Virtual objects

I think Adam’s solution is best, because it cleanly handles any other actions someone might want to do to a single coin.

1 Like

This sounds promising. I’ll have to look into “privately-named proper-named thing”.

Making it privately-named just means that the player can’t type X SILVER-COLLECTION (which they’re unlikely to do unless for some reason they know that’s how it’s defined in the source code, but it never hurts to be tidy).

Making it proper-named means the game says “you have 17 silver coins” instead of “you have a 17 silver coins”.

2 Likes

I would use plural-named instead of (or in addition to) proper-named for that, because proper-named will produce “17 silver coins is here”.

1 Like