today’s theme, courtesy of the rng-gods: two games ft. cheap organizations sending you to your job with questionable tools
The Garbage of the Future by AM Ruf
Playtime: 1 hour 24 minutes (multiple endings)
The one where: We empty the tank of a garbage truck. Also there are unspeakable horrors.
This is a not-that-long (I think my playtime is on the longer end) game with one central puzzle, where the joy is marinating in the “our world but three steps to the left” environment. It’s the uncanny yet banal horror of the pitch perfect employee manual warning employees to always use appropriate safety gear, while the job itself carries a very real risk of being consumed by a ravening horror. (And Jake’s satisfaction if he becomes a mutant was pretty funny.)
The writing is clear and succinct, and effective at creating atmosphere. The line:
which is one of several options if you “wait,” kept taking on more meaning to me the more I saw it . . .
The interface is choice-based. There’s a fair amount of redundancy in the controls (i.e., an item in the environment may be mentioned and interactable in the room description, and the same action may be possible from the same screen by clicking on the item you would use in Jake’s inventory).
Dear reader, here’s your periodic reminder that I write these to accurrately convey information about the game, not to make myself look good.
Completely unrelatedly, I managed to spend FORTY-FIVE MINUTES unsuccessfully looking for the wrench. I doubt that was even intended as a puzzle, just one of those things where you overlook something and it snowballs. (My problem, as it happens, was somehow not managing to interact with the side of the truck that has the wrench on it . . .)
To briefly digress, this is why I really think walkthroughs should come standard with every game that uses puzzle elements. It feels bad to get totally stuck!
I worked through that nadir of frustration but it was a blemish on my experience. I threw in a few learnings / hints below the cut in case it helps anyone else.
Front matter | ||
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Could better set the table for the game | Successfully sets the table for the game | Successfully sets the table for the game PLUS |
Loved the cover art, great steam/toxin/lurking horror clouds
Overall: an atmospheric “light” puzzler (in theory).
Boss makes a dollar / I’m exposed to toxic sludge / if I turn into a mutant horror / better hope I don’t hold a grudge
Gameplay tips / typos
- general gameplay tips that are only small spoilers:
- the truck is at the center of the map and can be accessed from four sides. The sides of the truck are modeled separately by the game, so you have different truck-related options based on whether you are on the west side, behind the truck, etc.
- locations can be SEARCHED by clicking the name of the location once you are already there
- when the description observes the flashlight has gone out, navigate to the flashlight and hit it
- if you are having trouble with the hose
- it is found by accessing the truck while in the field
- it has two ends that are modeled separately. You can take or drop each one individually.
- if you are having trouble with the wrench
- it is found by accessing the truck while in the hill
- if you are having trouble emptying the tank
- you need to use the hose and the wrench at the back of the truck on the shore
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attach one end of the hose to the valve. Put the other end in the lake (which you can do while on the shore). Open the valve with the wrench.
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you can turn on the pump from the pump switch (also on the back of the truck, accessed while on the shore) and it will empty faster. But it periodically turns itself off and has to be switched back on
- if you are having trouble SURVIVING emptying the tank
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you can find a glove that I’m guessing helps with the mutating. The glove is in the trash pile in the field. You may have to search the trash pile multiple times to find it. You can also stand further away
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by searching the abandoned car at the dirt road location you can find some duct tape. You can put it various places, most useful seems to be on the pump switch (you want to do this while the pump switch is on)
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