Underrated moments from IFComp 2024?

I was about to say the same thing—the “navigating the hyperplane” puzzle in BOSH is eerily close to an idea I built for Scroll Thief but never ended up using, and I loved that a lot.

In Killings in Wasacona, I really liked the map to navigate between the locations, instead of just a list of options. It made it feel like an actual city with actual geography, which is something I often struggle with when playing choice-based things (where I’m not being forced to build a mental map like in standard parser games).

In Redjackets, I liked how the narration changed when you were starved for blood (“feral”).

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