Zed's Spring Thing meanderings

Thank you so much for playing The Weight of a Soul! I’m glad you liked the player convenience features – I worked on them for a long time.

I’m sorry you felt that way. The Weight of a Soul is very consciously presented as an interactive novel, not a game, because the focus of the piece is on Marid’s story rather than Choice of Games-style player agency. I should have made that clearer.

Regarding the endings: The first ending is at the beginning of Day Three, if you choose not to continue the investigation. The remaining endings are based on the dialogue choices you pick in the climactic confrontation.

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