square. The pounding is still there, faint but steady. > save Game state saved successfully. > n As you leave the shelter of this location, the rain is pouring down on you intensely. Village square This place is of a sinister quality, surrounded by decaying wooden houses, adapted for some new and uncertain purpose. Their inhabitants do not know about renovating a roof or a facade or they simply don't care. But they clearly are there, shadowy figures lurking behind broken windows. The ground is a mess of puddles. East lies the harbour, you can enter a tall warehouse to the south and a wooden chapel to the northwest. The bicycle is leaning on a fence here. The pounding can also be heard here. The wind is howling around the corners. > w There doesn't appear to be an exit in that direction. > nw Inside the chapel As you've already expected, this building is as rotten as the village around. Its roof is long gone and you can see a bewildering light coming from above through the blackened sky. The benches, once used for praying, now are crumbled to splinters of wood, lying around on the floor. A whole part of the floor has collapsed, giving way to some room under the chapel. The only exit is southeast to the village square. You hear the pounding repeating endlessly. > d You find some footing on the remains of the collapsed floor and climb down. Oval room This room is unlike any other place you know. Its cyclopean walls are made of large black blocks, flanked by gibbous niches on all sides, resting in which are corpses of unknown creatures. Countless tentacles are streaming down on the floor to the very center of the room, where you find a tall statue of an ancient deity. The hole in the ceiling is just tiny compared to the sheer size of this place, so this room should be dark, but it isn't. There is a kind of fluorescent shine of unknown origin. The sole exit lies up. In front of the statue is a huge drum. The pounding is still there, maybe a bit louder down here. > hit drum with sticks You hit the drum with the sticks and there is a rumbling running through the room. First you think the walls are rising, but then you realise that it must be the floor which is lowering. The walls are trembling and you feel a kind of light quake as you descend into the depths of the earth. After a while the hidden mechanism comes to a halt. Oval room The room has somehow changed. Its cyclopean walls are still there and the gibbous niches on all sides too. Countless tentacles are still streaming down on the floor to the very center of the room, where you now see the bottom of the statue. The hole in the ceiling is now far out of reach and this room still isn't dark, but lighted by the strange fluorescent shine. In front of the statue is a huge drum. Again, you notice a movement in the shadows. The creatures in the niches are beginning to come alive! > fill bulge from flask (I only understood you as far as wanting to fill something.) > x bulge It's similar to a funnel, but built into the strange bone door. > put flask into bulge You put the flask in the bulge. The creatures all move towards the center of the room, where you are standing, your back turned to the statue. > undo Undoing the last turn (put flask into bulge). Oval room > pour flask into bulge As soon as some drips of the black liquid fall into the bulge, the door opens slowly. The creatures all move towards the center of the room, where you are standing, your back turned to the statue. > in Just as one creature reaches out to grab you, you slip through the door. The door closes, severing the creature's hand. From the other side of the door you hear an otherworldly scream that makes your ears hurt and your nerves tremble. Upper ghastly void This is a kind of void, a room that shouldn't exist and that's bare of everything, no sound, no visible features, no smell. Except for the floor, of course, that is made of these tall black blocks you've seen before. You see a passageway to the southwest and the southeast. You also see a severed hand here. The pounding is echoing in your ears. Terrified by the nothingness of this space you persuade yourself, that there must be thousands of eyes lurking behind the curtain of darkness. You feel your hands are beginning to tremble. The trembling of your hands gets even worse and now your feet won't obey you any more. > drink vial You take a sip of laudanum. Your feet are beginning to obey you again. > l Upper ghastly void This is a kind of void, a room that shouldn't exist and that's bare of everything, no sound, no visible features, no smell. Except for the floor, of course, that is made of these tall black blocks you've seen before. You see a passageway to the southwest and the southeast. You also see a severed hand here. > x void This is a kind of void, a room that shouldn't exist and that's bare of everything, no sound, no visible features, no smell. Except for the floor, of course, that is made of these tall black blocks you've seen before. You see a passageway to the southwest and the southeast. > smell You sniff at the air, perceiving nothing out of the ordinary. > x hand It's definitely not a human hand, it has webbings