What truly is a REALLY BAD IF game? 25% of games didn't make the cut!

It was a strangely popular game and the ADRIFT forum gave it positive reviews.

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Oh wow it can be played online here:

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I think we like games that forces our brains to think :joy:
And absurd things are fun!

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In now, really, what is this doing here?!?!?, a glimpse into the future with…

Coca-Cola Presents: :cup_with_straw: Fuck Capitalism Jam 2032 :cup_with_straw:, by PRINCESS INTERNET CAFé

Coca-Cola Presents: :cup_with_straw: Fuck Capitalism Jam 2032 :cup_with_straw: is a short bitsy/bipsy game, set in the very near future of 2032 (oh this review is not going to age well soon…), at the dawn of a new edition of the Fuck Capitalism Jam. You are an excited little sprite getting ready to leave your oppressing little room to join the event, held in person in Madrid, ad the IFEMA centre. This year, as with a couple of years now, the event has been sponsored by a big corporation! Because, they too are looking to defeat capitalism, and make the world a better place!

So, funny thing, expecting a bleak dystopian future, from the start of the game, seeing a very anti-capitalist unranked jam being not only turned into a competition but also sponsored by capitalist ventures, I misread the location as FEMA centre and thought “Yeah… That checks out.” as if in the near future the US would take over Spain or something. I didn’t question it one bit, because it weirdly still fit. xD (it’s actually the IFEMA Convention Center in Madrid, a very real place hosting very real conventions).

Back to the game.

It’s a pretty humorous jab at capitalism (duh, from the title), with tons of references to real companies and their mode of work (ex: MLM Herbalife, I actually expected more of those xD), and events growing so much so quickly it loses its original purpose (become the thing you swore to destroy). A bit of a cautionary tale, based on real events, where things meant “for the people, free, in aeternum”, turns into a for-profit and ruins everything…

Now, it’s obviously not very realistic: the timeline is maybe a bit too short for this to happen, I don’t believe the organiser is going to be a capitalist stan anytime soon, and I would be super shocked if Godot was bought by Roblox (please, let this be a nightmare). But it does remind us not to take the good (free) things in our lives for granted. Because it could be gone in an instant…

With little (and made in a very short amount of time), it is pretty impactful. I enjoy checking out the “submitted projects for the competition”, and how they clashed with their respective sponsors. That was really funny.

(also lol, another meta entry xD)

Why it is not a REALLY BAD IF game?
~ It made me snort. A lot. And it made me sad too thinking of the future. I felt things. It was painful.
~ I’m super bias towards the author too.
~ It’s always fun to poke fun at capitalism! And cautionary tales make for entertaining stories!

Why it should be considered REALLY BAD IF?
~ Bitsy movements are pretty annoying. It’s slow to cross rooms. If you press an arrow too many times during dialogue, it can start it all over again.
~ The pink sprites are hard to see against the yellow (:sob: in accessibility)

Final decision: I think it might be another disqualification right there…

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Next up, let’s fall down the…

Stairs, by Hochimo

Stairs is a micro Twine piece, promoted as the sequel to Depression Quest. You are on top of a set of stairs, looking to go down. But, you are not quite the lucky person, and fall. Tumbling down what seems like an eternity and definitely getting a few injuries along the way. Until you reach the lower floor and… well, I think you can guess what happens.

There isn’t much to day about it. Most of the “game” is you falling down the stairs and yell out of pain a hundred times.

Why it is not a REALLY BAD IF game?
~ There is no bug! All the passages actually work.

Why it should be considered REALLY BAD IF?
~ Broken ASCII art at the end :sob:
~ Promise of a full story that never comes.
~ I mean… there isn’t a lot to it.
~ Probably should be considered the worst sequel to Depression Quest

Final decision: It’s maybe more bland than bad. But it’s also not good at all.

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You should not short change yourself like that! I will not spoil it for the interested reader, but the game in fact features a leech that plays the acoustic guitar.

In all seriousness, it can be refreshing to play a game that defies conventions. Thank you for the tip!

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I’m thinking about writing a sequel.

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I surmise you will not want playtesters this time around either. But if you do, I would be happy to help—or hinder if that is closer to the kind of feedback you would be looking for.

pst pst pst :wink:

Let’s talk about the REALLY BAD IF Jam entry here :wink:

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I wrote Second-Hand Shirts 22 years ago, and IIRC the bulk of it was written in a very short beer-infused period. I later completely rewrote it from the ground up in Inform 7. I think there was a little bit of input from people who played it but I don’t think I “fixed” anything.

