I suspect that these differences might have to do with what computer the interpreter claims to be running on. For my brief experiments, I just adjusted the xterm width. Frotz defaults to claiming to be running on a DEC PDP-10. Maybe being on an Apple II will cause the game to use a different status line. I don’t recall how my Apple II ran Infocom games with fewer than 80 columns.
I came up with something that seems to look good for terminals narrower than 67 columns and greater than 53. I also added some tweaks to make a 40 column terminal look good. See gitlab.com/DavidGriffith/inform6lib/issues/56 for the trouble ticket. While working on that, I noticed that games that use the time of day instead of moves and score won’t be handled if the terminal is narrower than 54 characters. I’ll push a fix for that tonight or in the wee hours tomorrow morning.