For me, this is a little win in a battle towards a big win.
Today I made my first real, concerted effort to make a Twine game… and I didn’t even code a lick. Up until this point (a few months, in my spare time), I was merely coding and trying to push Twine as hard as I could with JavaScript and CSS. Lots of learning, which I love. I sometimes think I love learning more than doing. But I wasn’t really making a game…
Anyway, I loaded up a blank document in my word processor (is it still called that?) and started typing away at a story, passage by passage, just to lay things out. I only started with a simple premise of a starfighter pilot trapped in a cockpit, with depleting life support in a damaged ship adrift in space amongst the wreckage of a great battle. I started adding choices and conditional choices, as a functional cockpit began to take shape… it became a little unmanageable at times, but I persisted. I needed to realize the scope of how conditions would affect the story down the line. I need the player to have freedom, but limitations. A confined story environment and a plot ticking down allows for a lot of limitations.
As I wrote the story (or puzzle escape room, perhaps more accurately), I started to feel the anxiety of the protagonist. Hours of writing about one’s clock winding down can do that, I suppose. Then I started questioning myself and thinking about how I was probably writing a game suited for parsers (which I have no experience with coding), instead of a choice based game, but I persisted still. And then I saw the game… how it would look, feel, and how it could benefit from being a choice based game. I saw how the choices could be categorized into separate systems that play off each other. There is no spoon! Now I’m pumped, and exhausted. I share this because if you say you’re going to do it, in front of an audience, you have to commit. I have to see this through… or die trying.
I spent the better part of my day off writing a story that I had no idea where it would go when I sat down. Now that I have about 70% of the plot written out (probably only 35% there in reality, am I right?), I feel a lot more respect for those who create in this genre. I was always a bystander, and not one who has witnessed much. Now I’m taking my first steps into the fire. You guys never said it would be this hot! Damn you all!
A game that takes maybe 15-20 minutes to play will take about… well, I’ll find out how long it’ll take to make.
As a side note, my computer broke around Christmas time. My friend lent me his old one that stutters on a 720p youtube video. Now that I have a machine that can’t run even simple graphic games… it’s been the best thing for me and my desire to make IF. When life throws you lemons…