between the fingers and it is not smooth like skin but scarred. > x it It's definitely not a human hand, it has webbings between the fingers and it is not smooth like skin but scarred. > save Game state saved successfully. > se Cyclopean cave This cave is a vast expanse of marsh, a wet and muddy plain where every step takes twice as much time as under normal circumstances. It is littered with shells, accompanied by dead squids and other sea creatures you've never seen before. Cyclopean pillars are protruding from the mud, but they don't support the ceiling, they are just standing there as the remains of some ancient civilization that once may have lived down here. An exit is leading northwest and a narrow bridge spans over a deep abyss to the west. Between the pillars there is one single black stela, with the impression of a hand on it. You are scared of the pounding. > x impression You inspect the black stela from all sides, but find nothing of interest. > x marsh (I only understood you as far as wanting to examine something.) > x shells The shells are half buried in the mud. > search shells You inspect the shells from all sides, but find nothing of interest. > l Cyclopean cave This cave is a vast expanse of marsh, a wet and muddy plain where every step takes twice as much time as under normal circumstances. It is littered with shells, accompanied by dead squids and other sea creatures you've never seen before. Cyclopean pillars are protruding from the mud, but they don't support the ceiling, they are just standing there as the remains of some ancient civilization that once may have lived down here. An exit is leading northwest and a narrow bridge spans over a deep abyss to the west. Between the pillars there is one single black stela, with the impression of a hand on it. > x squids Mud is everywhere as far as an eye can see. > x pillars The pillars are standing out of the mud, as if the ceiling may once have been heaved by an unknown force. > x stela You inspect the black stela from all sides, but find nothing of interest. > put hand on stela The black stela doesn't fit onto the black stela. > * huh? > put severed on stela (I only understood you as far as wanting to put something on the black stela.) > i You have a flask, some pearlfish larvae, your climbing gear, some black algae, two sticks, a bunch of documents, a shard, a syringe, Morpheus' book, an amulet, a piece of foil, a vial, an oil lamp, some matches, a bunch of handwritten notes, a keyring, some money, and a letter. You're wearing your raincoat. > x hand You inspect the black stela from all sides, but find nothing of interest. > nw Upper ghastly void This is a kind of void, a room that shouldn't exist and that's bare of everything, no sound, no visible features, no smell. Except for the floor, of course, that is made of these tall black blocks you've seen before. You see a passageway to the southwest and the southeast. You also see a severed hand here. The pounding is still there, faint but steady. > take hand Your fingers are trembling so much, that you fail to take the severed hand. > drink vial You take a sip of laudanum. The trembling of your hands gets slightly better. > take hand You take the severed hand. > se Cyclopean cave This cave is a vast expanse of marsh, a wet and muddy plain where every step takes twice as much time as under normal circumstances. It is littered with shells, accompanied by dead squids and other sea creatures you've never seen before. Cyclopean pillars are protruding from the mud, but they don't support the ceiling, they are just standing there as the remains of some ancient civilization that once may have lived down here. An exit is leading northwest and a narrow bridge spans over a deep abyss to the west. Between the pillars there is one single black stela, with the impression of a hand on it. The pounding can also be heard here. > put hand on stela You put the severed hand on the black stela. You hear a rumbling and a passageway opens to the southwest, but only half way. > sw There doesn't appear to be an exit in that direction. > w Distorted room This room is winding its walls, ceiling and floor in awkward angles to all possible directions. Wherever you are standing, you feel unsafe and constantly threatened. It is bare as far as you can see. An exit is leading northeast and a narrow bridge spans over a deep abyss to the east. There also a passage to the southeast, but after a few steps it breaks off like it isn't finished somehow. In the middle of nowhere there is one single black stela, with the impression of a hand on it. You hear the pounding repeating endlessly. > x bridge A narrow bridge leads over the abyss. > x stela You inspect the black stela from all sides, but find nothing of interest. > put hand on stela The black stela doesn't fit onto the black stela. > put severed on impression (I only understood you as far as wanting to put something on the black stela.) > i You have a flask, some pearlfish larvae, your climbing gear, some black algae, two sticks, a bunch of documents, a shard, a syringe, Morpheus' book, an amulet, a piece of foil, a vial, an oil lamp, some matches, a bunch of handwritten