YouTube video: Procedurally Generating History in Caves of Qud

Those interested in procedually generated text might find the following video interesting, as I did. Caves of Qud is described as “a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants”.

“In this 2018 GDC talk, Freehold Games’ Jason Grinblat walks through the novel approach he used to generate histories for Caves of Qud, laying out some commonalities across games that generate histories, then demonstrating how he avoided building a full historical simulation by generating historical events and rationalizing them after the fact.”

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