Interesting and enjoyable talk from Jon Ingold about creating strong interactive dialogue scenes. Has made me keen to experiment and improve my own IF (it’s from 2018 so I don’t know if people have seen it before):
Also makes me curious about the benefits and limitations of different authoring software, Ink etc., being only really familiar with Twine myself.
If we’re sharing Jon Ingold talks, my all-time favorite is when he dissects a quest from the Witcher from a narrative perspective. Have honestly rewatched this one a few times now: