The transcript will be saved to the file. Type SCRIPT OFF to discontinue scripting. >about Forbidden Lore was written by Alex Crossley. Thank you to Michael J. Roberts for creating TADS 3 and Eric Eve for the excellent documentation. >help 1. How do I find the books I'm looking for? 2. What is there to do besides read? 3. Continue with the game. 3 Study This was your grandfather's refuge from the world, which he seldom left in his waning years. An immense library of arcane lore is contained within these walls. Nearly all of the capacious chamber is dominated by books, which tower above you on great oaken shelves and overflow onto almost every surface. What other accoutrements adorn the room are of an equally scholarly bent. Rolled up maps spill from the desk drawers, a globe sits beside a telescope, looking out on the night sky, and a distinguished-looking brass bust perches on the mantel above the fireplace. For comfort, you can sink into a velvet armchair or view your reflection in an ornate mirror. Your grandfather's parrot balances on its perch, periodically interjecting its thoughts. >x me For a practitioner of the dark arts, you are very ordinary looking. "So many books," the bird squawks. >i You are dressed in plain attire and carrying nothing of importance. >x books Bookcases consume the entirety of the north wall, continuing on both sides of the door and flanking the desk. Some of the books on the far wall are written in Aulerian, which you learned in your youth, while others are in languages you do not know. Most of the books are sorted according to the region they concern, with the third bookcase containing those about the Illuvian empire. Introductory texts seem to be kept on a row of shelves above the desk. As you investigate the books, a cool breeze blows through the partially open window and you take a deep breath of the night air. >x window A large window looks out on the night sky, which is presently dominated by the silver glow of a full moon. It is open just a crack, allowing in the cool night air. >close window You slide the window shut, banishing the night breeze. >x moon The moon shines brightly in the night sky, casting its silver glow over the leafy grounds. >x grounds The story doesn’t understand that command. >x chair Which chair do you mean, the desk chair, or the armchair? >armchair Standing on a luxurious, woven rug is your grandfather's large velvet armchair, upholstered in purple. "What a fine evening," your grandfather's parrot reflects. >sit in armchair You sink deep into the armchair, which is as comfortable as it looks. >x rug A soft, luxurious rug occupies much of the wooden floor, weighed down by the armchair and a number of books. >look under rug You move the rug aside, revealing an intricate magic circle drawn in chalk on the floorboards. >* of course Comment recorded. >x circle An intricate magic circle is drawn in chalk on the floor of the room, its detail clearly the result of considerable dedication. >x desk chair A simple wooden chair accompanies the desk. >l Study (sitting on the armchair) This was your grandfather's refuge from the world, which he seldom left in his waning years. An immense library of arcane lore is contained within these walls. Nearly all of the capacious chamber is dominated by books, which tower above you on great oaken shelves and overflow onto almost every surface. What other accoutrements adorn the room are of an equally scholarly bent. Rolled up maps spill from the desk drawers, a globe sits beside a telescope, looking out on the night sky, and a distinguished-looking brass bust perches on the mantel above the fireplace. For comfort, you can sink into a velvet armchair or view your reflection in an ornate mirror. Your grandfather's parrot balances on its perch, periodically interjecting its thoughts. >x maps A number of rolled up maps are jutting out of the desk drawers. >take maps Curious as to their contents, you carefully begin to unfurl the maps and place them on the desk, ready for perusal. >x maps Eagerly, you turn your attention to the maps now covering the desk. Most depict a variety of ancient polities, such as Kaduska and Abilawi. On one of the maps of Tairamar, there is an addition in your grandfather's hand of a point of interest at a place called Kardeva, marked 'chief temple'. >x kaduska A slight, unassuming volume, Fire Worship appears to contain some very detailed information about the religion that was prevalent in the ancient kingdom of Kaduska. "To read or not to read," the bird adds. >take it You don't need to remove the book from the shelf except to read it. >read it To show their devotion, the priests of Kaduska built enormous bonfires and performed elaborate fire dances in front of them. They were able to control fire and wielded it as a weapon, using it to confound their enemies. "Fascinating!" the bird observes. >read it To show their devotion, the priests of Kaduska built enormous bonfires and performed elaborate fire dances in front of them. They were able to control fire and wielded it as a weapon, using it to confound their enemies. >x kaduska map You see no kaduska map here. >x map Eagerly, you turn your attention to the maps now covering the desk. Most depict a variety of ancient polities, such as Kaduska and Abilawi. On one of the maps of Tairamar, there is an addition in your grandfather's hand of a point of interest at a place called Kardeva, marked 'chief temple'. >x tairamar There are various books about the ancient kingdom of Tairamar, including a biography of the renowned queen Ithilkyra. >x kardeva You see no kardeva here. >read tairamar There are too many books here to read all at once. >x biography Which biography do you mean, the biography of Ithilkyra, or the biography of the emperor Travaria? >ithilkyra This book covers the life of Queen Ithilkyra of Tairamar, a ruler who was renowned for her wisdom and beauty. >read it Ithilkyra was a renowned scholar. She spoke many languages, patronized the arts and was an avid stargazer. She ruled ably, and treated her people with kindness. Later, she warred with the robed priests, which proved her undoing. It is said that she still has followers to this day, who invoke her name in their rituals. >l Study (sitting on the armchair) This was your grandfather's refuge from the world, which he seldom left in his waning years. An immense library of arcane lore is contained within these walls, of which you have barely scratched the surface. Nearly all of the capacious chamber is dominated by books, which tower above you on great oaken shelves and overflow onto almost every surface. What other accoutrements adorn the room are of an equally scholarly bent. Maps cover the desk, a globe sits beside a telescope, looking out on the night sky, and a distinguished-looking brass bust perches on the mantel above the fireplace. For comfort, you can sink into a velvet armchair or view your reflection in an ornate mirror. Your grandfather's parrot balances on its perch, periodically interjecting its thoughts. >x globe A drab, beige globe sits by the mirror, mounted on wooden legs. >turn globe You idly spin the globe, marvelling at the fascinating places that suddenly go past. >x mirror A large, ornate mirror hangs on the wall of the study, not far from the window. >look under mirror You see nothing unusual under the mirror. >look behind mirror You see nothing unusual behind the mirror. >move mirror You can’t move the mirror. >take it You can’t take the mirror. >lift it You can’t lift the mirror. >x telescope A finely crafted telescope is set up near the window, looking out on the night sky. >look through it Pressing your face to the telescope, you gaze out at the stars, taking in the beauty of the night sky. >x sky It is a beautiful night, with the full moon shining brightly. >x stars The stars twinkle in the night sky, their light dimmed by the immense brightness of the moon. >l Study This was your grandfather's refuge from the world, which he seldom left in his waning years. An immense library of arcane lore is contained within these walls, of which you have barely scratched the surface. Nearly all of the capacious chamber is dominated by books, which tower above you on great oaken shelves and overflow onto almost every surface. What other accoutrements adorn the room are of an equally scholarly bent. Maps cover the desk, a globe sits beside a telescope, looking out on the night sky, and a distinguished-looking brass bust perches on the mantel above the fireplace. For comfort, you can sink into a velvet armchair or view your reflection in an ornate mirror. Your grandfather's parrot balances on its perch, periodically interjecting its thoughts. >x bust Sitting on the mantelpiece is the brass bust of a distinguished-looking figure, its thick furrowed eyebrows giving it a wise countenance. >take it You can’t take the bust. >move it You can’t move the bust. >x mantel A large, sturdy wooden mantelpiece runs above the fireplace, bearing the bust of a distinguished-looking figure. Besides it are several purple candles. >x candles Several purple candles line the mantelpiece. >take them There is no need to carry those around. >light them You light the candles and a sweet scent quickly fills the room, which you are certain will be conducive to mystical activity. >smell The luxuriant scent emanating from the candles gives the room an aura of magic. >* nice Comment recorded. >x fireplace A homely brick fireplace lends warmth to the room. >x parrot An exotic red bird with a penchant for yapping, this creature was your grandfather's sole companion in his later years. The bird surveys the room from its perch near the armchair. >ask parrot about myself You ask the bird for its impressions of you. "Too soon to say," the bird replies. "Much remains to be discovered." >ask parrot about himself The bird has nothing to say on that subject. >ask parrot about parrot You ask the bird about itself. "Long story," the bird says. "Very long story." >ask parrot about grandfather "That man read too much," the bird says, when you ask about your grandfather. >ask parrot about ithilkyra "What do you know about Ithilkyra?" you ask. "Ancient queen," the bird replies. "Wise. Beautiful. Dead." >ask parrot about kardeva "What do you know about the temple at Kardeva?" you ask. "Very worrying place," the bird replies. "Should stay away." >l Study This was your grandfather's refuge from the world, which he seldom left in his waning years. An immense library of arcane lore is contained within these walls, of which you have barely scratched the surface. Nearly all of the capacious chamber is dominated by books, which tower above you on great oaken shelves and overflow onto almost every surface. What other accoutrements adorn the room are of an equally scholarly bent. Maps cover the desk, a globe sits beside a telescope, looking out on the night sky, and a distinguished-looking brass bust perches on the mantel above the fireplace. For comfort, you can sink into a velvet armchair or view your reflection in an ornate mirror. Your grandfather's parrot balances on its perch, periodically interjecting its thoughts. >x desk The dark oak desk is covered in numerous maps, books and papers. >x papers Your grandfather clearly engaged in a voluminous correspondence. A mass of papers covers the desk, most of them letters in a variety of different hands. >search papers An inspection of your grandfather's letters reveals a wide range of correspondents. He appears to have been on close terms with the renowned scholar Edward Dovenby, whose last letter states that he would be leaving your grandfather some very important items. It is clear from the letters that Dovenby expected some impending cataclysm. >ask parrot about edward You inquire about Edward Dovenby. "Famed scholar," the bird replies. "Many letters." >read letters An inspection of your grandfather's letters reveals a wide range of correspondents. He appears to have been on close terms with the renowned scholar Edward Dovenby, whose last letter states that he would be leaving your grandfather some very important items. It is clear from the letters that Dovenby expected some impending cataclysm. >take letters