Test - clear screen D — 3 of 3

Py

Release 1

Section 2 - The Game

Rule for printing the banner text: say "".

The moon is a backdrop. "The moon is almost full. You get a feeling that there is something wrong with it.";

The sky is a backdrop. "It is full of stars.";

When play begins:

Now the time of day is 11:00 PM;

Move the moon backdrop to all open-air rooms;

Move the sky backdrop to all open-air rooms;

the blue room is a room. "[if unvisited]The room is bathed in a cyan light from a tinted fluorescent tube in the ceiling. There is a coffe table here. A white door leads east. There is a home-made wodden ladder leading through an opening in the ceiling. A spiral staircase leads down.[else]The room is still bathed in a blue light from a tinted fluorescent tube in the ceiling. A white door leads east. There is a home-made wodden ladder leading through an opening in the ceiling. A spiral staircase leads down.".

the blue room is not open-air.

the printed name of the blue room is "THE BLUE ROOM".

the coffee table is a supporter in the blue room. "There's a coffe table pushed up against the wall.".

the description of the book is "The Botanical Magazine, Vol. I: [italic type]' ... may also be propagated by seeds, which the plants generally produce in plenty; these should be sown in autumn, soon after they are ripe, either in a shady moist border, or in pots, which should be placed in the shade; in the spring, the plants will come up, and must then be kept clean from weeds; and, if the season proves dry, they must be frequently refreshed with water: nor should they be exposed to the sun; for while ... '[roman type]";

the description of the coffee table is "The coffee table is made of steel and glass. It would be rather fancy, if in another location.".

the book is a thing on the coffee table.

the spiral staircase is scenery in the blue room. "What a wonderful staircase! It is made of stainless steel. It looks solid. There is no reason to think that it would suddenly collapse.".

the floor is scenery in the blue room. "The floor is covered with a wall-to-wall carpet. It seems brand new. It is red, but the blue lightening gives it a strange hue.".

the walls is scenery in the blue room. "The walls are covered with wallpaper with smiling cats on it".

the smiling cats is scenery in the blue room. "Stop examining the wallpaper.".

the ceiling is scenery in the blue room. "There is not much to say about the ceiling. But yes, you are looking at it.".

the tinted fluorescent tube is scenery in the blue room. "Examining the tube, you get the notion that the cyan tint has been painted on manually on the tube. Who did this? You?".

instead of doing anything other than examining the tinted fluorescent tube, say "You have absolutely no interest in a tinted fluorescent tube.".

the white door is east of the blue room and west of the kitchen. The white door is a door.

the white door is scenery.

the description of the white door is "An ordinary, white-painted door.".

the kitchen is a room. "An electric cooker dominates the small area, making it even more claustrophobic. The only exit is the white door at the western wall.".

the printed name of the kitchen is "KITCHEN".

the electric cooker is scenery in the kitchen. "A white cooker, might be working if if it was plugged in. But there is no outlet here.".

the garbage bin is a container in the kitchen. "A garbage bin stands in the corner.".

the garbage bin contains a coin.

the description of the coin is "You do not recognize it, but it do look old. It might be from some scandinavian country.".

the laboratory is a room. "[if unvisited]The walls, ceilings and floors are covered entirely in strainless steeel plates. LED's in the ceiling bathes the area in a cold, uniform light. The only reason you know that this must be a laboratory is the intense chemical smell that is left behind. You see no reason to stay here. The spiral staircase leads back up into that blue room.[else]The walls, ceilings and floors are covered entirely in strainless steeel plates. LED's in the ceiling bathes the area in a cold, uniform light. The only reason you know that this must be the laboratory is the intense chemical smell that is left behind, and a hint of something organic. You see no reason to stay here. The spiral staircase leads back up into that blue room.".

the printed name of the laboratory is "THE LABORATORY".

the laboratory is down from the blue room.

instead of doing anything other than going when the player is in the laboratory: [This line just don't work]

Say "You don't care about that. You just want out.";

Reject the player's command.

the desert is a room. "[if unvisited]There is nothing all around you. A whole lot of it. The bright moonlight exposes the nothingness, stretching all the way out to the horizont. There is only yourself and a whole lot of sand. The hole is illuminated by that sick cyan light in that room below. [else]There is nothing all around you. A whole lot of it. The bright moonlight exposes the nothingness, stretching all the way out to the horizont. There is only yourself, a whole lot of sand and the hole which is illuminated by that sick cyan light in that room below.".

the desert is open-air.

the printed name of the desert is "DESERT".

the desert is up from the blue room.

sand is scenery in the desert. "The landscape seems unatural even. No hills or anything.".

instead of going south when the player is in the desert:

Say "You could do that - walk out into the desert, keep on walking, until you die of thirst. But no. Another time, maybe.";

Reject the player's command.

instead of going north when the player is in the desert:

Say "You could do that - walk out into the desert, keep on walking, until you die of thirst. But no. Another time, maybe.";

Reject the player's command.

instead of going east when the player is in the desert:

Say "You could do that - walk out into the desert, keep on walking, until you die of thirst. But no. Another time, maybe.";

Reject the player's command.

instead of going west when the player is in the desert:

Say "You could do that - walk out into the desert, keep on walking, until you die of thirst. But no. Another time, maybe.";

Reject the player's command.

Release along with the source text and an interpreter.