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Just to clarify, what is the Really Bad IF Jam? Is it, games that will be entered, or are we taking already published games and roasting them?

Check out the starting post :wink:

The Jam was announced last month, here:

And ended a few days ago.

I’m just looking at the games that were submitted, see if they were truly bad or shame them for being too good :slight_smile:

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But, but!!!
In my defence: the game is ridden with typos, it gets lazier the more you progress (in the last room the participants of the jam aren’t even animated) and it’s a really mean (bad) game to the organisers of the Fuck Capitalism jam!

I’ll stand by your decision, but please consider those facts LOL

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As promised in another thread, here’s…

BEER, by Max Fog

Forenote: I have beta tested this game.

BEER is a relatively short Twine piece where two teenagers are trying to (illegally) buy some beer, discussing their plan to hopefully acquire the loot. And it doesn’t really go as they expect it . There multiple “endings”, with some only accessible through hidden links. I say “endings” because, if you are patient enough, you will end up getting stuck inside a trippy loop.

It’s pretty silly, starting with one of those teen adventures that may or may not end well. I haven’t really seen those in real life (cause we always had that one friend or sibling who was old enough to get us beer), but I’m sure it’s definitely a thing!

But then… you get these weird errors (fake, because Harlowe errors don’t look like that - except one later in a path), mentioning old Gods and a nudge at Greek Mythology (the Odysseus variable), as if those teens, oblivious to everything around them, stumbled into something they shouldn’t have (you may or may not die in one ending). Which… why? What does beer have to do with Gods? (or more what doesn’t xD)

Like many annoying games, this one also includes some timed elements, though it is to hide the truly nonsensical trippy, eye-maddening path (awful colour contrast/animated elements). It is completely disjointed from the main story…

Has some good, even for a deliberately bad game.

Why it is not a REALLY BAD IF game?
~ Had a good start, that could actually make for a fun game (whether it stays really a slice of life/coming of age story, or leans more into the mythological/god adventure type). The dialogue is pretty much what I would think are teenagers talking

Why it should be considered REALLY BAD IF?
~ I still don’t get the hidden path (and I tested it!)
~ Timed text my beloathed
~ Low-effort fake errors (because they could be hidden as real Harlowe errors :stuck_out_tongue: - like that one other example in the game!!)

Final decision: A game with friction, but could be even more annoying.

Max has also submitted other entries, so I still have hopes he’s made even worse games :crossed_fingers:

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Counter-arguments:

  • As an ESL, I have a tolerance for typos. Unless it’s really everywhere, :woman_shrugging:.
  • I legit didn’t notice :joy: I was too engrossed into the story, because it was fun!
  • Ok, well that’s actually not a bad argument there… That’s pretty mean…

I will review your case. Please come back in 48317496478 business days.

(I’ll probably finish playing all the other games first, and see on the scale of Mike Russo making a great game that’s only bad if you look at the code and if this wasn’t done on purpose I would start a flame-war where Fuck Capitalism stands :stuck_out_tongue: )

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Alright so… this one is a doozy…

The World’s Most Annoying Game, by climbingstars

I honestly don’t know if I should be impressed… or terrified. I was certainly annoyed and frustrated for most of the game, that is certain. So much so that I barely paid attention to most of the actual writing or what was going on. Just trying to go through the gruelling gameplay, hoping for the least amount of psychic damage.

The World’s Most Annoying Game is a one turn parser, but also not really. You are standing before a Great House, that no one bears to go through it. Except you will, if you try hard enough. The house is dark and you have no lamp with you (you won’t find any). It is also so terrifying that you will shiver and shake and faint in horror if you make one wrong move (and the game will literally close). And there are 100 rooms you need to go through before you exit the house. It is also seed-generated (everyone has a different run) and there is no ABOUT or HELP or explanation.

Does it start to make sense now? About the absolute absurdity of the game? The cruelty to endure?

It is, however, not impossible to finish the game (because, well, I painfully have). It does require some special words inside your command so you may go through the house in that one single command. A built-in word, but rarely used: then. With it, you will be able to finish the game in…

a good 4 hours.

Yes, that long. Even with a bit of cheating, there is still a lot of trial and errors. Forced restart at every corner. It is incredibly tedious. The first third is frustrating (even after you find how to make it work). The second third becomes pretty boring (it’s always the same thing). And the last, well… if you managed to pull through until then, it has to be because of spite.