You can’t take the letters. >x books on desk A number of books are stacked neatly on the desk, including the Diaries of Dorian Westmeadow. >x diaries This slim volume of diaries appears to have been well read. >read diaries The author traveled widely, moving about with almost preternatural celerity. He visited many sites renowned for their magical energies and was particularly fond of a lake at Caicurel. >ask parrot about diaries The bird has nothing to say on that subject. >ask parrot about dorian The bird has nothing to say on that subject. >x caicurel You see no caicurel here. >ask parrot about caicurel The bird has nothing to say on that subject. >x lake You see no lake here. >ask parrot about lake The bird has nothing to say on that subject. >l Study This was your grandfather's refuge from the world, which he seldom left in his waning years. An immense library of arcane lore is contained within these walls, of which you have barely scratched the surface. Nearly all of the capacious chamber is dominated by books, which tower above you on great oaken shelves and overflow onto almost every surface. What other accoutrements adorn the room are of an equally scholarly bent. Maps cover the desk, a globe sits beside a telescope, looking out on the night sky, and a distinguished-looking brass bust perches on the mantel above the fireplace. For comfort, you can sink into a velvet armchair or view your reflection in an ornate mirror. Your grandfather's parrot balances on its perch, periodically interjecting its thoughts. >take bust You can’t take the bust. >x books Bookcases consume the entirety of the north wall, continuing on both sides of the door and flanking the desk. Some of the books on the far wall are written in Aulerian, which you learned in your youth, while others are in languages you do not know. Most of the books are sorted according to the region they concern, with the third bookcase containing those about the Illuvian empire. Introductory texts seem to be kept on a row of shelves above the desk. >x shelves Sturdy oak bookcases surround you, occupying the entirey of the north wall and flanking both door and desk. Yet more shelves are mounted on the wall above the desk, these ones seeming to contain introductory texts. Among the books here are An Introduction to The Unseen World and the The Magician's Tools. There is also the Collected Letters of Lucian Calenso. >x introduction An ancient-looking green volume written by one John Acherley, this book documents mankind's contact with supernatural entities. >read it The book explains how the priests of Kaduska would commune with spirits by fire dancing in front of their immense bonfires. In Abilawi, they revered the sky, worshipping snake gods who were said to live on the moon. The kingdom of Tairamar, meanwhile, had its robed priests who worshipped the chthonic lords of death. All of these entities were dangerous, but some were useful. >ask parrot about acherley The bird has nothing to say on that subject. >ask parrot about kaduska "What do you know about Kaduska?" you ask. "Fiery," the bird replies. "Like those who destroyed my home." >ask parrot about home The bird has nothing to say on that subject. >ask parrot about abilawi "What do you know of Abilawi?" you ask. "Sky is good," the bird replies. "What's in it, sometimes, bad." >ask parrot about tairamar The bird's reaction is like a shudder. It will say nothing. >x tools This slim black volume is in pristine condition, its title written lengthwise down its spine. >read tools The book moves briskly over crystals, potions and talismans. It explains scrying stones and magic carpets that can be used for flight. It tells you about magic mirrors that you can step through to almost any destination you can think of, returning home simply by thinking about it. On the topic of familiars, it explains how one can ask them to bestow their magic. It describes how magicians can empower their spells with a magic circle, and gives somewhat lacking instructions for drawing one. >enter mirror An attempt to enter the mirror merely results in colliding with the glass. >ask parrot for magic "Can you give me any magical power?" you ask. "If really must," the bird says. "As long as used for good." With those words exchanged, you feel strengthened. >x me For a practitioner of the dark arts, you are very ordinary looking. >i You are dressed in plain attire and carrying nothing of importance. >x circle An intricate magic circle is drawn in chalk on the floor of the room, its detail clearly the result of considerable dedication. >ask parrot about tools The bird has nothing to say on that subject. >ask parrot about magic "What do you know about magic?" you ask. "Too much," the bird replies. >ask parrot about familiar "I would like to hear your story," you say to the bird. "Where are you from?" "Home is called Sontyra," the bird declares. "An ancient land. Lush and green." >ask parrot about sontyra The bird has nothing to say on that subject. >x sontyra You see no sontyra here. >x lucian This book is a published collection of letters written by the noted scholar Lucian Calenso. >read it The letters portray a man fascinated by all facets of science. He corresponded widely with the leading figures of his day, including Edward Dovenby. Calenso describes his numerous meteorological observations. He was proficient in astronomy and botany. He was said to have been one of the few scholars familiar with the language of Eoixete glyphs. He tried his hand at summoning various spirits and another of his projects was what he referred to as the brazen head, an attempt to animate a sculpture with magical power so it could serve as a repository of knowledge. >ask parrot about lucian "What do you know about Lucian Calenso?" you ask. "Name heard often," the bird replies. "Much importance." >x dovenby You see no dovenby here. >ask parrot about dovenby The bird has nothing further to say on that subject. >x eoixete You see no eoixete here. >ask parrot about eoixete The bird has nothing to say on that subject. >ask parrot about brazen head "What can you tell me about the brass bust?" you ask. "That thing," the bird replies. "More talkative than most statues." >x illuvian One section of the library concerns the Illuvian empire. Here, you find Great Conquests, Cults of the Illuvian Empire and a biography of the emperor Travaria. There is also Imperial Defeat and the The Fall of the Illuvian Empire. >x conquests This elaborately decorated tome tells the story of the Illuvian Empire's beginnings and explains how it became dominant over such a vast swath of territory. >read it The book explains that the Illuvians quickly went from being a minor people to becoming the dominant power in their region thanks to their innovation of heavy cavalry. >ask parrot about illuvian "Ancient empire," the bird says in reply to your query. "Ups and downs. Best forgotten." >ask parrot about cavalry The bird has nothing to say on that subject. >x cults This is a description of the many forms of worship that flourished during the height of the Illuvian empire, when religious tolerance was the norm. >read cults Contending with the empire's traditional veneration of the earth, lunar worship became common and a serpent cult was also popular. A sect known as the jeweled priests enjoyed prominence, operating from their mysterious temple at Daranassa. Sadly, it seems like this group was responsible for inciting the religious conflict that plagued the later years of the empire. >ask parrot about cults The bird has nothing to say on that subject. >ask parrot about daranassa "What do you know about Daranassa?" you ask. "Ancient temple," the bird replies. "Very mysterious." >x daranassa You see no daranassa here. >x travaria While surveying the books about the Illuvian empire, your attention is immediately drawn to a thick biography of the emperor Travaria, one of its most renowned rulers. >read it Clearly a brilliant man, the emperor Travaria saved his people from a calamitous invasion but endured internecine conflict in his later years. The emperor favored a foreign religion, giving its chief priestess a place of prominence in his court. Though of royal birth in her homeland, she earned the ire of his nobles, who later rebelled, compelling him to have her buried alive in her own temple. >ask him about travaria The word “him” doesn’t refer to anything right now. >ask parrot about travaria The bird has nothing to say on that subject. >x defeat A thick, sturdy-covered book, Imperial Defeat chronicles the later battles of the Illuvian empire, which did not go in its favor. >read it The empire was never short on enemies, but it was used to finding a way to prevail against the odds. As its cults fought among themselves, there were invasions from Kaduska and Tairamar in the east, and the empire's vassals in the west ceased their tribute. With time, the Illuvians increasingly struggled against the fire employed by the armies of Kaduska and the even more sinister activities of those from Tairamar. >x fall There is no shortage of commentary on the fall of the Illuvian empire and this book is one more entry in that genre. >read fall Beyond the usual focus on internal religious conflict, the author blames years of mismanagement, which the emperor Travaria could not reverse. >x books Bookcases consume the entirety of the north wall, continuing on both sides of the door and flanking the desk. Some of the books on the far wall are written in Aulerian, which you learned in your youth, while others are in languages you do not know. Most of the books are sorted according to the region they concern, with the third bookcase containing those about the Illuvian empire. Introductory texts seem to be kept on a row of shelves above the desk. >x aulerian Many of the books in the library are written in Aulerian. You notice among them An Introduction to The Unseen World, in its original language. >x introduction An ancient-looking green volume written by one John Acherley, this book documents mankind's contact with supernatural entities. >read it The book explains how the priests of Kaduska would commune with spirits by fire dancing in front of their immense bonfires. In Abilawi, they revered the sky, worshipping snake gods who were said to live on the moon. The kingdom of Tairamar, meanwhile, had its robed priests who worshipped the chthonic lords of death. All of these entities were dangerous, but some were useful. >x region The story doesn’t understand that command. >x kaduska A slight, unassuming volume, Fire Worship appears to contain some very detailed information about the religion that was prevalent in the ancient kingdom of Kaduska. >x abilawi The shelves feature several books about the ancient kingdom of Abilawi, whose tribes each worshipped a separate sky deity. >read abilawi There are too many books here to read all at once. >x tairamar books There are various books about the ancient kingdom of Tairamar, including a biography of the renowned queen Ithilkyra. >x abilawi books The shelves feature several books about the ancient kingdom of Abilawi, whose tribes each worshipped a separate sky deity. >l Study This was your grandfather's refuge from the world, which he seldom left in his waning years. An immense library of arcane lore is contained within these walls. Nearly all of the capacious chamber is dominated by books, which tower above you on great oaken shelves and overflow onto almost every surface. What other accoutrements adorn the room are of an equally scholarly bent. Maps cover the desk, a globe sits beside a telescope, looking out on the night sky, and a distinguished-looking brass bust perches on the mantel above the fireplace. For comfort, you can sink into a velvet armchair or view your reflection in an ornate mirror. Your grandfather's parrot balances on its perch, periodically interjecting its thoughts. >x maps Eagerly, you turn your attention to the maps now covering the desk. Most depict a variety of ancient polities, such as Kaduska and Abilawi. On one of the maps of Tairamar, there is an addition in your grandfather's hand of a point of interest at a place called Kardeva, marked 'chief temple'. >x bus The story