Untitled by BB-Anon
And from “Nothing” to “Untitled”, and another Senica Thing micro Twine game. With another curious - or not! - title.
This one has lots of branches, as you explore a beach. There’s a strong sense of geography, and place, which is nice. I also found it made me want to clean the beach, and I was very happy when the game supported that option!
Structurally this game has merging branches, which is nice. It’s funny, but branches merging can sometimes feel more spacious for a player than branches all diverging. Or perhaps it’s that I feel that the story is reacting and moving around the choices I make, to an extent. And I like that. I may not be explaining this well!
One thing I found a bit confusing in one location was this text:
I could see three paths on the ground: one leading right towards a cliff, one leading stright ahead (with trash and candies) and one leading left towards the sea.
- Go left!
- Go right!
- Go straight!
Because the paragraph lists the directions in right, straight and left, I then had to do mental somersaults to choose from the differently ordered choice options below. It might be easier for the player if they’re all in the same matching order.
I’ve a couple of extra notes for the author I’ll put in a closed section at the end. But I had a lot of fun exploring the beach.
Notes for the author
Was there a branch missing in this paragraph?
I didn't know what to ask for. I wished to go home, get to Europe or have the Earth with no trash.
- Go home.
- Clean the beach.
(I expected to see “Get to Europe” as a middle option)
And was this bit unfinished?
I followed the second one and found an axe and a shovel.
- What with an axe? [not a clickable option]
- Take the shovel