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What's the highest practical Z machine version for 8-bit machines?
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2
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144
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September 29, 2025
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Why is some Inform message passing not supported by v3?
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13
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154
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September 26, 2025
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A historical question - why was Z machine version 8 invented?
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29
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466
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September 20, 2025
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When does a .zn file not use Quetzal?
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13
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147
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September 17, 2025
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WinZLR a Z-machine debugger
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0
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107
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August 25, 2025
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What screen width should a Discord client report?
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7
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163
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August 25, 2025
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IOCCC Z-machine interpreter
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8
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250
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August 6, 2025
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Long vs Short in 1OP and 2OP
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2
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97
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June 28, 2025
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Illegal use of parameters in opcode get_wind_prop (Zork0_242)
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15
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191
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June 27, 2025
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Small notes on Arthur behavior for interpreters
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14
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317
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April 4, 2025
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Tabs as output in non-Z6 games
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8
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173
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March 29, 2025
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Infocom's own Unix z-code terp running
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6
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262
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February 25, 2025
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Status Line v3.0 released
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1
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131
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February 16, 2025
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Status of Glk Z-Machine interpreters
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10
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251
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January 26, 2025
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Need clarification on dictionary separators vs punctuation
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7
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126
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January 19, 2025
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How widely supported are multiple styles on Z-machine?
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10
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156
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January 17, 2025
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Do all Z-code interpreters truncate lines in upper window?
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5
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138
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January 16, 2025
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Terp testing game suggestions
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8
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184
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January 16, 2025
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Unused Z-machine opcodes
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4
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116
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January 15, 2025
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Understanding Static vs Dynamic Memory
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7
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179
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January 9, 2025
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Questions Implementing the Z-Machine
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5
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210
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January 8, 2025
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Game with defined unicode translation table?
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9
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179
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December 19, 2024
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Squashed globals in Z-code
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9
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173
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December 16, 2024
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_read with no parse buffer passed?
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6
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91
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December 8, 2024
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Photograph V6 (a very-post-comp pre-release testing request)
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13
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261
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December 6, 2024
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Dumping the main dictionary for zmachine
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4
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124
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October 1, 2024
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Erase_line op code used in v4-5 games?
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7
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147
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September 4, 2024
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Benchmarking Z-code
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15
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179
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September 1, 2024
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What's the minimum screen width for a Z-machine interpreter?
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12
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232
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July 21, 2024
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Vezza z-machine ported/enhanced for Agon Light family
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0
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72
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July 20, 2024
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