In the Details by M.A. Shannon
Of course I should have known there would be a devil from the title alone, or if I’d actually looked at the cover art instead of just clicking that ‘Play’ link. In In the Details we take on the role of a young musician, a burgeoning pop star, who is about to play the biggest gig of their lives, the gig that will catapult them to serious fame. It’s slightly weird to soon find out that we’re drunk or high – not a smart choice. But a few minutes later, we understand the immense stress that the protagonist must have been under. For all their talent is actually borrowed from the devil, and they failed to return it on the agreed upon day. Well. That can’t end well. And guess who that is, waiting for you in the dressing room?
In the Details is a very short game. Depending on your choices, you can be eviscerated immediately. have your neck snapped, or be forced to perform with no talent at all. The latter seems to be the ‘canon’ choice, since it’s the only one to suggest that the story will be continued.
It’s all very fine, but it’s a very short game which is over by the time we’re getting into it. Perhaps the most interesting thing about it, something that really got me to think, was the purposeful use of a bug. When the devil, still in disguise, asks you to tell him the secret of his success, you can drag either “Truth” or “Lie” to the option. But dragging “Truth” doesn’t do anything! I don’t know how Texture works, but I assume this is just the result of a programming bug… except that the bug must be intentional. There’s simply no way you can tell anyone this truth. It’s close to Texture’s equivalent of a grayed out choice in ChoiceScript, except that here, you won’t know about the impossibility until you try it.