doesn’t understand that command. >x bust Sitting on the mantelpiece is the brass bust of a distinguished-looking figure, its thick furrowed eyebrows giving it a wise countenance. >ask bust about himself The bust has nothing to say on that subject. >ask bust about bust "What can you tell me about yourself?" you ask. "I was created by the scholar Lucian Calenso," the bust explains. "He animated me with magic so that I might serve as a repository for knowledge. I am capable of responding to many queries." >ask bust about myself The bust has nothing to say on that subject. >ask bust about me The bust has nothing to say on that subject. >ask bust about grandfather "How did you come to be in my grandfather's possession?" you ask. "I was bequeathed to your grandfather by Edward Dovenby," the bust explains. "And came here after the latter's death." >ask bust about dovenby "What do you know of Edward Dovenby?" you ask. "He was a remarkable man," the bust replies. "I learnt much from him, and imparted on him what knowledge I could." >ask bust about parrot "What do you know about this bird?" you ask. "It is more knowledgeable than it appears," the bust says. >ask bust about circle The bust has nothing to say on that subject. >ask parrot about circle "Did my grandfather use a magic circle?" you ask. "He certainly did," the bird replies. "Under the rug." >ask parrot about spells The bird has nothing to say on that subject. >ask bust about magic "Are you capable of providing any magical power?" you ask the bust. "I can provide advice," the sculpture replies. "But my ability to render more tangible aid is limited." >ask bust about ithilkyra "She was a renowned queen," the bust explains. "She ruled over the country of Tairamar and was renowned for her erudition. In particular, she was fond of gazing at the stars and made great strides in astronomy. She died as a result of conflict with her country's hereditary priesthood, who worshipped the lord of the underworld." >ask bust about tairamar "The ancient kingdom of Tairamar was one of the foremost powers of its day," the bust explains. "Its people worshipped the lords of death, an order of subterranean deities who rule over the underworld." >ask bust about books "What can you tell me about these books?" you ask. "A fine collection," the bust replies. "Amassed over many years. Including many gifts and bequests from excellent scholars." >ask bust about kaduska "Kaduska was one of the great kingdoms of the ancient world," the bust explains. "Its people revered fire, using it both as a tool of divination and a weapon. They were associated more closely with the earth than the air." >ask bust about kardeva The bust has nothing to say on that subject. >ask bust about temple The bust has nothing to say on that subject. >ask bust about abilawi "The people of Abilawi revered the sky," the bust explains. "They worshipped moon and stars as well as a race of reptilian creatures." >ask bust about reptilian creatures The bust has nothing to say on that subject. >x sky It is a beautiful night, with the full moon shining brightly. >ask bust about sky The bust has nothing to say on that subject. >ask bust about sontyra The bust has nothing to say on that subject. >ask bust about travaria "What can you tell me about the emperor Travaria?" you ask. "He made some attempt to resolve the conflict between earth and sky," the bust explains. "It did not succeed." >ask bust about daranassa The bust has nothing to say on that subject. >ask bust about mirror "What do you know about the mirror?" you ask. "Does it have any special properties?" "It is a magic mirror, if that's what you mean," the bust declares. "It can be used to reach almost any destination. One need only picture the place one wishes to visit and then step through the glass. The traveler can return by concentrating on the thought of home." >picture daranassa You turn your thoughts to the temple of the jeweled priests. >enter mirror You enter the mirror, traveling to the crypt beneath the temple at Daranassa. Crypt Beneath the Daranassa Temple You find yourself in a dark crypt containing a number of glass topped coffins. There is a strange hum in the air. Fortunately, the room is currently unoccupied. >undo Taking back one turn: “enter mirror”. Study This was your grandfather's refuge from the world, which he seldom left in his waning years. An immense library of arcane lore is contained within these walls. Nearly all of the capacious chamber is dominated by books, which tower above you on great oaken shelves and overflow onto almost every surface. What other accoutrements adorn the room are of an equally scholarly bent. Maps cover the desk, a globe sits beside a telescope, looking out on the night sky, and a distinguished-looking brass bust perches on the mantel above the fireplace. For comfort, you can sink into a velvet armchair or view your reflection in an ornate mirror. Your grandfather's parrot balances on its perch, periodically interjecting its thoughts. >save Saved. >* OK here we go Comment recorded. >enter mirror You enter the mirror, traveling to the crypt beneath the temple at Daranassa. Crypt Beneath the Daranassa Temple You find yourself in a dark crypt containing a number of glass topped coffins. There is a strange hum in the air. Fortunately, the room is currently unoccupied. >listen There is a strange hum, which you cannot explain. >x coffins You quickly set about searching the coffins. After some exploration, you locate one that contains a woman with a ruby necklace. >x woman One of the coffins contains a woman wearing a ruby necklace. >x necklace One of the coffins contains a woman wearing a ruby necklace. >wake woman You are limited as to how you can interact with the woman in the coffin. >take necklace You are limited as to how you can interact with the woman in the coffin. >open coffin You swing the lid open and are surprised when the figure within begins to stir. By the time you have gathered your bearings, she has fully revived, as if waking from a deep sleep. >x woman The priestess has an ethereal, otherworldly quality to her. She is radiant, her appearance thoroughly dazzling you in a way that can't quite be put into words. Needless to say, you can feel the magic she commands. >ask woman about herself "Who are you?" you ask. "Are you the ruby-adorned princess?" "I am counted among a sect commonly called the jeweled priests," she replies. "We were aligned neither with the gods of earth or sky, but fought against both." >ask woman about grandfather The priestess has nothing to say on that topic. >ask woman about gods The priestess has nothing to say on that topic. >ask woman about god The priestess has nothing to say on that topic. >ask woman about earth The priestess has nothing to say on that topic. >ask woman about sky The priestess has nothing to say on that topic. >ask woman about travaria The priestess has nothing to say on that topic. >ask woman about tairamar The priestess has nothing to say on that topic. >ask woman about kardeva The priestess has nothing to say on that topic. >ask woman about daranassa The priestess has nothing to say on that topic. >ask woman about herself "What happened to you?" you ask. "I aroused the ire of my enemies," the priestess explains. "The emperor was no longer able to protect me. It was agreed that I would go into hiding until such time as I was needed again." >ask woman about emperor The priestess has nothing to say on that topic. >ask woman about enemies The priestess has nothing to say on that topic. >* dialogue here feels a little thin Comment recorded. >ask woman about enemies The priestess has nothing to say on that topic. >ask woman about herself "What role do you have in our future?" you ask. "I am too weak to contend with our enemies directly," the priestess replies. "But I can aid you in doing so." "You will need this," the priestess says, removing her ruby necklace and handing it to you. "It will protect you from the grasp of demonkind." >ask woman about demonkind The priestess has nothing to say on that topic. >ask woman about necklace "Is there any special significance to your ruby necklace?" you ask. "It is not merely decorative," the priestess replies. "It protects its wearer from assault by demonic entities, at least noncorporeal ones." >wear necklace You wear your ruby necklace. >ask woman about herself The priestess has nothing further to say on that subject. >l Crypt Beneath the Daranassa Temple You find yourself in a dark crypt containing a number of glass topped coffins. There is a strange hum in the air. The woman that you have been seeking is here. >enter mirror You see no mirror here. >out You can't go that way. >exit There is nowhere to go in that direction. >e You can't go that way. >w You can't go that way. >s You can't go that way. >ask woman about returning The priestess has nothing to say on that topic. >think about home As you concentrate on the thought of the home, you find yourself reappearing in your grandfather's library. Study This was your grandfather's refuge from the world, which he seldom left in his waning years. An immense library of arcane lore is contained within these walls. Nearly all of the capacious chamber is dominated by books, which tower above you on great oaken shelves and overflow onto almost every surface. What other accoutrements adorn the room are of an equally scholarly bent. Maps cover the desk, a globe sits beside a telescope, looking out on the night sky, and a distinguished-looking brass bust perches on the mantel above the fireplace. For comfort, you can sink into a velvet armchair or view your reflection in an ornate mirror. Your grandfather's parrot balances on its perch, periodically interjecting its thoughts. >x necklac This is the magnificent ruby that was given to you by the ruby-adorned princess. >ask parrot about necklace The bird has nothing to say on that subject. >show necklace to parrot The bird shows no interest. >show necklace to bust The bust has nothing to say on that subject. >ask bust about princess "Do you know who the ruby-adorned princess is?" you ask. "She was a figure closely associated with the emperor Travaria," the bust replied. "She was part of a religious order that fought against the enemies of mankind." >tell bust about princess The bust has nothing to say on that subject. >ask parrot about princess "Do you know anything about the ruby-adorned princess?" you ask. "Ancient priestess," the bird replies. "Schism. Rebellion." >think about kardeva You turn your mind to the temple at Kardeva, which your grandfather discovered. >enter mirror You step through the mirror and emerge a second later inside what you presume is the temple. Great Temple of Kardeva You find yourself in an immense chamber with huge rock walls, where it looks like any sound would echo. The main feature of the room is a sparse bloodstained stone altar at its head, behind which stairs descend into the darkness. Ahead, a mass of robed priests is poised to attack. >x priests A mass of robed priests, poised to attack. >x altar The temple appears to revolve around a large, bloodstained stone altar. >x stairs A stone staircase behind the altar leads down into the dark. >d The priests bar you from proceeding toward the staircase. >i You are wearing a ruby necklace and carrying nothing of importance. >priests, hellp The story doesn’t understand that command. >priests, hello "Might I converse with you?" you inquire. "Talk quickly," one of the priests replies. "Your life depends on it." >tell priests about kardeva The priests are not especially talkative, at least not on that subject. >ask priests about themselves "What are you doing here?" you ask. "We are propitiating our god in order to receive his protection," one of the priests replies. >ask priests about themselves The priests have nothing further to say on that subject. >ask priests about god The priests are not especially talkative, at least not on that subject. >ask priests about magic "What manner of magic do you possess?" you ask. "Our master entrusts us with great power," one of the priests replies. "It is not well for our enemies. With time, none shall oppose us." Another of the priests regards you