NEXT!
Floaters, by Maliface
(of the neat SugarCube custom macro!)
Floaters is a kinetic poetic entry about little floaters, small little bubbles of code, colliding always and forever, because the code behind commands it. The short and minimalist writing ponders over the existence of these little bubbles, from their creation to their destruction and everything in between.
Behind the text, little white floaters collide (as the entry is shaped around a collision script) before a dark navy blue background, like little stars moving through the cosmos, pulling and pushing, colliding, embracing and running away, appearing and disappearing. It is mesmerising.
The prose is honestly delightful to boot. Mixing coding formatting for states or actions throughout the text, to remind us that whatever we may feel about them, whatever the text tell us to feel about them, the floaters are nothing but code, doing what the code tells them to do, incessantly, forevermore.
I teared up on the last screen.
Why it is not a REALLY BAD IF game?
~ ARE YOU KIDDING ME?!?! WHAT ISN’T GOOD HERE?!?!
~ The interface is so clean.
~ The prose is poetic as heck.
~ Have I mentioned I cried already? A few more passages and my heart would have given out.
Why it should be considered REALLY BAD IF?
~ See the list above, play the game. If you don’t cry, you don’t have a heart.
Final decision: Do I really need to spell it out here? (disqualified, obviously)