Canvas Keepsakes by C.T. O’Mahony
Playtime: 26 minutes
This made me want to talk about:
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I enjoyed that the very first page offered the significant-feeling choice of how to explain that I paint so many demons (I mashed the button for “Demons are awesome,” perhaps foreshadowing that I was going to end up with a new spider roommate)
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The plot kicks off with the magical-realism feeling concept that the player character can enter their own paintings and bring out objects.
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I enjoyed the detailed description’s of the player character’s process for painting
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I was quite caught up during most of the action sequences—gripping
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I enjoyed the themes about the relationship between artists and their creations (in one example from my playthrough, the bad guy group compels their demons to obey them by painting collars on them, whereas we, somewhat, use persuasion with ours)
Notable line:
My one fervent wish:
So, this is more of a quibble, but I thought the pace dragged slightly around when everyone was running around in the gallery. Just maybe 1 too many iterations of “ahah now we have grabbed ____!”
(I think this is probably related to the game design elements—this is definitely more of a story-focused game where I was clicking to see what was going to happen–I felt confident that the game was going to present an obvious button to press to do what I wanted to do and I didn’t feel pressure to try to figure out how to solve any problems myself. That’s totally valid, but I think the fact that I was more or less just waiting until I could click “escape” probably contributed to feeling these sequences were a smidge too long.
Overall, quite engaging and fun story dealing with themes of an adversarial versus collaborative relationship between an artist and their work