XVAN transcript for: You must escape! version: 1.0 Suddenly you are here. You have no recollection of anything. Your mind is empty, like it just started. You are in some sort of a building, but you can also see through it. You faintly see meadows and a blue sky. The building somehow merges with the outside world. It's like your surroundings are not yet finished. sYou can also make out blue, red and green objects in the near distance and a shiny object that looks like gold. Very weird... Someone walks into the room. A big nondescript guy. He is carrying a tablet. When he sees you he looks surprised and a bit confused. 'What's going on? Who put you in here already? The world isn't even finished. They all know that the player object should only be enabled during he final test cases and regression tests.' We're not that far yet! He looks at you and smiles. 'I'm sorry buddy. This shouldn't have happened. I' m going to fix this right away.After a few swipes on the tablet screen he starts typing. You hear him mumbling something about 'commenting out' and ' recompiling'. And then everything goes black again.... Hit a key... ========================= I N T R O D U C I N G X V A N ====================== This is a short sample story for XVAN 2.1.It has 7 rooms and 29 objects, including the player and one npc named Fred.The story contains several puzzles and you need to interact with Fred to solve some of them. You have one goal: escape. Disclaimer: I wrote this story to illustrate XVAN's possibilities from a technical perspective. It was not my intention to produce a high level piece of prose. =============================================================================== chest room This is a room with an exit leading east. There is an old wooden chest here, which is closed. > e Dial room This is a room with exits leading west, southwest and northeast. On the wall are three colored dials: red, green and blue. Below the dials are three buttons in matching colors. The buttons are engraved. There is also a black button here, with an engraving. In the south wall is a door. Someone walks into the room. It's a big nondescript guy. He starts talking to you. Hi there, you must be the new adventurer. I'm Fred. I'm a non playing character. I live here. Although this is a sample story with only a few locations, I like it here. It's my home. In case you want to look me up in the source file and see what I can do, my object id is o_npc. I know your goal is to escape from this story. In order to pull that off, you will need my help with some things. I'll be walking around here between locations. Look at the t_move trigger in my code to see where I will go under what circumstances. If you want me to stay, say 'fred, wait'. To let me go again, just say 'Fred, go'. Otherwise, I' ll stay forever and you may need me in another room. You may ask me about things and I might give a clue. Happy adventuring! > x dials The red dial: This is a red circular plate. It looks like a clock dial with one hand, with the numbers 0 through 9 printed at equal distances around the edge.The number 8 is highlighted. There is a red hand on the dial, pointing towards the number 0. The green dial: This is a green circular plate. It looks like a clock dial with one hand, with the numbers 0 throug 9 printed at equal distances around the edge. The number 8 is highlighted. There is a green hand on the dial, pointing towards the number 0. The blue dial: This is a blue circular plate. It looks like a clock dial with one hand, with the numbers 0 throug 9 printed at equal distances around the edge. The number 8 is highlighted. There is a blue hand on the dial, pointing towards the number 0. Fred leaves the room. > ne Vault room This is a room with an exit leading south There is a metal vault here, which is closed. > s Dial room In the south wall is a door. Fred is here. Fred leaves the room. > press green button The green hand starts moving. The green hand is pointing towards the 2. You hear a voice in one of the other rooms saying Hey, there's the good old vault. I almost forgot it was there. Let's see if I can remember the code. It was something like 5489. Yes! I never forget numbers. The voice continues. Oh my, that's a beautifull watch in there! Now that you know the vault code, enter it yourself in a new game and see what happens... Fred is here. On his wrist is a beautiful golden watch. > press red The red hand starts moving. The red hand is pointing towards the 1. The green hand is pointing towards the 4. Fred leaves the room. > wait The red hand is pointing towards the 2. The green hand is pointing towards the 6. Fred is here. On his wrist is a beautiful golden watch. > press blue The blue hand starts moving. The red hand is pointing towards the 3. The green hand is pointing towards the 8. The blue hand is pointing towards the 3. Fred leaves the room. > ne Vault room There is a metal vault here, which is open. There is an old brass key in the metal vault. Fred is here. On his wrist is a beautiful golden watch. Fred leaves the room. > get key Old brass key: taken. Fred is here. On his wrist is a beautiful golden watch. > s Dial room In the south wall is a door. The red hand is pointing towards the 6. The green hand is pointing towards the 4. The blue hand is pointing towards the 2. Fred is here. On his wrist is a beautiful golden watch. > wait 3 The red hand is pointing towards the 7. The green hand is pointing towards the 6. The blue hand is pointing towards the 5. Fred leaves the room. The red hand is pointing towards the 8. The green hand is pointing towards the 8. The blue hand is pointing towards the 8. You hear a squeeking noise. Looking at the dials, you see that all three hands point to the number 8. At the same time, the door in the south wall moves back a few inches and slides away to the left, revealing a passage... Your score just went up by 50 points. > s Escape room This is a room with an exit leading south. There is a bone here. There is a hole in the ceiling. Fred is here. On his wrist is a