using "does the player mean" with npcs

Is there a way to make it so that “does the player mean” rules work with npcs as well?

I’m using this rule to make the parser guess the player wants to cut something with a sharp thing:

Does the player mean cutting with a sharp: it is likely.

But when I tell the npc to cut something without specifying what to cut it with, the parser always asks for more information.

You can use a does the player mean rule for the player’s commands to other characters. The syntax is: asking somebody to try action.

For preferring something sharp:

Does the player mean asking somebody to try cutting with a sharp: it is likely.

Ah! Thanks.