An Alien’s Mistaken Impressions of Humanity’s Pockets by Andrew Howe
The credits tell us this was a class project, and since the aim was no doubt to get some experience with Twine, it can be counted as a success. There are several locations, there’s a simple but clear puzzle structure, and everything seems to work as intended, including a colour mixing puzzle that must have required some programming skill to implement. (I did run into one game-breaking bug when I entered a name for the key-chain and pressed enter. This is so early in the game that it hardly matters, but it will still be nice to fix.) On the other hand, the game is absolutely rife with misspellings, omitted capitals, strange amounts of white space, and other problems with the basic presentation of the text. This made it feel very sloppily executed even where the underlying programming was solid.
The game’s basic premise is that two alien investigators misinterpret the human artefacts found at archaeological dig sites. This is a nice idea that could have been worked out better; as it is, it disappears from view very early on in the game. All in all, a good step in the learning process, but not really ready for the limelight yet.