Guys, was wondering, how do I go about scripting the rules for classical scoring for the status line like old school Infocom games like Zork (Location Score: 0 Moves: 0) and mayhaps like Trinity (Location Score: 0 Time: 5:00 am)… It’s cool that it can go real time like Borderzone with the Real Time Extension!
See 9:2 to set up scoring: inform7.com/learn/man/WI_9_2.html
Then you want 8:3 to change the status line: inform7.com/learn/man/WI_8_3.html
Essentially you’ve got left hand status line, right hand status line and variables turn count, score, time of day, and the player’s surroundings.
When play begins:
now the left hand status line is
"[the player's surroundings] / [turn count] / [score]";
now the right hand status line is "Time: [time of day]".
You can also include any variable you want from the game.
When play begins:
Now the left hand status line is "[the player's surroundings] - [numferrets] ferrets found"