I’m afraid not. But hey, Ctrl-H (in the Windows IDE) allows you to replace things. Just replace
player’s forename
…with…
forename of yourself
…(once you’ve renamed that property, of course) and you shouldn’t have any problems. If you do, you’ll find they’ll be easy to fix on an individual basis.
Don’t worry about the lines…
Yourself has some text called full name. The full name of yourself is “nothing much”. Understand the full name property as describing yourself.
Yourself has some text called forename. The forename of yourself is “nothing”. Understand the forename property as describing yourself.
…being alien to you. They are exactly what you need: it’s attaching the name variables directly to the player character (internally known as “yourself”), which is the only (well, by far the very easiest) way to achieve the effect you want, which is guaranteed by the Understand lines. As they say on the tin, they allow you to understand the full name/forename property, whatever they are (and that’s the key), as describing the player character, a.k.a. yourself. Don’t be afraid to include these in your code.
Also… you’re using “player’s last name” as well? Well, the logic should be the same. Add a new line like…
Yourself has some text called surname. The surname of yourself is “much”. Understand the surname property as describing yourself.
…and debug as it becomes appropriate. Just be sure to put the FULL NAME definition and understand line FIRST; when I had the forename first, the full name interactions weren’t triggering properly.
EDIT - You know, I think Identity Theft should be updated to accomodate this. It’s the sensible thing.
EDIT 2 - The thing is, you can’t use Understand directly with a variable like that. I also kept trying, in all sorts of different ways, and it wouldn’t work. I suppose it needs something a lot more stable, like a property. So what we do is, we replace our variable with a property - and hey presto.