notes, a keyring, some money, and a letter. You're wearing your raincoat. > touch stela As you touch the impression, there is a rumbling and the passageway opens fully to the southeast. > se Crooked plateau This is a vast plateau made of tall black blocks. They are bending along an edge which seems to lead to nothing more than the deep blackness of an endless chasm. Passageways lead to the northeast and northwest. The pounding is echoing in your ears. (You have got an achievement.) > save Game state saved successfully. > x chasm The chasm is a mass of blackness. > d You secure your climbing gear on a protruding rock and begin to climb down. And you climb down. And then the end of the line is reached. Lower ghastly void The lower ghastly void is as empty as the upper one, but the difference is that you're clinging to the line, above vast blackness. You can climb up back to the crooked plateau. You are scared of the pounding. > d There doesn't appear to be an exit in that direction. > drop gear Dropping things might be unwise here, because there's no floor visible. > Come again? > e You can't go anywhere while holding a fixed climbing gear. > w You can't go anywhere while holding a fixed climbing gear. > n You can't go anywhere while holding a fixed climbing gear. > l Lower ghastly void The lower ghastly void is as empty as the upper one, but the difference is that you're clinging to the line, above vast blackness. You can climb up back to the crooked plateau. > d There doesn't appear to be an exit in that direction. > x blackness (I only understood you as far as wanting to examine something.) > x darkness (I only understood you as far as wanting to examine something.) > x dark (I only understood you as far as wanting to examine something.) > d There doesn't appear to be an exit in that direction. > let go (I'm sorry, I didn't understand what you wanted to do.) > * hint > jump And then you jump into the darkness. After a short fall you hit hard onto some kind of floor. Hall There must be a floor, some walls and maybe other things in the darkness, as you hear strange echoes, a constant wave of dripping sounds from millions of waterdrops that fall on you and the floor. The air is damp and filled with the unsettling scent of things that have been untouched for centuries. > listen You hear the pounding, faint but steady. > x floor The floor is wet, but you can stand safely on it. > smell You sniff at the air, perceiving nothing out of the ordinary. > e You wander around in the darkness feeling along the walls and you think you've discovered exits to the north, south, and west. > n Alcove You assume this must be a smaller cave, because you can't hear any echoes here. In the middle of the room you can feel a kind of pillar. The only exit you know of is south. > x pillar You feel a kind of pillar. > feel it The pillar feels as expected. > touch it The pillar feels as expected. > s Hall There must be a floor, some walls and maybe other things in the darkness, as you hear strange echoes, a constant wave of dripping sounds from millions of waterdrops that fall on you and the floor. The air is damp and filled with the unsettling scent of things that have been untouched for centuries. The pounding is still there, faint but steady. > w Alcove This must be a smaller cave you assume because you can't hear any echoes here. In the middle of the room you can feel a rectangular block. The only exit you know of, is east. > x block As you approach it your hand touches a kind of cylinder, which falls to the ground, making terrible noises. > x cylinder The tin looks old, its surface is rusty and there's no label to read, but you can see a lid on top of it. > take it You take the cylinder and discover that is must be a tin of oil! > open it You open the tin, revealing some oil. > put oil in lamp You fill the content of the tin into the lamp and dispose it. > * missing "of" > light lamp You light the oil lamp again. You turn around and look into the eyes of a man who was standing behind you. You feel your hands are beginning to tremble. "I thought nobody would ever come down here", he says, "may I introduce myself, Morpheus von Putgarten". He looks very young, about your age, although that can't be true. His hair is white and you don't know what is more frightening, his harsh voice or the sinister sparkling in his eyes. The trembling of your hands gets even worse and now your feet won't obey you any more. He grabs your arm tightly and takes a close look at your birthmark. "Dear god", he says, "you are closer to it than I've ever been." Then he inspects your belongings. "I see", he continues, "you have found some of my things. Don't worry, you can keep them, except, of course, for that flask." Being still stunned by his sudden presence, you stand idly by while he takes the flask out of your hand. "I've been waiting so long for that moment", he says, "do you know how long a century could be? After Elsinore's death I've decided to return down here again. And I learned that time is meaningless when you're on HIS side. HE can change our world forever when HE awakes. And I wanted to be here when this finally happens. We're on