Video Tribute to Adventure

Having no luck on Twitter, other than having someone offer their services as a composer, it occurred to me to try here since there is a better chance someone will know about Adventure by Crowther and Woods. Although finding the type of artists I will need is unpredictable.

I want to create an animated video of Adventure. I need a writer, animator(s), sound effects and voice actors. I want this good enough to make into a commercial venture which means I plan on paying for services rendered. Once I find out what my expenses are I will create a profile that can be used to raise money using crowd-funding.

If anyone is interested, you can contact me here or on Twitter.

Sent you PM re: this.

You’ll have better luck if you tell us something about the details of the project, and why you are the person to make it happen. (E.g., your experience with leading such projects, monetising them, and so on.)

Is there anyone else going to do it? No experience, but then what is the use of having great ideas if you never act on them? The project may fall apart, but it also might succeed. If I don’t do it, I will never know. And if the video does succeed, it will be because of combined efforts of everyone who helped make it possible. It can be done. What is there to loose? Even if completed and not a financial success, it would be better than just sitting around wondering and dreaming.

Sure. But if you tell more about yourself and your idea, people will probably be more interested in thinking about it. Right now, you’re just “random person on the internet”, having not even revealed your name, gender or location. That doesn’t precisely inspire confidence! This is not criticism; and you may disagree with it; but it is meant as useful advice.

Fair enough. Right now I am just getting started with this idea. In order to make a pitch for crowd-funding I need an outline of how much money I will need, and an outline of the project. In order to do that I need to know how much people will be charging for their services.

It’s a animation of Adventure. But there has to be more to the story than just someone going around collecting treasure. I have an idea for a story to use as a framework for the video, but a writer would be good to flesh out the details. I am considering it as a family film, but I want to do something different from Jumanji and Zathura, especially since it will be animated instead of live action.

I did think of doing an amateur video, but people are more likely to follow through and do a good job if they are getting paid. I am not deluding myself and I am not going to make promises when there are so many variables right now. If I cannot get funding then no one is hired. If I do get funding, then I will pay up-front for services rendered. If everyone does their part, the video is completed and marketed. I still have to decide which way I want to go on that. At this point it would be better for people to be paid up-front then to depend on royalties from the finished work. There is the legal and marketing part which will need to be included in the budget as well.

If it does well, I will do other videos.

Rod Lockwood
Ypsilanti, MI USA

The thing is, this is also true of thousands of ideas from random people on the internet. Everybody has a couple of dozen ideas that could be really cool if they only had a team of talented creatives willing to work for them. The trouble is, talented creatives tend to have a lot of competing demands on their time, and nobody wants to waste a lot of time and effort on a project that falls through. Cool ideas are abundant and cheap: skilled labour is scarce and expensive.

What you want to do is basically stone soup: you want to assemble a bunch of people with skills and direct them to implement your idea. There are several ways that this can be possible:

  1. Hire them at hourly rates, money up front. This is the default option.
  2. Make an awesome prototype that’s interesting enough to build a fan community; then gradually hand off specialised responsibilities to skilled fans.
  3. Have a strong existing reputation as a creative, manager of creatives, and/or businessperson; trade on that to get investment (e.g. crowdfunding or talented volunteers.)
  4. Give up the idea of centralised direction; structure the project in a modular way so that everybody can work independently and do pretty much whatever they want, based on their enthusiasm for the basic concept and their own ideas.
  5. You are a very talented con artist, and can trick people into believing some of the above. (In the classic stone soup story, the protagonist makes everyone believe in option 2.)
  6. Several of the above.

If you cannot do any of these, then you can’t complain if you don’t find many people willing to commit to a team.

Why would you want to make an animated adaption of Adventure anyway? There’s no real plot to it; the whole thing could be summed up as “get these treasures in this cave because reasons”. Is it because it’s in the public domain? I could easily imagine that if you asked nicely, you could do an animated adaption of some other IFs; for example, I’ve always thought Lost Pig could make for a great short film. (Though depending on the creators involved, you might not be able to make a commercial film. And I know at least Varicella has already been optioned for a movie.)

He already said he’d add a plot to it.

You should probably be asking this on general game-dev forums. (Maybe indie dev forums.) They may be less likely to know what Adventure is, but they’ll be a lot more familiar with people wanting to commission music, concept art, etc. (Since indie game developers need those services too!) You don’t need to find IF-expert artists if you’re still at the stage of asking prices.

You need to start somewhere to build a reputation. Each success insures more support for future projects.

Modularization might work, but each person still has to know what the others are doing to make a consistent work. The composer needs an idea of what scenes will need music. The animator needs to know what the characters are and what the scenery is. This is what the storyboard and script is for.

If I cannot raise the money, the project is scrubbed. People who donated get their money back. People who were willing to do the project haven’t wasted their time and efforts. No complaints, I tried. Maybe I will try again with something less ambitious.

Yes, I will try the other forum types as you suggested. I have a couple of game ideas I want to try later anyway.