How would I make it possible to allow player’s to specify NPC names?
Also how do I store user input into variables?
Here is some code I currently have:
NPCOne Name is some text that varies. NPCOne Name is usually "Pearl". [Here is where I would like user to specify NPCOne Name value]
NPCOne is a female person.
The printed name of NPCOne is "[NPCOne Name]". [this does work]
Understand "[NPCOne Name]" as NPCOne. [exception thrown here]
[I need this last command so they can do actions on an NPC with the printed name rather than real name]
Right now the last line does not compile. I have tried switching “[NPCOne Name]” to “[NPCOne]” since [NPCOne] gives you printed name
but it gives a stack overflow exception.
Also, as you can see, I don’t know how to get user input and store it in NPCOne Name.
I see. It says “See Animals for a dog which the player can re-name.” I missed it because was scanning the list of examples, and Fido wasn’t listed there I didn’t go back to the text above, I just looked somewhere else.
So it’s a usability issue, not an organizational issue. Sort of. Personally I’d probably change Fido so it wasn’t an example about an animal, or place it directly in 2.3 and cross-reference it from 8.3.
I also looked for it under 9.12, “Cameras and Recording Devices,” thinking that’s where the featureless cubes from Spellbreaker/Balances might be found. I even searched the documentation for “burin” (not found) and “featureless cube” (found in “Depth,” which is listed in Recipe Book 10.5, “Volume, Height, Weight” – but it’s not a cube you can write on)