So I played this for a while, got stuck, downloaded what I believe is the latest release (Release 2 / Serial number 150815
), played through to my stuck point again… and I’m at a bit of a loss again. And the hint system is confusing me further. I’m at a measly 23 points and there are definitely some things I managed to do in the introcomp version that I can’t figure out how to do now.
My current tasks and spells are
[spoiler]You are currently contemplating the following problems:
acquiring a number of spells—twelve, say—and escaping
getting a palantir into the Clean Room
opening the wooden door to the southeast of the Antechamber
figuring out where the objects in the closet went
GNUSTO: write a magic spell into a spellbook
FROTZ: cause something to give off light
BLORB: safely protect a small object as though in a strongbox
NITFOL: converse with beasts in their own tongue
REZROV: open even locked or enchanted objects
LESOCH: cause a gust of wind
and I have access to the purple tome and de evocatio, so I can also in some circumstances do ZIFMIA, VEZZA, SERAGE, and YOMIN.[/spoiler]
As far as I can tell, what I need to do to accomplish these are
[spoiler]- acquiring a number of spells—twelve, say—and escaping - dunno. This sounds like a long-term, cumulative task. I don’t know how to find more spellbooks in the Main Stacks, if there is in fact a way to do this. I cast LESOCH in there a few times and knocked all the named books off the stacks, but this also destroyed my access to the Encyclopedia Frobozzica, so I restored a save to get back to before that point.
getting a palantir into the Clean Room - I recall from the introcomp game that this involved a vent in the closet, and the current hints also seem to point that way. But I can’t get a good view of the clean room; if I follow the hints directive of ADVENTURER, POINT SPHERE SOUTHEAST (or the other suggested syntax about AIM), he doesn’t actually do anything. I can’t command him while he is in the Clean Room, and he always comes back out after one turn. Investigating the closet is not revealing any clues to me. One of the hints says something about a tapestry and Frob, I think? But that confused me and I backed out again. I’ve seen no other references to such a spell nor have I located a tapestry. This might be a red herring in the hints.
opening the wooden door to the southeast of the Antechamber - I’ve read about YONK, and I think maybe I could YONK REZROV to either get the transparent sphere or actually force the door open. However, I don’t have a YONK scroll. Maybe that’s what’s in the Clean Room, since there are references to metamagic experiments down there.
figuring out where the objects in the closet went - I think I need some metaspell to reverse VEZZA and see the past here. I don’t have such a spell.[/spoiler]
As a totally separate, minor reaction point that may be personal:
I feel uncomfortable about summoning the librarian and having her lie around asleep in her nightgown. I know she’s protected by spells and the game keeps me from doing anything to her, other than the YOMIN to get information. But the situation she’s in, being asleep, half-dressed, and at the mercy of a stranger, makes me feel rather anxious on her behalf, and reminds me of a couple occasions when I felt unsafe because someone turned out to be watching me sleep/have entered my bedroom without my prior knowledge and permission. I’m not saying “this shouldn’t be in the game” or anything like that, but I kept wanting a way to wake her up or give her clothes or send her home or something.
Anyway, that aside, I really like a lot of things about this and would like to become unstuck.