carefully. "Were you to enter the service of our master," he begins. "You would not only have great wealth, you would have saved this world from its greatest threat. Even as we speak, an invasion looms from beyond the stars. It is necessary to mount an expedition to the enemy's base and find a way to destroy it. Then we must acquire a totem that will allow our master to manifest his power in this world." >ask priests about totem The priests are not especially talkative, at least not on that subject. >ask priests about enemies The priests are not especially talkative, at least not on that subject. >ask priests about stars The priests are not especially talkative, at least not on that subject. >ask priests about base The priests are not especially talkative, at least not on that subject. >ask priests about god The priests are not especially talkative, at least not on that subject. >ask priests about magic The priests have nothing further to say on that subject. >ask priests about priests The priests have nothing further to say on that subject. >d The priests bar you from proceeding toward the staircase. >l Great Temple of Kardeva You find yourself in an immense chamber with huge rock walls, where it looks like any sound would echo. The main feature of the room is a sparse bloodstained stone altar at its head, behind which stairs descend into the darkness. Ahead, a mass of robed priests is poised to attack. >show necklace to priests The priests are not especially talkative, at least not on that subject. >ask priests about princess The priests are not especially talkative, at least not on that subject. >ask priests about emperor The priests are not especially talkative, at least not on that subject. >think about home As you concentrate on the thought of the home, you find yourself reappearing in your grandfather's library. Study This was your grandfather's refuge from the world, which he seldom left in his waning years. An immense library of arcane lore is contained within these walls. Nearly all of the capacious chamber is dominated by books, which tower above you on great oaken shelves and overflow onto almost every surface. What other accoutrements adorn the room are of an equally scholarly bent. Maps cover the desk, a globe sits beside a telescope, looking out on the night sky, and a distinguished-looking brass bust perches on the mantel above the fireplace. For comfort, you can sink into a velvet armchair or view your reflection in an ornate mirror. Your grandfather's parrot balances on its perch, periodically interjecting its thoughts. >think about abilawi You concentrate your mind on that topic. >enter mirror You have no need to go to such a destination. >think about tairamar You concentrate your mind on that topic. >enter mirror You have no need to go to such a destination. >ask bust about totem The bust has nothing to say on that subject. >ask parrot about totem The bird has nothing to say on that subject. >save Saved. >x telescope A finely crafted telescope is set up near the window, looking out on the night sky. >x moon The moon shines brightly in the night sky, casting its silver glow over the leafy grounds. >x stars The stars twinkle in the night sky, their light dimmed by the immense brightness of the moon. >move telescope You don't need to move the telescope. >x totem The story doesn’t understand that command. >l Study This was your grandfather's refuge from the world, which he seldom left in his waning years. An immense library of arcane lore is contained within these walls. Nearly all of the capacious chamber is dominated by books, which tower above you on great oaken shelves and overflow onto almost every surface. What other accoutrements adorn the room are of an equally scholarly bent. Maps cover the desk, a globe sits beside a telescope, looking out on the night sky, and a distinguished-looking brass bust perches on the mantel above the fireplace. For comfort, you can sink into a velvet armchair or view your reflection in an ornate mirror. Your grandfather's parrot balances on its perch, periodically interjecting its thoughts. >x books Bookcases consume the entirety of the north wall, continuing on both sides of the door and flanking the desk. Some of the books on the far wall are written in Aulerian, which you learned in your youth, while others are in languages you do not know. Most of the books are sorted according to the region they concern, with the third bookcase containing those about the Illuvian empire. Introductory texts seem to be kept on a row of shelves above the desk. >x bookshelves Sturdy oak bookcases surround you, occupying the entirey of the north wall and flanking both door and desk. Yet more shelves are mounted on the wall above the desk, these ones seeming to contain introductory texts. Among the books here are An Introduction to The Unseen World and the The Magician's Tools. There is also the Collected Letters of Lucian Calenso. >hint 1. How do I find the books I'm looking for? 2. What is there to do besides read? 3. What can be done about the impending cataclysm? 4. How do I defeat the priests? 5. Continue with the game. 1 1/8. You can examine each of the bookcases separately, e.g. 'examine first bookcase'. 1. Tell me more. 2. What is there to do besides read? 3. What can be done about the impending cataclysm? 4. How do I defeat the priests? 5. Continue with the game. 5 Study This was your grandfather's refuge from the world, which he seldom left in his waning years. An immense library of arcane lore is contained within these walls. Nearly all of the capacious chamber is dominated by books, which tower above you on great oaken shelves and overflow onto almost every surface. What other accoutrements adorn the room are of an equally scholarly bent. Maps cover the desk, a globe sits beside a telescope, looking out on the night sky, and a distinguished-looking brass bust perches on the mantel above the fireplace. For comfort, you can sink into a velvet armchair or view your reflection in an ornate mirror. Your grandfather's parrot balances on its perch, periodically interjecting its thoughts. >x first bookcase The first bookcase contains texts about a range of subjects, including astronomy, mathematics and navigation. On the lower shelves, the books begin to take a more sinister turn. Though unremarkable at first glance, the titles betray their true nature, with such volumes as Demonological Investigation and Sorcerous Secrets. >* oh OK, that could have been clearer Comment recorded. >x investigations The story doesn’t understand that command. >x demonological This book appears to combine a summary of existing literature on demons with an account of its author's attempts to recreate many of the rituals described. >read it Sadly, the author enjoyed little success in his demonic contact, only managing to conjure very minor spirits that could be of little use. He attributes his failure to a decline of magic in the world. >x secrets A thick volume with yellowed pages, the Sorcerous Secrets promises a wealth of information about various supernatural rituals. >read it Written by a court sorceror in the time when such a position still existed, this book contains a great many rituals for acquiring wealth, love and other such things. It also includes an incantation, called the Thurian chant, which can be used to strengthen virtually any spell or ritual. >ask parrot about thurian The bird has nothing to say on that subject. >ask bust about thurian The bust has nothing to say on that subject. >ask bust about thurian chant The bust has nothing to say on that subject. >ask bust about chant The bust has nothing to say on that subject. >say chant It is a harsh chant, difficult on your throat. You perform it exactly as the book specifies and, when you are finished, you feel yourself surging with magical strength. In fact, you begin to feel that you have sufficient magic to contend with the threats that face you. >x second The second bookcase is dedicated to ancient history, with many regions covered. One interested in religion might wish to peruse Fire Worship in Kaduska or Snake Gods of Abilawi, while those concerned with temporal matters could opt for a biography of queen Ithilkyra of Tairamar. You might easily have missed it but there is also a row of esoteric texts on one of the bottom shelves. Titles here include Conjurations and Invocations. >x third The third bookcase contains a wealth of historical material, including a prodigious collection of texts about the Illuvian empire. Here, you find Great Conquests, Cults of the Illuvian Empire and a biography of the emperor Travaria. There is also Imperial Defeat and the The Fall of the Illuvian Empire. Below that, there is a section for more esoteric tomes. It includes Unnatural Sciences and Infernal Pacts. >x conjurations There is a sinister feel to this yellowed, fraying old tome, which looks as though it has been through many hands before ending up on this shelf. >read it You sink yourself deep into study of this esoteric text. The book describes many entities that can be summoned, including one called Eyveru that requires only a simple chant of its name to conjure. >ask parrot about eyveru "Have you heard of an entity called Eyveru?" you ask. "Minor spirit," the bird replies. >ask bust about eyveru "What can you tell me about a spirit called Eyveru?" you ask. "It is a minor spirit," the bust replies. "It is commonly considered easier to summon on account of its lack of status." >summon eyveru As you complete the ritual, the outline of a figure appears before you, dark and spectral. >x eyverur The story doesn’t understand that command. >x eyveru The spirit is a faintly visible outline, flitting gracefully before the fire. >eyveru, hello The spirit regards you warily. "Why have you summoned me?" the apparition asks. >ask eyveru about eyveru "What manner of creature are you?" you ask. The apparition regards you warily. "Some calls us spirits, some call us demons. And then, some call us gods, which I prefer." >ask eyveru about totem The spirit has nothing to say on that subject. >ask eyveru about traivara The spirit has nothing to say on that subject. >ask eyveru about travaria The spirit has nothing to say on that subject. >ask eyveru about princess The spirit has nothing to say on that subject. >x unnatural This blasphemous tome is completely anonymous. >read unnatural The book describes the power one can exert over life and death. Unfortunately, it also concedes that one would need to accrue tremendous magical energy in order for any of these rites to be feasible. >x infernal This little book turns out to be an account of the fates that befell various people who consorted with demons. >read it Having reviewed the book more thoroughly, it is safe to say that you hope none of these fates will befall you. >x astronomy A number of books about astronomy reside on the first bookcase, including Guide to the Heavens, Celestial Observations and Study of the Constellations. If one is mathematically inclined, there is also Orbital Calculations. >x navigation A number of books about navigation reside on the first bookcase. >x mathematics The library boasts a wealth of impenetrable books about a range of mathematical topics. >x guide A modestly sized green volume, the spine of this book is decorated with golden stars. It looks to be a simple summary of the known celestial bodies and how one might observe them in the night sky. >read guide You familiarize yourself with the instructions for viewing the celestial bodies described in the Guide to the Heavens. >look through telescope Pressing your face to the telescope, you gaze out at the stars, taking in the beauty of the night sky. >x observations This is a recently published book describing various stars, planets and other celestial phenomena. >read it You peruse the astronomy book, which is written with verve and enthusiasm. Among the planets are Calerus, the wanderer, Kiteroth, the warrior, and Vesuva, the sorceress, which it is said that ancient priests conducted their ceremonies beneath, for they thought that looking upon it imbued them with magical power. >x calerus After some time, you succeed in finding the planet Calerus, known as the wanderer. >x kiteroth The warrior planet is not currently visible in the night sky. >x vesuva You turn your eyes to Vesuva, a distant planet, shimmering enticingly in the night sky. If there is any magic to be absorbed from it, you do not feel any change. >aim telescope at vesuva You direct the telescope at the planet Vesuva, which shimmers magnificently in the night sky. It is a sight to behold, and you feel yourself coursing with energy for having seen it. >x constellations This short volume describes the history and mythological symbolism of all of the observed constellations. >read it You flick through the book on constellations, absorbing what you can of the complex web of allusions associated with them. Many are martial themed, with a sword, an axe and a bow. There is a swan constellation, among other animals. There is a great key, which is said to be the key to the underworld. >x key Known as the great key, this constellation is a dramatic point in the night sky. >point telescope at key You gaze through the telescope at the key constellation. >x calculations The Calculations is a weighty tome written by the scholar John Acherley, heavy on complex mathematical formulae. >read it You can make no sense of the dense material in this book. >ask spirit about calculations The spirit has nothing to say on that subject. >hint 1. How do I find the books I'm looking for? 2. What is there to do besides read? 3. What can be done about the impending cataclysm? 