I’m not sure that’s true? You can’t easily have the just-discussed text-injection or cycling through text in limited parser games—maybe you could get something similar by writing your own parser, or really exploiting Vorple or WebUI, but that’s got a higher barrier to overcome compared to just using a choice-based interface.
Assuming VNs and such are considered choice-based, imagining, say, Digital: A Love Story as a limited parser game without the entire experience being changed completely seems difficult.
This point should be true for world-modelly choice-based games that don’t use such text effects, however.