This is not a review. I’ve played for a bit, and what I’m seeing is a game that has been made with a lot of love for ancient Greece and its mythology; but I’m also seeing a game that is very much undercooked. Basic interactions with the world are often problematic, in locations that are not important, but even with central puzzle items. So I’m going to stop playing. I won’t rate the game. And I’m going to hope that a post-comp version will come out – perhaps after Marina has chartered some extra testers on this forum – which will allow me to enjoy Marina’s vision.
I’ll just give some examples of problematic interactions to show what I mean.
With that last one, it’s relevant to note that there absolutely is something under the carpet and the message totally misinterprets the puzzle situation to you.
As I said, this is just to give an indication of the kind of thing that’s going wrong. I’m totally here for a puzzle game about rescuing the Greek gods, but I’m going to wait until some further polish has been applied.