beautiful golden watch. > get bone Bone: taken. Fred leaves the room. > s Passageway This is a small passageway, with exits leading north and northeast. > n The moment you want to enter the room you feel there is some force holding you back. The key vibrates slightly. > n The moment you want to enter the room you feel there is some force holding you back. The key vibrates slightly. > ne Dial room There is a passage in the south wall. > w The moment you want to enter the room you feel there is some force holding you back. The key vibrates slightly. > w The moment you want to enter the room you feel there is some force holding you back. The key vibrates slightly. > l Dial room This is a room with exits leading west, southwest and northeast. On the wall are three colored dials: red, green and blue. Below the dials are three buttons in matching colors. The buttons are engraved. There is also a black button here, with an engraving. There is a passage in the south wall. > \s I don't know the word \s > s Escape room There is a hole in the ceiling. Fred is here. On his wrist is a beautiful golden watch. Fred looks at you carefully. Ah, I see you've got the old brass key! Also noticed you got some trouble getting into the chest room with the key. Hmmm I wonder what's going on here. Fred takes a tablet from one of his pockets and starts swiping on the screen. Let's see if I can find this story's source file. They always store them in different places. Ah, got it!. Let's check the source to see see what they did this time. Oh no, they gave your code an extra check. You'll never be able to enter the chest room when you have the key. Hmmm, maybe I can remove the check. Fred's typing on the screen. Hmmm, this should work. Darn! They made the file read only. They must have found out I changed it for the guy that was here last week. This is not going to work. Oh, wait! This extra check is not in my code!! So... Well, you do the math, buddy... Fred leaves the room. > s Passageway > ne Dial room There is a passage in the south wall. > l Dial room This is a room with exits leading west, southwest and northeast. On the wall are three colored dials: red, green and blue. Below the dials are three buttons in matching colors. The buttons are engraved. There is also a black button here, with an engraving. There is a passage in the south wall. > ne Vault room There is a metal vault here, which is open. Fred is here. On his wrist is a beautiful golden watch. > give the key to fred Fred looks at you and smiles from ear to ear. Cool! You figured it out. Let's meet in the chest room. Fred takes the key and wanders off,,, Fred leaves the room. > s Dial room There is a passage in the south wall. > w Chest room There is an old wooden chest here, which is closed. Fred is here. On his wrist is a beautiful golden watch. Fred says, I'm so curious about what's in the chest! Please open it!! Fred offers you the key. > get the key Old brass key: taken. Fred says, I'm so curious about what's in the chest! Please open it!! > unlock the chest [with the old brass key] You put the old brass key into the lock and turn it. Ok, the chest is now unlocked. Fred says, I'm so curious about what's in the chest! Please open it!! > open chest Ok, the old wooden chest is now open. There is a rope in the old wooden chest. Fred leaves the room. > get rope Rope: taken. > e Dial room There is a passage in the south wall. > s Escape room There is a hole in the ceiling. Fred is here. On his wrist is a beautiful golden watch. > fred, wait Huh? Ok, I'll wait, then. > give rope, bone to fred Fred accepts the gift. Fred takes the rope. > fred, tie the rope to the bone Fred ties the rope to the bone. > fred, throw the bone through the hole With a tremendous swing, Fred throws the bone through the hole. As the rope is tied to the bone, the rope is pulled through the hole by the weight of the bone. Apparently, bone got stuck behind something outside the room. The rope is dangling from the ceiling. > u Roof You're on the roof of a white building, basking in sunshine. Around you, you see green meadows and a small river meandering through the meadows. To the west is a metal ladder. You hear Fred calling you from below in the escape room. > w That would make this sample story too large... > look down Looking down the hole, you see Fred looking back at you. Congratulations, you made it out of here. As a reward, I will give you this fine golden watch. Fred takes the watch off his wrist and ties it to the other end of the rope. This is for you. It was nice meeting you, I hope you enjoyed this little sample XVAN game. I'll go now and wait for the next adventurer. Fred leaves the room. > l Roof You're on the roof of a white building, basking in sunshine. Around you, you see green meadows and a small river meandering through the meadows. To the west is a metal ladder. There is a rope dangling from hole in the ceiling. > w That would make this sample story too large... > d You've just escaped from there. There's no need going back... > l Roof You're on the roof of a white building, basking in sunshine. Around you, you see green meadows and a small river meandering through the meadows. To the west is a metal ladder. There is a rope dangling from hole in the ceiling. > pull the rope Slowly, so the watch won't fall off, you pull up the rope. You untie the watch and put it on your wrist. When you move your arm, the golden watch sparkles in the sunshine. It really is a beautiful watch. You can't help but feel a bit sorry for Fred. He has to stay in this small sample story. But - you tell yourself - he seems to like it here and you ask yourself whether he would be able to survive in the real world outside his seven test locations... You made it! Here should be a section with proze congratulating you and drawing your attention to the sequel. But as I said in the description document, I am not an author. It was my intention to give an impression of XVAN's possibilities with this sample story and I hope I succeeded. -- thank you for playing --