Oh and if you’re trying to keep track of the different rooms? Yeah… don’t bother making a map. IT WILL NOT MAKE SENSE! The whole thing is procedurally generated (random room, random direction). Just the command and the name of the rooms is sufficient.

This is truly the quintessential mad scientist insane project. This game should probably be send to your enemies (or to troll your friends). Absolute torture.
But I feel proud for being the first person to beat it :stuck_out_tongue:

Why it is not a REALLY BAD IF game?
~ there were no carpeted bathroom :bangbang:
~ the genius and coding mastery to make this game happen :exploding_head:
~ improved extensions to make this happen (like… man of the people :clap: )

Why it should be considered REALLY BAD IF?
~ everything?!?! It’s the worst.
~ should get the ribbon of Worst Gameplay Ever
~ the freaking Carpeted Kitchen and the zero Bathroom
~ the insane house?!!?!? What is this?!?! 4-dimensional-plane?
~ absolute evil of abrupt ending. You have to restart the game at least 300 times. Minimum.
~ the weakest MC in the universe. A true chicken.
~ the RNG, always.

Final decision: Absolute torture. Also in awe?
Also, this is so much more well done than my maze-room entry. I’m like the the aweful maze we have at home meme.

My run: Annoyinggame.txt (2.4 KB)

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I think I outdid myself with that little gem! I’m very impressed that you spent that long going through it as well. Making it was frustrating at times. The number of times I would load the game and it would freeze up was countless. This is where that secret message came in handy! Glad you “enjoyed” it! :grin:

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You truly, absolutely, deserve the monicker of Mad Scientist.

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I shall wear that proudly! I did have to use some crazy tricks to get it working. I’m tempted to release the source code on this one. You’re curious and I believe @aschultz will also appreciate the coding that went into this!

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After this next one, I think I’ve tortured myself enough for one day. I really didn’t know what I was getting myself into when making this jam (with the intent of reviewing all the entries).
But you know, I made my bed. I must lie in it.

Terrence, by Zach Valence

Terrence is an experience. There is no better way of simply describing it. It is a painful flow of second-hand embarrassment that ends only after 47min.

To get more technical, Terrence is an almost text-less visual novel, a mostly ad-libbed monologue, where you stand in the closet with the titular character, with only a single Leave button. You can stay in the closet, listen to Terrence ramble on about many subjects, or leave him behind with his thoughts (a probably better option, for your sake).

If you choose to have the full 47 min experience, you will learn a lot more about Terrence than you would ever want to. His disturbing past, his not-so-great relationships, his hobbies, his many thoughts, his favourite meals, his questionable life-models, his poneysona (I will shame him), and… let’s not forget the least worst of all: his poetry (not ad-libbed, but read aloud). You will also have to sit through long Uhhhhhhhhh and awkward silences.

Terrence is a bit of a creep, probably a bit of an incel, potentially a murderer(?), and definitely not mentally well or sound of mind. It would be kind of guy who would start up a conversation and would absolutely not let you leave, forcing you to answer his invasive questions when you are getting close to escape, and absolutely would make a scene if his ego is bruised. In short, he is the worst and his voice is grating as hell, and I never want to hear it again.

Though I call it a monologue, Terrence tries to have some sort of conversation with you, asking you questions about yourself. It is just the game does not give you the option to answer them (for good reason, alluded at the end: you are a figment of his imagination and he takes meds to make you disappear).

I sat through this 47-min one-take (yes, really) monologue just to write this review. It was 47min I will not get back. But you can save yourself the troubles and not click play… though you will miss on the pretty great voice acting that did a great job making me hate a character as soon as he opened his mouth.

Someone should transcribe the monologue and add it as subtitles, so everyone can enjoy(?) Terrence in most of its glory without hearing him talk.

So yea… an experience, for sure.

Why it is not a REALLY BAD IF game?
~ The insanity of doing a one-take ad-lib monologue
~ A cool example of Audio-IF!

Why it should be considered REALLY BAD IF?
~ The insanity of doing a one-take ad-lib monologue (yes, it count as both)
~ Questionable on the definition of IF (but also, see good point 2)
~ Terrence.
~ You can’t really react to Terrence’s “monologue” (I have ideas :stuck_out_tongue: but they are not kind)

Final decision: I think I need to bleach my ears, and my brain, after this.

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