Would anybody be willing to beta-test a 90-minute-ish parser game written in Inform 7 for IFComp?
The game’s working title is Vampire Ltd. The player plays as a vampire infiltrating a rival vampire’s tech business to sabotage it from the inside, overcoming classic vampire weaknesses like exposure to sunlight and having to be invited into places. It is dialogue-heavy, using a LucasArts-style menu-based conversation system. It features a few puzzles, and includes a full hint menu for these.
This is a first draft of a first-ever parser game, so it may have a lot of problems. I would be interested in all kinds of feedback, including comments about glitches and bugs, typos, design flaws, accessibility and sensitivity.
A little bit more about my sensitivity concerns if you're curious:
Content warnings: Vampire Ltd features a little blood, and a character who is arguably abusive to his employees. I don’t know if either of these is strong enough to need a content warning, and would appreciate opinions on this.
Religion: The game uses the vampire trope of hatred of religion. (Specifically, there is a multifaith prayer room in the game which the vampiric player character must interact with.) I have been cautious about how religion is presented here, and I am keen to avoid presenting any and all religions as invalid, but the vampire PC will obviously have a low opinion. I am also aware that Western vampire fiction often centres Christianity as righteousness (that is, it’s usually a Christian cross being used to defeat the vampire); in response, I have tried to avoid presenting Christianity as more (or less!) valid than other religions. I am not a religious person myself, and therefore am not a good judge of success here. I welcome critical feedback from religious testers (of all persuasions) on this point.
No rush yet, but I’d love to have testing done within a month or so, to give me lots of time to get ready for IFComp.
Please let me know if you’d like to test. I’ll send you a zip file containing the .gblorb file, a website so you can play in browser, and the source code. Thanks so much for your interest!