the brink of a new age, I call it a new world, where our heritage means nothing. But what does heritage mean at all, if we can become immortal." He sizes you up curiously. "It's time now", and with these words he walks off to the hall. > save Game state saved successfully. > l Alcove of sacrifice This cave is filled with an altar and has no visible ceiling. There is something written in a dark red colour on the wall above the altar. The only exit is east. > read writing You can read "Sacrifice to besoothe the elder being" and it might be written in blood. > x altar There is an impression in form of a hand on it. > touch altar Your fingers are trembling so much, that you fail to feel the altar. > drink vial You take a sip of laudanum. Your feet are beginning to obey you again. The lamp flickers wildly. > touch altar Your fingers are trembling so much, that you fail to feel the altar. > drink vial You take a sip of laudanum. The trembling of your hands gets slightly better. > touch altar As soon as you touch the impression, you feel an incredible pain in your arm. > e Deeper demoniac hall This hall must be below the ground of the sea. The walls throw bizarre echoes back to you, a constant wave of dripping sounds from millions of waterdrops that fall on the wet floor. In the very center of the hall you see a kind of icy block, that has an opening tall enough to slip through. Compared to the sheer size of this hall, there are rather small alcoves to the north, south, and west. The air is damp and filled with the unsettling scent of things that have been untouched for centuries. A system of open channels lowered into the ground are leading to the icy chamber. The pounding can also be heard here. > x block The icy block can be entered on one side. > n Alcove of compassion This cave is filled with a pillar and has no visible ceiling. The only exit is south. The lamp goes out for a moment, but recovers then. > x pillar The pillar stretches into unknown heights as far as an eye can see. It seems to be a four-sided statue with something like a head protruding out on every side. There is a bulge on its base. > x bulge It has the shape of a mouth. > i You have some pearlfish larvae, some black algae, two sticks, a bunch of documents, a shard, a syringe, Morpheus' book, an amulet, a piece of foil, a vial, an oil lamp, some matches, a bunch of handwritten notes, a keyring, some money, and a letter. You're wearing your raincoat. > x flask (I only understood you as far as wanting to examine something.) > s Deeper demoniac hall This hall must be below the ground of the sea. The walls throw bizarre echoes back to you, a constant wave of dripping sounds from millions of waterdrops that fall on the wet floor. In the very center of the hall you see a kind of icy block, that has an opening tall enough to slip through. Compared to the sheer size of this hall, there are rather small alcoves to the north, south, and west. The air is damp and filled with the unsettling scent of things that have been untouched for centuries. A system of open channels lowered into the ground are leading to the icy chamber. You hear the pounding repeating endlessly. > s Alcove of wakefulness This cave is bare except for a kind of glass tube. The tube winds its way down in a spiral, from the ceiling to the ground, where it ends above a floor channel. The only exit is north. > x tube It's a fragile looking glass pipe, presumably another part of an ancient machine. The black and shiny mass is flowing constantly through the tube into an open channel in the ground. The lamp is shining less brightly now. > x mass The black and shiny mass is flowing through the floor channels. > take mass The black and shiny mass runs through your fingers. > n Deeper demoniac hall This hall must be below the ground of the sea. The walls throw bizarre echoes back to you, a constant wave of dripping sounds from millions of waterdrops that fall on the wet floor. In the very center of the hall you see a kind of icy block, that has an opening tall enough to slip through. Compared to the sheer size of this hall, there are rather small alcoves to the north, south, and west. The air is damp and filled with the unsettling scent of things that have been untouched for centuries. A system of open channels lowered into the ground are leading to the icy chamber. The pounding is echoing in your ears. > d There doesn't appear to be an exit in that direction. > in Icy chamber Inside the icy block is hollow and it contains another frozen block, standing beside a red glowing orb that emits an intense heat. The only exit leads out to the hall. Morpheus is here, kneeling in front of the block, eyeing the thing that's inside of it. > x block In the frozen block you spot a bizarre life form. The lamp is about to extinguish. > x orb The orb is glowing red and emits an enormous amount of heat, melting the ice of the block beside it. A black liquid is flowing constantly into it. > x life You've never seen a creature like this. Although you can only see a blurred shadow through the ice block, you can barely stand its sight. It has tentacles streaming down its head and body. The posture is