An update on Frotz transcripting: The file server worked when I started it up, but I appear to have lost my existing transcript. When I looked at the transcript initially, it had been replaced with one that only extends 2 turns into the game. I did run the “transcript” command right before turning on the file server to see if I got the “Transcripting is already on” message (and was surprised when I didn’t and it said it was starting a new transcript), but don’t know if that’s related.
I experimented a bit with what exactly causes a transcript to be lost, and I’m not entirely sure what it is. I notice that the first time you run a “transcript” command in a game in Frotz, it lets you choose the name of the transcript file, but afterwards you can never change this file’s name and it seems to always put your data in the exact same file, so maybe I did override my old transcript by running the transcript command again.
Or maybe it’s because of the save/restore/restart behavior, which seems to interact very oddly with the transcript behavior. If I restore to a save where there was no transcript, then it lets me start a transcript even if I’ve already started a transcript. And if I restart, my transcript “status” doesn’t reset, but restarting can cause weird behavior to show up in the transcript as well (odd behavior, missing commands, etc). It still addends to the end of the existing transcript and doesn’t overwrite it, I think, but the restore and restart commands aren’t properly showing up in the transcript, and then commands seem to get misaligned somehow. Then the transcript contains stuff like:
>���������
Transcripting is already on.
Closing Frotz, or closing the game inside Frotz, doesn’t appear to have anything to do with this issue, as my new test transcript is still there and transferable after I do that. But maybe some combination of using a lot of save/restore/start in my multiple playthroughs of the game, and closing the app a lot, deleted my existing transcript.
I’ve attached my test transcript of Warden in case that would help anyone, though it’s not an actual transcript of the game and mainly demonstrates the odd behavior around save/restore/restart. It does contain spoilers for the game’s story and one ending.
test.txt (13.9 KB)
It’s odd, because I can access all my saves easily via the Frotz file server and all of those are working fine. I guess it’s because Frotz supports multiple saves and a save menu, but you can only have one transcript at a time and there’s no way to view it in Frotz without using the file server.
I don’t know Inform, so I’m not sure if the transcript behavior is built-in like this or if it can be configured. I also haven’t tested transcript behavior elsewhere, so I don’t know if these quirks are Frotz-specific.
For anyone reading this in the future who wants to use Frotz transcripting, it seems like it’d be a good idea to avoid the restore or restart commands without saving your transcript first, as that could be the cause of this strange behavior. Or better yet, just use the browser transcript functionality. I’ll do that next time and see what happens.
I did write a review of Warden to make up for the lack of transcript, for what it’s worth.