4. How do I defeat the priests? 5. Continue with the game. 1 1/8. You can examine each of the bookcases separately, e.g. 'examine first bookcase'. 1. Tell me more. 2. What is there to do besides read? 3. What can be done about the impending cataclysm? 4. How do I defeat the priests? 5. Continue with the game. 1 2/8. You know that your grandfather was interested in the Illuvian empire. If you 'examine books', you will learn that the books about the Illuvian empire are kept on the third bookcase. 1. Tell me more. 2. What is there to do besides read? 3. What can be done about the impending cataclysm? 4. How do I defeat the priests? 5. Continue with the game. 1 3/8. You may also have noticed that introductory level arcane texts are kept on shelves above the desk. You can 'examine books above desk' to review these. 1. Tell me more. 2. What is there to do besides read? 3. What can be done about the impending cataclysm? 4. How do I defeat the priests? 5. Continue with the game. 1 4/8. Additionally, there may be other books scattered around the room in various places. 1. Tell me more. 2. What is there to do besides read? 3. What can be done about the impending cataclysm? 4. How do I defeat the priests? 5. Continue with the game. 1 5/8. You can 'examine books on desk', for example. 1. Tell me more. 2. What is there to do besides read? 3. What can be done about the impending cataclysm? 4. How do I defeat the priests? 5. Continue with the game. 1 6/8. The seventh bookcase is dedicated entirely to esoteric texts. The books here may be of particular importance. 1. Tell me more. 2. What is there to do besides read? 3. What can be done about the impending cataclysm? 4. How do I defeat the priests? 5. Continue with the game. 1 7/8. You should be sure to read Prophecies and Visions. 1. Tell me more. 2. What is there to do besides read? 3. What can be done about the impending cataclysm? 4. How do I defeat the priests? 5. Continue with the game. * seventh??? Please choose a response. 5 Study This was your grandfather's refuge from the world, which he seldom left in his waning years. An immense library of arcane lore is contained within these walls. Nearly all of the capacious chamber is dominated by books, which tower above you on great oaken shelves and overflow onto almost every surface. What other accoutrements adorn the room are of an equally scholarly bent. Maps cover the desk, a globe sits beside a telescope, looking out on the night sky, and a distinguished-looking brass bust perches on the mantel above the fireplace. For comfort, you can sink into a velvet armchair or view your reflection in an ornate mirror. Your grandfather's parrot balances on its perch, periodically interjecting its thoughts. >x fourth bookcase The fourth bookcase contains more recent historical texts, dealing primarily with the island republics, which rose to prominence after the fall of the Illuvian empire, and the northern kingdoms, which attained power after that. Among the books here are Ancient Religion of the North and Early Kings of Arikara. There is also a section for mystical texts, including one simply titled Forbidden Lore. >x ancient Many books about ancient history are concentrated on the second bookcase, covering, among others, the kingdoms of Kaduska, Abilawi and Tairamar. >x north This is an old, faded volume about the religion that once prevailed in the northernmost part of the continent. >read it This book addresses the system of belief that prevailed in the north before the sacrament of the white lady. The ancient religion was a simple faith, whose practitioners drew their power from holy sites, such as the great shrine at Harvopa. >think of harvopa You concentrate your mind on that topic. >enter mirror Druidic Shrine This remote locale was a holy site to the ancient religion of the north. Strange magic clings to the place. You find yourself standing before several gigantic stones, rough and uneven, which seem to radiate with ancient, sinister power. >x stones You find yourself standing before several gigantic stones, rough and uneven, which seem to radiate with ancient, sinister power. >touch stones You reach out and touch the shrine. As your hand lingers on the cold stone, you feel a sudden surge of ancient magic delving within you. >think of home As you concentrate on the thought of the home, you find yourself reappearing in your grandfather's library. Study This was your grandfather's refuge from the world, which he seldom left in his waning years. An immense library of arcane lore is contained within these walls. Nearly all of the capacious chamber is dominated by books, which tower above you on great oaken shelves and overflow onto almost every surface. What other accoutrements adorn the room are of an equally scholarly bent. Maps cover the desk, a globe sits beside a telescope, looking out on the night sky, and a distinguished-looking brass bust perches on the mantel above the fireplace. For comfort, you can sink into a velvet armchair or view your reflection in an ornate mirror. Your grandfather's parrot balances on its perch, periodically interjecting its thoughts. >x fourth The fourth bookcase contains more recent historical texts, dealing primarily with the island republics, which rose to prominence after the fall of the Illuvian empire, and the northern kingdoms, which attained power after that. Among the books here are Ancient Religion of the North and Early Kings of Arikara. There is also a section for mystical texts, including one simply titled Forbidden Lore. >x arikara Early Kings of Arikara is a history of the unification of one of the northern kingdoms. >read it The book is very enlightening, telling of a period before the northern kingdoms had achieved the prominence they have now. The early kings united a number of minor fiefdoms beneath their rule. During this time, the ancient religion of the north was quashed and replaced by the sacrament of the white lady, which persists to this day. Of particular interest, it is said that the early kings employed sorcerors to combat the magical strength of their enemies. The decisive moment of the conflict came during a battle when a fortuitous storm resulted in many of the druids being struck by lightning. >x lore You can't quite place it but something about this large black tome strikes you as particularly sinister, even by the standard of the books kept in this library. It is titled simply Forbidden Lore. >read lore It is with immense trepidation that you beging your foray into this sinister text. Many are the blasphemies contained within. There is a spell for snuffing out stars, a ritual for protection from the void, performed by praying to the god of the abyss, and a spell for subjecting one's foes to banishment, a fate too terrifying to contemplate. >read lore It is with immense trepidation that you beging your foray into this sinister text. Many are the blasphemies contained within. There is a spell for snuffing out stars, a ritual for protection from the void, performed by praying to the god of the abyss, and a spell for subjecting one's foes to banishment, a fate too terrifying to contemplate. >perform ritual The story doesn’t understand that command. >ask bust about ritual The bust has nothing to say on that subject. >ask bust about void The bust has nothing to say on that subject. >take lore You don't need to remove the book from the shelf except to read it. >x fifth The fifth bookcase contains books about a range of topics, including geology, statecraft and warfare. A significant area is taken up by a pristine encyclopedia, comprised of a number of satisfyingly uniform volumes. There is also a section for more sinister texts, including An Attempt to Categorize Demons and Conversations with a Mysterious Entity. >x geology A number of treatises about geology do nothing except confound you. >x statecraft There are several books about statecraft, which advise rulers how to govern well. >x warfare There are a number of books about warfare, describing its various methods and its many battles. >x encyclopedia One of the foremost repositories of knowledge in the world, this encyclopedia covers an exhaustive range of topics over the course of fifteen volumes. >x first volume You see no first volume here. >x demons As you were perusing the books on the shelf, the word 'demon' in this title immediately caught your attention. From a brief inspection, it appears the author is attempting to establish a hierarchy of supernatural beings from a range of different religious traditions. >read it The fire spirits of Kaduska, the snake gods of Abilawi and the lords of death from Tairamar are all represented in this text. Many demons worshipped in the north after the fall of the Illuvian empire also appear. The author considers those from Tairamar to be the most powerful, with one among them so fearsome that it must have first place in any hierarchy. >x entity Which entity do you mean, the Conversations with a Mysterious Entity, or Eyveru? >conversations A weighty tome with uneven pages, this big brown book details its author's interactions with some kind of demonic entity over the course of several years. >read it The entity is certainly loquacious, which explains the book's length. The relationship beween author and demon fluctuates considerably over the course of the text, varying between friendship and antagonism. The entity frequently boasts about its powers, but often fails to deliver on its promises. >x fifth The fifth bookcase contains books about a range of topics, including geology, statecraft and warfare. A significant area is taken up by a pristine encyclopedia, comprised of a number of satisfyingly uniform volumes. There is also a section for more sinister texts, including An Attempt to Categorize Demons and Conversations with a Mysterious Entity. >x sixth The sixth bookcase is dedicated to foreign tomes. Many are in the Aulerian language, which you learnt in your youth. Others are in a variety of tongues, which you barely recognize. Some are even written entirely in strange symbols. >x symbols The story doesn’t understand that command. >x sevent The seventh bookcase appears to be dedicated entirely to esoteric texts. You shudder involuntarily just beholding them. Among the tomes here are Malicious Spirits, Prophecies and Visions and Strange Arcana. >x malicious This book describes a number of malicious spirits and counsels on how to defend against them. >read it The book advises that various gems offer protection against demonic power. >x arcana A thick, imposing blue volume, something about this book calls to you. >read it You peruse the book, learning a great deal of obtuse supernatural lore. While you hold the book in your hands, you