I kinda liked that everything took time: made the time pressure to bail feel more tense, at least at the beginning before you threw some things out.
I mentioned the trouble I had in my review: that I was surprised I could just beat up the captain (unless he had a weapon, and even then it just was trickier), or struggle free of the inescapable carnivorous tree, but once I got over that hurdle I was mostly OK. I do think that experience sorta put me in the same boat as Sarah where I was predisposed to lean on the hints more than I might have otherwise though…
(Edit: ugh. gah. pun not intended. how did I do that accidentally?)
So… hmm. For me it might have helped if the intro and some of the early descriptions had emphasized how slippery or tough or resourceful you are rather than making you sound like a scrawny failed thief… dunno.