Twine, gamification, and the downfall of capitalism

From the Boston Indies gamedev list, two Twine games…

Caroline Murphy created “Gamification and the Existential Crisis: An assignation of meaning to otherwise meaningless dribble”
philome.la/car0mur/gamification- … risis/play
“My friend came up with the tagline: “I got to the end without choking myself on a pair of scissors! And you can, too!””

In response, Seth Altern (of Subaltern Games) created “RocketJump-Ification”
subalterngames.com/rocketjump.html
“I made a response to Caroline’s game about how finding exploits in gamified systems will bring about the downfall of capitalism.”

Oooh, this turned out not to be true.

Not Twine (but a different IF engine), Beep Boop Bitcoin is a recent edutainment title on a similar subject.