feel a strange energy coursing through you. >take it You decide to keep the Strange Arcana on your person, hoping that its magical energy will remain with you. >x prophecies Written by a monk who sought the seclusion of the mountains, this book purports to inform about events as yet unhappened. >read it The book predicts an invasion from the sky and another from beneath the earth. It claims that magic gems will resist the demons of the underworld, secure in their chief temple. For thwarting the enemy from above, those worshipped in Abilawi, it mentions a sequence of characters that will prove to be their undoing, which have been committed to writing in Eoixete glyphs . >take visions You don't need to remove the book from the shelf except to read it. >ask bust about visions The bust has nothing to say on that subject. >ask bust about glyphs "Do you know anything of the Eoixete language, by any chance?" you ask the bust. "I do indeed have the pleasure of being fluent in that language," the bust replies. >ask bust about glyphs "Would it be possible for you to teach me Eoixete?" you ask. "I could certainly attempts to do so if that is your wish," the bust replies. >ask bust about glyphs Together, you and the bust set about the long process of studying the Eoixete glyphs. After what seems like an eternity, you finally begin to gain some grasp on the language. >x glyphs Some of the books are written in the Eoixete language, which consists entirely of strange glyphs, among which you notice one which you think means Apocalypse. >x apocalypse An ancient tome, you think the title of this book is 'Apocalypse'. >read it The book predicts an invasion from the sky and another from beneath the earth. It claims that magic gems will resist the demons of the underworld. For thwarting the enemy from above, it includes a sequence of characters that its author foresees will be their undoing. >x sequence The story doesn’t understand that command. >take it You don't need to remove the book from the shelf except to read it. >read it The book predicts an invasion from the sky and another from beneath the earth. It claims that magic gems will resist the demons of the underworld. For thwarting the enemy from above, it includes a sequence of characters that its author foresees will be their undoing. >* cool puzzle to learn the language, but do I know the sequence now? Comment recorded. >read eighth You see no eighth here. >* phew Comment recorded. >* ..not sure how to attempt the rituals though? Comment recorded. >cast spell The story doesn’t understand that command. >hint 1. How do I find the books I'm looking for? 2. What is there to do besides read? 3. How do I thwart the invasion from above? 4. How do I defeat the priests? 5. Continue with the game. 1 1/8. You can examine each of the bookcases separately, e.g. 'examine first bookcase'. 2/8. You know that your grandfather was interested in the Illuvian empire. If you 'examine books', you will learn that the books about the Illuvian empire are kept on the third bookcase. 3/8. You may also have noticed that introductory level arcane texts are kept on shelves above the desk. You can 'examine books above desk' to review these. 4/8. Additionally, there may be other books scattered around the room in various places. 5/8. You can 'examine books on desk', for example. 6/8. The seventh bookcase is dedicated entirely to esoteric texts. The books here may be of particular importance. 7/8. You should be sure to read Prophecies and Visions. 1. Tell me more. 2. What is there to do besides read? 3. How do I thwart the invasion from above? 4. How do I defeat the priests? 5. Continue with the game. 1 8/8. On the sixth bookcase, there are some books written in strange symbols. These may prove important. It might be worth trying to figure out a way to learn to read them. 1. What is there to do besides read? 2. How do I thwart the invasion from above? 3. How do I defeat the priests? 4. Continue with the game. x sixth Please choose a response. 4 Study This was your grandfather's refuge from the world, which he seldom left in his waning years. An immense library of arcane lore is contained within these walls. Nearly all of the capacious chamber is dominated by books, which tower above you on great oaken shelves and overflow onto almost every surface. What other accoutrements adorn the room are of an equally scholarly bent. Maps cover the desk, a globe sits beside a telescope, looking out on the night sky, and a distinguished-looking brass bust perches on the mantel above the fireplace. For comfort, you can sink into a velvet armchair or view your reflection in an ornate mirror. Your grandfather's parrot balances on its perch, periodically interjecting its thoughts. >x sixth The sixth bookcase is dedicated to foreign tomes. Many are in the Aulerian language, which you learnt in your youth. Others are in a variety of tongues, which you barely recognize. Some are written in the language of the Eoixete glyphs, on one of which you notice glyphs which you think mean Apocalypse. >hint 1. How do I find the books I'm looking for? 2. What is there to do besides read? 3. How do I thwart the invasion from above? 4. How do I defeat the priests? 5. Continue with the game. 1 1/8. You can examine each of the bookcases separately, e.g. 'examine first bookcase'. 2/8. You know that your grandfather was interested in the Illuvian empire. If you 'examine books', you will learn that the books about the Illuvian empire are kept on the third bookcase. 3/8. You may also have noticed that introductory level arcane texts are kept on shelves above the desk. You can 'examine books above desk' to review these. 4/8. Additionally, there may be other books scattered around the room in various places. 5/8. You can 'examine books on desk', for example. 6/8. The seventh bookcase is dedicated entirely to esoteric texts. The books here may be of particular importance. 7/8. You should be sure to read Prophecies and Visions. 8/8. On the sixth bookcase, there are some books written in strange symbols. These may prove important. It might be worth trying to figure out a way to learn to read them. 1. What is there to do besides read? 2. How do I thwart the invasion from above? 3. How do I defeat the priests? 4. Continue with the game. 1 1/8. Be sure to investigate the letters on your grandfather's desk for some clues about what's going on. 1. Tell me more. 2. How do I find the books I'm looking for? 3. How do I thwart the invasion from above? 4. How do I defeat the priests? 5. Continue with the game. 1 2/8. The maps may also prove significant later. 1. Tell me more. 2. How do I find the books I'm looking for? 3. How do I thwart the invasion from above? 4. How do I defeat the priests? 5. Continue with the game. 1 3/8. You may wish to open the maps and read them. 1. Tell me more. 2. How do I find the books I'm looking for? 3. How do I thwart the invasion from above? 4. How do I defeat the priests? 5. Continue with the game. 1 4/8. The room contains some magical artifacts, though you will probably need a guide as to their use. 1. Tell me more. 2. How do I find the books I'm looking for? 3. How do I thwart the invasion from above? 4. How do I defeat the priests? 5. Continue with the game. 1 5/8. Try examining the introductory books stored above the desk. 1. Tell me more. 2. How do I find the books I'm looking for? 3. How do I thwart the invasion from above? 4. How do I defeat the priests? 5. Continue with the game. 1 6/8. If you read the The Magician's Tools, you will learn about magic mirrors. 1. Tell me more. 2. How do I find the books I'm looking for? 3. How do I thwart the invasion from above? 4. How do I defeat the priests? 5. Continue with the game. 1 7/8. The mirror in this room is one such device. 1. Tell me more. 2. How do I find the books I'm looking for? 3. How do I thwart the invasion from above? 4. How do I defeat the priests? 5. Continue with the game. 1 8/8. To use it, you need to 'think about [destination]' and then 'step through mirror'. After using it the first time, you can simply 'go to [destination]'. 1. How do I find the books I'm looking for? 2. How do I thwart the invasion from above? 3. How do I defeat the priests? 4. Continue with the game. 1 1/8. You can examine each of the bookcases separately, e.g. 'examine first bookcase'. 2/8. You know that your grandfather was interested in the Illuvian empire. If you 'examine books', you will learn that the books about the Illuvian empire are kept on the third bookcase. 3/8. You may also have noticed that introductory level arcane texts are kept on shelves above the desk. You can 'examine books above desk' to review these. 4/8. Additionally, there may be other books scattered around the room in various places. 5/8. You can 'examine books on desk', for example. 6/8. The seventh bookcase is dedicated entirely to esoteric texts. The books here may be of particular importance. 7/8. You should be sure to read Prophecies and Visions. 8/8. On the sixth bookcase, there are some books written in strange symbols. These may prove important. It might be worth trying to figure out a way to learn to read them. 1. What is there to do besides read? 2. How do I thwart the invasion from above? 3. How do I defeat the priests? 4. Continue with the game. 2 1/9. If you read Prophecies and Visions, you will learn that the attack from above is being launched by the gods worshipped in Abilawi. 1. Tell me more. 2. How do I find the books I'm looking for? 3. What is there to do besides read? 4. How do I defeat the priests? 5. Continue with the game. 1 2/9. By reading An Introduction to The Unseen World or Snake Gods of Abilawi, you will discover that these gods are said to reside on the moon. 1. Tell me more. 2. How do I find the books I'm looking for? 3. What is there to do besides read? 4. How do I defeat the priests? 5. Continue with the game. 1 3/9. It will be necessary to journey to the moon to defeat them. 1. Tell me more. 2. How do I find the books I'm looking for? 3. What is there to do besides read? 4. How do I defeat the priests? 5. Continue with the game. 1 4/9. If you have not done so already, make sure to consult The Magician's Tools, which is among the introductory texts above the desk. 1. Tell me more. 2. How do I find the books I'm looking for? 3. What is there to do besides read? 4. How do I defeat the priests? 5. Continue with the game. 5 Study This was your grandfather's refuge from the world, which he seldom left in his waning years. An immense library of arcane lore is contained within these walls. Nearly all of the capacious chamber is dominated by books, which tower above you on great oaken shelves and overflow onto almost every surface. What other accoutrements adorn the room are of an equally scholarly bent. Maps cover the desk, a globe sits beside a telescope, looking out on the night sky, and a distinguished-looking brass bust perches on the mantel above the fireplace. For comfort, you can sink into a velvet armchair or view your reflection in an ornate mirror. Your grandfather's parrot balances on its perch, periodically interjecting its thoughts. >think about moon You contemplate the moon. >save Saved. >enter mrror The story doesn’t understand that command. >enter mirror You are unlikely to survive long on the moon. >* need the void-protection ritual, obv. but not sure how to do it Comment recorded. >x lore You can't quite place it but something about this large black tome strikes you as particularly sinister, even by the standard of the books kept in this library. It is titled simply Forbidden Lore. >read it It is with immense trepidation that you beging your foray into this sinister text. Many are the blasphemies contained within. There is a spell for snuffing out stars, a ritual for protection from the void, performed by praying to the god of the abyss, and a spell for subjecting one's foes to banishment, a fate too terrifying to contemplate. >ask bust about lore The bust has nothing to say on that subject. >ask bust about void The bust has nothing to say on that subject. >ask bust about god The bust has nothing to say on that subject. >ask bust about gods The bust has nothing to say on that subject. >ask