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<<if tale.has($passageLoc)>>\
Location is <<print $passageLoc>>
<<display $passageLoc>>\
<<else>>\
You can't go that way.
<<set $x to $oldx>>\
<<set $y to $oldy>>\
<<set $passageLoc to $x + "x" + $y>>\
Location is STILL <<print $passageLoc>>
<<display $passageLoc>>\
<</if>>\
This is passage 1x0You begin your journey<<set $nLoc to ($x+1) + "x" + $y>>\
<<set $sLoc to ($x-1) + "x" + $y>>\
<<set $eLoc to $x + "x" + ($y+1)>>\
<<set $wLoc to $x + "x" + ($y-1)>>\
<div style="border-radius:10px;font-family:monospace;text-align:center;padding:10px;width:70px;background:white">\
<<if tale.has($nLoc)>>\
<<link "N" "Dungeon">>\
<<set $oldx to $x>>\
<<set $x to $x+1>>\
<<set $passageLoc to $x + "x" + $y>>\
<</link>>
<<else>>\
N
<</if>>\
<<if tale.has($wLoc)>>\
<<link "W" "Dungeon">>\
<<set $oldy to $y>>\
<<set $y to $y-1>>\
<<set $passageLoc to $x + "x" + $y>>\
<</link>>\
<<else>>\
W\
<</if>>\
O \
<<if tale.has($eLoc)>>\
<<link "E" "Dungeon">>
<<set $oldy to $y>>\
<<set $y to $y+1>>\
<<set $passageLoc to $x + "x" + $y>>\
<</link>>
<<else>>\
E
<</if>>\
<<if tale.has($sLoc)>>\
<<link "S" "Dungeon">>\
<<set $oldx to $x>>\
<<set $x to $x-1>>\
<<set $passageLoc to $x + "x" + $y>>\
<</link>>\
<<else>>\
S\
<</if>>\
</div>\<<if ndef $y>>
<<set $y to 0>>
<<set $x to 0>>
<<set $oldy to 0>>
<<set $oldx to 0>>
<<set $passageLoc to $x + "x" + $y>>
<</if>>A clear blue sky and a forest in the distance.The castle drawbridge is pulled up. There's no getting into there!What a nasty swamp!You have entered the great forest.
The way back still stretches out, but going forward would be more adventurous.<div style="float:right"><<display "Navigation">></div>\