I’ve spent a few hours trying to research and/or figure out how to do this myself and failed, so I’m hoping someone else can help me out! I’m hoping to use tags in order to block out certain content based on a person’s input at the start of my game or based on certain actions. Ideally, if someone selected “No gore” out of a list of checkboxes, then any passages tagged “gore” would be locked and inaccessible. Or if someone failed to solve a puzzle in time, it would lock out certain passages.
In the past I’ve done this the very roundabout way of using variables and having ridiculously long passages of <> statements for each potential preference, but am hoping to find a simpler alternative.
Any help or advice is greatly appreciated. Thank you!