bust about abyss "What can you tell me about the god of the abyss?" you ask. "Little is know about that entity," the bust replies. "It must be powerful simply for it to communicate from such a distance." >ask bust about abyss The bust has nothing further to say on that subject. >pray to god of the abyss As you complete the prayer, you feel a new strength deep down with yourself, and you can tell that you are now protected against some fate that would otherwise destroy you. >enter mirror You step through the mirror and emerge somewhere very different. Moon It is difficult to believe, but you are now on the surface of the moon. It is cool but there is no breeze. You stand on a waste of fine gray sand, pocked by small pits, which extends endlessly to the dark horizon. The stars shine above you but they look...strange. Ahead, there is a conspicuous silver structure, unlike anything you have ever seen. >x sand Fine gray sand extends all around you. >x pits The fine gray sand is replete with little holes. >x shine The story doesn’t understand that command. >x structure A strange silver structure looms ahead. You have never seen anything like it. >enter it You approach the structure cautiously and, as you do, an opening appears suddenly. Curiosity winning out, you proceed inside. Inside the Structure on the Moon The inside of the structure is dazzlingly bright. Its shining silver walls are lined with strange implements, the purpose of which you can only guess. There is an immaculate beige carpet and sparse furniture in a thoroughly unfamiliar design. In the middle of the room, two bipedal reptilians converse, and more poke and prod various devices elsewhere. "It is bold of you to intrude upon our fortress," one of the figures snarls, its voice a harsh and bizarre approximation of human language. >x implements The walls are lined with strange implements, whose purpose you can only guess. Many buttons are visible, covered in symbols very similar to the Eoixete glyphs, some flashing, some glowing. >x buttons The walls are lined with strange implements, whose purpose you can only guess. Many buttons are visible, covered in symbols very similar to the Eoixete glyphs, some flashing, some glowing. >x symbols The story doesn’t understand that command. >read glyphs You see no glyphs here. >push buttons The aliens will not allow you to touch their implements. >x carpet The structure has an immaculate beige carpet. >move it You can’t move the carpet. >take it You can’t take the carpet. >x furniture The sparse furniture is made in a thoroughly unfamiliar design. >x reptilians There are several reptilian creatures here. >talk to reptilians You try to inform the creatures that you mean them no harm and wish only to converse. It seems that your attempts at communication are successful. "We will not destroy you yet," one of the creatures replies. "Perhaps conversation may be of use." >ask them about themselves "We mean you no harm," the creature explains. "On the contrary, we intend only to protect your world from a grave danger." >ask them about danger The creatures make no response to that topic. >ask them about themselves "You do not know the severity of the situation that faces you," the reptilians explain. "Your world is in jeopardy from an entity of primordial destruction. It is known on our planet, and feared." Another of the reptilian creatures regards you quizically. "If you wish to aid us in saving your planet," it begins. "There are two things you might do. One is to find the temple where the great enemy will be revived and thwart that process. The other is to bring us a crystal which prevents our powers from helping you more directly." >ask them about temple The creatures make no response to that topic. >ask them about themselves The reptilian creatures have nothing further to say on that subject. >ask them about crystal The creatures make no response to that topic. >give necklace to creatures (first trying to take off your ruby necklace) You shouldn't remove your ruby necklace in public. >ask them about enemy The creatures make no response to that topic. >think about home As you concentrate on the thought of the home, you find yourself reappearing in your grandfather's library. Study This was your grandfather's refuge from the world, which he seldom left in his waning years. An immense library of arcane lore is contained within these walls. Nearly all of the capacious chamber is dominated by books, which tower above you on great oaken shelves and overflow onto almost every surface. What other accoutrements adorn the room are of an equally scholarly bent. Maps cover the desk, a globe sits beside a telescope, looking out on the night sky, and a distinguished-looking brass bust perches on the mantel above the fireplace. For comfort, you can sink into a velvet armchair or view your reflection in an ornate mirror. Your grandfather's parrot balances on its perch, periodically interjecting its thoughts. >hint 1. How do I find the books I'm looking for? 2. What is there to do besides read? 3. How do I defeat the priests and reptilians? 4. Continue with the game. 2 1/8. Be sure to investigate the letters on your grandfather's desk for some clues about what's going on. 2/8. The maps may also prove significant later. 3/8. You may wish to open the maps and read them. 4/8. The room contains some magical artifacts, though you will probably need a guide as to their use. 5/8. Try examining the introductory books stored above the desk. 6/8. If you read the The Magician's Tools, you will learn about magic mirrors. 7/8. The mirror in this room is one such device. 8/8. To use it, you need to 'think about [destination]' and then 'step through mirror'. After using it the first time, you can simply 'go to [destination]'. 1. How do I find the books I'm looking for? 2. How do I defeat the priests and reptilians? 3. Continue with the game. 2 1/2. Reading about Kaduska will tell you that its priests wielded fire. 1. Tell me more. 2. How do I find the books I'm looking for? 3. What is there to do besides read? 4. Continue with the game. 1 2/2. You can attempt to replicate this feat by shooting fire at the enemy e.g. 'shoot fire at priests', 'attack priests with fire' etc. You will need to ensure that you have sufficient magical power, which can be obtained in various ways. 1. How do I find the books I'm looking for? 2. What is there to do besides read? 3. How do I gain more magical power? 4. Continue with the game. 4 Study This was your grandfather's refuge from the world, which he seldom left in his waning years. An immense library of arcane lore is contained within these walls. Nearly all of the capacious chamber is dominated by books, which tower above you on great oaken shelves and overflow onto almost every surface. What other accoutrements adorn the room are of an equally scholarly bent. Maps cover the desk, a globe sits beside a telescope, looking out on the night sky, and a distinguished-looking brass bust perches on the mantel above the fireplace. For comfort, you can sink into a velvet armchair or view your reflection in an ornate mirror. Your grandfather's parrot balances on its perch, periodically interjecting its thoughts. >think about kardeva You turn your mind to the temple at Kardeva, which your grandfather discovered. >enter mirror You step through the mirror and emerge a second later inside the temple. Great Temple of Kardeva You find yourself in an immense chamber with huge rock walls, where it looks like any sound would echo. The main feature of the room is a sparse bloodstained stone altar at its head, behind which stairs descend into the darkness. The priests appear to be on alert, anticipating a repeat of your intrusion. >shoot fire at priests Power rages through you. It takes only a thought to conjure up the fire you need. Before any of them can move, you have acted, summoning burst after burst of flame. You incinerate the priests, killing them instantly. >l Great Temple of Kardeva You find yourself in an immense chamber with huge rock walls, where it looks like any sound would echo. The main feature of the room is a sparse bloodstained stone altar at its head, behind which stairs descend into the darkness. >d You proceed down the staircase. Dark Chamber After a long descent, deep into the darkness, you find yourself in a room with an immense chasm, the two sides joined by a narrow stone bridge. On the other side is a grotesque statue. There is something in here with you, but the ruby necklace keeps it at bay. >x statue That is too far away. >x bridge A narrow stone bridge crosses the enormous chasm. >enter bridge That is not something you can enter. >n You can't go that way. >w You can't go that way. >cross bridge You proceed carefully across the bridge. Temple You have reached the far side of the chasm, where the statue stands, looking down at you ominously. >x statue An elaborate, intricately carved statue stands before you. >touch it You feel nothing out of the ordinary. >talk to it You cannot talk to that. >break statue The statue proves impervious to all of your attempts to destroy it. >shoot fire at statue The statue appears resistant to fire. >think about home As you concentrate on the thought of the home, you find yourself reappearing in your grandfather's library. Study This was your grandfather's refuge from the world, which he seldom left in his waning years. An immense library of arcane lore is contained within these walls. Nearly all of the capacious chamber is dominated by books, which tower above you on great oaken shelves and overflow onto almost every surface. What other accoutrements adorn the room are of an equally scholarly bent. Maps cover the desk, a globe sits beside a telescope, looking out on the night sky, and a distinguished-looking brass bust perches on the mantel above the fireplace. For comfort, you can sink into a velvet armchair or view your reflection in an ornate mirror. Your grandfather's parrot balances on its perch, periodically interjecting its thoughts. >ask bust about statue "What powers do you have?" you ask. "Beyond the ability to render advice," the bust states. "None." >ask spirit about statue The spirit has nothing to say on that subject. >hint 1. How do I find the books I'm looking for? 2. What is there to do besides read? 3. How do I gain more magical power? 4. How do I defeat the reptilians? 5. How do I destroy the statue in the demonic temple? 6. Continue with the game. 3 1/11. You will only need to find a few sources of magical power to be capable of casting spells and performing rituals. You can begin by lighting the candles on the mantelpiece. 1. Tell me more. 2. How do I find the books I'm looking for? 3. What is there to do besides read? 4. How do I defeat the reptilians? 5. How do I destroy the statue in the demonic temple? 6. Continue with the game. 4 1/2. Reading Forbidden Lore will teach you about banishment. 1. Tell me more. 2. How do I find the books I'm looking for? 3. What is there to do besides read? 4. How do I gain more magical power? 5. How do I destroy the statue in the demonic temple? 6. Continue with the game. 5 1/1. The statue is impervious to many of your attempts to destroy it. However, you can push it into the chasm. 1. How do I find the books I'm looking for? 2. What is there to do besides read? 3. How do I gain more magical power? 4. How do I defeat the reptilians? 