tormented, crooked as if the thing wanted to struggle against the freezing coldness of the ice block. At the height where a head should normally be, you can see two glowing red eyes giving you the impression that it lives, although you suspect that it can't be true. Gibbous fins are growing along its back. The sight raises sheer terror in you. You feel your hands are beginning to tremble. > drink vial You take a sip of laudanum. The trembling of your hands gets slightly better. > l Icy chamber Inside the icy block is hollow and it contains another frozen block, standing beside a red glowing orb that emits an intense heat. The only exit leads out to the hall. Morpheus is here, kneeling in front of the block, eyeing the thing that's inside of it. > x morpheus You see a man in the mid twenties but you know it can't be true. In fact he must be older than anyone you've ever heard of. He is wearing a long black robe covering his arms and legs. > talk to morpheus "Morpheus?", you ask. "I know you must have many questions", he says, "and time is short now. But ask me and I'll answer the best I can. Don't be disappointed, later we'll have enough time." The lamp flickers softly. > ask morpheus about orb "Morpheus, what is this?" you ask, pointing at the orb. "The villagers have brought it here", he says, "a part of their ancient technology. Its heat will melt the ice and finally free HIM." > ask morpheus about heat I only have understood you so far as wanting to talk to Morpheus about something. > ask morpheus about him "Morpheus?", you ask. "Just ask your questions", he says. > out Deeper demoniac hall This hall must be below the ground of the sea. The walls throw bizarre echoes back to you, a constant wave of dripping sounds from millions of waterdrops that fall on the wet floor. In the very center of the hall you see a kind of icy block, that has an opening tall enough to slip through. Compared to the sheer size of this hall, there are rather small alcoves to the north, south, and west. The air is damp and filled with the unsettling scent of things that have been untouched for centuries. A system of open channels lowered into the ground are leading to the icy chamber. > s Alcove of wakefulness This cave is bare except for a kind of glass tube. The tube winds its way down in a spiral, from the ceiling to the ground, where it ends above a floor channel. The only exit is north. > break tube You can't do much with your bare hands. The lamp is shining less brightly now. > i You have some pearlfish larvae, some black algae, two sticks, a bunch of documents, a shard, a syringe, Morpheus' book, an amulet, a piece of foil, a vial, an oil lamp, some matches, a bunch of handwritten notes, a keyring, some money, and a letter. You're wearing your raincoat. > break tube with sticks You hit the glass tube with two sticks but it remains unaffected. > break tube with shard You hit the glass tube with the shard but it remains unaffected. > break tube with book You hit the glass tube with Morpheus' book and it shatters into a thousand pieces. The mycaeum is now flowing onto the floor where it's trickling away through some joints. A moment later you hear a desperate sustained shout from the hall, that chills you to the bone. "Why?", yells Morpheus. "Where is the mycaeum? What have you done?" Then you hear faint crying. "Please dearest elder being, please wake up! Please!". Then Morpeus calls out again, but it sounds strange, distorted, unhuman and it ends abruptly. Then the hall falls completely silent. No echoes. (You have got an achievement.) > n Deeper demoniac hall This hall must be below the ground of the sea. The walls throw bizarre echoes back to you, a constant wave of dripping sounds from millions of waterdrops that fall on the wet floor. In the very center of the hall you see a kind of icy block, that has an opening tall enough to slip through. Compared to the sheer size of this hall, there are rather small alcoves to the north, south, and west. The air is damp and filled with the unsettling scent of things that have been untouched for centuries. A system of open channels lowered into the ground are leading to the icy chamber. You are scared of the pounding. > in Icy chamber Inside the icy block is hollow and it contains another frozen block, standing beside a black orb. The only exit leads out to the hall. The flask is lying on the floor. Morpheus has closed his arms around the block, clinging to it in an awkward angle, as if he wanted to melt the ice with his own body's warmth. The lamp is catching some wind and flickers. > take flask You take the flask. > fill flask In what do you want to fill the content of the flask? > black Did you want to fill the flask into the black liquid that's in the flask, the black orb, or the black algae? > liquid You can't fill the black liquid into itself. > fill flask from liquid (I only understood you as far as wanting to fill something.) > out Deeper demoniac hall This hall must be below the ground of the sea. The walls throw bizarre echoes back to you, a constant wave of dripping sounds from millions of waterdrops that fall on the wet floor. In the very center of the hall you see a