Seeing how doable it will be to get @alexispurslane’s work on integrating @Tomas’s TADS lsp server with their tads3-mode on Emacs running on my laptop (though the mode is working fine right now, so not a priority – also I’m allergic to nodejs but I can get over that).
Going through the System Manual and condensing it into an Org mode doc to refresh my memory and use it as a reference later.
Thinking about getting @RealNC’s QTads running on Android but that’s more of a daydream than anything, Fabulariam works pretty well for me right now.
And yes, I am somewhat self-aware that I’m using this post to procrastinate on doing these things, but everyone needs a break once in a while right?
What TADS related projects/games are you working on?
My major WIP, Isekai is well-known and (hotly) debated, and the other major one, in adv3, The putsch of 1908 is frozen since 2021 when the TADS3 effort was placed on Isekai.
Because you wrote about TADS and not specifically TADS3, I list the TADS2 WIP:
the main WIP is named High School Drifter and the title is also an obvious homage to MJR, but is lagging since a full year and as in coding size was taken over by another project, The final Exam, in development since 2019.
also, there is Chronomancy II the second in a series honouring the “Big Three” of 90s and 2000s (Chronomancy I is in Inform6/standard lib and Chronomancy III is in Hugo)
That’s all, aside that I plan to release all my “messing arenas”, incl. the TADS 2/3 ones, once cleared of failed tests and ill-conceived experiments in coding (hence the “messing” part), next Amnesty day…
My adv3 WIP is two years in the making and counting. I would call it a magical surrealism commentary-heavy puzzle-fest. If I can stay relatively on track, I hope to have the first round of playtesting later this spring. That will represent about 2/3 of the overall project.
I am at the phase where I am starting to suspect the CODING is ultimately more fun than the game itself!
One More Peak (provisional title), a very difficult puzzler designed to tax both the player’s spatial reasoning ability and the capabilities of adv3lite. I’m developing this game in TADS at the same time I develop Bedquilt, in order to get a close appreciation of the pain points so that Bedquilt can do these things better. Once both projects are released I’ll rewrite One More Peak in Bedquilt. Several puzzles in One More Peak are inspired by All Things Devours in the sense that understanding the mechanics of the puzzle is the easy part, and once you’ve done that you still have a lot of thinking to do, while looking at something other than the game window, to work out a solution.
I’m learning TADS/adv3lite as I go and feel like that is somehow helping me write a better game. Plus learning to write a parser in general forces you to consider way more details than writing a choice based game, IMO.
I’d like to have something at least beta test ready in the next few months.
I work on an role-playing game in TADS3, using adv3lite. The game aims to be similar to the Ian Livingstone line of Choose Your Own Adventure books, and is a learning project for me to learn adv3lite. I made an unpublished short game for my daughter in adv3 but Eric’s active support of adv3lite made me switch.
Work and procrastination slow the progress down but I force myself to make small improvements as I have free time.
If I ever publish it, I’ll upload it to Github and make it open-source.
It’s funny, I never played any Fighting Fantasy books even though I bought each one of Joe Dever’s Lone Wolf books when they came out in the 80s. Maybe our local Waldenbooks didn’t carry the FF? Seems unlikely though.
I grew up in Hungary and the Fighting Fantasy books were the only ones available at the time in the country. They were translated (fairly well) and they were a total novelty at the time. AD&D reached the country at about the same time.
My WIP Oceanway is meant to be an entry into Text Adventure Literacy Jam. Alas, i have other obligations consuming my time. I am working on an AutoCAD course at the local college and family obligations are very problematic right now.
Besides, It is SNOWING in southeast Texas. It is so bad my youngest was unable to go to work this morning. Schools are also closed today and tomorrow. Houston doesn’t have snow plows and salt trucks.
there’s ~4in/10cm of snow… and in TX no one has snow chains (dunno how is in english, are the chains mounted on the car tires for avoiding slipping… hang a sec… yes, snow chains.) so, you should avoid both walking and driving outside…
We do call them snow chains here but they’re seldom employed even in very snowy climates. Most people use winter tires instead. I live in New Hampshire and I’ve been all over the White Mountains in all manner of insane weather and even I don’t own chains.
I’ve been thinking for several decades of a game about being a medical intern on call. Sort of a playable The House of God. Adv3Lite seems to be the most propitious platform to use.
There are nearly limitless interesting design and implementation challenges in modeling the necessary entities – anatomy, physiology, and their various pathologies; treatments and procedures; facilities and equipment; all manner of personalities amongst patients and staff – plus working how to embed all this in the bizarre circumstances and black humor that are the hallmark of this universe.
Even though I’m unlikely to remain sentient long enough for this even to reach a testing stage, the project certainly keeps me entertained.