Whats the coolest/most interesting mechanic you've programmed in sugarcube 2?

Just looking for inspiration and I am curious [:

I’m not sure it’s interesting to anyone else, but I totally reworked the save/load game interface in SugarCube for a game I’m working on (which is currently on hold).

Maybe not the most interesting thing to others, but I found it quite interesting to work out. I’ve been considering how to turn it into a package that others could use, but I haven’t quite worked out a good way to do that yet.

Also, I really need to get back and finish working on my Universal Inventory System (UInv) for Twine/SugarCube. At least getting it up to v1.0 and finishing up the documentation and sample code. That said, it’s already functional and has some (IMHO) really neat features in it.

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UInv is so cool!!