kind of icy block, that has an opening tall enough to slip through. Compared to the sheer size of this hall, there are rather small alcoves to the north, south, and west. The air is damp and filled with the unsettling scent of things that have been untouched for centuries. A system of open channels lowered into the ground are leading to the icy chamber. > n Alcove of compassion This cave is filled with a pillar and has no visible ceiling. The only exit is south. > pour flask into bulge The last drips of the black liquid fall into the bulge and the statue begins turning. The four heads spill out the mycaeum, drawing a circle on the floor. As soon as the circle is finished, a huge maelstrom appears, taking some parts of the floor with it upwards. (You have got an achievement.) > enter maelstrom You are instantly drawn upwards flying in the air for several minutes. At last, the uplifting speed slows down more and more and you see the daylight above you. Then everything goes bright. How you came home isn't quite clear, but the next morning you wake up in your bed. You try to shake off the nightmares and sit up. You stagger, but then you are on your feet. You try to remember anything that happened on the last day, but suddenly you aren't sure at all whether you really were in Vitt yesterday or if that all was a kind of dream. You notice the weather has changed. The sun is shining outside. Bedroom The bedroom is decorated with some fine wooden paneling on its walls and a four poster bed in the center of it. The heavy curtains in front of the windows are open, so some daylight falls into the room, highlighting a patch on the floor. A wardrobe sits next to the doorway to the west. You also see your suitcase here. > save Game state saved successfully. > * time to leave > take suitcase You take your suitcase. > w Octogonal bay At the upper end of the stairs is an octogonal bay with several windows providing a view of your surroundings in multiple directions south and east of the building. There are two doorways, one leading north to the bathroom and a second east to the bedroom. > d Vestibule This is a square room that provides enough space for a long coat rack and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > s Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > s Parking lot This parking lot is surrounded by dense thicket leaving only two gaps to the north and the east wide enough to slip through. South lies the street, or at least, what somebody may call a street. Your car is standing here in front of the thicket. > drive car (first attempting to unlock and open the old car) You unlock and open the old car. You get into the old car. You take a last look at your birthmark. It definitely has changed. However, it's time to go home. While you're sitting in the car, your wanderings focus on Morpheus von Putgarten and the dark secrets of this place. A feeling of fatedness overwhelms you. Are you the chosen one who's bound to reveal the sinister hiddenness of D'Arkun? What about that birthmark? Will it grow even further? Morpheus did only talk vaguely about it. Are you mutating more with every touch of the ancient culture? And can you prevent this? Sure, you succeded to find some answers to that manifold questions about this sinister stretch of land. Maybe you'll return here after the term's finished and then you'll investigate further. Maybe not. Some things should better not be unraveled. You fasten your seatbelt, start the engine, and drive through the iron archway. *** THE END--Thank you for playing this story *** The story has ended. You have got 22 achievements out of 30. Would you like to: UNDO the last move, RESTORE a saved position, see your FULL SCORE, QUIT the program, or RESTART from the beginning? > full score You have discovered the following achievements: -Activating the maelstrom -Breaking the glass tube -Reaching the crooked plateau -Creating the mycaeum -Eating a sea cucumber soup to fill your stomach -Getting rid of the villager -Taking the recipe -Taking the gold key -Breaking the plasterboard wall -Finding the second part of Morpheus' research papers -Finding the medical report -Finding the laudanum -Finding Morpheus' book -Taking the flask -Reading the last page of Mathilda's diary -Finding the secret map -Finding the first part of Morpheus' research papers -Finding the iron key -Examining the painting while sitting on the special chair -Examining Mathilda's grave -Taking Mathilda's amulet -Taking the brass key out of the statue's mouth Would you like to: UNDO the last move, RESTORE a saved position, see your FULL SCORE, QUIT the program, or RESTART from the beginning? > * hmm, missed some points > restore Game state restored successfully. Alcove of sacrifice > e You try to get east on your knees but in this condition you don't get very far. > stand You're already standing up. > l Alcove of sacrifice This cave is filled with an altar and has no visible ceiling. There is something written in a dark red colour on the wall above the altar. The only exit is east. > drink vial You take a sip of laudanum. Your feet are beginning to obey you again. > g You take a sip of laudanum. The