Victor's IFComp 2020 reviews

Move on by Serhii Mozhaiskyi

Move on explores the possibility of having a tense chase scene in interactive fiction in a rather unique way: the player only gets a button that says “move on”, but what happens after moving on depends crucially on the timing of your click. It is perhaps easy to miss the little motorbike moving at the top of the screen, but that it where you ought to be looking, while the text itself gives you descriptive hints about whether to click fast or slow. (I suspect that the bike might be more prominent on a mobile display.) Once I understood the idea, I managed to win in one go.

There’s not too much here, but it’s a worthy little experiment. Whether it would work as a game mechanic in a longer work is something that remains to be seen.

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