Why is Fallen London so dominant?

I have to agree with this statement based on what I’ve read about Fallen London (2009) and Kingdom of Loathing (2003) in Aaron Reed’s “50 Years of Text Games”.

This reminded me of the post Thinking About Seltani Again by @zarf.

I played Fallen London briefly a few years ago but I’ll have to check both it and Seltani out again to see how the game experiences overlap in function and form.

I’m also reminded of this post by @dfabulich.

Personally, I’m definitely interested in the possibility of selling parser-ish games to a larger audience, but I don’t know how viable that is given the current state of the art.

I have some ideas but, like most people here, I’m just an amateur doing this part-time. I’d love it to be a full-time job but that will probably entail working part-time “for years for a modest success”.

One of the things that I’m doing right now is playing more parser IF on iPhone and Android (Frotz, The Dreamhold, Hadean Lands, Detectiveland, Zeppelin Adventure, etc.) to get a feel for the good, bad, and ugly of parser IF on mobile.

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