As I’m starting to write room descriptions for my game, I want something consistent, but don’t know a good pattern to follow.
I’m trying to examine how changing some words can change the perspective of the player and also pull the player into the game. How do you feel about these? Which do you prefer? Why?
“You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully.”
“You’re standing at the end of a road before a small brick building. A small stream flows out of the building and down a gully. Exits are south to a building and south, east, and west to a forest.”
“I am standing at the end of a road before a small brick building. Around me is a forest. A small stream flows out of the building and down a gully.”
“Standing at the end of a road before a small brick building. Around is a forest. A small stream flows out of the building and down a gully.”
“At the end of a road before a small brick building. Around is a forest. A small stream flows out of the building and down a gully.”"
“There is a small brick building. Around is a forest. A small stream flows out of the building and down a gully.”
“Before a small brick building, surrounded by a forest. A small stream flows out of the building and down a gully.”"
Do you know any good articles on this?