oh thanks! Added to my hoarding post of Twine resources
Owen Wilson’s delivery of the corresponding line in Royal Tenenbaums is one of my favorite things.
filing this under “things that make perfect sense but nonetheless violently collide two previously separate parts of my life”
Mmm, and struggled with it a bit. There’s an interview with him where he said (32 minutes, 33 seconds):
So then I had to learn Twine, which is like this programming language for interactive fiction. […] But to me it was a bit like HTML or something like that. I looked at it and I thought “I don’t-- I can’t-- I don’t don’t have the lifespan to learn how to-- I’m no longer young enough to-- I’m gonna die before I learn how to use that.”
There are actually a couple interviews: this PCGamesN article links to another.
And there was a panel discussion of Bandersnatch at the inaugural NarraScope in 2019, if that’s of interest to anyone, though IIRC the general attitude was that the tech imposes some interesting design problems but that it made many of the usual mistakes that experienced authors make in their first IF pieces and it was a shame they didn’t hire someone to consult…
According to Adam Cadre, they actually did. Under his review for the Bandersnatch episode, he talks about having been consulted at an early planning stage, but then they just wrote it themselves without involving him.
Writing a scene and it’s pretty hilarious the assumptions one of the player character’s poor father is reeling through.
This morning as I was making my coffee, I ended up tipping in a little cup of extra creamer that had been floating around the fridge from someone’s recent coffee run. The ribbed plastic of the container- and the bright white of it, reminded me of the little plastic ‘doll’s tables’ they stick on top of pizzas to hold them in place during transit. I used to make my dad wash and collect them for my stuffed animals for tea party time, since between him and his brothers, there was invariably a bunch of boxes floating around.
Also, here are some silly doodles related to the Butterfly Court TTRPG from last night.
We’ve had a bit of a cold snap lately, (as my sort of frantic posting from yesterday when I peeked outside of the window and saw one of the thickest snow flurries I’ve seen all winter would hint at), and it’s highlighted how much wearing a thick sweater to bed helps with getting, and staying asleep. It’s heavy enough to provide light pressure, but also keeps me warm and cozy after I’ve kicked off all of my blankets.
I’ve been having quite restless sleep, in the sense that while I’ve been hitting REM sleep more often lately, because of the onslaught of nightmares night after night, I’ve been waking up with the blankets and sheets all rumpled and askew, sometimes upside down or having flopped so that I’m laying sideways on the bed rather than with your head at the headboard and feet pointing in the right direction. I haven’t normally worn a sweater to bed because I’m prone to overheating, but apparently the combination of wearing a very light pair of summer sleep pants (capri length, really) and a cotton t-shirt beneath the sweater evens it out.
Very pleased with myself for having come up with the most ridiculous hack around debilitating anxiety. If it works, it works, though.
I’ve also decided I would very much like to learn knitting this summer.
Chilling with a free evening while my Spring Thing game is out with testers! I was going to spend it playing SeedComp games, and I managed one… and then itch.io went down. Oh well. But it’s still lovely to have a free evening! Just need to find a replacement means of game-playing.
Itch should be back up! I just reloaded the page
Yay! Back to it.
I often wake up with a song stuck in my head. And there’s usually no apparent reason for the song. Anyway, this morning the song was a major earworm-- Daydream Believer. I haven’t listened to that song in years. Nobody mentioned The Monkees recently. There is no earthly reason for this to be today’s song. But given its earworminess and my OCD, it intensified. I was at the studio trying to work and singing, “No more sleepy Jean, it’s so fucking mean/to have this in my head until I scree…ee… ee…EAM!”
Thankfully Tom realized that I was becoming a basket case over it and played Clutch really, really loud, and that turns out to be the anti-Monkees band, and I got cured.
And it rained a little bit, which is such a relief.
Redid my nails and going to go lay down in bed now. Found the perfect phone case to order to replace my old one that screams my aesthetic. So excited.
Strawberry lip balm refound and applied!
Saw John Wick 4, which, I, uh…
…hmm.
I didn’t really like it so I’m not sure if this is positive, but I don’t regret it! Neutral at least, right?
Was brave today and got a frappe. I think I accidentally got a no coffee one though, so I might grab another after class…
The poor barista recognized me with a “Oh! Sophia! Again…? :-(“(he’s only ever seen me with scratches on my face bleeding profusely from the forehead from taking my sweater off without taking my glasses off first) and he doesn’t believe I’m just a clumsy little meowmeow. He gave me a little pink cake pop “from a mobile order no one came for” (a lie, I saw him put it into the little bag from the cabinet and there wasn’t a name on it) and told me to “have a VERY nice day” while sounding really concerned. I tried explaining about the glasses but I think I’ve dug that particular hole deeper. Very nice meowmeow though.
It seems that nearly all of my final Spring Thing panic checks are complete. I survived the big “release with an interpreter” saga from yesterday and escaped my first encounter with CSS (mostly) unscathed. Today I visited every room in the game, did a SHOWME (a command that lists every thing in a room, including objects that aren’t listed during play, backdrops, etc.) and did some commands against each thing in the list(s). Found only a couple of mistakes, three word choice improvements, and two instances of Inform doing weird line breaks (it’s just a thing). That’s pretty tight, I think.
I’ll rewrite one little (200 word) passage tomorrow, then bundle everything up, send it out.
Feels pretty good! I really like my game, but I’ll be glad to have it out of my hands at last.
Tonight, I celebrate with po boys. A hot chicken for tonight and a “cajun Castro” (roast pork, fried pickles, smothered greens, creolaise) for tomorrow. Life is good.
While watching a dance concert at the university I was struck by inspiration and now I think this structure will actually work in time for IFComp! Or maybe Parsercomp!
Already found my song of the summer- someone else mentioned that it was the perfect drinking by the beach song in a thread about it, and I have to agree. Been jamming out to it. Butterfly Court meowmeow antics in about a hour with the girlies!
I started this on December 20th, 2022. I have been working on this on average 8 hours a day, with maybe 6-10 days off between December and now. This past week I’ve been pulling 12 hours a day.
Some of you had to remind me to eat, sleep, and drink water.
I have tried and failed for 15+ years to get a game to a released state. I got really close with Invasion Burn, three years ago.
But I can say that my SpringThing game has reached the 0.9 BETA version, which is the competition version.
I still gotta write the tutorial document. I’ll be spending the rest of April 2nd on that.
But no matter how this game is received, I am crying happy tears right now. My first actual game release!!
It’s gonna be very experimental, and it has some rough edges, but I used everything I know about game design theory, and I hope it brings a fun moment to somebody out there!
I am so excited for what everyone has been working on as well!!