And now on to my first parser game of the comp. Slight exasperation with Quest, as always, that I can’t play offline as a Mac user. Plus no simple play online link in the IF Comp page. But fortunately a link to the game elsewhere. So up and running. Though I had to adjust my monitor display to be a bigger pixel resolution, to just about get all the game visual content in properly - still getting some overlap between core text and skeletal map, which is frustrating. So teeny weeny text. Mmm.
Horror games appeal to me, and I’ve enjoyed Bitter Karella’s work before. First impressions though with this one are that it feels under implemented. The first thing the player encounters is a “musk of old cloth and mothballs”. But there isn’t anything I can do to examine that further, including trying SMELL and SNIFF. Also objects are frequently referred to inconsistently e.g. “hatbox” in text, but “get hatbox” says “I can’t see that”, because in game the object is referred to as “hat box”. I’m also running into issues re how to use objects properly, and the syntax re USE isn’t always intuitive or effective.
I like the growing world that you uncover, and the other toys are nice individual characters. But I’m just not getting the flow of the plot in the later portions especially. Even resorting to the walkthrough I am missing lots of key steps, and am rather exasperated.
And to cap it all the textadventures.co.uk site keeps timing me out. I’m logged in, but having to save constantly, lest it time out mid play.
So much that I like, but overall I’m afraid a somewhat frustrating experience. 4 from me, though with stronger implementation and a less obtuse plot I’d be much happier. Also make sure that the walkthrough is comprehensive, even for the dumbest players