Nothing by Gooseberry
Next up, another Senica Thing micro game. And this one has a curious title. Intrigued to see what the 13-year-old author does with the concept. And it’s Twine/gamebook format again.
This time you find a mysterious book, that can take you to unexpected places. And there are various endings to explore.
I really liked the curious book, the core of the story. But I wish I could have explored more using it. In the game the player can use the book to go to one date in the past, but why not offer more options for them to follow up?
The story is quite linear. If you explore the book there’s more to uncover, but if you step away from the book, or ignore it, or other similar opt outs, the game ends abruptly. Maybe the author could offer other branches, investigating the book in different ways. What happens if you take the book to show a teacher at school, or a parent at home? Or what if you take the book to your local library and ask a librarian for advice?
I suppose the main thing is that I wanted more. I liked a lot that was there, and I wanted to be immersed more in the world containing this mysterious book. Thanks to the author!