Escape the Pale
For about 120 years, the Pale of Settlement was the part of Russia were Jews were allowed to settle; outside the Pale, Jewish residence was mostly forbidden. The protagonist of Escape the Pale is a Jewish merchant operating in this extremely antisemitic environment, trying to make a living by buying cheap goods in one place and selling them for more in another place. This is a well-known genre of game; and there is even a precedent for using it to do something different in IF Comp: 2018’s Let’s Explore Geography! Canadian Commodities Trader Simulation Exercise which was… weird.
As a commodities trading game, Escape the Pale would leave a lot to be desired. The interface is both ugly and clunky. You can’t buy multiple goods with one command; your trading information disappears from view when you choose a destination, which is the very moment at which you need it; your trading information is extremely unreliable; and most bizarre of all, you cannot see at which price you’ll sell a good when making the decision to sell it. You’re always in the dark about the deals you are making, a strange fact which not even fictional antisemitism can explain. And while there are serious consequences to leaving the Pale, the game doesn’t so much as mention which cities are within it and which cities are outside. And of course you cannot save and restore. It’s hard for me to imagine that anyone will play until they can buy a ticket to New York!
But Escape the Pale is not really a commodities trading game; it is merely using the trappings of a commodities trading game to instil a sense of dread, of unfairness, and of having the deck stacked very heavily against you. Trading is hit-or-miss. There is no feeling that you can shape your own destiny. Tickets to freedom are absurdly expensive. Antisemitic border guards can shoot you or your friends at any point. There’s a scene where you are given charge of your niece, Leah, and now you have a real goal: get her to safety. Having her around increases your expenses, and also makes it even more impossibly expensive to buy a ticket to freedom. And then, at random, she can be taken away from you by border guards to a fate that is probably worse than death.
When that last thing happened to me, I looked at the screen for about a minute and decided that, no, I did not want to play on. Who wants to buy ‘cases’ and ‘vodka’ and keep their fingers crossed that these might turn a profit in Kiev when their niece has just been abducted in a non-interactive scene that strongly suggests that no course of action will bring her back? So I quit. This is not a failure of the game. I’m quite sure that it is a success. This is the experience that Escape the Pale wants me to have; the experience of being a persecuted minority that the law will not help.
In many ways the game isn’t very deep or detailed. You don’t get a sense of Jewish life in the Pale; with only minor changes it could have been a game about an illegal immigrant trying to get by in the US, or a Palestinian merchant travelling the West Bank and trying to get through Israeli checkpoints. Perhaps that is also part of the point – in its abstraction, the game has something of the universal about it.
At the end, ‘Novy Pnin’ speaks to us directly. He tells us a story about being a professor who never dared to speak out about political and personal topics, and whose friends all warned him against publishing this particular game because it would draw unwanted attention to himself. Now he has emigrated from an unnamed country to another unnamed country, and he finally feels free enough to publish Escape the Pale, though still anonymously. (Novy Pnin, ‘new Pnin’, is no doubt a reference to the Nabokov novel Pnin about a Russian emigré professor.) This story rings fairly hollow. It lacks all the details that would make it believable, especially because I find it hard to imagine that anyone would expect Escape the Pale to be controversial.
I also don’t think that this fiction author’s autobiographical unburdening strengthens the game. Escape the Pale works well enough on its own, without a coda that tries to impress us with its seriousness.