5. Continue with the game. 5 Study This was your grandfather's refuge from the world, which he seldom left in his waning years. An immense library of arcane lore is contained within these walls. Nearly all of the capacious chamber is dominated by books, which tower above you on great oaken shelves and overflow onto almost every surface. What other accoutrements adorn the room are of an equally scholarly bent. Maps cover the desk, a globe sits beside a telescope, looking out on the night sky, and a distinguished-looking brass bust perches on the mantel above the fireplace. For comfort, you can sink into a velvet armchair or view your reflection in an ornate mirror. Your grandfather's parrot balances on its perch, periodically interjecting its thoughts. >think about moon You contemplate the moon. >enter mirror Inside the Structure on the Moon The inside of the structure is dazzlingly bright. Its shining silver walls are lined with strange implements, the purpose of which you can only guess. There is an immaculate beige carpet and sparse furniture in a thoroughly unfamiliar design. In the middle of the room, two bipedal reptilians converse, and more poke and prod various devices elsewhere. >undo Taking back one turn: “enter mirror”. Study This was your grandfather's refuge from the world, which he seldom left in his waning years. An immense library of arcane lore is contained within these walls. Nearly all of the capacious chamber is dominated by books, which tower above you on great oaken shelves and overflow onto almost every surface. What other accoutrements adorn the room are of an equally scholarly bent. Maps cover the desk, a globe sits beside a telescope, looking out on the night sky, and a distinguished-looking brass bust perches on the mantel above the fireplace. For comfort, you can sink into a velvet armchair or view your reflection in an ornate mirror. Your grandfather's parrot balances on its perch, periodically interjecting its thoughts. >read lore It is with immense trepidation that you beging your foray into this sinister text. Many are the blasphemies contained within. There is a spell for snuffing out stars, a ritual for protection from the void, performed by praying to the god of the abyss, and a spell for subjecting one's foes to banishment, a fate too terrifying to contemplate. >enter mirror Inside the Structure on the Moon The inside of the structure is dazzlingly bright. Its shining silver walls are lined with strange implements, the purpose of which you can only guess. There is an immaculate beige carpet and sparse furniture in a thoroughly unfamiliar design. In the middle of the room, two bipedal reptilians converse, and more poke and prod various devices elsewhere. >banish reptiles You perform the spell and the creatures are simply...gone. Even though they were your enemy, you cannot help but shudder. >think of home As you concentrate on the thought of the home, you find yourself reappearing in your grandfather's library. Study This was your grandfather's refuge from the world, which he seldom left in his waning years. An immense library of arcane lore is contained within these walls. Nearly all of the capacious chamber is dominated by books, which tower above you on great oaken shelves and overflow onto almost every surface. What other accoutrements adorn the room are of an equally scholarly bent. Maps cover the desk, a globe sits beside a telescope, looking out on the night sky, and a distinguished-looking brass bust perches on the mantel above the fireplace. For comfort, you can sink into a velvet armchair or view your reflection in an ornate mirror. Your grandfather's parrot balances on its perch, periodically interjecting its thoughts. >think of kadevra You concentrate your mind on that topic. >enter mirror You have no need to go to such a destination. >think of kavedra You concentrate your mind on that topic. >enter mirror You have no need to go to such a destination. >x maps Eagerly, you turn your attention to the maps now covering the desk. Most depict a variety of ancient polities, such as Kaduska and Abilawi. On one of the maps of Tairamar, there is an addition in your grandfather's hand of a point of interest at a place called Kardeva, marked 'chief temple'. >think of kardeva You turn your mind to the temple at Kardeva, which your grandfather discovered. >enter mirror You step through the mirror and emerge a second later inside the temple. Great Temple of Kardeva You find yourself in an immense chamber with huge rock walls, where it looks like any sound would echo. The main feature of the room is a sparse bloodstained stone altar at its head, behind which stairs descend into the darkness. >d You proceed down the staircase. Dark Chamber After a long descent, deep into the darkness, you find yourself in a room with an immense chasm, the two sides joined by a narrow stone bridge. On the other side is a grotesque statue. There is something in here with you, but the ruby necklace keeps it at bay. >n You can't go that way. >cross bridge You proceed carefully across the bridge. Temple You have reached the far side of the chasm, where the statue stands, looking down at you ominously. >x statue An elaborate, intricately carved statue stands before you. >* some clueing here wouldn't go amiss, I was imagining something gigantic Comment recorded. >push statute The story doesn’t understand that command. >push statue The statue cannot be moved. >* lol oops Comment recorded. >x chasm You can’t do that to a chasm. >* oops again! Comment recorded. >push statue into chasm With all your effort, you push the statue towards the chasm and heave it over the edge. A moment later, you hear it shatter on the ground below with a reassuring crash. >think about home As you concentrate on the thought of the home, you find yourself reappearing in your grandfather's library. Study This was your grandfather's refuge from the world, which he seldom left in his waning years. An immense library of arcane lore is contained within these walls. Nearly all of the capacious chamber is dominated by books, which tower above you on great oaken shelves and overflow onto almost every surface. What other accoutrements adorn the room are of an equally scholarly bent. Maps cover the desk, a globe sits beside a telescope, looking out on the night sky, and a distinguished-looking brass bust perches on the mantel above the fireplace. For comfort, you can sink into a velvet armchair or view your reflection in an ornate mirror. Your grandfather's parrot balances on its perch, periodically interjecting its thoughts. >* er are we done? Comment recorded. >hint 1. How do I find the books I'm looking for? 2. What is there to do besides read? 3. How do I gain more magical power? 4. How do I defeat the reptilians more permanently? 5. Continue with the game. 4 1/10. You will need to utilize the strange implements. 1. Tell me more. 2. How do I find the books I'm looking for? 3. What is there to do besides read? 4. How do I gain more magical power? 5. Continue with the game. 5 Study This was your grandfather's refuge from the world, which he seldom left in his waning years. An immense library of arcane lore is contained within these walls. Nearly all of the capacious chamber is dominated by books, which tower above you on great oaken shelves and overflow onto almost every surface. What other accoutrements adorn the room are of an equally scholarly bent. Maps cover the desk, a globe sits beside a telescope, looking out on the night sky, and a distinguished-looking brass bust perches on the mantel above the fireplace. For comfort, you can sink into a velvet armchair or view your reflection in an ornate mirror. Your grandfather's parrot balances on its perch, periodically interjecting its thoughts. >think of moon You contemplate the moon. >enter mirror Inside the Structure on the Moon The inside of the structure is dazzlingly bright. Its shining silver walls are lined with strange implements, the purpose of which you can only guess. There is an immaculate beige carpet and sparse furniture in a thoroughly unfamiliar design. >x implements The walls are lined with strange implements, whose purpose you can only guess. Many buttons are visible, covered in symbols very similar to the Eoixete glyphs, some flashing, some glowing. >push buttons Though you recognize some of the symbols, it would be difficult to put them to any use except if following some particular procedure. >* like the sequence Comment recorded. >follow sequence The story doesn’t understand that command. >enter sequence The story doesn’t understand that command. >* sigh Comment recorded. >hint 1. How do I find the books I'm looking for? 2. What is there to do besides read? 3. How do I gain more magical power? 4. How do I defeat the reptilians more permanently? 5. Continue with the game. 4 1/10. You will need to utilize the strange implements. 1. Tell me more. 2. How do I find the books I'm looking for? 3. What is there to do besides read? 4. How do I gain more magical power? 5. Continue with the game. 4 1/11. You will only need to find a few sources of magical power to be capable of casting spells and performing rituals. You can begin by lighting the candles on the mantelpiece. 1. Tell me more. 2. How do I find the books I'm looking for? 3. What is there to do besides read? 4. How do I defeat the reptilians more permanently? 5. Continue with the game. 4 1/10. You will need to utilize the strange implements. 1. Tell me more. 2. How do I find the books I'm looking for? 3. What is there to do besides read? 4. How do I gain more magical power? 5. Continue with the game. 1 2/10. However, you can currently make no sense of them. 1. Tell me more. 2. How do I find the books I'm looking for? 3. What is there to do besides read? 4. How do I gain more magical power? 5. Continue with the game. 1 3/10. You will first need to learn the language of the glyphs. 1. Tell me more. 2. How do I find the books I'm looking for? 3. What is there to do besides read? 4. How do I gain more magical power? 5. Continue with the game. 1 4/10. If you read Collected Letters of Lucian Calenso, you will discover that he knew the language and also that he created a brazen head as a repository of knowledge. 1. Tell me more. 2. How do I find the books I'm looking for? 3. What is there to do besides read? 4. How do I gain more magical power? 5. Continue with the game. 1 5/10. The brazen head is, in fact, the same brass bust that appears on the mantelpiece, which made its way into your grandfather's possession by way of Calenso's student, Edward Dovenby. 1. Tell me more. 2. How do I find the books I'm looking for? 3. What is there to do besides read? 4. How do I gain more magical power? 5. Continue with the game. 1 6/10. You can ask the brass bust to teach you the language of the glyphs, e.g. 'ask bust to teach me glyphs'. You will need to ask several times before the tuition is complete. 1. Tell me more. 2. How do I find the books I'm looking for? 3. What is there to do besides read? 4. How do I gain more magical power? 5. Continue with the game. 1 7/10. If you have read Prophecies and Visions, you know that the sequence you need is written in the Eoixete languge. Try examining the books on the sixth bookcase, which are written in foreign languages. 1. Tell me more. 2. How do I find the books I'm looking for? 3. What is there to do besides read? 4. How do I gain more magical power? 5. Continue with the game. 1 8/10. You will notice a book with Apocalypse in its title. Reading the book will give you the sequence of characters you need. 1. Tell me more. 2. How do I find the books I'm looking for? 3. What is there to do besides read? 4. How do I gain more magical power? 5. Continue with the game. 1 9/10. Next, you need to return to the moon. 1. Tell me more. 2. How do I find the books I'm looking for? 3. What is there to do besides read? 4. How do I gain more magical power? 5. Continue with the game. 1 10/10. Finally, you can 'enter sequence on implements'. 1. How do I find the books I'm looking for? 2. What is there to do besides read? 3. How do I gain more magical power? 4. Continue with the game. 4 Inside the Structure on the Moon The inside of the structure is dazzlingly bright. Its shining silver walls are lined with strange implements, the purpose of which you can only guess. There is an immaculate beige carpet and sparse furniture in a thoroughly unfamiliar design. >* aww come on Comment recorded. >enter sequence on implements As you begin to wonder whether you have completed this arcane ritual correctly, you hear a catastrophic explosion and the ground begins to shake. Having thwarted both calamities, you have completed the task your grandfather bequeathed you, allowing him to rest in peace. You are free to return to his library and continue your studies, or to do anything else you should choose. *** You have thwarted mankind's enemies, for the time being at least. *** Would you like to RESTORE a saved position, RESTART the story, UNDO the last move, or QUIT? >