If you play games other than IF, what do you look for?
For me it’s all about storytelling, and multiple endings are a big plus, as is good voice acting it there is any.
If you play games other than IF, what do you look for?
For me it’s all about storytelling, and multiple endings are a big plus, as is good voice acting it there is any.
For me it’s the corpses of other players.
The “gg” after I have overrun their base with an early zealot rush!
This question is a little broad – since the games I play range from Starcraft 2 to The Witcher 2 and from Dungeon Crawl Stone Soup to Team Fortress 2, you can imagine that I look for many different things. (Of those four, The Witcher 2 is for Sark and Team Fortress 2 is for Grueslayer. )
I play a lot of non-IF, but I look for a single-player experience that will be fun. Which covers a lot of ground, from Dwarf Fortress to Amorphous+ to The Witcher and back. I try for ones that aren’t too technically demanding or are rewarding enough that they’re worth it in other ways.
I look for systems that interact with each other in interesting ways, and worlds with a lot of places to explore and things to find. I like games that give you a lot of choices as to what to do and how to approach the challenges.
I generally couldn’t care less about story. If it’s there and it’s good, then that’s great, but that’s not something I expect (or particularly want) from games at this point.
I agree almost entirely with Shammock: I’m really into exploration and adventure in the games I play. I believe IF and MUDs provide the best experience for this facet of gameplay, but it takes more concentration; hence why I usually spend more time playing “eye-candy” games instead.
I play a lot of RPGs (both Western and Japanese), and I occasionally play graphic adventures, too. Sometimes I play something like a platformer or an FPS (If I have one), but very rarely. When I do play any of these games, it’s all about immersion with me, and I enjoy hoping around from place to place in a rather mindless fashion.
Oh yes, I occasionally enjoy strategy game that has either exploration or setting as a major component: something like CIV IV, Master of Orion, and Balor of the Evil Eye.
And as Shammock has previously stated: story, I don’t expect anything great from video games (at this point). I think that may eventually change, but I’d only be letting my hopes down if I picked up video games expecting a great story; I might as well enjoy them for the virtues that they deliver well for now, and for me that’s adventure and exploration.
I want story and compelling characters.
Except for Minecraft. The main thing I want from Minecraft is diamond ore.
It depends on the kind of game:
Strategy games: A slow pace (preferably turn-based). Peaceful routes to victory. A large range of difficulty settings (so I can cakewalk to victory if I want to, or immediately get crushed beneath Ghandi’s iron heel). Lots and lots and lots of different options and strategies available. The ability to generate a random map and jump straight into a single player game, with no need to mess about with campaigns or other people.
Story-heavy games: Decent story, characters, writing and voice acting. Gameplay that isn’t focused on killing stuff. (I’ll tolerate some killing, but I’ve never warmed to FPSs/brawlers/etc.) Low difficulty (because I suck). Shorter rather longer. (See the parenthetical about how I suck. If the Internet says a game lasts about N hours, I will take about N x 3 hours to finish it.)
Twitchy arcade-style games: Extreme difficulty. (I play this kind of game casually; I want to start a game, die almost immediately and go back to what I was doing before.) Simple, intuitive controls. Graphics that are clean and functional rather than spectacular. A fun, fast-paced soundtrack. Detailed, complicated high score lists. No “story” getting in the way of the game.