Using "classical" Scoring with Status Line on Inform 7?

Guys, was wondering, how do I go about scripting the rules for classical scoring for the status line like old school Infocom games like Zork (Location Score: 0 Moves: 0) and mayhaps like Trinity (Location Score: 0 Time: 5:00 am)… It’s cool that it can go real time like Borderzone with the Real Time Extension! :smiley:

See 9:2 to set up scoring: inform7.com/learn/man/WI_9_2.html

Then you want 8:3 to change the status line: inform7.com/learn/man/WI_8_3.html

Essentially you’ve got left hand status line, right hand status line and variables turn count, score, time of day, and the player’s surroundings.

When play begins: now the left hand status line is "[the player's surroundings] / [turn count] / [score]"; now the right hand status line is "Time: [time of day]".

You can also include any variable you want from the game.

When play begins: Now the left hand status line is "[the player's surroundings] - [numferrets] ferrets found"