trembling of your hands gets slightly better. The lamp flickers wildly. > e Deeper demoniac hall This hall must be below the ground of the sea. The walls throw bizarre echoes back to you, a constant wave of dripping sounds from millions of waterdrops that fall on the wet floor. In the very center of the hall you see a kind of icy block, that has an opening tall enough to slip through. Compared to the sheer size of this hall, there are rather small alcoves to the north, south, and west. The air is damp and filled with the unsettling scent of things that have been untouched for centuries. A system of open channels lowered into the ground are leading to the icy chamber. The pounding can also be heard here. > in Icy chamber Inside the icy block is hollow and it contains another frozen block, standing beside a red glowing orb that emits an intense heat. The only exit leads out to the hall. Morpheus is here, kneeling in front of the block, eyeing the thing that's inside of it. > ask morpheys about house (I only understood you as far as wanting to ask someone about the Putgarten house.) > ask morpheus about house "Did you visit the Putgarten house ever again?", you ask. "Yes, I do it from time to time and a few days ago I was there, just as you arrived. I hope I did not frighten you", he answers. (You have got an achievement.) > ask morpheus about villagers "Morpheus", you ask, "Where do the villagers come from?" "They have risen from the depths of the sea", he answers, "They're neither human, nor animals." He coughs again, twice. "I believe they were on earth long before us. Their lungs must have the ability to filtrate air out of the water as well as breathe air. Maybe they're starborn." (You have got an achievement.) > show diary to morpheys (I only understood you as far as wanting to show the diary to someone.) > show diary to morpheus "May I show you that?", you ask. "Dear god, Mathilda's diary", he whispers, reading line after line. His face is getting pale and his eyes are wide open. "My poor Mathilda", he cries, "what have I done? I should have given THEM the recipe, I should have sent her and Elsinore away, I never should have let this happen." He hands the diary page back to you. (You have got an achievement.) > show birthmark to morpheys (I only understood you as far as wanting to show the birthmark to someone.) > show birthmark to morpheus "May I show you that?", you ask. "Yes, your birthmark", he whispers, "it has grown much larger than mine. It could mean that we are closely related, but I don't know of any family member outside of Germany." He hesitates for a moment. "Except of course for aunt Elisabeth, who emigrated to the USA during the second World War. Might she have married there and changed her name?" You feel your knees are getting weak. "My grandma's name was Ellie", you say. "Who knows?", he says, "these were awful times and people tried to hide their roots as best as they could, especially if there had been connections to the National Socialists." The lamp goes out for a moment, but recovers then. (You have got an achievement.) > u There doesn't appear to be an exit in that direction. > out Deeper demoniac hall This hall must be below the ground of the sea. The walls throw bizarre echoes back to you, a constant wave of dripping sounds from millions of waterdrops that fall on the wet floor. In the very center of the hall you see a kind of icy block, that has an opening tall enough to slip through. Compared to the sheer size of this hall, there are rather small alcoves to the north, south, and west. The air is damp and filled with the unsettling scent of things that have been untouched for centuries. A system of open channels lowered into the ground are leading to the icy chamber. > s Alcove of wakefulness This cave is bare except for a kind of glass tube. The tube winds its way down in a spiral, from the ceiling to the ground, where it ends above a floor channel. The only exit is north. > break tube You can't do much with your bare hands. > break tube with book You hit the glass tube with Morpheus' book and it shatters into a thousand pieces. The mycaeum is now flowing onto the floor where it's trickling away through some joints. A moment later you hear a desperate sustained shout from the hall, that chills you to the bone. "Why?", yells Morpheus. "Where is the mycaeum? What have you done?" Then you hear faint crying. "Please dearest elder being, please wake up! Please!". Then Morpeus calls out again, but it sounds strange, distorted, unhuman and it ends abruptly. Then the hall falls completely silent. No echoes. (You have got an achievement.) > n Deeper demoniac hall This hall must be below the ground of the sea. The walls throw bizarre echoes back to you, a constant wave of dripping sounds from millions of waterdrops that fall on the wet floor. In the very center of the hall you see a kind of icy block, that has an opening tall enough to slip through. Compared to the sheer size of this hall, there are rather small alcoves to the north, south, and west. The air is damp and filled with the unsettling scent of things that have been untouched for centuries. A system of open channels