[Imagines a game were the protagonist is a disembodied tongue, scootin’ around like an inch worm, the only way it can solve puzzles is to lick things.]
save this for OrificeComp
Are you volunteering to organise that one?
Immediately reminded me of that one Porpentine compilation, Eczema Angel Orifice. Could be a cool homage…
I’m in my favourite set of comfy cozy PJs for not supercold nights, (for really cold nights I like the blue fleecy kitties in scarfs one, or the silly pink fleecy nightdown, but this set is magenta with little polar bears in sweaters, snowflakes, and hearts, in white, a wine purple, and light grey) and I just washed up. I’ll probably want to snip my bangs a bit shorter, they’ve been catching me in the eyes lately, but I’ll need to wait until my hair dries for that or else I’ll chunk off way too much, hah.
Hanon also shared lots of adorable little kitty pictures of his fluffy angelkitties, and they’re soooooooo cute. I think it’s so sweet how she does yoga with him!
I mean the drawers of the cabinet are actually part of the cabinet, and not just sitting in the room with the cabinet (so I can use multiple instances of a template filing cabinet across the whole map). Also, attempting to “put paper in cabinet” automatically checks the drawers, and selects the best one to put the paper in.
Similarly, if you want to remove a specific item “from the cabinet”, it checks the top of the cabinet and each of the open or transparent drawers for the item and directs the player action to take from there instead.
It also respects inventory limits of each drawer, when selecting a drawer for storage when you say “put X in cabinet”.
Aw hell, I gotta add handles to the cabinet drawer templates…
Also, I gotta implement “lick” as a verb…?
Speaking of self-imposed purgatories, how’s StingComp going, @DeusIrae ?
Essential function. “When in doubt, lick it out.” - Sun Tzu, probably.
Congrats, now I will not stop saying this to people irl. Starting now.
Learned that Git has private repo… and that I could commit changes directly from VSCode…
Guess who’s backing up all my projects tomorrow?
After a month of work in January, I was about halfway through – then I took some time off from it in February to help with some testing for some folks’ SeedComp and Spring Thing games which wound up taking more time than I thought it would, and then in March we lost our child care and everyone in my family got norovirus so there hasn’t been much progress since then due to [gestures at omnishambles]. Looking forward to getting back to it though, I think there’s some fun stuff in there – and plus being able to get back to it will mean said omnishambles has turned into a plain old partishambles.
Roleplaying Hekeziah (‘Zeke’) the kitty was the best idea ever because it means I get to make silly side commentary like this with cute kitten gifs in the OOC channel for Butterfly Court. He was a very cute babycat and got worried about Esme when she was on fire (magical, part of a stage performance she was dancing) so he hopped on stage to come comfort her.
Also, I put Joel in a ridiculous healer outfit, which made me giggle. Deciding on a magical signature for each of my little meowmeows and how it feels when they use their powers has been really fun! (Enoch’s is all effervescent and wintry cold, Nicholas’ smells like blood, Aurora/Rory’s is all over the place and chaotically uncontrolled, Joel’s is warm like sunlight and tastes like violets, and so on…) Also decided on Rory’s singing voice.
Yes, yes she was. Alexa, play “Girl on Fire” by Alicia Keys.
My positive thing of today is also Butterfly Court RP shenanigans-related. It’s always a blast when our senses of humor collide in the best ways. I really love the “yes, and” energy of the whole thing. One more thing for my Goncharov Gratitude list.
I also filled up with a new ink (my very first shimmer!) that was a gift. It took a little bit of workshopping and finagling to get a satisfying flow and saturation, but the tinkering made the satisfaction that much sweeter. I’m looking forward to trying out the same ink on a few different papers to see how it reacts as well.
Whirls past with jazz-hands and pull-starts the fog machine.
Emily Short kinda solved it in Inform:
The player is now able to push objects off of shelves in cat mode for my SpringThing game.
This was a crucial gameplay feature that could not wait for post-comp, I promise.
>PUSH CAT OFF SHELF
Glad you’re getting the crucial stuff done.
Oh, you have no idea…!