Unsolved Games

Happily, once my account gets activated. I’ll give it another look over shortly, and see if I can’t figure out whether there’s a shortcut to finding the baby.

I have also completed Dastardly except for the bug mentioned in the sole review - at least I have to assume it’s the same bug since I’ve interacted with just about every other object.

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CASA has an issue with gmail accounts. If you used a gmail email address, then they may not receive the application and/or you may not receive the notification that it’s been activated. If that’s the case, send me a private message with your email address and I’ll contact one of the admins to sort it out.

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Dark Arts, an Apple II IF I wrote when 15 or 16, was recently solved. That’s about 33 years of going unsolved that I know of. :blush:

…Admittedly, I only shared it with a handful of high school students in the 90s. Then, I only put it on the internet in 2015. A solution appeared in the 19 December 2024 CASA update. So maybe I can say it was exposed to the public for 9 years, 24 years after I made it, and then proof that someone who has nothing to do with me could solve it arrived.

It’s a pleasing outcome with details my 15 year old self could not have imagined.

Wade

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This is fascinating. I see that you wrote five Apple II adventures around the same time. The other four (Complex, Demon’s Keep, Dungeon of Death and Sword of Evil) don’t have a walkthrough or solution on CASA. If there isn’t one elsewhere, then we can add those to the unsolved games list.

When I checked my archives, I had copies of all five games. As I love those retro games, I should really try them. Unfortunately, I have too much on my plate at the moment, so maybe later in the year.

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Nah, I’ve just added them now. :slight_smile:

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Thank you. My queue is now empty.

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If you or anyone else does, Demon’s Keep will easily be the best of the remainder. Sword of Evil should be alright. Dungeon of Death was my first game with a real parser, and is pretty sparse, but Complex is even more sparse in my memory, and the poorest.

-Wade

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This makes me feel bad I wasn’t able to save some of my own juvenilia. I hope y’all will indulge this tangential post. Maybe we can break this off into “forgotten juvenilia?”

I wrote a game called Realm of Illogicality in middle school. The title was apt. It may have failed to break some of Graham Nelson’s Player’s Bill of Rights but not for want of trying. The solution contained a lot of inside jokes with myself that I remember and probably more that I forget. If you examined a chalkboard, a horde of hyperbolic logarithms disproved you, and you also had to DISPROVE a lot of things. Also, GET VICIOUS was a guess-the-noun solution for 5 poimts. It was in a response to a friend who said “Ooh, getting vicious” a lot.

The game was part of a semester-long middle school project I wound up getting “excellent” on. The project was received quite positively. Well, there was a crowd around the game that took the least effort: a timed affair in 40x40 low-res where you were a dot being chased by other dots.

I also made a 1-player 1st-person perspective RPG with text graphics. It was called The Labyrinthine Era. Wish I remembered more.

Tangent over.

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Something I’m noticing, and I’m not sure yet how widespread it is, is that some past ifcomp entries had walkthroughs submitted as part of the contest but don’t have that documentation on ifdb or CASA.

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We can’t just scrape walkthroughs from anywhere else without permission. The person submitting them should be the author of the walkthroughs.

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I don’t know if author-made walkthroughs for IFComp automatically get uploaded to IF Archive or not (maybe as part of a big zip file of all the games in the comp?). But if there are walkthroughs on IF Archive, people can add links to them from IFDB.

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Except that we’re talking about CASA, not IFDB or IFWiki or MobyGames or IFWizz or any of the many other databases out there.

I was responding to the IFDB part of rkowalski’s post.

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Yes, the solution could be an annotated IF Archive link along the lines of ‘developer walkthrough here’, or just a note on the IFDB link saying “walkthrough available at IFDB”. It wouldn’t replace having a walkthrough written by a CASA user and hosted there, but it might be nice to have while more of those get written.

And bg, my understanding is that the archive has the zip file as originally submitted, including any walkthroughs/credits/etc.

Sorry, I missed the lower case “ifdb”.

IFDB doesn’t host any files, but IFDB can link to anything that’s linkable. David Welbourn links to his walkthroughs. You can link to a CASA page, as David does, but it’s probably unethical to link to the file itself. You can link to a file on the IF Archive and I’m pretty sure you can link to a walkthrough in a zip file on the archive thanks to the IF Archive’s unboxing service. In all cases, it just needs somebody to add the link.

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If the CASA page is shown at the top (logo and the usual clickable “subpages”) and the walkthrough/map below, isn’t that ok?

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I’m not sure what you mean. If you link to the CASA game page and click on that link, then you’re in the CASA site and you can view or download the files from there. That’s okay. But if you provide a link where you directly download a text file or a png or whatever without ever visiting the site, then that’s just scraping files and that’s not okay.

Of course, you could always raise the question on the CASA forum and see what the admins have to say about it.

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This is what I mean (link below) but it may depend on browser settings?
https://solutionarchive.com/file/id%2C23264/

It goes directly to the walkthrough but it does NOT download but shows it on the CASA page.

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That’s an intended feature of the game.

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Note that there are some good reviewers who rarely rate games on IFDB so a lack of rating does not necessarily tell anything about the game.