lowered into the ground are leading to the icy chamber. You hear the pounding repeating endlessly. The lamp is shining less brightly now. > in Icy chamber Inside the icy block is hollow and it contains another frozen block, standing beside a black orb. The only exit leads out to the hall. The flask is lying on the floor. Morpheus has closed his arms around the block, clinging to it in an awkward angle, as if he wanted to melt the ice with his own body's warmth. > take flask You take the flask. > n There doesn't appear to be an exit in that direction. > out Deeper demoniac hall This hall must be below the ground of the sea. The walls throw bizarre echoes back to you, a constant wave of dripping sounds from millions of waterdrops that fall on the wet floor. In the very center of the hall you see a kind of icy block, that has an opening tall enough to slip through. Compared to the sheer size of this hall, there are rather small alcoves to the north, south, and west. The air is damp and filled with the unsettling scent of things that have been untouched for centuries. A system of open channels lowered into the ground are leading to the icy chamber. > n Alcove of compassion This cave is filled with a pillar and has no visible ceiling. The only exit is south. > fill bulge with flask The last drips of the black liquid fall into the bulge and the statue begins turning. The four heads spill out the mycaeum, drawing a circle on the floor. As soon as the circle is finished, a huge maelstrom appears, taking some parts of the floor with it upwards. The lamp flickers wildly. (You have got an achievement.) > enter maelstrom You are instantly drawn upwards flying in the air for several minutes. At last, the uplifting speed slows down more and more and you see the daylight above you. Then everything goes bright. How you came home isn't quite clear, but the next morning you wake up in your bed. You try to shake off the nightmares and sit up. You stagger, but then you are on your feet. You try to remember anything that happened on the last day, but suddenly you aren't sure at all whether you really were in Vitt yesterday or if that all was a kind of dream. You notice the weather has changed. The sun is shining outside. Bedroom The bedroom is decorated with some fine wooden paneling on its walls and a four poster bed in the center of it. The heavy curtains in front of the windows are open, so some daylight falls into the room, highlighting a patch on the floor. A wardrobe sits next to the doorway to the west. You also see your suitcase here. > take suitcase You take your suitcase. > d There doesn't appear to be an exit in that direction. > w Octogonal bay At the upper end of the stairs is an octogonal bay with several windows providing a view of your surroundings in multiple directions south and east of the building. There are two doorways, one leading north to the bathroom and a second east to the bedroom. > d Vestibule This is a square room that provides enough space for a long coat rack and a tall wall mirror. Above the doorway that leads north to the dining room hangs a gloomy oil painting. Besides, you can either go west to the kitchen or follow the stairs up to the second storey. South is the double door leading out to the front yard. > s Front yard An old tree has grown in the middle of the front yard. The house looks worn but noble and its facades show the craftsmanship of the past century. The front door to the north is kind of a portal, flanked by two statues on either side. Once there seemed to exist two ways round the house to the northwest and the northeast, but now they are overgrown and only barely visible. South lies the parking lot. > s Parking lot This parking lot is surrounded by dense thicket leaving only two gaps to the north and the east wide enough to slip through. South lies the street, or at least, what somebody may call a street. Your car is standing here in front of the thicket. > drive car (first attempting to unlock and open the old car) You unlock and open the old car. You get into the old car. You take a last look at your birthmark. It definitely has changed. However, it's time to go home. While you're sitting in the car, your wanderings focus on Morpheus von Putgarten and the dark secrets of this place. A feeling of fatedness overwhelms you. Are you the chosen one who's bound to reveal the sinister hiddenness of D'Arkun? What about that birthmark? Will it grow even further? Morpheus did only talk vaguely about it. Are you mutating more with every touch of the ancient culture? And can you prevent this? Sure, you succeded to find some answers to that manifold questions about this sinister stretch of land. Maybe you'll return here after the term's finished and then you'll investigate further. Maybe not. Some things should better not be unraveled. You fasten your seatbelt, start the engine, and drive through the iron archway. *** THE END--Thank you for playing this story *** The story has ended. You have got 26 achievements out of 30. Would you like to: UNDO the last move, RESTORE a saved position, see your FULL SCORE, QUIT the program, or RESTART from the beginning? > quit Thanks for playing!